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This is what highly disappointed me. I feel that I cannot experience the full benefit of Windows 8 at the moment because the communication and entertainment apps aren't of decent quality and don't take full advantage of the new Windows 8 features. After having been annoyed by the lack of offline Facebook messaging in Windows Phone's Facebook integration since last June, I was sorely disappointed to see that the Windows 8 Messaging app doesn't allow for sending Facebook messages while offline (and it probably doesn't allow for sending Facebook messages to the recipient while they're offline, either). The latest version of Windows Live Messenger didn't allow for this either. I do hope this is something Microsoft change in the version of Messaging that they ship because it's an important feature to me. Perhaps this is merely something that Facebook APIs don't allow for?

They've already released updates for some applications, hopefully, they'll continue to build them and release them during the lifetime of the CP.

I enjoy my 'cluttered mess' of windows. It does not hamper my productivity; unlike the restrictive snapping of only 2 Metro Applications will. It also makes no sense to me that on a PC, IE's address bar and buttons have to waste an inch of screen real-estate of my 24" monitor the IE window take up the whole screen.

Anyone find a way to put the 'Classic' Desktop UI fonts back to being left-justified and less hideously big?

I know people my age (24) who still finds the desktop complicated. My sister still doesn't know how to use an anti-virus program. The fact is, if we started off in metro since 1995, then switched to desktop view now, the vast majority of people who find it a step backwards with it's over-complexity. With metro, you can view right on your start screen any have new mail you may have (or just about anything) instead of opening up a browser, then navigating to gmail.com. This is probably how the desktop show always have been.

They've already released updates for some applications, hopefully, they'll continue to build them and release them during the lifetime of the CP.

That's great news! Thanks for letting me know :) I watched the Windows 8 Consumer Preview event video that Microsoft released yesterday, and one of the speakers said they will be regularly updating Windows and the preview apps during the lifetime of the Consumer Preview; he said that it's going to be a dynamic experience. I didn't expect updates so soon, though :D

I posted this on the Windows 8 Blog earlier:

I really like the new interface. I want to make one suggestion for Metro IE10.

favorites =/= pinned sites. These MUST be treated separately.

Pinned sites within Metro IE10 clutter the Start Screen too much. I've 40 sites using the fake "bookmark" with the "Pin to Start," and it's cluttering up my Start Screen. Please EMULATE the WP7 team and move the "Pin to Start" button to the 3 ellipsis. NO ONE is going to pin sites SO FREQUENTLY to the Start Screen that that button needs to be in the main UI. We don't sit at the browser and make pinned sites. It makes absolutely NO sense.

Replace the "Pin to Start" with "Favorites" that open up the favorites pane where user can add, delete, create folders, and move to other folders, etc... At minimum, treat "Pin to Start" and "Favorites" as two completely different idea because they're actually DIFFERENT.

How do I make feedback to the Metro IE 10 group?

I found something irritating about the metro remote desktop,

I remoted from my netbook into my PC, both running Win8.. then tried to use the hotspots! not sure there is way to use the hotspots on the remoted PC, only seemed to trigger the host hotspots.

Anyone else had a similar experience or figured out a workaround for this?

I found something irritating about the metro remote desktop,

I remoted from my netbook into my PC, both running Win8.. then tried to use the hotspots! not sure there is way to use the hotspots on the remoted PC, only seemed to trigger the host hotspots.

Anyone else had a similar experience or figured out a workaround for this?

Hm... This worked as normal when I tested Teamviewer into Windows 8.

So some of the keyboard shortcuts are not working for me in the consumer preview. For instance, Win + D does nothing, which is annoying as it is one that I will likely use a lot.

Also, in the unveiling at the press event, they stated that you could tile a metro app next to a desktop app with Aero Snap. This doesn't work for me either, as I can't dock metro apps to one side of the screen or the other.

Anyone else having these issues?

Also, I'm considering dual booting it on my primary machine to give it more thorough testing, but this would mostly be in the form of games - has anyone got any remarks about gaming performance on the beta yet? If it's not really working properly then it would be a waste of time for me to go through that.

