Recommended Posts

Dang, Arcane Orb w/ Frozen Orb rune received a nerf.  You always hope that all the other skills will be increased to match the OP skill, but that rarely happens.  I think it was the right call for Blizzard, but that was still my "main ability" that I farmed all my gear around.

 

People have to of known that nerf was coming. When 95% of the wizards you see are using a specific set up then you know there is something going on there that probably isn't right. in any event they didn't touch it's damage just the freezing part of it.

 

 

i have been slowly getting better gear. i just need to have enough time to sit down and play. I did 4 or 5 rifts and a couple acts worth of bounties the other day and only got 3 Legendarys and they were 2 patterns and a legendary crafting material

 

 

You'll probably get far more mileage out of your wizard if you get a decent 1 hand and off hand, not that that 2 hand sword you have is bad (I'd love to have it on my crusader). Also like Shadrack said you probably need more crit chance and crit damage. Also getting gear with stats like "<element> skills do 15% more damage" will actually do more to increase your dps than either of those 2 stats combined in the long run so look for gear with those attributes on it, too.

 

And finally for a while after the patch today a passive crusader skill was bugged out and it was determining it's damage based on torment level. In t6 I was making it crit for 300+ mil damage a hit. It's just a shame I didn't have the gear to survive in t6. 

People have to of known that nerf was coming. When 95% of the wizards you see are using a specific set up then you know there is something going on there that probably isn't right. in any event they didn't touch it's damage just the freezing part of it.

 

 
 

 

You'll probably get far more mileage out of your wizard if you get a decent 1 hand and off hand, not that that 2 hand sword you have is bad (I'd love to have it on my crusader). Also like Shadrack said you probably need more crit chance and crit damage. Also getting gear with stats like "<element> skills do 15% more damage" will actually do more to increase your dps than either of those 2 stats combined in the long run so look for gear with those attributes on it, too.

 

And finally for a while after the patch today a passive crusader skill was bugged out and it was determining it's damage based on torment level. In t6 I was making it crit for 300+ mil damage a hit. It's just a shame I didn't have the gear to survive in t6. 

 

 

 

 

Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. 

 

It has been weakened.

You'll probably get far more mileage out of your wizard if you get a decent 1 hand and off hand, not that that 2 hand sword you have is bad (I'd love to have it on my crusader). Also like Shadrack said you probably need more crit chance and crit damage. Also getting gear with stats like "<element> skills do 15% more damage" will actually do more to increase your dps than either of those 2 stats combined in the long run so look for gear with those attributes on it, too.

 

I am getting way more damage with my Wiz with my Crushbane than I ever have so far with the one hand/offhand items I have found in my game. Sucks too because some of those off hand items look nice but once I equipped this, I haven't found anything better.

post-1544-0-00008600-1397056975.png

I am getting way more damage with my Wiz with my Crushbane than I ever have so far with the one hand/offhand items I have found in my game. Sucks too because some of those off hand items look nice but once I equipped this, I haven't found anything better.

 

Of course use a 2 hander if you don't have a good 1 hand/off hand combo. But on a wizard the stat potential is way way higher with a 1 hander and off hand. You'll get far more int/vit/crit/arcane power on crit, etc. 

 

With a 2 hander the most int you're gonna be able to get is roughly 1100. But with a 1 hander and off hand combo you'll be able to get upwards 1500 int plus cc/cd and other bonuses.

 

It's one of the things that make wizards so strong and easy to gear for and also why they're so popular right now. They don't need to worry about stacking all resist on their gear nearly as much as any other class in the game except for witch doctor because int provides it for them. 

It has been weakened.

 

Yeah, but they didn't touch it's damage. They just fixed bugs with the skill..

  • Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
  • Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended

See? They didn't touch it's damage.

I'm still using frozen orb and for fights where it counts, elites and bosses, it is essentially the same.  Had to let go of some DPS to up my healing and toughness for Torment.  I wasn't healing very effectively.  In fact, I'm still not happy about my healing.

 

Got my first Legendary Potion drop though while playing Torment 1 :).  Its the one that adds bonus heal on hit for some time after using the potion :D.


I am getting way more damage with my Wiz with my Crushbane than I ever have so far with the one hand/offhand items I have found in my game. Sucks too because some of those off hand items look nice but once I equipped this, I haven't found anything better.

 

If you rerolled the attack speed for a socket, and put in a green gem...omg...

I have always disliked whirlwind, because I find it to be a boring skill. However, I currently use and have used it for a long time because I feel like it's the only "good" fury spender.

 

Anyone have another build that they like? One that doesn't use whirlwind?

