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Microsoft's visionary Office video focuses on the app. Particularly Office, and there's not much with software that can't be done today. Microsoft's designers simply don't have that much style. Apple's Keynote and Numbers come closer to that type of polish and cool productivity. Microsoft can't deliver that kind of app on Windows Phone though its quite capable today. Has nothing to do with Windows 8 or Metro.

Notably though, while content consumption can be managed by touching the screen on a mobile device in the video, the workstation had a keyboard and stylus/tablet input device. In fact, touch took place on an LCD/Screen on the keyboard. Not a workstation user reaching up touching their display all day long.

All of that is doable now (with regards to the software). I just don't think MS will ever deliver anything that slick, hopefully x86 app devs will. Somehow MS has to create tools to get more creative people designing application UIs. Microsoft can't even design nice icons so I don't know why anyone thinks they could deliver this vision themselves.

What? Are you Bill Gates you seem to know everything about MS. MS needs to create tools to get more creative people making UIs? That statement alone proves you never touched Visual Studio. And wtf is a x86 app developer? Stop talking out of your ass, your post is mostly nonsense

What? Are you Bill Gates you seem to know everything about MS. MS needs to create tools to get more creative people making UIs? That statement alone proves you never touched Visual Studio. And wtf is a x86 app developer? Stop talking out of your ass, your post is mostly nonsense

No, like you, I'm someone posting my opinion online.

Visual Studio, yes, that has resulted in users interfaces that are quite creative, please, show the examples. We are talking about UIs here as in the video, please show me the application UIs that Visual Studio has helped actual graphic designers who developed the imagery in the video deliver to desktop applications? Pull it out of your ass if you have to.

x86 app developers would be anyond developing applicaitons for today's PCs running intel processors derived from the x86 architecture which would be PCs and Macs. With Apple hiring more designers resulting in them developing productivity applications that come closer to the images in the video being discussed.

Visual Studio developers tend to be boring programmers and not graphic designers who tend to develop nicer UIs and Icons, and consistent look & feel than programmmers. And you are correct, I do not touch Visual Studio, I hire and fire those who do.

But I am interested in your examples since you believe that Visual Studio has delivered in these areas. I await your links, and less lip service.

No, like you, I'm someone posting my opinion online.

Visual Studio, yes, that has resulted in users interfaces that are quite creative, please, show the examples. We are talking about UIs here as in the video, please show me the application UIs that Visual Studio has helped actual graphic designers who developed the imagery in the video deliver to desktop applications? Pull it out of your ass if you have to.

x86 app developers would be anyond developing applicaitons for today's PCs running intel processors derived from the x86 architecture which would be PCs and Macs. With Apple hiring more designers resulting in them developing productivity applications that come closer to the images in the video being discussed.

Visual Studio developers tend to be boring programmers and not graphic designers who tend to develop nicer UIs and Icons, and consistent look & feel than programmmers. And you are correct, I do not touch Visual Studio, I hire and fire those who do.

But I am interested in your examples since you believe that Visual Studio has delivered in these areas. I await your links, and less lip service.

What are you smoking? Ever heard of WPF or Silverlight? What more can you do with another IDE? Wow.... Ignorance is strong with you. I can assure you that Visual Studio can make any UI you can imagine and faster than any other IDE available. Exemples? http://www.telerik.com/developer-productivity-tools.aspx is a good example of nice UI design and it's for Visual Studio.

What are you smoking? Ever heard of WPF or Siverlight? What more can you do with another IDE? Wow.... Ignorance is strong with you. I can assure you that Visual Studio can make any UI you can imagine.

I asked you to point me to the applications and if you cannot, I stand by my assertion that MS needs to, among other things, make tools that are more accesible and encourage more designers to create UIs as shown in the video.