Actually, the metro snap doesn't work either (Win + . / ,)

I posted this on the Windows 8 Blog earlier:

I really like the new interface. I want to make one suggestion for Metro IE10.

favorites =/= pinned sites. These MUST be treated separately.

Pinned sites within Metro IE10 clutter the Start Screen too much. I've 40 sites using the fake "bookmark" with the "Pin to Start," and it's cluttering up my Start Screen. Please EMULATE the WP7 team and move the "Pin to Start" button to the 3 ellipsis. NO ONE is going to pin sites SO FREQUENTLY to the Start Screen that that button needs to be in the main UI. We don't sit at the browser and make pinned sites. It makes absolutely NO sense.

Replace the "Pin to Start" with "Favorites" that open up the favorites pane where user can add, delete, create folders, and move to other folders, etc... At minimum, treat "Pin to Start" and "Favorites" as two completely different idea because they're actually DIFFERENT.

How do I make feedback to the Metro IE 10 group?

agreed. Thats exactly what i was looking for. And found out that Favorites will automatically pin to the Start Screen. Sometimes you want stuff within an app and not outside. IE is one of them.

Same for many other apps right now. But those apps are like alpha versions. IE10 isnt. Its been there from the very start and they should add alot of funtionality. Atleast mirror WP7 level. Right now Its weaker than that. Also I hope they allow folders in IE10 favorites if they do add the ability. I dont want all my favorites to be like a list. I cant remember the names of all sites and i have more than hundreds of favorites. They should be organizable into folders. Like in desktop.

I can't even add my own music collection into the music app!!! Bloody stupid!

The Music Metro app uses your Windows Music Library, so whatever you put in the music Library folder in Windows Explorer will show up in the music app, it doesn't manage it's own collection.

Windows 8 is actually Windows 7 + Metro. It is really going to create some troubles for the users in the future, if not now, because every product will then have two interfaces and thus two setups, one Metro and one Traditional style application.

I don't see the majority of developers making two versions of their software. Why invest time making a Metro version of your software when you don't know whether people will embrace it. Metro isn't going to become the primary application type because it is so limited in functionality and for even moderately savvy computer users Metro apps just won't cut it. I've yet to find a single Metro app I would actually ever use. I have a huge collection of desktop apps which do exactly what I want and are feature-rich - there's no way that could all be replicated into Metro. I imagine Metro apps will be limited to small, quirky and basic apps - essentially their equivalent of the Apple App Store and designed primarily for Tablet or WOA users.

I don't see the majority of developers making two versions of their software. Why invest time making a Metro version of your software when you don't know whether people will embrace it. Metro isn't going to become the primary application type because it is so limited in functionality and for even moderately savvy computer users Metro apps just won't cut it. I've yet to find a single Metro app I would actually ever use. I have a huge collection of desktop apps which do exactly what I want and are feature-rich - there's no way that could all be replicated into Metro. I imagine Metro apps will be limited to small, quirky and basic apps - essentially their equivalent of the Apple App Store and designed primarily for Tablet or WOA users.

Our company has a C#/XAML application that most of our customers use already, the conversion into metro is about 15-30 minutes of work in total. I can totally see that we offer both a "classic" version and another Metro version of that application.

Our company has a C#/XAML application that most of our customers use already, the conversion into metro is about 15-30 minutes of work in total. I can totally see that we offer both a "classic" version and another Metro version of that application.

Would this conversion make the app fit into the metro design guidelines? Would some of the functionality work on touch and mouse? Would you need to hire a graphic designer to rework the UI for Metro?

Btw, I don't know about you but live tiles only seem to start working for me once the app has been opened. When I restart, any apps that have live tile functionality have to be relaunched for them to work...

Would this conversion make the app fit into the metro design guidelines? Would some of the functionality work on touch and mouse? Would you need to hire a graphic designer to rework the UI for Metro?

Btw, I don't know about you but live tiles only seem to start working for me once the app has been opened. When I restart, any apps that have live tile functionality have to be relaunched for them to work...

