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You can use current windows live messenger, Trillian, Pidgen or whatever you want in desktop mode if you want to stay in desktop mode. If you're in Metro apps, then I find pinning the metro messenger to the right side of the screen works well.. can even pin the desktop to use remaining estate and switch back and forth easily between the two

Ok I don't seem to get how to pin a app to the side, I tried dragging them and they just go from side to side, but I let them go they snap back to full screen, do you have to have a certain screen resolution to be able to do this?

Ok I don't seem to get how to pin a app to the side, I tried dragging them and they just go from side to side, but I let them go they snap back to full screen, do you have to have a certain screen resolution to be able to do this?

I think you need 1366x1024 minimum to do the snap to screen. I run at 1920x1200 on my desktop, so it works well :) I'll try on my laptop at home and see how it behaves, don't remember the native resolution there.

I think you need 1366x1024 minimum to do the snap to screen. I run at 1920x1200 on my desktop, so it works well :) I'll try on my laptop at home and see how it behaves, don't remember the native resolution there.

Ok that's why, my laptop doesn't go that high, oh well....

When I'm on the startscreen and I become a message in a messenger I don't become a highlight on the startscreen. I don't know what happens with desktop applications on the startscreen.

If I copy a lot of files, a number of gigabyte and it is finished or there is a question (overwrite, skip...)... The Startscreen doesn't inform me about that....

The desktops don't work together.

Hey guys. pressing WinKey+PrntScrn takes a PNG screenshot that is auto saved to your Pictures folder! No need to 'paste' into third party software.

I'm asking average users I work with to do basic things that they do every day here on their desktops or laptops, it's taking forever to do the basics. It's not just the location, but the separation of some things, and they don't know the difference between how one IE acts, vs how the other acts. If I say, well just use the one on the desktop, they want to know why the other one is there. I left an average number of installed programs extra tiles in Metro exactly as if they installed them themselves, the start window is another three pages long with those installs, because Metro does not know one from another, and when they find the first one with that name, that's the one they click on, even if it's further on the Metro screen. Our users barely remember how to zoom their screen, so telling them about shortcuts only works for a few. I'm trying to find more time to learn more about it myself (looking for the "load a program at startup" at the moment).

I've been using the Consumer Preview for a fair bit since yesterday, and I can confirm that anyone who believes the Metro experience is not suited to "power users" or those who use a hardware keyboard and mouse are wrong. They merely do not "get" Windows 8, they haven't opened their mind enough, and they are too blinded by their loyalty to the way they currently use Windows to see the benefits of the Metro experience. I'm not convinced that this view is subjective?surely the usability of something is a fact, and if some find it usable, those who don't find it usable are the ones with the problem?

I'm a software developer and designer, and I don't anticipate any problems with using the Metro experience in my industry. There is nothing worse than many windows open and overlapping. Windows 8 will ensure users adopt a workflow that finally makes sense, where only two windows can be on one screen at the same time. The option is there for another screen, or even more than two screens, if the user wishes; however, that kind of setup will still ensure one screen doesn't contain many windows open and overlapping. Gone will be the days of Windows desktops looking cluttered and a mess.

You're totally right! Thank you for pointing out the error of my ways.

I mean, who needs multitasking anyway? These 22", 27", and 30" screens we have nowadays should definitely be taken up by one and a quarter apps.

Edited by Callum
Edited out the image. We do not mock members here at Neowin.

You're totally right! Thank you for pointing out the error of my ways.

I mean, who needs multitasking anyway? These 22", 27", and 30" screens we have nowadays should definitely be taken up by one and a quarter apps?

Why do you think the world is just suddenly going to go metro? Desktop apps will still be written and used post Windows 8.

Hey guys. pressing WinKey+PrntScrn takes a PNG screenshot that is auto saved to your Pictures folder! No need to 'paste' into third party software.

I'm hoping it will be possible (with a Regedit, perhaps) to change that location: snapping the PNG to the Desktop would be infinitely preferable. Some people have hundreds if not thousands of images in their Pictures folder so, having to then go and track down the screenshot will be counterproductive. Saving it to the Desktop would make it pretty easy to find by comparison.

