Recommended Posts

Oh my :/ I don't think you could be more wrong. Do you really think they whipped up the Linux version in a few months? This is something they've been working for a long time, way before the MS Store was announced

Hi Ruddy :). Few months? Windows 8 DP came out almost a year ago and it was very well defined what track Microsoft was taking with Windows Phone (For the record I dislike Metro on the Desktop, but not in the WP".

Look don't get me wrong, I see nothing wrong with them giving more performance to users of Linux.

But this benchmarks as you know, can be easily fabricated. In 99% of the cases they show what the maker want to show shinning.

Now you might say "They're real". Ok good for Linux, but in how many games, on what graphics conditions, on what kind of hardware, etc... And what about also trying optimize the Windows version and see what benchmarks they get? As long as we humans are the one coding there's always "other" way of doing things and in some cases better.

And even if everything is superior to Windows DX, but with what margin? 1 or 2 frames/s? Not enough for me, and I believe the majority of the PC gamers to change.

You have to agree that the attitude of Valve is the one to blame.

They could just had stated better performance on Linux without coming out public and being jerks about Windows 8 (again I dislike Metro).

For one thing, anything that remotely resembles a distribution platform like the new Windows App store is a competitor. And look at the history of companies who write Windows software that Microsoft decided to compete with destroy:

1. Office software - Lotus, Coral, etc .

Yeah, when they bought out softimage they totally destroyed 3DSMAX, Lightwave, Maya and the rest... oh wait... And WP it totally destroyed iOS and Android.... umm... Well there's of course Hotmail that's crushed Gmail from ever becoming a success... ummm... oh and the PS3' the xbox totally wiped that and Nintendo of the face of the earth.

and it's not like WP was killing itself long before MS. and lotus, they died because they haven't innovated or even changed for the last 20 years.

Seriously have a clue what you're talking about before you open your mouth. you know the whole better to keep your mouth shut saying.

It's stupid for developers to turn around after all this time and make it an issue now like they've been blindsided by it. Metro and the windows store is just another option on x86-64 hardware. It's only really closed on Windows RT tablets, but that's a different market by itself and by design.

Or more likely, like most TOSs we sign, the fine print allows all kinds of headaches later that many don't take seriously till they feel the effect. I wasn't even familiar with the Fez issue, holy **** you n00bsticks will swallow anything won't you.

So really, as long as we have 'open' modular hardware, you think Windows will remain a safe open haven for development. I generally agree. Now remind the 'desktop is dead' folks of that since they are predicting (and prefer) a closed hardware future.

That's exactly what they're doing with WinRT. They're still calling it Windows, except the only Windows application that will run is Microsoft Office.

No they're calling it windowsRT, and it's a locked platform because it's a secure mobile platform. and Office runs under an emulator. it's not efficient to allow all appsto run under an emulator and emulators can contain exploits so it's better to control what apps can run there and have a very small limit on them so that you have control and don't get any exploits.

Of course you're going to ignore this anyway and keep on with your "MS and Windows RT is evil" crusade. well noone is forcing you to buy an WinRT tablet. and you can always get an x86 tablet that will come with a proper digitizer and run all your x86/64 apps and run circles around any android(linux) tablet as well. Heck you might even be able to install GnomeOS on it so you can make it useless.

Now you might say "They're real". Ok good for Linux, but in how many games, on what graphics conditions, on what kind of hardware, etc...

And even if everything is superior to Windows DX, but with what margin? 1 or 2 frames/s? Not enough for me, and I believe the majority of the PC gamers to change.

You have to agree that the attitude of Valve is the one to blame.

They could just had stated better performance on Linux without coming out public and being jerks about Windows 8 (again I dislike Metro).

Maybe you are reading to much into it (or, paradoxically maybe you aren't reading it at all).

It's pretty clear in Valve's blog on what games, what hardware and by how many FPS they got better performance (45 FPS on their test machine).

If you go and actually read the blog you'll see they have also been implementing the performance fixes they have learned from the OpenGL development on Linux to Windows to also get a performance increase.

I agree with most of your post except the Halo part. Halo was never a PC/Windows-first title. (it was a Mac game in development but as most iPeople tell me Macs are not PCs. :p)

Perhaps Halo may not be the best example, but I can offer another one: Alan Wake. I'm sure fellow members here are well aware of the comments made by Microsoft Game Studios when the decision was made to initially drop the PC "port," that the game was meant to be "played on a couch." Of course it was only until earlier this year that Remedy sought another publisher to help them with retail PC distribution of Alan Wake, while they released the Steam version to respectable fanfare.

