Recommended Posts

3 friends and myself played Horde/Private for a few hours, got to around Wave 30 with loads of cash stored up / fortification upgrades... we then went out for the night assuming we'd be able to continue where we left off. However, the only way seems to be to start a new Horde/Private match and choose to start on wave 30, but you start from scratch without any money/fortification upgrades putting you at a disadvantage. Is there no way to save a private local horde matches?

No, you dont keep your money or anything. Thats how it is. Yea, its a little harder...but you get more money faster since the enemies are harder and there are more of them . Plus, if you have any of the mutators...that helps A LOT. Like unlimited ammo and super reload. A few friends and I completed Horde on Insane easily with those mutators.

Rar! giant neck muscles! I got my copy today. Idiot in the store put a copy of the original GOW in the case and I had to go back. They changed it without issue, thankfully.

Well, off to kick some ass.

:angry: Well what a gang of ass-fu****g bandits EPIC are.

I love the game and bought the season pass thinking that any map pack releases would be a definite purchase for me.

I now hear the Map Packs are FREE and the "DLC" is already on the disc and I just download an unlock for a mode I never use!

Didn't save me 25% at all. I would never have bought a DLC for Horde mode. I simply don't play it. I tried it, and it is just inferior to TDM or Execution IMO.

Right that's that of my chest. B'stards! :angry:

:angry: Well what a gang of ass-fu****g bandits EPIC are.

I love the game and bought the season pass thinking that any map pack releases would be a definite purchase for me.

I now hear the Map Packs are FREE and the "DLC" is already on the disc and I just download an unlock for a mode I never use!

Didn't save me 25% at all. I would never have bought a DLC for Horde mode. I simply don't play it. I tried it, and it is just inferior to TDM or Execution IMO.

Right that's that of my chest. B'stards! :angry:

huh breath

:angry: Well what a gang of ass-fu****g bandits EPIC are.

I love the game and bought the season pass thinking that any map pack releases would be a definite purchase for me.

I now hear the Map Packs are FREE and the "DLC" is already on the disc and I just download an unlock for a mode I never use!

Didn't save me 25% at all. I would never have bought a DLC for Horde mode. I simply don't play it. I tried it, and it is just inferior to TDM or Execution IMO.

Right that's that of my chest. B'stards! :angry:

The maps for horde can only be selected by people with the paid DLC, but if you don't use it, it's worthless. Plus anyone can play the maps if someone else selects them. It's just silly, especially for on-disc "DLC."

The maps for horde can only be selected by people with the paid DLC, but if you don't use it, it's worthless. Plus anyone can play the maps if someone else selects them. It's just silly, especially for on-disc "DLC."

also ontop of that you also have the other 3 DLCs paid. Ontop of that you have more character and weapon skins.

Tbh, you know the risks of buying DLC in advance. You know they're going to screw you over somehow.

Is it bad that I've left my console running private bot matches nonstop since Saturday trying to unlock Chairman Prescott? <_< Only a few matches to go and I'll have him, seems like an awful lot of stuff to do to unlock him (Silver Allfathers medal = 300 matches in each game type).

Tbh, you know the risks of buying DLC in advance. You know they're going to screw you over somehow.

Is it bad that I've left my console running private bot matches nonstop since Saturday trying to unlock Chairman Prescott? <_< Only a few matches to go and I'll have him, seems like an awful lot of stuff to do to unlock him (Silver Allfathers medal = 300 matches in each game type).

Eh, I know tons of people that do that. Some people are going for Seriously 3.0. I doubt I'll ever play Gears of War 3 even near enough to get that achievement, but if I get close (again, doubtful), I'd do it. But it's a waste of your life trying to get that damn achievement. :laugh:

It's worthless for him if he doesn't play Horde. Gives no discount, and buying on-disc DLC is beyond lame.

I know, I'm just compounding the factors that he can also use in MP. Besides, there might not even be any more Horde DLCs. lol.

Tbh, you know the risks of buying DLC in advance. You know they're going to screw you over somehow.

:huh: No I don't. I have never bought DLC in advance before.

As always assumption is mother of all F**k ups. I assumed that like all the DLC before in this game and in other online MP, it would be centered round new MP vs MP maps. Not MP vs Bots! :|

This game is the sole reason I bought a brand new Xbox 360 and almost sold it within a month. I love Gears 1, Gears 2 was alright. Gears 3 is a great game but they are money hogs now and I'm sad to it like this.

The free DLC does look good though.

Eh, I know tons of people that do that. Some people are going for Seriously 3.0. I doubt I'll ever play Gears of War 3 even near enough to get that achievement, but if I get close (again, doubtful), I'd do it. But it's a waste of your life trying to get that damn achievement. :laugh:

Yeah, Seriously 3.0 is out of the question for me. I might be able to get the Embry Star one day but I'm not going to go out of my way to get it. I just wanted a character no one else had :p

:huh: No I don't. I have never bought DLC in advance before.

As always assumption is mother of all F**k ups. I assumed that like all the DLC before in this game and in other online MP, it would be centered round new MP vs MP maps. Not MP vs Bots! :|

You never understood the risks of laying down money for something you hadn't seen yet? You know there was no time limit on the season pass, you could have waited to see what was going to be included.

They already said before the game came out there'd be four packs: one for campaign, one for VS MP, one for Horde and one for Beast. There was nothing there about umpteen map packs for versus MP.

nice one complex, it's funny.

as for the events, not sure what's going on with the double XP, but the halloween event was hilarious, loved it. this is by far my favorite Gears game, love the MP, but it seems not so many people play it online. not overly interested in the DLC, they need to be more considerate of the user base and not charge too much for those things with so many big MP titles doing the rounds this season.

gotta say the SP campaign is really nice this time around, not just for the twists, but for the overall progression of it. i personally find it actually less emotional than Gears 2, but better written in terms of dialogue and logic.

gotta say the SP campaign is really nice this time around, not just for the twists, but for the overall progression of it. i personally find it actually less emotional than Gears 2, but better written in terms of dialogue and logic.

Even though I knew somethings were coming since they leaked and got ruined for me, I still cried. I had a few good laughs with the jokes from the awesome Baird and Sam. I think it was the best of the 3 in all departments.

gotta say the SP campaign is really nice this time around, not just for the twists, but for the overall progression of it. i personally find it actually less emotional than Gears 2, but better written in terms of dialogue and logic.

I finished it last night so can finally enter this thread safe in the knowledge I'm not going to see something I wish I hadn't.

Think it's a good solo campaign, though am sure it's easier than the previous two. Doesn't quite hit the same level as Gears 2 (Dom finding Maria is a fantastic scene in that game that nothing else has equalled in my eyes, yet) but am looking forward to blasting through it on co-op now.

The emotion in GoW2 and 3 is just too forced for me to take seriously. I ended up laughing when Dom put a damn Boltok to Maria's head in 2, and

his suicide

in 3 was a little OTT as well.

I'm glad that

it was Dom who died in this game and not someone else I cared about. If Cole had died as the rumours suggested I would have been devastated.

This topic is now closed to further replies.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!