Recommended Posts

Somebody may have already mentioned it, but this thread has already become enormous and I don't feel like sifting through it. I just thought I'd mention that I am now able to turn hardware acceleration back on in Firefox without the UI getting all fugly, so yay for that. I really hadn't noticed any difference with it off, but since the issue plagued me for some time before that solution was suggested with the CP you'd think I would have checked that first thing.

Same issue here .. waiting for updated drivers from Nvidia

Hi everyone,

Has anyone found a way to disable the auto correction / spell checking in IE10 ? It's a pain in the arse when you write in more than 1 language that it just tries to correct everything into a wrong language.....

Thanks!

Search for "spelling" or "autocorrect" in the start screen...

Hi everyone, Has anyone found a way to disable the auto correction / spell checking in IE10 ? It's a pain in the arse when you write in more than 1 language that it just tries to correct everything into a wrong language..... Thanks!

You can turn it off in PC Settings>General.

Windows 8 build 8422, according to picture #13 http://www.engadget....on-s4-hands-on/

Yeah, I'd say the hardware OEMs have newer builds than the RP, heck I'd say that considering everything and how fast this is said to RTM I bet they're working with even higher builds internally.

a good question would be.. that

will they RTM @ 8500?? or build 8600?? What is their aim? anybody know here?

Make it cheesy and go with build 8888 for kicks. :p

Wasn't Win98's RTM build number was 4.10.1998, so maybe they'll do it again?

If they want a "cute" build number, maybe they'll go with 8800.

Yeah it was, and then 98SE was 4.11.2222 iirc, so having the last four digits all be the same wouldn't be something new for them.

Ah people here are awesome at helping out! thanks.

I do have another question, or rather a wonder..

So with the new metro style ui (aero being permanently disabled in RTM) I must say I like the new sharp UI, how ever! the only colour I see pleasent to look at AT ALL, is the a pretty much pure white.. every other block colour is waaayyy too intense but the main reason is, the TEXT is always black !! ???

Making pretty much 75% of all colours very bad as it becomes really hard to read anything in windows, specially at higher resolutions :/ Is there really no way to change my fonts to white? I can't seem to get the good old menu up where colours, fonts and sizes were controlled in previous windows versions?

Anyone? :D

So with the new metro style ui (aero being permanently disabled in RTM) I must say I like the new sharp UI

no one has said anything about aero being disabled permanently, just that it will no longer be default afaik

no one has said anything about aero being disabled permanently, just that it will no longer be default afaik

I don't know, I may have misunderstood it but there is a lot of articles bascially saying the same thing.

http://www.extremetech.com/computing/129620-windows-8-kills-off-dated-and-cheesy-aero

For RTM aero glass stuff (assuming the gpu rendering of UI) will be dropped? which makes total sense for the tablet market and really anyone else too but.. anyway, still can't change my text colour to white :/

And you want to know what irks me? No, well your going to hear it.

Firstly, people who defend Windows 8 to the hilt, and to you people - PLEASE ACCEPT THAT THERE ARE PEOPLE WHO DON'T AND WON'T LIKE IT.

Secondly, people who repeatedly post that they don't like Windows 8 and won't be buying it, and to you people - THERE ARE PEOPLE THAT LIKE AND LOVE IT.

To both camps, please show some respect to each other and stop constantly quoting each other and stating for the billionth time that you either hate or love or whatever you think about Windows 8

Let's try and have a decent discussion about Windows 8 without all that crap all the time.

/rant over

Apologies upfront to those who are trying to have a decent discussion, just fed up!

MY issue isn't with those that don't like it - it's with those that don't like it and either don't have a logical sensible reason why (subjectivism) or - far worse - can't even explain WHY they don't like it (as someone else referred to it, "the Marmite/Vegemite experience").

I said - way back when the Developer Preview hit the Internet - that the UI was going to take major adjusting to get used to. I further said that some folks would simply be unable to make that adjustment.

However, how can that inability to adjust to it be dealt with properly - one way or another - if the reasons behind it can't be expressed with any clarity?