Personally I still find it easier to PrntScrn and then paste it to Paint or Paint Shop Pro (my image tool of choice), and Alt+PrntScrn to save the current app the same way.

Nice gesture on Microsoft's part to add the new shortcut but, the target of the resulting image needs to change (my opinion, of course).

Why do you think the world is just suddenly going to go metro? Desktop apps will still be written and used post Windows 8.

Because Microsoft is certainly showing their intent. The desktop feels like it's become a second class citizen in Windows 8. It's almost like a virtual machine running inside of Immersive. Common tasks jarringly throw you into the Immersive experience (almost as if to say "Stop going back to the desktop and you might not have a headache right now").

I don't use Windows often, and I'm definitely not a Windows poweruser. I came into this with an open mind, and I was honestly hoping Microsoft had a winner here. For tablets, they certainly do, and I'm hoping they can coordinate with OEMs to give the iPad a run for its money. I can't say the same for desktops, though.

I own an iPad, so I know the pros and cons of not having true multitasking, but for a touch-centric device I know it's better to have an interface that doesn't require input precision than to fiddle around with small widgets. I also own a MacBook Air and frequently use full-screen mode for apps in Lion on it. Full-screen can be nice in some cases for removing distractions or for utilizing all the real-estate a smaller screen has to offer, but I like having a choice. I don't need my Mail and Calendar apps to be full-screen all the time (like when I'm hooked up to a large external display). I definitely don't need some of my apps feeling like they're living in an entirely different OS.

To update, it's an issue with Mouse Without Borders. At least partly. The switch to desktop command works if I use the Laptop keyboard but not my main keyboard. However, snapping metro apps still doesn't work, regardless of which keyboard I use.

What do you have the beta installed on? Laptop, desktop, tablet?

Can someone explain to me how messenger works in Win8CP?? I don't really have much ppl on it anymore(seems that everybody asks for your skype) but I'm just curious to know how do you know when you get a message in desktop mode when there's no icon for it now in the taskbar???

While on the desktop or Start Screen or in any other app, you'll hear an alert tone and see message pop up in the top right corner telling you there's a message. Since the app is only on the Start Screen, you can only see you have a message(s) in two places, Start Screen and Lock Screen.

Right now I have the Consumer Preview running on my old desktop. I?ve mainly been Remote Desktoping into it(which for those of you who haven?t used remote desktop, I can only describe it as ?magic?). I haven?t had much time to use it, and since it?s not my main desktop, I don?t anticipate using it very much.

I haven?t run into the issue of not being able to find a way to shut down, since I?m RD in the main session just sits at the lock screen and when it needs to be shut down, I just go to it and hit shut down on the lock screen. I did run into an issue that even after shutting down and restarting, the PC still says it?s ?resuming? to windows, which is not good when you?re trying to access the BIOS boot menu.

So, let?s talk about bad design decisions.

The desktop as a second class citizen. I can understand the reason to have the desktop as an app. It let?s you do something like this:

Windows-8-Snap.jpg

however, it also lets you do:

724279832.png

which works because the desktop is an app, but it doesn?t make any sense. Who would use the desktop at 1/3 screen? There?s no purpose to it. It exposes the issues with the ?desktop as an app? concept. The desktop doesn?t function as an app, it?s a container. Have a look at this screenshot:

win8start.jpg

In the classic task bar located at the desktop they have Paint and Chrome open. But now there?s a new way of managing the open apps located on the left of the screen, with weather open. It?s needlessly duplication of functionality. Now I have to consider which bar to use when I want to activate an application. There are some choice phrases to apply here: ?keep it simple stupid?, ?don?t reinvent the wheel?, ?don?t bring a knife to a gun fight?.

And this needless duplication is found throughout the system. Metro applications and a desktop applications with the same purpose, but no connection to one another. For example, look at Internet Explorer. You can set up bookmarks, open a few tabs in the desktop IE, but when you open the metro IE, you lose all of that, it has no connection to the desktop version. There should be a connection between the metro and desktop version of these applications. Implement someway to quickly switch between version, but maintain the same state. Look at Settings Page and Control Panel. Why aren?t these functionalities combined into one application accessible on both metro and desktop.

