Recommended Posts

235751858.png

Developer: Gearbox Software
Publisher: 2K Games
Engine: Modified Unreal Engine 3
Release Date: NA: September 18, 2012
Genre: First-person Shooter

Description:

Borderlands 2 is a science fiction?based first-person shooter with role-playing-elements and the sequel to 2009's Borderlands. It is currently under development by Gearbox Software for the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. On 22nd February 2012, 2K Games confirmed the release date of September 18, 2012 in North America and internationally on September 21, 2012. [Source]


Story:


Setting
Five years have passed since the events of Borderlands, when the four vault hunters exposed the secrets of the Eridian Vault. A man called Handsome Jack has taken credit for the vault hunters' actions and claimed the wealth of the Vault, allowing him to take over the Hyperion Corporation and effectively gain dominion over Pandora. Promising to clean the lawless planet up, Handsome Jack embarks on a campaign to exterminate Pandora's existing colonist population and industrialize the planet. The main symbol of Handsome Jack's rule is a massive supply base built in the shape of an "H" on Pandora's moon. The base is always visible, and can deploy Hyperion forces to any point on Pandora.

Plot
Borderlands 2 begins with the player fighting to the death to win a priceless cache of loot in a gladiatorial tournament run by Handsome Jack for his personal amusement. The player succeeds and gains notoriety, but Handsome Jack sees this as a threat to his popularity with the people. At the tournament's end he denies the reward and leaves the player for dead in a tundra. The mysterious Guardian Angel from the first game then contacts the player and explains that Handsome Jack must be killed, directing the player to rescue the four original vault hunters from Hyperion's clutches to accomplish this.

Characters
Like the first game, there are four playable characters in the game, though the characters are all new. The first new character is Salvador, nicknamed "Gunzerker" who resembles Brick from the first game in abilities, but also can dual-wield any combination of guns. The second character is a siren named Maya, similar to Lilith from the first game, but with unknown abilities. The other two characters are a soldier-like character called Axton and an assassin-like character called Zero. Not much is known about them at this time apart from their names and looks.. Non-playable characters Guardian Angel and Claptrap return to aid the player during quests. The four characters from the first game, Roland, Lilith, Brick, and Mordecai, all return in the form of non-player characters that the new characters will encounter on Pandora or in various missions. [Source]


Gameplay:


Borderlands 2 builds upon the gameplay elements introduced in its predecessor. It is a first-person shooter that includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter". At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character.


Returning gameplay features from the first game will include the unique, cartoon-esque cel-shading graphic style, 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic quest systems. For example, taking too much time to save a friend in a quest may result in their death and the failure of the quest, which will affect the story as the player progresses. Technically, the game world will be all connected, rather than loadable levels for each region, allowing accurate viewing of the entire world from a given point rather than the first game's premade "Skybox".

In addition, the AI system has been reworked for the game. Non-enemies will populate the game world more often and will travel around different locations depending on the time. Enemy AI will encourage teamwork, such as flanking, as well as taking cover when wounded, though lower level enemies like Psychos will still embrace the mentality of, "Wow that's a gun! I want my face in front of it," according to Gearbox VP Steve Gibson. Shooting enemies will stun or cripple them depending on where they are shot. For a change, enemies will be intelligent enough to climb and traverse difficult terrain to pursue the player. Enemies will also be able to interact with each other. For example, certain enemies can heal their teammates, boost their shields for defense, or use them as shields to protect themselves. [Source]


PC-specific features:


From: http://www.borderlands2.com/loveletter

  • FOV slider
  • 100% mouse-usable menus/mouse wheel scrolling
  • Remappable keybindings for keyboard/mouse
  • PC-specific UI
  • Native multiplayer matchmaking
  • Push-to-talk
  • Logitech keyboard support
  • LAN support (including offline mode)
  • Control pad support
  • Integrated v-sync option
  • Support for higher resolutions
  • Mouse smoothing options (can be disabled completely)
  • Cloud save support
  • Achievement support
  • Friends list support
  • No port forwarding required

 


Links:



Screenshots:


borderlands-2-20111219023747842.jpg
borderlands-2-20120103104554644.jpg


Videos:



 

  • Like 3
Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/
Share on other sites

I'm hopping they make the unique skill a bit better, been able to drop a turret every 2 mins was a bit pointless, the guns were also ridiculous 1 minute the SMG would be OP and the Rifles would be underpowered and useless and then towards the end the rifles were OP and SMGs and snipers became useless.

Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/#findComment-594674054
Share on other sites

I'm hopping they make the unique skill a bit better, been able to drop a turret every 2 mins was a bit pointless, the guns were also ridiculous 1 minute the SMG would be OP and the Rifles would be underpowered and useless and then towards the end the rifles were OP and SMGs and snipers became useless.

I don't know about the last part--I played as the siren, and she was a hard character to start--I played co-op with a Roland and he was much tougher at the beginning. I kept dying. However, as we got above level 25 or 30, things became more even, and now I would say she (and her SMGs, combined with her skill bonuses) far outdo the soldier. There are so many factors that contribute to the effectiveness of the weapons--plus, the difference in how the characters start out and develop is all part of the fun.

Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/#findComment-594674338
Share on other sites

I really hope they add an FOV option that sticks. In Borderlands, you need to edit a file to change the FOV and it resets if you start the game again or enter a vehicle in co-op mode.

Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/#findComment-594676214
Share on other sites

More info about the Siren, Commando, and Assassin:

Maya (Siren) - http://pc.ign.com/articles/121/1219322p1.html

Axton (Commando) - http://pc.ign.com/articles/121/1219370p1.html

Zer0 (Assassin) - http://pc.ign.com/articles/121/1219414p1.html

And in case you missed the Gunzerker info from a couple months ago:

Salvador (Gunzerker) - http://pc.ign.com/articles/121/1215312p1.html

Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/#findComment-594681438
Share on other sites

  • 3 weeks later...

man...the love letter....oh man i've been laughing my arse off with it....and i've been playing it again and i would like to get my hands on a helfire or cobalt volcano for sh** and giggles...but i can't seem to get my hands on either of them

Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/#findComment-594737794
Share on other sites

  • 4 weeks later...
...

Some of the game's special edition premiums?which the studio had put up to a suggestion box last year?also were revealed. There will be two tiers of special editions. The "Deluxe Vault Hunters Edition" at $99, gets a Marcus Kincaid bobble head. He's the weapons supplier with the lothario accent who narrates the first game. The second, an "Ultimate Loot Chest Edition" ($149) delivers you a stylized Borderlands loot chest with all the goodies packed inside. It doesn't open up with hydraulics?it's more like a jewelry box, but it matches a community suggestion as best it could. More goodies and premiums in both editions will be announced later.

xlarge.jpg

Via Kotaku

Link to comment
https://www.neowin.net/forum/topic/1059542-borderlands-2/#findComment-594789528
Share on other sites

This topic is now closed to further replies.
  • Posts

    • (macOS) Screen zoom was broken for me in beta 1 and it's now working properly in beta 2. In terms of performance and UI design/consistency, these betas are already much better than Tahoe.
    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!