2012 Nintendo E3 Press Conference


Recommended Posts

Where the heck is the serious/decent Zelda game? The Metroid or Mario Galaxys? Only thing I was a bit "ooh" on was Zombi U thing, tho I can see the actual game being mince much like how Red Steel or whatever it was for the Wii turned out.

Cant see how or why other than sheer luxury I`d want a Wii U and im a bit sad about that tbh. Also what about virtual consoles? What about online stores and features? What about hardware specs? What about 1st party hardcore games?

These games take longer to develop, I would expect to see them at E3 next year

I thought the conference showed promise with 3rd party offerings this time around with Arkham City Armored Edition, Mass Effect 3, Ninja Gaiden 3, Zombiu and more that they showed. I wouldn't expect Nintendo to showcase those kinds of games when they have been so family conscious before. Hopefully it means they are going to try harder garnering more 3rd party support this time around.

Otherwise conference started strong, and ended fairly weak. Was hoping for a bombshell at the end, but oh well.

I'm still not really sure what Nintendoland is supposed to be?

Problem is all of that is already playable on a 360 or PS3. It doesn't make it feel like a new console launch, more of a catch-up.

A unique exclusive game from one of the devs of these titles would've made it better.

Problem is all of that is already playable on a 360 or PS3. It doesn't make it feel like a new console launch, more of a catch-up.

A unique exclusive game from one of the devs of these titles would've made it better.

You mean like... Rayman Legends?

They've had a year since announcing the Wii U at last years E3 with somewhat finished hardware, probably even longer before that.

Skyward Sword came out last year, Not gonna be a new one for a while.

NSMB U is a nice hold over til the next 3D mario adventure.

Paper Mario 3DS/NSMB2 looks awesome. Those games are ridiculously fun because the gameplay is good.

I only caught a little bit, but am I right in saying no real specs were offered up?

Internet is not responding that great, mainly because of no real 3rd party support, very safe 1st party and a lack of showing the device to be anything really fresh or different from Nintendo.

Nintendo haven't offered up specs for anything since the GC, and they've already said they wouldn't for WiiU. As far as I'm aware all the major third party publishers (THQ, EA, Ubisoft, Activision) are all making WiiU games, but their currently announced first party titles leads something to be desired.

You mean like... Rayman Legends?

And ZombiU, for what it's worth :p Hopefully we'll see more before the week is out.

I am watching the Gametrailers wrap up, and I am really surprised, i thought the Wii U Mario game was going to look a whole, whole lot better visually. Especially when compared to the likes of Rayman Legends, which is also a platformer, the visuals I thought would be much, much better. We already know the gameplay is going to be there, that is a Mario game, so push the visuals as far as possible with the hardware. That is my opinion of things. Then again, Nintendo has never been about graphics, but they finally have hardware capable of doing good visuals, and they seem to not be taken full advantage of it.

Problem is all of that is already playable on a 360 or PS3. It doesn't make it feel like a new console launch, more of a catch-up.

A unique exclusive game from one of the devs of these titles would've made it better.

I agree, I'm surprised they didn't showcase the new Rayman Legends game that was leaked a little while back as that seemed like a very good game. I can't decide if it's better to have old, but critically-acclaimed games or rushed third party attempts at launch. Regardless, I've never seen Nintendo highlight third party efforts at much at their conferences, so it's at least hopeful they have realized some of the problems with the Wii.

They've had a year since announcing the Wii U at last years E3 with somewhat finished hardware, probably even longer before that.

Exactly, Mario Galaxys wasn`t exactly a launch title but we learnt of its existance at E3 along with the Wii. Plus remember the Zelda tech demo from last year, and theres not even a screen of a Wii U title? Wtf? Wheres your day 1 hardcore gamer app? Pikmin 3? Pass.

Exactly, Mario Galaxys was exactly a launch title but we learnt of its existance at E3 along with the Wii. Plus remember the Zelda tech demo from last year, and theres not even a screen of a Wii U title? Wtf? Wheres your day 1 hardcore gamer app? Pikmin 3? Pass.

Mario Galaxy came out almost exactly a year after the Wii ;)

I agree, I'm surprised they didn't showcase the new Rayman Legends game that was leaked a little while back as that seemed like a very good game. I can't decide if it's better to have old, but critically-acclaimed games or rushed third party attempts at launch. Regardless, I've never seen Nintendo highlight third party efforts at much at their conferences, so it's at least hopeful they have realized some of the problems with the Wii.

They showed Rayman Legends yesterday at Ubisofts conference.

on Spike/GTTV Nintendo are going to reveal an unannounced game from a major developer.

Its a shame tbh cause im actually aching to see Zelda Wii U or Wii U Galaxys / SMW3D. Smash bros, Star Wing, Metriod, Donkey Kong. I could go on maybe. I love Nintys IPs but this is a bit upsetting.

@ Rudy i meant wasn`t, edited now. "was exactly a launch title..." isn`t exactly the best grammar :p

Exactly, Mario Galaxys was exactly a launch title but we learnt of its existance at E3 along with the Wii. Plus remember the Zelda tech demo from last year, and theres not even a screen of a Wii U title? Wtf? Wheres your day 1 hardcore gamer app? Pikmin 3? Pass.

