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Also, the original comment of "The Desktop is an App" is accurate for other operating systems, and even for this one for the most part. But it's not completely a metro app. Try running windows 8 on a system with two monitors. You'll find that you can close the desktop on the primary monitor just like a metro app, but it will remain on the secondary monitor and continue running. I think it's running even when you close it with one monitor too, but they're just trying to hide that.

Actually, to me that may be metro's one saving grace. I could setup 3 or 4 monitors on my system, and metro would only consume one of them at most while the rest could be dedicated to the "old" way of using the system. Unfortunately, that also means that metro-only apps will not be usable on the other 3 monitors until someone makes a run-in-window mod...

Time to grow up people, no benefit of whining about: I am used to that and I am used to this, I have been using since, blah blah blah.

New Time. New Year. New Windows.

Who the hell do you think you are telling people what they should and shouldn't be doing, I'm getting VERY tired of the smug superior attitude the Metro apologists have against people who don't like Metro.

If I'm paying nearly ?100 for a new OS I should be able to use it however the hell I want to use it, I'm not telling you that you can't use Metro so stop telling me I have to put up with it or stick with Windows 7.

If people don't complain then Microsoft doesn't know about our concerns, having only positive comments doesn't help Microsoft refine the OS into something that is a happy medium for everyone.

The thing of it is, he doesn't even accidentally trigger the corner hotspots. With him wandering all over the place in a 4 minute video, he should have triggered something to appear on screen just by accident. If he was searching for the start button, natural reaction would have been to move the cursor to the bottom of the screen regardless.

Yeah sure, why don't we all just flick our mice around the screen and press random keys and hope we'll trigger something? I don't have a problem with finding hidden corners and stuff like that (but I really hate the way MS implemented metro on a desktop). But my mother, just like that man in the movie, would. It took me quite a long time to teach her how to use a computer (but even now, she still calls me regularly) and I don't want to go through all that again.

Windows 8 -> Click Metro Start Menu, type Event Viewer and nothing will be found unless you do additional click to Settings. Event Viewer cannot be pinned to Taskbar.

Windows 7 -> Start Menu, Type, Run or Right Click on it to pin to Taskbar

Here is one Windows 8 case scenario. OS is a ****ing failure UI wise.

Right click in the left corner, select event viewer

Much faster. Stop whining

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<snipped>, he has a point: All the whining in the world won't change Microsoft's opinion about Windows' new direction. Put up or shut up! It's not like there's no other alternatives.

Edited by lcg

So now the complaints move from It's unusable, to the average Joe will not understand it.

How nice of all of you to think about the average user.

Didn't they all manage to learn how to use a Kindle or an iPad? People have always adapted and they will again.

It's not that much of a change from Win7 once you know. And of course MS is going to include some kind of tutorial with Win8

Maybe even a screen overlay when you press a certain key combination so you see all the hotspots on the screen.

After reading here it seems to me it still comes down to resisting change

I was giving you Search Scenario. I know about left corner and not so obvious to Average Joe but guess you don't get it.

Holy crap. Why would your average user need to dive into event viewer, device manager, or even the control panel? All they care about is finding that app they want to use. If on the off chance they want settings there's the settings button right there on the screen that filters the search down to settings. For the "power users" they have a key combo to go directly to the settings search.

EDIT:// If you look at the "power user" menu you have links to Task manager, run, device manger, disk management, computer management, command prompt. The average joe will most likely never have to use any of these.

It's amazing how many of you are overlooking the real problems. It's not searching for Event Viewer or Shutting down that's the problem. The real problem is the process to accomplish those tasks. Open your mind and realize that not every PC user is as knowledgeable about Windows as you are.

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The thing of it is, he doesn't even accidentally trigger the corner hotspots. With him wandering all over the place in a 4 minute video, he should have triggered something to appear on screen just by accident. If he was searching for the start button, natural reaction would have been to move the cursor to the bottom of the screen regardless.

Not defending the video, it's probably scripted (though not far from reality for most I fear) but who the hell would accidentally trigger and extreme corner hotspot, ever, except by accident when goign to the corner of an app? That's sorta why they're buriend in the corners.

So now the complaints move from It's unusable, to the average Joe will not understand it.

How nice of all of you to think about the average user.

Didn't they all manage to learn how to use a Kindle or an iPad? People have always adapted and they will again.

It's not that much of a change from Win7 once you know. And of course MS is going to include some kind of tutorial with Win8

Maybe even a screen overlay when you press a certain key combination so you see all the hotspots on the screen.

