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I don't understand all these people saying they are lost. Let me give some examples:

what I do in win 7 to start an app: press winkey, type the first letters of the name, press enter

what I do in win 8 to start an app: press winkey, type the first letters of the name, press enter

How I start a program I always use in win 7: click it's icon in the superbar

How I start a program I always use in win 8: click it's icon in the superbar

How I switch between apps in win 7: alt-tab

How I switch between apps in win 8: alt-tab

How I close an app in win 7: alt-f4

How I close an app in win 8: alt-f4

How I change UAC settings in win 7 (not that I do): press winkey, type uac

How I change UAC settings in win8: press winkey, type uac

I could go on and on like this.

To all the people saying they are lost, did you really do everything with your mouse picking through huge lists in the start menu?

7: Start > type device manager > Enter

8: Start > type device manager > No results.

That irritates me.

Sorry if someone already asked this or if there's an easy solution, but is there any way to add a clock to the Start screen? It seems like there would be one there by default; they've added one to the lock/logon screen.

+1 Thank you! It was like the number one gadget with Vista and Windows 7, but if you want to keep the start screen, you got nothing unless you lock it. I did an App search from the Store, but nothing has been made yet. Sadly.

Based on my limited experience with Windows 8 and Windows Server 8 so far, I think the average "mom and pop" user is going to be confused as hell. Even I've had to Google for shortcut key combo's and stuff which I just don't think is a good sign at all :|

I like to think Microsoft are much better these days and indeed I am a very content Windows 7 user but I would be lying if I said I wasn't worried about how Windows 8 is going to be received and how usable it'll be every day, etc.

7: Start > type device manager > Enter

8: Start > type device manager > No results.

That irritates me.

right click bottom left. so much good stuff that i use every day pops up in a list

im a computer technician, im a bit worried about Win8 but it really does grow on you and not any slow than windows 7 when trying to get work done (the work i do anyways)

right click bottom left. so much good stuff that i use every day pops up in a list

im a computer technician, im a bit worried about Win8 but it really does grow on you and not any slow than windows 7 when trying to get work done (the work i do anyways)

Yes, I found that. But the other control panel applets are not searchable either.

  • Like 1

right click bottom left. so much good stuff that i use every day pops up in a list

im a computer technician, im a bit worried about Win8 but it really does grow on you and not any slow than windows 7 when trying to get work done (the work i do anyways)

7: Start > type device manager > Enter

8: Start > type device manager > No results.

That irritates me.

true, they dropped the ball a bit on settings, although it is just one keystroke more compared to 7. Hopefully they'll correct that by release, but I wouldn't count on it. It's not a dealbreaker for me though

I typed in device manager and clicked settings on the right...... guess what.... there was device manager :o

It's not hard.

I've removed it all though, it REALLY doesn't like my Mac Mini :( Anyone wanna buy a Mac? :p

Does anyone else notice how insanely fast this OS is?

I noticed it with the Developer Preview - despite the identical numbers in the WEI (other than the HDD, which was lower - understandable, being that the WDP drive was the slower of the two) WDP was cleaning 7+SP1's clock otherwise.

The Consumer Preview is faster yet.

Yet another reason 7 has been demoted to VM duty.

I've been using the Consumer Preview for a fair bit since yesterday, and I can confirm that anyone who believes the Metro experience is not suited to "power users" or those who use a hardware keyboard and mouse are wrong. They merely do not "get" Windows 8, they haven't opened their mind enough, and they are too blinded by their loyalty to the way they currently use Windows to see the benefits of the Metro experience. I'm not convinced that this view is subjective?surely the usability of something is a fact, and if some find it usable, those who don't find it usable are the ones with the problem?

I'm a software developer and designer, and I don't anticipate any problems with using the Metro experience in my industry. There is nothing worse than many windows open and overlapping. Windows 8 will ensure users adopt a workflow that finally makes sense, where only two windows can be on one screen at the same time. The option is there for another screen, or even more than two screens, if the user wishes; however, that kind of setup will still ensure one screen doesn't contain many windows open and overlapping. Gone will be the days of Windows desktops looking cluttered and a mess.

Windows 8 is a joy to use with a hardware keyboard and mouse (I actually tried it out with my notebook's trackpad, too), and it is the most enjoyable experience I've had using an operating system so far. I love this even more than I loved Windows Phone, so far. Even the little touches, such as picking a file within an app taking up the whole screen, are great.