I don't want to imagine the UI, that's what the video is for, I say show me. The tools you are referencing are here now, they've been here long enough for Silverlight to be tombstoned, so show me the applications, clearly you cannot, which I already know.

telerik is a nice UI, but it's remoteness proves my point. Neowin web has a better UI than most apps. Work/Tools are needed here. Metro and it's tools and the consumption of applets may encourage more designers to create these types of UIs as would tool targeted more toward the creative types, and not so much the programmatic types.

The questions are:

1.- Do we have the choice to choose colors for our start screen? I dont want that multicolored crap.

2.- Do we have the choice to disable push tiles? I dont want my OS to inform me of everything at all times.

I asked you to point me to the applications and if you cannot, I stand by my assertion that MS needs to, among other things, make tools that are more accesible and encourage more designers to create UIs as shown in the video.

I don't want to imagine the UI, that's what the video is for, I say show me. The tools you are referencing are here now, they've been here long enough for Silverlight to be tombstoned, so show me the applications, clearly you cannot, which I already know.

http://www.telerik.c...vity-tools.aspx Now please return from under the rock where you emerged. I'm a programmer and a UI designer and Visual Studio is by far the best thing out there. You fire people who use Visual Studio? You must have a really successful company :)

http://www.telerik.c...vity-tools.aspx Now please return from under the rock where you emerged. I'm a programmer and a UI designer and Visual Studio is by far the best thing out there.

I'm not going to debate whether or not Visual Studio is the best thing out there, I'll leave that to a programmer to choose. What my point is and remains, the tools that are out there, clearly are not reaching a whole lot of creative types. When tools are available that do reach these types, or that they want to use, we will see much better UIs.

I'm not going to debate whether or not Visual Studio is the best thing out there, I'll leave that to a programmer to choose. What my point is and remains, the tools that are out there, clearly are not reaching a whole lot of creative types. When tools are available that do reach these types, or that they want to use, we will see much better UIs.

Clearly you are living under a rock or you are some kind of Santa Claus or God from a parallel universe. Why don't you pay a little visit to www.dreamspark.com or www.xna.com to see if the tools are reaching the creative people yet. Wow.. I've never seen someone talk about something they have no idea about like you. Please educate yourself on the subject before replying, you may want to try "WPF" in a google search to put some little knowledge in that brain of yours.

Clearly you are living under a rock or you are some kind of Santa Claus or God from a parallel universe. Why don't you pay a little visit to www.dreamspark.com or www.xna.com to see if the tools are reaching the creative people yet. Wow.. I've never seen someone talk about something they have no idea about like you. Please educate yourself on the subject before replying, you may want to try "WPF" in a google search to put some little knowledge in that brain of yours.

I asked you for the applications not the tools. You think name calling like a spoiled child-like programmer will hide the fact that you can't backup your bull****?

This is why programmers generally stick to programming. You ask them for applications developed with the tools and they point you to sites for the tools.

I asked you for the applications not the tools. You think name calling like a spoiled child-like programmer will hide the fact that you can't backup your bull****?

This is why programmers generally stick to programming. You ask them for applications developed with the tools and they point you to sites for the tools.

http://www.metrotwit.com/

http://www.telerik.c...ucts/fdeck.aspx

http://origininterac...nd-development/

to name a few... now please stop being so ignorant... People are making great apps you're just pretending they are not. Tool makers would be out of business if no one made apps with them. Oh and keep pretending "x86 app developers" are a thing.. that's cute

The Start menu hasn't been fit for purpose for years (especially the Windows 95-style menu that you yearn for) and the Start screen fixes most of its predecessors problems:

  • It's no longer ridiculously cramped
  • You don't have to click through countless menus or search through endless lists of meaningless tiny icons to find things
  • You can finally group your most used apps in a variety of ways
  • The frequently used apps list, which never did anything after about a day of use, is (thankfully) gone.
  • More search results are visible and can be easily filtered

Hmmm, am I the only one that finds Windows 7 simpler than Windows 8? I can't be. I hit Winkey, type what I want, enter. Winkey + type calc + enter 1 second, its open. If I want Adobe Photoshop, I start typing Pho....there it is, enter. <shrug>

Hmmm, am I the only one that finds Windows 7 simpler than Windows 8? I can't be. I hit Winkey, type what I want, enter. Winkey + type calc + enter 1 second, its open. If I want Adobe Photoshop, I start typing Pho....there it is, enter. <shrug>

Ok and what's the difference with Windows 8?

