Last month, Intel released DCH graphics drivers 184.108.40.20609 boasting support for Windows 10 version 1903 which should soon be on its way. Of course, in preparation for the upgrade to the Windows 10 May 2019 Update, you may need to update your device's graphics drivers, particularly if not yet running the October 2018 update as Universal Windows Drivers became a requirement from that version onwards.
On the gaming side of things, version 220.127.116.1161 of the DCH drivers from today boast support for A Plague Tale: Innocence, Total War: Three Kingdoms, and Conan Unconquered. Otherwise, in terms of performance improvements, the drivers also pack the following:
- Improved performance and image quality when Conservative Morphological Anti-Aliasing (CMAA) is enabled for DX12 games and 3D applications.
- Reduced compilation time on OpenCL shaders
- Playability improvements and performance optimizations for Total War: Three Kingdoms, Totally Accurate Battle Simulator, and Risk of Rain 2
There's also a number of developer highlights featured as well, spanning:
- Support for OpenGL 4.6 API
- Various additions to D3D12 MetaCommand support in DirectML.
- The Intel® Graphics Control Panel SDK now allows for control of Local Adaptive Contrast Enhancement (LACE) sensitivity (low/med/high) on platforms where available
- New Vulkan extensions
- VK_EXT_depth_clip_enable : allows the explicitly control depth clipping operation
- VK_EXT_host_query_reset : adds a new function to reset queries from the host
- VK_EXT_scalar_block_layout : enables C-like structure layout for SPIR-V blocks
- VK_KHR_shader_float16_int8 : allows use of 16-bit floating-point types and 8-bit integer types in shaders for arithmetic operations
As far as compatible versions of Windows 10 are concerned, nothing has changed since the last driver update which should see you covered so long as you are on Version 1709 of the OS. Hardware requirements also appear to be unchanged since the last incremental release.