A-Patch for Windows Live Messenger 2012


Recommended Posts

Praise be to God.

Current Version for Windows Live Messenger 2012: 1.43 (build 22)

Updated: 5/10/2012

Supported Versions: 2012 (16.4.3505.0912 & 16.4.3503.0728 - older downloads also supported)

Total Features: 12

New: Added compatibility for Windows Live Messenger 2012 version 16.4.3505.0912

Feature: Disable Nudge Shake (thanks digitaldj)

Feature: Remove Nudge Delay (thanks digitaldj)

Feature: Remove Search Bar

Feature: Remove the "Connected to..." bar

Feature: Accept more than 3 files (transfers at a time) (thanks digitaldj)

Feature: Remove advertisement from main window

Feature: Remove text & banner advertisement in the IM window

Feature: Polygamy - open more than one Messenger at once

Feature: Remove the "See More Offerings" items in the file menus

Feature: Remove "Featured" section from the Emoticons "more" dialog box

Feature: Disable Photo Sharing (thanks Erazor)

Feature: Disable Video Sharing (thanks Erazor)

? Download A-Patch for Windows Live Messenger 2012

2011 / Wave 3 downloads also available.

As much as I love A-Patch and always use it on Messenger; it's probably not wise for anyone actually IN the beta to use it, as it'll modify the client beyond the scope of the beta testing.

Indeed, serious testers shouldn't use any patches at all.. but for the rest of us :cool:

Here's a conondrum:

If posting pictures of the program is against the rules (as it breaks the holy grail of NDA), why is patching the software (which is strictly forbidden in the EULA) not considered to be against the rules here?

As per license.rtf in the Messenger directory (and during installation):

"You will not disassemble, decompile, or reverse engineer any software included in the service, except and only to the extent that the law expressly permits this activity."

I'm not against the A-Patch of course as it is a fine program - just wondering at the slightly hypocritical stance on the subject.

Here's a conondrum:

If posting pictures of the program is against the rules (as it breaks the holy grail of NDA), why is patching the software (which is strictly forbidden in the EULA) not considered to be against the rules here?

As per license.rtf in the Messenger directory (and during installation):

I'm not against the A-Patch of course as it is a fine program - just wondering at the slightly hypocritical stance on the subject.

There are gray areas to all of our rules (some more than others) and we allow flex where we have room. If Microsoft were to clamp down on apps like these, you can rest assured we would immediately disallow any further discussion.

whats the point in beta testing wlm9 when first thing you do is patch it?

Very valid point as how can you tell if its an issue with the patch or the build itself when problems arise, thus negating any feedback given to MS. I am sure someone will advise me that a-patch does nothing bad, but seeing as I have never used it I couldn't honestly say :)

Very valid point as how can you tell if its an issue with the patch or the build itself when problems arise, thus negating any feedback given to MS. I am sure someone will advise me that a-patch does nothing bad, but seeing as I have never used it I couldn't honestly say :)

People participate in betas to give feedback?

Never thought of that :p

Regarding the site being down... that's strange.. I and other people have no problem accessing it, while others are reporting problems :s

Because this app is free, I would suggest we wait until the site comes back up. I'm sure he would prefer the hits and ad revenue.

:D

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
    • I hope this encodes in to AV1 or AV2 as currently tiktok uses h265 and h264.
    • Qualcomm reportedly in talks to build custom video chips for TikTok parent ByteDance by Karthik Mudaliar Qualcomm is reportedly in advanced discussions to provide custom chip-design services to Chinese tech giant ByteDance, the same company behind TikTok. According to a report from Reuters, Qualcomm could be involved in designing custom silicon tailored for ByteDance's massive data-center workloads. If it goes through, the deal would make ByteDance one of Qualcomm's early anchor customers for its fastly growing custom chip-design division, For years, Qualcomm was the king of making smartphone processors and modems. The company has also been moving into the PC ecosystem and other formats such as on-device AI for Android XR headsets. However, this particular deal is about Qualcomm's custom Application-Specific Integrated Circuits (ASICs). For a platform like TikTok, ByteDance needs hardware that can help it ingest, process, and serve billions of short-form videos daily. Generalised hardware is no longer the most cost-effective and efficient route, which is why ByteDance is trying to develop custom Video Processing Units (VPUs). VPUs designed specifically for ByteDance’s algorithmic needs could drastically reduce data-center power consumption and improve encoding speeds at an unprecedented scale. The underlying tech behind these processors is actually from Qualcomm's recent acquisition of AlphaWave Semi, a high-speed connectivity specialist company. By combining AlphaWave’s high-bandwidth IP with Qualcomm’s architectural expertise, the company could begin mass production by the end of 2026, if the talks go through. All this also comes at a time when U.S.-China tech relations have dwindled. Escalating trade frictions between Washington and Beijing have severely impacted the export of high-end AI chips from U.S. firms like Nvidia, AMD, and Lam Research. Yet, the Qualcomm-ByteDance discussions show that U.S. tech companies are still actively seeking growth avenues and are open to doing business with China, where regulators still permit. Reuters notes that the outcome of this deal could be uncertain, and ByteDance might also seek partners other than Qualcomm. via Reuters | Image via DepositPhotos.com
  • Recent Achievements

    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      458
    2. 2
      +Edouard
      166
    3. 3
      PsYcHoKiLLa
      117
    4. 4
      Michael Scrip
      84
    5. 5
      Xenon
      69
  • Tell a friend

    Love Neowin? Tell a friend!