I am not blinded by any kind of fanboyism before anyone suggests I am. I was considering moving to OS X recently, and I promised myself that if Windows 8 is as bad as some people erroneously suggest, I will move to OS X. I'm still ready to move to OS X if Microsoft somehow mess this up; however, I have so far loved my Windows 8 experience.

I realise I need to use Windows 8 for some months until I can be sure that I am just as productive; these are just my initial thoughts and observations. It's an incredible operating system :)

  • Like 2

I've been using the Consumer Preview for a fair bit since yesterday, and I can confirm that anyone who believes the Metro experience is not suited to "power users" or those who use a hardware keyboard and mouse are wrong. They merely do not "get" Windows 8, they haven't opened their mind enough, and they are too blinded by their loyalty to the way they currently use Windows to see the benefits of the Metro experience. I'm not convinced that this view is subjective?surely the usability of something is a fact, and if some find it usable, those who don't find it usable are the ones with the problem?

I'm a software developer and designer, and I don't anticipate any problems with using the Metro experience in my industry. There is nothing worse than many windows open and overlapping. Windows 8 will ensure users adopt a workflow that finally makes sense, where only two windows can be on one screen at the same time. The option is there for another screen, or even more than two screens, if the user wishes; however, that kind of setup will still ensure one screen doesn't contain many windows open and overlapping. Gone will be the days of Windows desktops looking cluttered and a mess.

Windows 8 is a joy to use with a hardware keyboard and mouse (I actually tried it out with my notebook's trackpad, too), and it is the most enjoyable experience I've had using an operating system so far. I love this even more than I loved Windows Phone, so far. Even the little touches, such as picking a file within an app taking up the whole screen, are great.

I am not blinded by any kind of fanboyism before anyone suggests I am. I was considering moving to OS X recently, and I promised myself that if Windows 8 is as bad as some people erroneously suggest, I will move to OS X. I'm still ready to move to OS X if Microsoft somehow mess this up; however, I have so far loved my Windows 8 experience.

I realise I need to use Windows 8 for some months until I can be sure that I am just as productive; these are just my initial thoughts and observations. It's an incredible operating system :)

Thanks for opening me to my blindness to Windows 8 - I was wrong and I feel much better about it having read what you had to say. I get Windows 8 now and it's great for PC. To slide the lock screen up with a mouse and use a useless Metro start menu that has huge useless "live" tiles for my huge mouse cursor to click easily - It truly is great now you've posted that.

[. . .] Why must I slide the lock screen up with my touchpad as if I were on a tablet/phone? [. . .]

Um, you don't have to do that. All you need to do is press Enter on the keyboard, while your PC is locked, and you will be able to log in. . . .

This is the problem with most of you who claim you dislike Windows 8: You haven't opened your minds enough to "get" it, and it's clear you haven't given it a chance because you don't even understand how to accomplish basic tasks such as logging in (or shutting down, in the case of some people)?tasks that I understood how to accomplish straight away because Windows 8 is intuitive.

  • Like 2

I'll be honest, it's growing on me.

I think it's mostly the sub-par quality of the "preview apps" that is souring my view of Metro; the apps are useless and very poorly designed at the moment.

My main gripe is with the new mouse-over "hotspots". I'll frequently activate the Start button when trying to click on the left-most taskbar tile, or I'll activate the Charms menu while trying to close a program. It's just not an intuitive interface for a mouse and it conflicts too much with existing Desktop UI elements.

(Challenge: Maximize a desktop program then try to open the Charms menu by hovering over the bottom-right corner of the screen.)

(Tip: A lot of people have mentioned having to "slide up" the lock screen with their mouse or trackpad. That's unnecessary. You can unlock by pressing any keyboard key.)

Thanks for opening me to my blindness to Windows 8 - I was wrong and I feel much better about it having read what you had to say. I get Windows 8 now and it's great for PC. To slide the lock screen up with a mouse and use a useless Metro start menu that has huge useless "live" tiles for my huge mouse cursor to click easily - It truly is great now you've posted that.

I've just replied to your other post about you erroneously believing the only way to log in from the lock screen is to slide it up. . . . It looks as if the post of mine that you quoted here was right about you; you were wrong ;)

I suggest you actually try to understand how to use Windows 8 before erroneously complaining something can't be done. It shouldn't be hard for anyone with an open mind to understand how Windows 8 works because it's intuitive. Open your mind :)

Um, you don't have to do that. All you need to do is press Enter on the keyboard, while your PC is locked, and you will be able to log in. . . .