That is all I'm looking for from those that don't like the admittedly-massive change from 7 to 8 - if you don't like it, please be clear in WHY you don't like it.

Is that so much to ask?

MY issue isn't with those that don't like it - it's with those that don't like it and either don't have a logical sensible reason why (subjectivism) or - far worse - can't even explain WHY they don't like it (as someone else referred to it, "the Marmite/Vegemite experience").

I said - way back when the Developer Preview hit the Internet - that the UI was going to take major adjusting to get used to. I further said that some folks would simply be unable to make that adjustment.

However, how can that inability to adjust to it be dealt with properly - one way or another - if the reasons behind it can't be expressed with any clarity?

That is all I'm looking for from those that don't like the admittedly-massive change from 7 to 8 - if you don't like it, please be clear in WHY you don't like it.

Is that so much to ask?

No, and I would encourage that myself. It would make a refreshing change from normal crap posted by both sides of the argument. It's okay me posting and saying I don't like it because of Metro, but I must also explain why I don't like Metro, do I not like it all or just a specific part if it etc etc.

And what strikes me as even more odd is that you so called experts can't wrap your heads around the fact that we JUST DON'T LIKE IT. I know how to use it, and I still don't like it.

Oh, I don't care if you like or don't like it. But, falsely trying to make everyone believe it's soooo hard to use is what I don't get. It's like those informercials that start out, "Has this ever happened to you?" And, it shows a woman cutting her foot off with a vacuum cleaner or someone's hand exploding while wiping down a counter with a cloth.

These infomercials make common tasks look like they're the most difficult thing in the world and could cause traumatic injury or terminal illness. Whether someone likes 8 or not, isn't my problem. But, stop trying to convince the world it's unusable because that simply isn't the case.

That being said, anybody wanna buy a Sham-wow?

If the colors are too much for the titles you can try and tweak the intensity of the color and also tweak the title bar font. Like, I made mine a bit bigger and bold, but it would've been nice if we could tweak the text color, unless it's hidden somewhere and I missed it.

Though I didn't really look hard for it tbh.

I don't know, I may have misunderstood it but there is a lot of articles bascially saying the same thing.

http://www.extremete...and-cheesy-aero

For RTM aero glass stuff (assuming the gpu rendering of UI) will be dropped? which makes total sense for the tablet market and really anyone else too but.. anyway, still can't change my text colour to white :/

The glass UI is either being dropped or no longer the default, but the GPU rendering will still remain. That isn't going away. They're merely making a cosmetic change.

Ok Guys, how do you turn the language toolbar off? This is where you can change your keyboard language easily if you have more than one language installed?

Doesn't matter solved it myself

I happen to think ads for new content on a content consumption application/service make perfect sense. I don't go digging around the web to find out whats coming down the pike for everything, I happen to like seeing an ad on my Xbox 360 dashboard telling me a new arcade game is out that I probably missed or forgot the release date for. Lots of people are the same, they don't crawl the web to find out everything that's on the way or what's new. If a video app that's tied to a video service shows me ads (coming soon trailers) for movies I'd like that.

Now if it's ads for something out of context to the app/service then I agree.

There are already out of context ads, look at the MIB3 ad in this screenshot. Neither relevant nor something I expect to buy from the local video player.

post-62693-0-86662400-1338942307_thumb.p

The images of artists are ads (in a way) and I agree that they're appropriate. A link to sign up for a Zune Pass (or whatever it will now be called) is also probably OK so long as it only appears once or twice and can be easily removed. However, I fail to see what an add for Xbox live has to do with Music or Video. I also suspect that we'll see more ads over time much like the ads that appear on the Xbox Dashboard. I'm really not interested in that, especially if they're going to charge me full price for their operating system.

I wasn't bothered with ads on Xbox earlier but now that they've started doing unrelated ads, I don't like them much and as you said - not certainly on my OS.

This topic is now closed to further replies.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      neufuse
      67
  • Tell a friend

    Love Neowin? Tell a friend!