Um, you don't have to do that. All you need to do is press Enter on the keyboard, while your PC is locked, and you will be able to log in. . . .

This is the problem with most of you who claim you dislike Windows 8: You haven't opened your minds enough to "get" it, and it's clear you haven't given it a chance because you don't even understand how to accomplish basic tasks such as logging in (or shutting down, in the case of some people)?tasks that I understood how to accomplish straight away because Windows 8 is intuitive.

I think this an excellent example. Sure you could hit enter, but shouldn?t a mouse click be registered as important as hitting enter. Microsoft obviously thought the mouse a valid way of opening the lock screen. It?s very unlikely the user accidently hit the mouse one button. Clicking and holding is overly excessive. And, more the point, why does this screen exist? Even after unlocking, you still have to sign in. Sure it makes sense for a tablet or phone to have a lock screen, it could accidentally get activate and may not have a login page, but this page serves no purpose on a desktop.

Keep in mind, this is software you will be expected to pay for (rather heavily). The expectation is not on the user to get it, it is on Microsoft to make their software gettable.

To wrap up, I think Windows 8 will be useable. You can get things done in it, which is kind of the main purpose of an Operating System. I?ll probably get it if I can find it on the cheap and wait until someone reimplements the start menu and turns Metro into something similar to Mac?s Dashboard. There are serious design issues, but they?re just design issues. And while it is unfortunate to see one of the world?s largest software manufactures make such fundamentally bad design decisions, it shouldn?t get in the way of usability.

You're totally right! Thank you for pointing out the error of my ways.

I mean, who needs multitasking anyway? These 22", 27", and 30" screens we have nowadays should definitely be taken up by one and a quarter apps.

What I'm saying makes perfect sense. Two apps open at once, on a screen of any size, is sufficient when multitasking in Windows 8, due to how easy it is to switch to another app/window, and if someone cannot be as productive when multitasking that way as they are when using Windows 7, they have a problem. Too many people don't understand that this will simply be a case of them adapting to how multitasking works in the Metro experience of Windows 8. It's very easy and quick to switch to other apps/windows by either using keyboard shortcuts or a quick move of the mouse; thus, productivity is not hindered at all.

It's concerning that an incredible amount of people aren't prepared to give this new multitasking concept a try, when it will likely benefit them. Using it for a few hours or days is not enough time; you should all use it for a couple of months before judging. That's what I'm doing. What I have said in the above paragraph isn't stated with certainty, as I'm waiting to find out for sure if that is the case; it's merely me being rational, considering I (unlike many) "get" the new multitasking concept.

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Let's say your are in Metro Start Menu and you put DVD Installation Disc, all you will hear is a sound tick. You have no idea that Auto Play popup is waiting for you on Desktop.

People should just stop talking about stuff that they have no idea about.

FTR, you will get a popup on metro. But please continue trolling.

I know people my age (24) who still finds the desktop complicated. My sister still doesn't know how to use an anti-virus program. The fact is, if we started off in metro since 1995, then switched to desktop view now, the vast majority of people who find it a step backwards with it's over-complexity. With metro, you can view right on your start screen any have new mail you may have (or just about anything) instead of opening up a browser, then navigating to gmail.com. This is probably how the desktop show always have been.

I cannot more strongly disagree.

No, I'm not expecting a comprehensive suite of apps at this stage (or even post-release), the apps in the CP give a sample of the kind of tasks, apps MS seem to think could be done from the Metro UI. I was making the point that of all the various types of apps we've seen there's nothing I'd want to use. Everything I do on my computer would work better and be more productive on a proper desktop app than some basic, dumbed-down Metro app that is removed from the desktop UI. Now if I could open a Metro app in a maximise/minimise/resizeable-able window within the desktop UI then maybe I'd find some worth using. For example I use a great Twitter client called MetroTwit. That is a desktop application in a Metro style and it's really productive precisely because it runs on the desktop. If I had to switch over to the Metro UI every time I wanted to glance at at app I simply wouldn't use it as it would be too unproductive and the UI would get in the way..