This is the problem with most of you who claim you dislike Windows 8: You haven't opened your minds enough to "get" it, and it's clear you haven't given it a chance because you don't even understand how to accomplish basic tasks such as logging in (or shutting down, in the case of some people)?tasks that I understood how to accomplish straight away because Windows 8 is intuitive.

you know the saying "haters are going to hate" i was a hater, now im a lover :/

also at work today we loaded it on one of our crappy atom based tablets that was running win7, and win 8 ran a lot better on it than expected

Um, you don't have to do that. All you need to do is press Enter on the keyboard, while your PC is locked, and you will be able to log in. . . .

This is the problem with most of you who claim you dislike Windows 8: You haven't opened your minds enough to "get" it, and it's clear you haven't given it a chance because you don't even understand how to accomplish basic tasks such as logging in (or shutting down, in the case of some people)?tasks that I understood how to accomplish straight away because Windows 8 is intuitive.

Can't you understand Microsoft got you under full control and push you towards what they think is best for you?????

I'm not enemy of metro but I say that Microsoft should give choice to users so users choose what they want to do with their PCs; Microsoft even does not allow users to disable Metro if they wish!! MS just lamely merge Metro from Windows Phone7 to Windows7 and call it Windows8.

I enjoy my 'cluttered mess' of windows. It does not hamper my productivity; unlike the restrictive snapping of only 2 Metro Applications will. It also makes no sense to me that on a PC, IE's address bar and buttons have to waste an inch of screen real-estate of my 24" monitor the IE window take up the whole screen.

Anyone find a way to put the 'Classic' Desktop UI fonts back to being left-justified and less hideously big?

[. . .]

I think it's mostly the sub-par quality of the "preview apps" that is souring my view of Metro; the apps are useless and very poorly designed at the moment.

[. . .]

This is what highly disappointed me. I feel that I cannot experience the full benefit of Windows 8 at the moment because the communication and entertainment apps aren't of decent quality and don't take full advantage of the new Windows 8 features. After having been annoyed by the lack of offline Facebook messaging in Windows Phone's Facebook integration since last June, I was sorely disappointed to see that the Windows 8 Messaging app doesn't yet allow for sending Facebook messages while offline (and it probably doesn't allow for sending Facebook messages to the recipient while they're offline, either). The latest version of Windows Live Messenger doesn't allow for this, either. I do hope this is something Microsoft are able to change in the version of Messaging that they ship; it's an important feature to me. Perhaps this is merely something that Facebook APIs don't allow for; does anyone know?

Alright!! I installed it second time and kinda finding it ok now. The right click menu in place of start orb is a life saver

something else that made it feel easier to use, at the top right corner where you get that side menu (cant remember what they call it, charm bar i think) you dont have to pause on it, just do one smooth moment from the top right to the middle for that menu to show up

another thing that took me awhile to realize, in the 'charm bar' the settings button has to do with the settings of the App your in and not windows as a whole.

I've just replied to your other post about you erroneously believing the only way to log in from the lock screen is to slide it up. . . . It looks as if the post of mine that you quoted here was right about you; you were wrong ;)

I suggest you actually try to understand how to use Windows 8 before erroneously complaining something can't be done. It shouldn't be hard for anyone with an open mind to understand how Windows 8 works because it's intuitive. Open your mind :)

I'm wrong?! Well, I'm sure disappointed that I'm not smart enough to learn that enter trick myself! Glad they made it obvious. :)

The slide with your mouse should not even be available in the desktop, it's useless and clear that it's designed for touch first, then ported to desktop with keyboard and mouse. It's an awful unintuitive design that yes I can learn and use since I can adapt but people like my partner and parents have absolutely no chance with this. Everything is too hidden to clean things up to be intuitive.

Metro is useless on PC, they could have done so much better for us, you only have to look around at Longhorn concepts and user concepts of Windows. Windows 8 is just a desperate jump at the mobile market that is dominated by iPhone and iPad.

I suggest you actually try to understand how to use Windows 8 before erroneously complaining something can't be done. It shouldn't be hard for anyone with an open mind to understand how Windows 8 works because it's intuitive. Open your mind :)

Oh right, because we hate Metro we obviously don't understand how to use Windows, thanks for clearing that up for me, I wondered why I was having a worse time navigating the OS than I did with Windows 7. Do you have to be so condescending with all this "open your mind" tosh?

If anyone was in any doubt about Microsoft the fact that they now consider the 'classic' desktop an App now like any other Metro App should tell you they don't give a crap about its users, they are quite happy to throw power and enterprise users under the bus to tap into the brainless tablet generation who can't handle more than one App open at a time.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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