After reading here it seems to me it still comes down to resisting change

Have you ever worked in support? Sounds like you haven't, here's a scenario for you; we had a user here with a corrupt profile, after repairing it, we got a phone call about 5 minutes later, which went something like this:

User: I have no programs installed.

Me: Open the Start Menu and have a look in All Programs, do you see anything now?

User: What's the Start Menu?

Me: Click on the button in the bottom left hand corner.

User: Oh, I see... (Pauses for 30 seconds) no, there's nothing there.

Me: Facepalm.

I ended up going down there and she was just looking in her recent programs list, which of course was empty because we had reset her profile, she acted like she'd never seen the All Programs section before.

That's just one example, but there are many users here that can't even use Windows 7 proficiently. There's a lady that can't even copy and paste and has to come and see me with a memory stick everytime she wants to work form home and it doesn't matter how many times you show these people, it just doesn't sink in. My parents are not much better, especially my mum, who has to refer to my written instructions on how to transfer pictures off her camera to the PC every single time she does it.

I think if we rolled out the CP in its current state to all computers here, we'd get that many support calls, I'd probably strangle myself to death with the phone cord.

It's amazing how many of you are overlooking the real problems. It's not searching for Event Viewer or Shutting down that's the problem. The real problem is the process to accomplish those tasks. Open your mind and realize that not every PC user is as knowledgeable about Windows as you are.

Isn't that the point of windows 8? To provide a simpler interface that anyone can use while still having a desktop style for those that need it. For the average person (that needs no special programs in the desktop) should really never leave metro. When you load it for the first time you're confronted with large tiles that do what most people use a computer for: messaging, email and internet. Of course there will be an introductory video that'll show what they changed and how the corners work. If you dumped someone onto the classic desktop for the first time they would have no idea how to use that either without explanation.

My issue with the hotspots is that they interfere with the workflow. I like to maximize some of my apps, and many times have I accidently triggered the Charms when I go to close said app. That should NEVER happen. No UI element should interfere with the UX, and a UI element that's used on a daily basis should never be hidden. The UX should feel and look natural.

My issue with the hotspots is that they interfere with the workflow. I like to maximize some of my apps, and many times have I accidently triggered the Charms when I go to close said app. That should NEVER happen. No UI element should interfere with the UX, and a UI element that's used on a daily basis should never be hidden. The UX should feel and look natural.

I call FUD. Full screen a window and slam your cursor to the top right and click. It will close the window. At this point the charms are just an overlay and quickly disappear. They in no way interfere with closing a window.

I call FUD. Full screen a window and slam your cursor to the top right and click. It will close the window. At this point the charms are just an overlay and quickly disappear. They in no way interfere with closing a window.

It's called bad UI design.

It's also called not interfering with your workflow as you originally claimed.

How is triggering the Charms while closing a maximized not considered interfering with the workflow? I don't expect anything else to happen beyond closing an app. I pause every time those damn Charms popup. It's jarring, and should not EVER happen. It's a bad UX.

How is triggering the Charms while closing a maximized not considered interfering with the workflow? I don't expect anything else to happen beyond closing an app. I pause every time those damn Charms popup. It's jarring, and should not EVER happen. It's a bad UX.

Because it doesn't do anything! It in no way shape or form prevents you from clicking to close the window. You do not have to back off or try again, you click as normal. No charm is activated and nothing is happening that would interfere with your workflow.

*bangs his head on his desk*

What part of that is a good UX? None! One action should not trigger two! These things should not be accidental in any way!

How does that interfere with your workflow! It does not prevent you from closing windows in anyway!

*bangs head on desk*

You don't like how it looks. I get that. But please stop making up **** like "breaking your workflow". it simply doesn't. It's like claiming the rotating backgrounds breaks your workflow because something visually changes that has no affect on what your doing because it happens automatically and is "jarring".

Windows 8 uses hot corners. The left side is for apps and the right is the system. It's consistent in that every corner will show a preview of what that edge does when you hit the corner.

I call FUD. Full screen a window and slam your cursor to the top right and click. It will close the window. At this point the charms are just an overlay and quickly disappear. They in no way interfere with closing a window.

1) he shouldn't have to slam anything

2) it is very easy to trigger the charm bar or start/prev app thumbnails by going to any corner for any reason other to trigger them

It's not FUD, it's real. And yes, it would break your workflow if going to the right corner to close is part of it.

One of the first things many many people have done for years with monitor, gpu, and mouse software if "disable" hotspots which have typically been in corners, for that reason. To me, hot "corners" is a step backwards. Auto-hiding taskbar was just about right for me.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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