You wouldn't switch to Metro to use it, you would check it in the preview pane to the left. You still have to open it if you're in desktop mode. Unless, you have it snapped, or you have multiple windows open at once on the desktop. Most people tend to work in one app at a time. They may have two up simultaneously while running many. You can't physically work more than one app simultaneously anyway. For example, I can't do something in Excel while composing an email or writing this reply at the same time. I have to do one, switch to the other, do that, switch back and so on.

If I wanna check Twitter either thru the web or via an app, I have to go somewhere else and click somewhere else. Or... I can have an app snapped to the side be that in Win 7 desktop OR in Win 8 Start Screen.

About apps to be written. Traditional desktop apps can be written in WinRT and work on x86/x64, and ARM with the same functionality. This enables Metro is the design language and philosophy. A dev can opt in to use that design language if they choose. Or, they can opt out and use their own design. Targeting WinRT does not in anyway handicap an app. Using the Metro design language, likewise, does not handicap an app.

I would further explain this but... I don't wanna. ;) Seriously, I hope that clears some stuff up. Probably not. But, one can hope.

I'm asking average users I work with to do basic things that they do every day here on their desktops or laptops, it's taking forever to do the basics. It's not just the location, but the separation of some things, and they don't know the difference between how one IE acts, vs how the other acts. If I say, well just use the one on the desktop, they want to know why the other one is there. I left an average number of installed programs extra tiles in Metro exactly as if they installed them themselves, the start window is another three pages long with those installs, because Metro does not know one from another, and when they find the first one with that name, that's the one they click on, even if it's further on the Metro screen. Our users barely remember how to zoom their screen, so telling them about shortcuts only works for a few. I'm trying to find more time to learn more about it myself (looking for the "load a program at startup" at the moment).

Can you elaborate more and give examples of tasks that are taking forever and other points you raise?

What I'm saying makes perfect sense. Two apps open at once, on a screen of any size, is sufficient when multitasking in Windows 8, due to how easy it is to switch to another app/window, and if someone cannot be as productive when multitasking that way as they are when using Windows 7, they have a problem. Too many people don't understand that this will simply be a case of them adapting to how multitasking works in the Metro experience of Windows 8. It's very easy and quick to switch to other apps/windows by either using keyboard shortcuts or a quick move of the mouse; thus, productivity is not hindered at all.

It's concerning that an incredible amount of people aren't prepared to give this new multitasking concept a try, when it will likely benefit them. Using it for a few hours or days is not enough time; you should all use it for a couple of months before judging. That's what I'm doing. What I have said in the above paragraph isn't stated with certainty, as I'm waiting to find out for sure if that is the case; it's merely me being rational, considering I (unlike many) "get" the new multitasking concept.

Let me add this. This was developed by some of the top developers/programmers in the world at the top software company in the world. I guarantee they do more work-related multitasking in a single day on their machines than many of us do in a week. If there was a problem with productivity, wouldn't you think this would highly affect Microsoft, their employees AND their bottom line?

If it was undoable, I guarantee that in the years since they conceptualized this, they would have rethought it. Because, guaranteed the majority of their employees will be using this once the product is finalized. Does it make sense for them to create something that's going to severely hamper their own company? So, I somehow doubt that most of you complaining about multitasking will be THAT hampered.

  • Like 3

Let me add this. This was developed by some of the top developers/programmers in the world at the top software company in the world. I guarantee they do more work-related multitasking in a single day on their machines than many of us do in a week. If there was a problem with productivity, wouldn't you think this would highly affect Microsoft, their employees AND their bottom line?

If it was undoable, I guarantee that in the years since they conceptualized this, they would have rethought it. Because, guaranteed the majority of their employees will be using this once the product is finalized. Does it make sense for them to create something that's going to severely hamper their own company? So, I somehow doubt that most of you complaining about multitasking will be THAT hampered.

That's an excellent point, and very well said! :yes:

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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