A lot of core gamers do like Pikmin - but Zelda games come from one team, and they spend 3-5 years on each Zelda game. Making a tech demo with a Zelda theme has little to do with a Zelda game (hell, the GC tech demo looked nothing like Wind Waker) :p Though they seem to be relying a lot more on third parties for core launch games, whilst they handle all the integreated software and services.

But given they have studios like Retro, Monolith Soft, Intelligent Systems, HAL Laboratories, Nd Cube, Genius Senority, Grezzo, etc under their belt as first / second party studios... I can only hope there's a shed load left to be shown.

Its a shame tbh cause im actually aching to see Zelda Wii U or Wii U Galaxys / SMW3D. Smash bros, Star Wing, Metriod, Donkey Kong. I could go on maybe. I love Nintys IPs but this is a bit upsetting.

@ Rudy i meant wasn`t, edited now. "was exactly a launch title..." isn`t exactly the best grammar :p

Makes more sense now ;)

Update: In a follow-up, Nintendo Japan has posted on Twitter that there's a price to pay if two Gamepads are active. Frame rates drop to about 30 fps if two are active; any games that really want that extra controller won't be quite as glass-smooth. On the upside, it's possible to switch one off with a smooth transition; there won't be a need for theatrics just to switch to a solo game.

http://www.engadget....-on-one-system/

Kind of expected, but it goes to show the slight disconnect appearing in hardware and tech capability.

Also this is just normal conference antics, but it's funny :p

AlW3a.png

To whowmever said that nintendo nearly went under with the GC... There was a very good reason they made a lot less income with the GC...

The cost of development hardware!

I've no idea how much a developent NES cost, a SNES development kit (hardware only, not including software, SCSI cards, controllers, SDK, NDAs, etc.) was ?10,000.

N64 was a similar price.

Then the GC came along, as MS and sony were in the market, that meant they had to DRAMATICALLY drop the price of their dev hardware, it was still pricey at ~?3,000 per unit and has since came down to about ?1,000 with the Wii. Because of this, if a nintendo console tanks now, they don't have a wad of cash from the sale of development hardware like they did before, so it impacts them pretty badly.

The gamecube itself didn't sell badly as people presume, same as with the 3DS. The 3DS didn't reach their expected sales because they figures for expected sales they came up with was bull****, if they were the ONLY handheld console producer in the world then they'd have been realistic.

Also; 'Intelligent Systems' is 1st party, owned by nintendo. They used to make all the development hardware too for nintendo systems.

Update: In a follow-up, Nintendo Japan has posted on Twitter that there's a price to pay if two Gamepads are active. Frame rates drop to about 30 fps if two are active; any games that really want that extra controller won't be quite as glass-smooth. On the upside, it's possible to switch one off with a smooth transition; there won't be a need for theatrics just to switch to a solo game.

http://www.engadget....-on-one-system/

Kind of expected, but it goes to show the slight disconnect appearing in hardware and tech capability.

Shouldn't be surprising, considering the pad's dont render anything themselves - it's all rendered on console and streamed over. 30 FPS is still admirable - though is this the FPS for the pads or the actual TV-out?

Anyway, looked back at some of the games at Wii's original E3 reveal: Zelda: Twilight Princess, Metroid Prime 3, Super Mario Galaxy, Super Smash Bros. Brawl, Wario Ware Touched, Wii Sports, Disaster Day Of Crisis, Excite Truck, Project Hammer, Red Steel... now that was something to get excited about. I'm assuming they'll most definitely be having to host their own show closer to the machines launch to try and build some hype back up.

Update: In a follow-up, Nintendo Japan has posted on Twitter that there's a price to pay if two Gamepads are active. Frame rates drop to about 30 fps if two are active; any games that really want that extra controller won't be quite as glass-smooth. On the upside, it's possible to switch one off with a smooth transition; there won't be a need for theatrics just to switch to a solo game.

http://www.engadget....-on-one-system/

Kind of expected, but it goes to show the slight disconnect appearing in hardware and tech capability.

Also this is just normal conference antics, but it's funny :p

AlW3a.png

Oh dear.

Anyone think today is maybe a sign of Nintendo rushing a little to get this device out asap? I've read it's planned for the holidays. I think it could still safely launch in 2013 as I really don't think we'll see the other two launching till 3rd/4th quarter next year or beyond.

If you're going to launch something in like 5 months time, you'd really expect to have being seeing more titles being demoed today, even if they were coming out after launch.

Anyone think today is maybe a sign of Nintendo rushing a little to get this device out asap? I've read it's planned for the holidays. I think it could still safely launch in 2013 as I really don't think we'll see the other two launching till 3rd/4th quarter next year or beyond.

If you're going to launch something in like 5 months time, you'd really expect to have being seeing more titles being demoed today, even if they were coming out after launch.

They would be stupid to release in 2013. I'd say around november. They've got plenty of games coming out between launch and the "launch window". NSMB U is enough for me to start with, hopefully ZombiU is good.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
    • VidCoder 12.20 by Razvan Serea  VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Too soon, I'm still not over this death!
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      592
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!