The questions are:

1.- Do we have the choice to choose colors for our start screen? I dont want that multicolored crap.

2.- Do we have the choice to disable push tiles? I dont want my OS to inform me of everything at all times.

1- Yes you can pick up the accent color of your choice.

2- Yes. But I don't see why you want to disable live tile, just don't pin the apps if not needed. Also so apps are "notification" which is a little popup that pops in the corner of your screen, and this can be disabled too.

to name a few... now please stop being so ignorant... People are making great apps you're just pretending they are not. Tool makers would be out of business if no one made apps with them. Oh and keep pretending "x86 app developers" are a thing.. that's cute

None of those deliver the UI and Slick design as demonstrated in the future office video which was the context of my comments. In other words, you're just running off at the mouth. Whether or not the apps are "great" and do the job they were intended to do is not the point.

the X86 architecture isn't even a thing, it's made up, and no one develops applications for it. As I said, programmers generally should stick to what they know, programming.

Not in the sense Metro is. It's a static environment filled with icons. How interactive is that? Where's my social updates? News? Weather updates?

I don't have ADD/ADHD, I don't need all this stuff in my face every time I want to launch an app, if I want to find out what my friends are up to I launch a browser and go to facebook, if I want weather I will go to BBC Weather, if I want news I will load my newseader, I use my PC for work and games, anything else is just a distraction.

I don't have ADD/ADHD, I don't need all this stuff in my face every time I want to launch an app, if I want to find out what my friends are up to I launch a browser and go to facebook, if I want weather I will go to BBC Weather, if I want news I will load my newseader, I use my PC for work and games, anything else is just a distraction.

Interesting then that you can do all of that in the desktop on Win8 just like you do in Win7. People want to talk up the start screen vs start menu argument each and every time yet since Win7 and pinning apps to the taskbar my use of the start menu has dropped off a cliff. All of you self proclaimed power users (which i'm starting to question) should be pinning most if not everything you use daily to the taskbar anyways. If you still start all or most of your apps through the start menu even on Win7 then it's clear you're stuck in the 90's and haven't moved passed that one way of doing things.

I also find it funny that some of you want to bring up desktop Gadgets, something that went nowhere with Vista or Win7. It never was really taken advantage of, but that's beside the point. You talk about bringing up the start screen in win8 as "breaking workflow" and not letting you see your running apps just to get some info yet depending on how many desktop gadgets you have and how you place them you're going to have to move your windows out of the way to see the damn gadgets anyways. How is this really any different?

At the end of the day since Win7 MS has been working people off of the start menu, it's now gone, get over it, or use one of the 3rd party start menus, yay for choice! For that few seconds I do winkey+ appname and hit enter to start something having the start screen show is hardly an issue. I'll be in the desktop just like I've always been 99% of the time, the apps I need daily will be pinned on my taskbar like they have been and I'll do my work just like I always have. This notion that the start screen is now going to totally break everyones way of using the PC is FUD. It's been blown totally out of proportion for no real reason at all.

None of those deliver the UI and Slick design as demonstrated in the future office video which was the context of my comments. In other words, you're just running off at the mouth. Whether or not the apps are "great" and do the job they were intended to do is not the point.

the X86 architecture isn't even a thing, it's made up, and no one develops applications for it. As I said, programmers generally should stick to what they know, programming.