I have always disliked whirlwind, because I find it to be a boring skill. However, I currently use and have used it for a long time because I feel like it's the only "good" fury spender.

 

Anyone have another build that they like? One that doesn't use whirlwind?

 

To be honest, I was enjoying Seismic Slam more since RoS (was...my 70 HC Barbarian died).  The fury generated by the damage taken from standing in AoE (like poison slime) was generally sufficient to "spam" Seismic Slam which IMO yielded higher damage output than whirlwind.  Whirlwinds clear advantage is in mobility as it is one of the few barbarian abilities that allows for easy maneuvering around and directly through monsters.

To be honest, I was enjoying Seismic Slam more since RoS (was...my 70 HC Barbarian died).  The fury generated by the damage taken from standing in AoE (like poison slime) was generally sufficient to "spam" Seismic Slam which IMO yielded higher damage output than whirlwind.  Whirlwinds clear advantage is in mobility as it is one of the few barbarian abilities that allows for easy maneuvering around and directly through monsters.

Yeah, I like Seismic Slam a lot too, but I found that it's fury cost was too high for the damage it deals when compared to whirlwind. Which is my whole problem. Without truly testing it, I feel like at full fury I can whirlwind long enough to do more damage than the 3 (or 4 with the fury passive) slams you get. All while doing 360? aoe damage and being able to move. Whirlwind seems like it's clearly the best fury spender to use...I just don't like using it.

Yeah, I like Seismic Slam a lot too, but I found that it's fury cost was too high for the damage it deals when compared to whirlwind. Which is my whole problem. Without truly testing it, I feel like at full fury I can whirlwind long enough to do more damage than the 3 (or 4 with the fury passive) slams you get. All while doing 360? aoe damage and being able to move. Whirlwind seems like it's clearly the best fury spender to use...I just don't like using it.

 

I'm not sure why it was, but in most cases of fighting Elite packs fury generation was never a problem for me and I could "spam" the slams without worrying about losing all my fury.  I agree with your assessment, that if you get more damage/fury out of whirlwind then that is probably better.  If your fury generation is high and you can spam the slam, then I think Seismic Slam is probably better.

Whirlwind seems like it's clearly the best fury spender to use...I just don't like using it.

 

It's the main reason I'm going to just get my barb to 60 (currently 58), buy the expansion and 70 my Wizard (currently 60 p.15). Barb's are boring to me. At first it was awesome, whirlwind'in every mob, but it gets boring. Wizard however I still very much enjoy. I currently do 300K DPS and I'm wondering what happens to that when I hit 70.

 

I don't know what class I'll play after my Wizard . Probably a Monk. My Barb will likely never hit 70 unless they do something to it that makes it less whirlwind and more something else.

  • 1 month later...

Source: http://investor.activision.com/releasedetail.cfm?ReleaseID=847112

 

IRVINE, Calif.--(BUSINESS WIRE)-- On August 19, console gamers around the world will be able to join the crusade against death itself when Diablo? III: Reaper of Souls?- Ultimate Evil Edition? launches on the PlayStation? 3 and PlayStation? 4 computer entertainment systems, Xbox One, and Xbox 360. The console-exclusive Ultimate Evil Edition includes all of the content from the original Diablo III, as well as new features and updates from the critically acclaimed Reaper of Soulsexpansion. With six customizable character classes, five engrossing acts, and countless hours of gameplay, this all-inclusive package is a treasure trove of fast-paced demon-slaying action and cooperative adventure.

Played some post-patch D3 last night on my Crusader; my damage has pretty much been doubled! Epic :D

 

I had been rolling around on Master as I was getting smoked in rifts by yellows, but I'm now comfortable on TI and considering TII.

I'm also enjoying the anniversary buff. Picked up a Thunderfury and Fate of the Fell for my crusader amongst many others last night.

 

My friend is anxious to play this weekend too (after taking a few week break) because of the anniversary buff.  Interesting psychology Blizzard plays with us!  If they had the drop rates always at this "anniversary buff" rate, interest in the game would probably wane to the level it is currently at.  But now, "Oh...more leg drops, I wanna play!"...lol

 

49320806.jpg

  • Like 1
This topic is now closed to further replies.
  • Posts

    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
    • Watch Louis Rossmann's recent experience on YouTube about trying to get a warranty replacement from Samsung. It's crazy.
    • That is the thing, how many of these people don't realise they are using AI? If they use Google Search they have no choice but to use AI. So yes, maybe half of American adults do use and I expect a lot of Uk adults do to, but I bet most of them don't realise it. Myself, i avoid the rubbish.
    • They use FREE AI. They aren't paying for this meme-generating slopware...
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      500
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      68
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!