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I think you need 1366x1024 minimum to do the snap to screen. I run at 1920x1200 on my desktop, so it works well :) I'll try on my laptop at home and see how it behaves, don't remember the native resolution there.

Fyi, it's 1366x768.

People should just stop talking about stuff that they have no idea about.

FTR, you will get a popup on metro. But please continue trolling.

Nothing popped out for me. I am not trolling. Popup only showed up on Desktop unless i missed some sort of notification.

Let me add this. This was developed by some of the top developers/programmers in the world at the top software company in the world. I guarantee they do more work-related multitasking in a single day on their machines than many of us do in a week. If there was a problem with productivity, wouldn't you think this would highly affect Microsoft, their employees AND their bottom line?

If it was undoable, I guarantee that in the years since they conceptualized this, they would have rethought it. Because, guaranteed the majority of their employees will be using this once the product is finalized. Does it make sense for them to create something that's going to severely hamper their own company? So, I somehow doubt that most of you complaining about multitasking will be THAT hampered.

It was developed from Windows 7 environment, therefore developers really never played with Windows 8 in a way they do things with Windows 7.

So i suspect you can't use anything else but live or hotmail account for those Metro Apps. What about people who have google or other accounts and refuse to have live/hotmail account?

What I'm saying makes perfect sense. Two apps open at once, on a screen of any size, is sufficient when multitasking in Windows 8,

And I suppose, with a screen resolution of 1280x800, one app open at once is sufficient (since Metro Snap doesn't work) ?! :rolleyes:

Nothing popped out for me. I am not trolling. Popup only showed up on Desktop unless i missed some sort of notification.

It was developed from Windows 7 environment, therefore developers really never played with Windows 8 in a way they do things with Windows 7.

So i suspect you can't use anything else but live or hotmail account for those Metro Apps. What about people who have google or other accounts and refuse to have live/hotmail account?

I think you misunderstood my post. It was in the context of what will come not really what has been. Although, I will guarantee you that many people have been testing the hell outta this, devs included. But, what I was getting at is that eventually MS will be using this in-house as a main OS. If it was crippling multitasking, they would've rethought how that works.

You wouldn't switch to Metro to use it, you would check it in the preview pane to the left. You still have to open it if you're in desktop mode. Unless, you have it snapped, or you have multiple windows open at once on the desktop. Most people tend to work in one app at a time. They may have two up simultaneously while running many. You can't physically work more than one app simultaneously anyway. For example, I can't do something in Excel while composing an email or writing this reply at the same time. I have to do one, switch to the other, do that, switch back and so on.

If I wanna check Twitter either thru the web or via an app, I have to go somewhere else and click somewhere else. Or... I can have an app snapped to the side be that in Win 7 desktop OR in Win 8 Start Screen.

About apps to be written. Traditional desktop apps can be written in WinRT and work on x86/x64, and ARM with the same functionality. This enables Metro is the design language and philosophy. A dev can opt in to use that design language if they choose. Or, they can opt out and use their own design. Targeting WinRT does not in anyway handicap an app. Using the Metro design language, likewise, does not handicap an app.

I would further explain this but... I don't wanna. ;) Seriously, I hope that clears some stuff up. Probably not. But, one can hope.

Preview pane is quite useless because in order to use it you have to act with your mouse in very unnatural way. It doesn't flow smooth. Snapping app to the side seems ok idea but it is taking too much space. For some reason everything Metro related is enlarged like you would zoom in things on Desktop. Metro doesn't have concept of multitasking and also everything runs maximized taking whole screen space. There are no navigations so either you are force to use keyboard shortcuts which wont work for 98% of people out there or use mouse to move cursos into really weird corners. Metro Apps looks flat to me, very plain, there is nothing rich about them and content is pretty boring. Afterall why would you use Metro Mail App when Windows Live Mail for Desktop is 100 times better. Somehow when i switch to Metro Mail (example) i get feeling i am on my Windows Phone. It is so disconnected. :).

WinRT has no value over Win32 in my mind. At least is not ready. Also HTML5 is not important at all and it wont be for quite few years in the future, it is not even standardized.

I think you misunderstood my post. It was in the context of what will come not really what has been. Although, I will guarantee you that many people have been testing the hell outta this, devs included. But, what I was getting at is that eventually MS will be using this in-house as a main OS. If it was crippling multitasking, they would've rethought how that works.