Yeah people make applications for Windows, Mac and Linux which are made for a version of the x86 architecture. Good luck having those apps run on Intel 8088's and you know what my Canon 7D and Xbox use the x86 architecture so it should run all those apps right? And I'm not simply a programmer I'm also a designer and an engineer so I think I know what I'm talking about.

Saying "I'm a x86 app developer" is like saying "I work in a building". Sounds pretty stupid right?

Interesting then that you can do all of that in the desktop on Win8 just like you do in Win7. People want to talk up the start screen vs start menu argument each and every time yet since Win7 and pinning apps to the taskbar my use of the start menu has dropped off a cliff. All of you self proclaimed power users (which i'm starting to question) should be pinning most if not everything you use daily to the taskbar anyways. If you still start all or most of your apps through the start menu even on Win7 then it's clear you're stuck in the 90's and haven't moved passed that one way of doing things.

Seriously?

I use about 20+ apps regularly, if I pinned them all to the taskbar it would just be a massive row of icons along the bottom. It's clear you don't have a clue about power users so please keep your opinions of how we are 'stuck in the 90's' to yourself.

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Yeah people make applications for Windows, Mac and Linux which are made for a version of the x86 architecture. Good luck having those apps run on Intel 8088's and you know what my Canon 7D and Xbox use the x86 architecture so it should run all those apps right? And I'm not a only programmer I'm also a designer and an engineer.

Saying "I'm a x86 app developer" is like saying "I work in a building"

As an engineer, though in fairness you didn't say what kind and I don't really want to know, you should know the Xbox 360, the only relevant Xbox today, uses an IBM processor based on the PowerPC architecture and instruction set. I'll take your word for it regarding the 7D.

Saying you're an x86 app developer today, means you working a building developing apps for Intel-base processors (excluding the now defunct Itanium which was IA64). But I'll concede the point if it'll make you feel better. The term will go away once WOA is available, and Intel is not very happy about it at all.

Seriously?

I use about 20+ apps regularly, if I pinned them all to the taskbar it would just be a massive row of icons along the bottom. It's clear you don't have a clue about power users so please keep your opinions of how we are 'stuck in the 90's' to yourself.

If you use them regularly then it stands to reason they're open most of the time unless you like to open and close things over and over, another habit from the past. I have around 12-15 apps and windows open all the time, I don't go in and out and close things over and over. A number of them are minimized to the systray so they don't take up all of my taskbar space, or I guess you don't use apps that support that at all huh?

Regardless, as I've said, I use the start menu to open apps that I don't use as much, maybe once a week, it's a quck 2-3 sec of winkey+ appname and hit enter something that's just the same under Win8, nothings changed. And if I really wanted to use more apps and have more open all the time I'd want to upgrade to Win8 even more just for the added multimonitor support it now has, even more taskbar space to pin everything I need.

And for the record, I'll voice any opinion I have, if you don't like it cry me a river.

As an engineer, though in fairness you didn't say what kind and I don't really want to know, you should know the Xbox 360, the only relevant Xbox today, uses an IBM processor based on the PowerPC architecture and instruction set. I'll take your word for it regarding the 7D.

Saying you're an x86 app developer today, means you working a building developing apps for Intel-base processors (excluding the now defunct Itanium which was IA64). But I'll concede the point if it'll make you feel better.

I was talking about the first Xbox which uses a standard Pentium 3, relevant today or not it's still next to my TV.

You talk about bringing up the start screen in win8 as "breaking workflow" and not letting you see your running apps just to get some info...

Don't forget, now with the new multi-monitor enhancements, you can now do this. ;)

Don't forget, now with the new multi-monitor enhancements, you can now do this. ;)

Lol :p I don't get people who are concerned about "breaking workflow". Must be really important for them to see what they were doing while they are trying to do something else for a couple second.

*Opens start menu* Oh no I forgot what I was doing before.. what's my name again?

Not pointing fingers but, yes, this is how stupid some people sound.

This topic is now closed to further replies.
  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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