Neowin bits & bytes: NeoGamr hits 100k views overnight


Recommended Posts

It has been less than a month since NeoGamr launched, and last night an Editorial that Jake did on Pok?mon: Crystal for the GBA development passed 100k unique views after being submitted to Reddit.

So this is just a small note to say thanks to all of our readers for their continued support of the site, it's never easy launching a new site and Neowin was no exception to this rule back in 2000, so I couldn't wish for a better result so early on.

Give yourselves a pat on the back, and well done to Jake and all the others for sticking it out with the new site, which on average, despite the high quality of the articles doesn't get anywhere near the hits Neowin does.

This year, we've managed to get over 100k unique views for a single article at least once every month, so that is also awesome.

There were a total of 11k online when I went to bed last night, and that had been like that for hours. That number is a total for both sites though, there wasn't an extreme amount of people on the forums yesterday but overall it's good either way.

Nice job. Articles like the Pok?mon one will help to set Neogamr apart from other gaming sites. Exposure via reddit et al. helps to make it a known name.

How happy are you in general with the number of hits Neogamr gets thus far, Neobond?

Considering Neowins stance on piracy on the forums and in comments on news Articles I am confused why you would allow an article that is basically someone using assets and logos from Nintendo without authorisation and then in the end of the article you give instructions to people on how to download the game.

I can tell you right now that if those instructions were posted by a user on this forum the post would be removed. I don't mind the rules you have Neowin just how about a little consistency in enforcing them? I don't see why a newsposter gets special treatment.

Congratulations on the 100K anyway.

Nice job. Articles like the Pok?mon one will help to set Neogamr apart from other gaming sites. Exposure via reddit et al. helps to make it a known name.

How happy are you in general with the number of hits Neogamr gets thus far, Neobond?

Well the 100k example is a good start and one or two others have already gone over the minimum 4k that we require for second stage payment thanks mainly to N4G. So I'm not complaining :p

Nice.

Though I wish you would have just called it neogamer instead of trying to be web2.0 hip and copy Flickr and the like.

I wanted NeoGamer too, but it has already been taken, including the Twitter account, at least this way, we have a unique identifier with Facebook, Twitter etc, (and .com).

Considering Neowins stance on piracy on the forums and in comments on news Articles I am confused why you would allow an article that is basically someone using assets and logos from Nintendo without authorisation and then in the end of the article you give instructions to people on how to download the game.

I can tell you right now that if those instructions were posted by a user on this forum the post would be removed. I don't mind the rules you have Neowin just how about a little consistency in enforcing them? I don't see why a newsposter gets special treatment.

Congratulations on the 100K anyway.

Jake created all the images (and music) himself along with others, and he isn't making any money off it.

Jake created all the images (and music) himself along with others, and he isn't making ay money off it.

It clearly has the Pokemon logo on the opening screen of the rom which is a Nintendo trademark. And he is using the Pokemon scripting language to make the game, created by Nintendo.

???

Even he admits the legality issues here in the article:

Well, due to the risk of possibly breaking some form of infringement under the Pok?mon brand name, I can?t directly link to the ROM - even though I have and continue to do on my blog, it is against Neowin?s terms and conditions. However, Google and YouTube is your friend, so just type in ?Pok?mon: Liquid Crystal beta 3.1? and I?m sure you?ll get the pre-patched ROM by some means.

I think you're missing my point, my point is if you're going to have an Anti-Piracy stance on your site in its rules then actually follow through with it. It's the inconsistency I'm pointing out.

Can't say I've ever used a leaked windows or messenger build posted on Neowin or even seen them posted before but if you wan't to admit to that then ok? lol I don't see what you're meaning by admitting that.

Congrats on the views, guys. I'm glad to say that I probably counted for one of those unique views. It would have been more, but I can't access the site from the workplace, which is basically the only time I'm online (weekends are an exception).

Considering Neowins stance on piracy on the forums and in comments on news Articles I am confused why you would allow an article that is basically someone using assets and logos from Nintendo without authorisation and then in the end of the article you give instructions to people on how to download the game.

I can tell you right now that if those instructions were posted by a user on this forum the post would be removed. I don't mind the rules you have Neowin just how about a little consistency in enforcing them? I don't see why a newsposter gets special treatment.

Congratulations on the 100K anyway.

Rules just don't apply to everyone (this may be unfair, but that's the case). We can take responsibility for what our news posters post on the site, we cannot for every user that visits Neowin. Therefor we allow our staff a little more freedom when posting news items.

Rules just don't apply to everyone (this may be unfair, but that's the case). We can take responsibility for what our news posters post on the site, we cannot for every user that visits Neowin. Therefor we allow our staff a little more freedom when posting news items.

ok

This topic is now closed to further replies.
  • Posts

    • No, size is not the only selling point. I did not even remotely say that. Your claim was that "building your own will be faster and cheaper". This is false. You cannot build something close to that form factor with off-the-shelf parts. You can build a Mini-ITX PC and pay more, or something larger and pay less. But these are different market segments. It's apples and oranges.
    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!