I understand but do we really know what are they going to use? :)

From what i found out playing with Windows 8 CP for about 24 hours, i pretty much end up being on Desktop for the most part after getting all desktop shortcuts in place and pinning applications to taskbar. My start menu has only Desktop Pin on it and that's it. Everything else i uninstalled and unpinned. I believe 'in case MS doesn't provide option to disable Metro' this will be setup for most power users. I really don't under lock screen in Windows 8 and its value except that i have to drag up mouse every time. Also i had to create shortcuts for Panel, Shutdown and other processes on my desktop since even i know how to get there seems unnatural and can't bother wasting my time.

Don't take me wrong but this is how i see Windows 8 fit my needs if i was forced to be on it. Bottom line, I have to setup Desktop so i can avoid Metro annoyance as much as possible.

Nothing popped out for me. I am not trolling. Popup only showed up on Desktop unless i missed some sort of notification.

It was developed from Windows 7 environment, therefore developers really never played with Windows 8 in a way they do things with Windows 7.

So i suspect you can't use anything else but live or hotmail account for those Metro Apps. What about people who have google or other accounts and refuse to have live/hotmail account?

Microsoft have actually said they've deployed Windows 8 internally, and they do develop Windows 8 on Windows 8. Metro apps can use whatever accounts you want (and the mail, people & calendar apps support google for example), but if you want Skydrive sync then you need a live account obviously (which does not require a Hotmail email address).

Metro apps can use whatever accounts you want (and the mail, people & calendar apps support google for example), but if you want Skydrive sync then you need a live account obviously (which does not require a Hotmail email address).

As far as I can see, unless you sign up for an MS account, Mail, Calendar, People, Messenger etc. can't be used?!

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I'm asking average users I work with to do basic things that they do every day here on their desktops or laptops, it's taking forever to do the basics. It's not just the location, but the separation of some things, and they don't know the difference between how one IE acts, vs how the other acts. If I say, well just use the one on the desktop, they want to know why the other one is there. I left an average number of installed programs extra tiles in Metro exactly as if they installed them themselves, the start window is another three pages long with those installs, because Metro does not know one from another, and when they find the first one with that name, that's the one they click on, even if it's further on the Metro screen. Our users barely remember how to zoom their screen, so telling them about shortcuts only works for a few. I'm trying to find more time to learn more about it myself (looking for the "load a program at startup" at the moment).

Here's the thing. When you've been doing something a certain way for 10, 20, 30 years, a dramatic change in that is going to come with a learning curve.

Example, you've been driving the same car for the last 3-6 years. You decide to head out and buy a different car. Let's say you even buy it from the same maker. Guess what? It's going to take you some time to learn things about the car. The main function, driving... doesn't change. But, how you do other things may be different like, operating the radio, Bluetooth setup, wipers, information console, where the trunk button is (glove or driver's side), adjusting the seats, are they electric? how do you set the memory controls? etc.

You don't learn that stuff in 1 minute or an hour. It takes days, and weeks to learn. Man, I recall discovering something on my car after having it like 3 years. Same goes for many other things. Let them sit and play with the OS for a week, they'll get it. You can even be their friendly salesman and go over the features of the new car... er, new OS with them.

Hey guys. pressing WinKey+PrntScrn takes a PNG screenshot that is auto saved to your Pictures folder! No need to 'paste' into third party software.

I really like this (long overdue) feature, but I wish it would following a naming convention like in Mac OS X, where it's "Screenshot on <DATE>.<TIME>." The way it does it now is it just keeps calling the pics "Screenshot (#)," which normally isn't a big deal, but if you want to move all your pics into one folder, you'll have to do a lot of file name merging.

As far as I can see, unless you sign up for an MS account, Mail, Calendar, People, Messenger etc. can't be used?!

Those specific Microsoft apps require it right now, but it's not a Metro specific requirement, and once you've signed in you can also add your other accounts.

they don't know the difference between how one IE acts, vs how the other acts. If I say, well just use the one on the desktop, they want to know why the other one is there.

you've been driving the same car for the last 3-6 years. You decide to head out and buy a different car. Let's say you even buy it from the same maker. Guess what? It's going to take you some time to learn things about the car.

Especially if it comes with two different steering wheels. :)

Those specific Microsoft apps require it right now

That's what I meant. I dont'get the reason for this requirement though. Not even Apple asks you to sign up for an account with them just to get access to their Mail app.

