So we passed 10 Million forum posts!


Recommended Posts

Congrats to the community, and to the Staff for keeping things running smoothlyish

I joined Neowin from OSNN, and quickly found that there was a lot more active knowledgeable and helpful people here. I lurked for about a year, reading the information i needed. But then thought that taking part in discussions would be more exciting :) What keeps me here are the same reasons why i joined, active, knowledgeable and helpful community :)

So why did I join Neowin?

I had ?lurked? since 2002 via Google search results, remember when people used to join saying ?long time lurker, first time poster? but its true.

I joined after finishing Uni, I was a little lost and very opinionated but always tried to understand others. I was so frustrated in the early day with people who used to ?own? others in threads that started so innocently, they seemed to distract from this ideal community forum that I wanted to be part of.

I joined for my love of customising XP and I really went deep. Looking back I had way too much time on my hands but at the time it was so important. Nowadays I post when Im interested in a topic. I would hope I?ve built up enough of a post count to be taken as a true forum member as I consider Neowin my main home when it comes to forum posts. In summary, I joined at a time when I thought I could lead people because I had insight. After taking on manager roles in various banking organisations I realise just how hard it is to manage anything, even when you put the work in.

What has kept me active?

I can honestly say its not the ?newbies? who post for the sake of posting, its those long term users who post once every couple of months when something really peaks their interest. Neowin can?t survive on those people alone but its their advise and comments that keep the true forum member coming back. We need everyone, the second you start trying to impose your own ideals is when a community breaks down.

1. I joined because straight away after visiting the site many years ago I knew it was a good community and I wanted to help people out where I could on the forums

2. Well I haven't been as active as I would like but the incentive for me is to continue being part of such a great community and to be able to share our knowledge with each other. It's a great place to be :)

1) Tell us why you joined Neowin;

Was looking for an active, informative technology-related forum. This one seemed to stand out!

2) And what kept you here as an active user of the site.

I found an active community of knowledgeable, funny, strange, an epically weird users.

Thanks, and lets hope we can talk about this again in ten years time (with hopefully 20 Million posts, or more). (Y)

I'm setting a calendar alarm for 10 years from now just for this event. :p

Woo I'm still active =)

edit: ah crap, thought I was registered in 01 .. oh well lol =D but I am still here

Missed it by a couple of months, I knew it was a long time ago... the peeps here talked me through building my first rig. it's still my daily source for tech news. :)

Same here, came here because this was the best theming community on the net for XP. I miss a lot of the old people that were here, but still love the old ones that are still around as well as many of the new people!

Joined due to wanting to post in the themes sections. There have been times when i just wanted nothing to do with neowin, but like the mafia " it pulls me back in ". Joined as T2 because after years and years i still came back on a daily basis, and think i became T2 when it came avaliable

Honestly, I didn't know a thing about tech in 2001, as I was only 7 at the time of the board's creation, and very technologically depraved.

However, if that had not been the case, and had I been older, I probably would have joined in all the same. This board is amazing, filled with more than just tech and geek talk. Despite its enormous size, there is a very close sense of community, and not to mention the maturity level is kept at levels rare on the internet. All in all, I don't think I'll be leaving for a very long while, nor will I be removing it from my homepage. I would show my support with ads, but sadly, I can't get Admuncher's filter to work properly.

I love you, Neowin!

Tell us why you joined Neowin: I joined because I was looking for a new home on the internet after another place I frequented closed down, I was really impressed with how well the site was put together, run and maintained. I loved it almost immediately. That, and it was a recommendation from a very, very good friend of mine.

And what kept you here as an active user of the site: I'm still impressed with how well the site is put together, run and maintained.. I'm also quite impressed with the fact that the mods listen to the users and actually care about the development of the site.. unlike a lot of sights I've ever been to.. That, and the community is damn wonderful.

Sadly I did not register before 2001 :( Didn't get a compute rat home until 2003 :(

That said. I joined Neowin to help promote various games for an advertising firm back in 2005...I stayed because I actually liked the community...go figure :p

Congratulation to all on Neowin. I hope we are here for another 10 years and another 10 mil posts.

1. I can not recall what I was asking the first time I posted on Neowin, all I remember it was a problem with my first build. I got the answer that I needed and as i was roaming thru the forums discovered this is a very varied place wit plenty to read and learn.

2.This is a fun place. You can learn about every topic imaginable from technology to dirty jokes and with such a vast and diverse community there's always something new to learn and laugh about.

I remember Neowin from 2001... unfortunately I did not actually become a member until sometime in 2003.

1. I first began frequenting Neowin during the "Whistler" days and finally joined because I genuinely enjoyed learning from everyone here (I was only 14 when Neowin first began).

2. I stayed because I continue to love to learn from everyone here, read the often amusing discussions, and try to help a random user here and there (Love the Jokes section!)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      neufuse
      67
  • Tell a friend

    Love Neowin? Tell a friend!