Our application is already heavily adjusted to work on a touch interface. Some customers already use it on a touch screen running Windows XP. The conversion into Metro would of course not enable features such as "dock to the side", but it would be a easy way to make it "Metro".

Adding features such as Live tile update would then of course add more code to it, same as the Windows 7 jump-list and aero-peek did. Thankfully we have a very touch oriented GUI already, and won't have to adjust too much to conform with the guidelines.

I too have seen that I need to open a Metro app before the Live tiles start updating btw.

Based on my limited experience with Windows 8 and Windows Server 8 so far, I think the average "mom and pop" user is going to be confused as hell. Even I've had to Google for shortcut key combo's and stuff which I just don't think is a good sign at all :|

I like to think Microsoft are much better these days and indeed I am a very content Windows 7 user but I would be lying if I said I wasn't worried about how Windows 8 is going to be received and how usable it'll be every day, etc.

We keep hearing that the "average consumer" will be so confused by Windows 8. What exactly does the average person being referred to constantly in the negative posts here and elsewhere, do on their computer that will be so hard in Windows 8? Just asked the wife, she uses her personal laptop for browsing, email, youtube, dvd's and that's it. How is that going to be so much more "confusing" in Windows 8? Are they programming nuclear fusion, or trying to cure the common cold? Can anyone list these actions that average, not geeks or so called support tech here, consumers are doing that they KNOW are going to be so confusing and bad in Windows 8?

Because the way I see it, logging in and seeing your start screen immediately tell you how many emails you have having your favourite (pinned sites) right there, is much easier than logging in, opening a program and waiting for it to load before you can get any information from it. Telling someone to move their mouse to the top left corner and click to cycle through their open programs is simpler than trying to tell someone how to maximize a window that was accidentally minimized. Please can someone enlighten us?

  • Like 5

We keep hearing that the "average consumer" will be so confused by Windows 8. What exactly does the average person being referred to constantly in the negative posts here and elsewhere, do on their computer that will be so hard in Windows 8? Just asked the wife, she uses her personal laptop for browsing, email, youtube, dvd's and that's it. How is that going to be so much more "confusing" in Windows 8? Are they programming nuclear fusion, or trying to cure the common cold? Can anyone list these actions that average, not geeks or so called support tech here, consumers are doing that they KNOW are going to be so confusing and bad in Windows 8?

Because the way I see it, logging in and seeing your start screen immediately tell you how many emails you have having your favourite (pinned sites) right there, is much easier than logging in, opening a program and waiting for it to load before you can get any information from it. Telling someone to move their mouse to the top left corner and click to cycle through their open programs is simpler than trying to tell someone how to maximize a window that was accidentally minimized. Please can someone enlighten us?

I also don't see how it will effect average users either. Business and productivity on the other hand... I know they can just use the regular desktop, but it isn't really a valid solution IMO. To use the dreaded car analogy, it is like owning a Ferrari - it's wonderful, but you need another car to put your shopping/golf clubs/children/etc in. So what MS has done is attach a towbar to the Ferrari so they can tow their Range Rover behind for the important things. It is a half-baked solution to a major problem with the apparent future direction of Windows. I want the Metro concept throughout, including productivity. It isn't easy, but they don't have to be touch friendly - they just need to fit with the design concept (look at Steam).

We keep hearing that the "average consumer" will be so confused by Windows 8. What exactly does the average person being referred to constantly in the negative posts here and elsewhere, do on their computer that will be so hard in Windows 8? Just asked the wife, she uses her personal laptop for browsing, email, youtube, dvd's and that's it. How is that going to be so much more "confusing" in Windows 8? Are they programming nuclear fusion, or trying to cure the common cold? Can anyone list these actions that average, not geeks or so called support tech here, consumers are doing that they KNOW are going to be so confusing and bad in Windows 8?