As far as I can see, unless you sign up for an MS account, Mail, Calendar, People, Messenger etc. can't be used?!

nogo.png

Yeah that's what i meant.

Microsoft have actually said they've deployed Windows 8 internally, and they do develop Windows 8 on Windows 8. Metro apps can use whatever accounts you want (and the mail, people & calendar apps support google for example), but if you want Skydrive sync then you need a live account obviously (which does not require a Hotmail email address).

That is interesting part that they do develop Windows 8 on Windows 8.

I think some people are missing an important fact here. Many people seem to be confusing 'familiarity' with 'ease.' Just because someone is 'familiar' with doing something their own way, does not necessarilly mean that what they are doing is the 'easy' way to go about it. In fact, there will most likely be many ways we can make the 'familiar' things in our lives 'easier' to do, and even so, the way many people are used to doing their 'familiar' tasks may already be quite inefficient. My point being, when trying new things try and stay open minded and understandable with what is happening.

In the case here, because of a slightly new GUI people seem to be quick to flame it as 'broken' or 'unintuitive.' I'm not saying all of the changes will work and be efficient for all but just give a little bit of extra thought about what's going on.

As far as I can see, unless you sign up for an MS account, Mail, Calendar, People, Messenger etc. can't be used?!

nogo.png

You can create free Microsoft Live account here : https://account.live.com/

Take less than 1 minute. I created my live accounts using my gmail and now I can access Store, Skydrive etc. How convenient.

I think some people are missing an important fact here. Many people seem to be confusing 'familiarity' with 'ease.' Just because someone is 'familiar' with doing something their own way, does not necessarilly mean that what they are doing is the 'easy' way to go about it. In fact, there will most likely be many ways we can make the 'familiar' things in our lives 'easier' to do, and even so, the way many people are used to doing their 'familiar' tasks may already be quite inefficient. My point being, when trying new things try and stay open minded and understandable with what is happening.

In the case here, because of a slightly new GUI people seem to be quick to flame it as 'broken' or 'unintuitive.' I'm not saying all of the changes will work and be efficient for all but just give a little bit of extra thought about what's going on.

I agree, it took me 10 minutes to figure out everything (where is what with Windows 8). In my opinion learning curve is not a problem, at least not for power users. I found that easiest and quickest way to do anything in Windows 8 are simply keyboard shortcuts. That wont work for 98% of Windows User Base. Everything can be done with mouse tried that too.

As I said learning curve is not a problem but something else, broken flow, incosistency, duplications, conflicts, visually not appealing, purpose, obstacles, being intrusive, lack of choice. I am a developer myself for over 25 years. Right now i build desktop and web applications in .NET Environment and i can point out lot of UI issues with Windows 8.

You can create free Microsoft Live account here : https://account.live.com/

Take less than 1 minute. I created my live accounts using my gmail and now I can access Store, Skydrive etc. How convenient.

That's great, and totally makes sense if you want to use the Store, Skydrive or whatever. How does it make sense though to force the user to log in with an MS ID before being allowed to use an app with a completely different account?!

What I'm saying makes perfect sense. Two apps open at once, on a screen of any size, is sufficient when multitasking in Windows 8, due to how easy it is to switch to another app/window, and if someone cannot be as productive when multitasking that way as they are when using Windows 7, they have a problem. Too many people don't understand that this will simply be a case of them adapting to how multitasking works in the Metro experience of Windows 8. It's very easy and quick to switch to other apps/windows by either using keyboard shortcuts or a quick move of the mouse; thus, productivity is not hindered at all.

It's concerning that an incredible amount of people aren't prepared to give this new multitasking concept a try, when it will likely benefit them. Using it for a few hours or days is not enough time; you should all use it for a couple of months before judging. That's what I'm doing. What I have said in the above paragraph isn't stated with certainty, as I'm waiting to find out for sure if that is the case; it's merely me being rational, considering I (unlike many) "get" the new multitasking concept.

I'm sorry, but my workflow could never work with only an app-and-a-quarter open at a time and a broken multitasking paradigm that requires a lot of mouse movement and some guessing as to which app thumbnail is the one I want. Obviously Microsoft's devs can't really deal with it either because Visual Studio isn't an Immersive app.

Has anyone been successful in getting the iso onto a usb thumb drive using the Windows 7 USB DVD download tool? I get nothing but "the file is not a valid iso" error. And, I have tried this 3 times, downloading the x86 iso directly off MS website.

worked first try. Took a while but it worked.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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