Because the way I see it, logging in and seeing your start screen immediately tell you how many emails you have having your favourite (pinned sites) right there, is much easier than logging in, opening a program and waiting for it to load before you can get any information from it. Telling someone to move their mouse to the top left corner and click to cycle through their open programs is simpler than trying to tell someone how to maximize a window that was accidentally minimized. Please can someone enlighten us?

You assertions are as subjective as those who speak about the average consumer. I had my landlady, well to be I honest I forced her to try out Win8 when she was over couple of hours ago. In your email example, they way she knows how many emails she's got unread currently is via the Messenger balloon popup indicating so. That's something this 60 something ear old homemaker has been used to since forever. I'm sure she would prefer a huge AOL window saying "YOU'VE GOT MAIL!!" and that's brilliantly simple but it ain't exactly indicative of 'progress' now is it?

I'm sure the consumers that will buy these Win8 systems will get used to it because it will primary touch interfaced. You mentioned that the metro multitask preview is easy and I do agree(i prefer program icons or live previews over mouseover) but in that construct, I think the Apple expose is much more richer and this falls way shorter.

Again opinions as they say as are like.... ;)

I like they idea of search & share charms, but of course the big problem is discoverability. For example, you can search by people tags and other tags in the Metro photo app, but theres no indication that it can do that. Most people wouldn't even realize there's a search charm right now that can do it.

Obviously that's because our workflow right now is to use search inside an app rather than the charm, but Microsoft is going to have a lot of work on it's hands to try and drill into people to actually use the charms, hopefully it'll become second nature one day.

Well, I just tried the Windows 8 Consumer Preview and overall it feels more polished than the Developers Preview, but one thing I can't really stand is the use of the four corners UI.

So now it seems, when I want to close any full-screen Desktop UI window, the charms bar will unintentionally appear. And, if I were to use a program that follows the Windows 7 UI paradigm (i.e. buttons on the top left hand corner in place of menubar) such as Firefox, Opera, or even Microsoft Paint, the buttons at the top left hand corner are very hard to reach (impossible with Microsoft Paint's quick access toolbar) without the app switcher showing up.

The thing with a traditional keyboard-and-mouse (that Microsoft probably doesn't understand) is that most of us use EVERY corner of the screen, and hovering to corners using a mouse will just mean that part of the screen will now be rendered useless as it's now a target "hotspot". For a touch UI, this is a non-issue as I assume they will have to drag in from the left or something.

Also, one of the other things that should be implemented should be a non-full screen Start Screen, perhaps a view to just quickly run an app non-intrusively. Sometimes, when I'm watching a video, maybe I just want to fire up a small little program without taking my eyes off the video. In Win7, I can press Start and type in the program name and within seconds be able to achieve my task, while not taking my eyes off the video. However, this full-screen monstrosity called the Start Screen forces my attention away from my video, even if it's just for a few seconds. Searching for apps shouldn't require a ****ing Start Screen.

All in all, Windows 8 feels great from a content-consumer point-of-view. Yet, when I want to do something productive, I find myself having to make several concessions, which I feel shouldn't be necessary in the first place. As a KB and Mouse user, I want things to be achieved in the most efficient way, in part because I'm lazy. I want to achieve my targets with the least number of clicks possible. As much as I can, I want to only use my mouse, for easy one-handed operations. While I appreciate the numerous keyboard shortcuts added into Windows 8, it seems they are just making these additions only because it is much harder to accomplish using a mouse alone now.

And there must surely be a way to sign out of Messenger without resorting to using a local account... It's getting on my nerves, really.

i am reading some posts about zune app missing etc.

I just wanted to say (if it hasn't been mentioned already) that the new Music and Videos apps are based on Zune.

On the top right corner of those apps where the "Sign in" is if you are unable to actually sign in an error message will come with a link for more info on the "problem". If you click on that link it will take you to zune troubleshooting webpage here: http://www.zune.net/...lp_locale=el-GR

post-287862-0-56772400-1330694223_thumb.

I notice that the win + tab key scrolling window display doesn`t work now in aero desktop mode, or am i just missing something? It`s certainly starting to grow on me :)

No, it doesn't work and it didn't work in the DP either.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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