I acknowledge that at least in Alan Wake's case, it was merely a timed-exclusive for the Xbox 360 than a strictly one-platform-only exclusive as is the case for most PS3 exclusives. However that attitude portayed in the former comment, plus the state of Games for Windows Live, makes me very very skeptical of Microsoft's efforts to promote PC gaming, even come Windows 8. It's not that this is their first attempt - they've been at it since the release of Vista, and all that really came of it was a weak in-game overlay and a fairly small marketplace, plus branding on a few select PC games.

Could my perception be a case of bias against Microsoft's efforts, especially in comparison to Valve's? Indeed. While Microsoft has put commendable effort on the DirectX side to promote a good API for game developers, they've got only that and the ubiquity of Windows to depend on for dominance of PC gaming. Their marketing side has been less than stellar, though understandable as they've now got a powerful entertainment and games platform on the Xbox side.

Valve may have began weak with Steam and harshly criticized ~8, 10 years ago, but as mentioned already by prior posters they've managed to prove AAA developers wrong, that it is possible to make money and win over customer loyalty to curb piracy without the need of hardware-bound DRM. With the exception of cases where Valve suspends accounts due to hacking or arbitrary reasons, that customer loyalty is true and genuine to at least some of us on Neowin, and it'll be tough for Microsoft to convince us they can do better.

And with this multiplatform business, it makes sense. Now we can promote PC gaming as what it is: games on a PC. Pick whatever machine you like. Your games travel across your computers without extra costs. If Valve does end up with a Steam box that's a nice added bonus. Given their focus is offering entertainment as services rather than as products, it should matter little where customers are playing their games on.

And as I said before, switchign between OGL and DX is actually fairly easy, far easier than the actual code base.

If it's well written with portability in mind, then no, the code base won't be difficult to port. For instance, if applications follow the POSIX standard, their code should be easily portable between GNU/Linux, OS X, and other *nix like systems.

There will be minor system specific bits of code such as Window creation, but generally, that's a small amount of code. I don't see any reason to hook into platform specific API's in games. Direct3D is platform specific, whereas OpenGL isn't. And to say that the graphics library is small part of game development is very inaccurate.

most sensible developers will even program the game so that the calls go through a "translator" that can talk to either DX or OGL

And that's a lot of extra work. It's not as simple as swapping one API call for another. That's why it's far easier to just write it in OpenGL. That way it works everywhere because it's based on the same specification all implementations use.

granted these numbers are still unproven and we only have the claims of someone at valve saying it is so.

So you're calling Valve a liar now?

Valve the company that's interested in selling their linux platform. to the tens of thousands of Linux gamers :laugh:

Cool story br0.

Or more likely, like most TOSs we sign, the fine print allows all kinds of headaches later that many don't take seriously till they feel the effect. I wasn't even familiar with the Fez issue, holy **** you n00bsticks will swallow anything won't you.

So really, as long as we have 'open' modular hardware, you think Windows will remain a safe open haven for development. I generally agree. Now remind the 'desktop is dead' folks of that since they are predicting (and prefer) a closed hardware future.

I'd have to think that when you're paying $99 a year to sell XBLA games you read the fine print in the TOS before you join. For what it's worth I liked Fez, I found it fun and original actually but this whole "i'm not going to fix it cuz MS charges too much" thing is silly. I can understand why they charge as well, or at least the thinking behind doing so other than making some extra cash which is the first thing that crosses most peoples minds. I believe that by having some charge on patches it pushes developers to test more and make sure a game isn't full of issues when you put it up. The last thing they wanted was for it to be like the PC with patch after patch coming out for games. Just take more time and test it out more.

I think the desktop isn't going away at all, while I believe that with Windows 9 we'll see them opening up more of WinRT to developers as the API and framework matures. I think we'll see the ability for metro apps to run on the desktop at some point in windowed mode.

For one thing, anything that remotely resembles a distribution platform like the new Windows App store is a competitor. And look at the history of companies who write Windows software that Microsoft decided to compete with destroy:

1. Office software - Lotus, Coral, etc .

2. Browsers - Netscape, and now all other browsers except IE on WinRT.

There are others too. Microsoft has a history of giving its applications advantages over the competition using secret API's and such things in order to wipe out the competition. And let's not kid ourselves here, browsers like Firefox and Chrome are competition to Microsoft, as well as Steam and other platform within a platform software that takes users out of the Windows Start Screen experience.

Quite the opposite. Microsoft has an OEM monopoly. It can do what it likes, as shown by the complete disregard for desktop users with Windows 8. By forcing all apps to go through the Windows store, Microsoft stands to make a pretty penny. It's trying to emulate Apple's walled garden approach. I don't think it will work though, as evidenced by the rebellious comments by various game developers/publishers.

May have? Hehe. I guess you haven't read the Halloween Documents then ;) It's a very enlightening read. And I don't see anything to suggest the company has changed. The Anti-Linux litigation and FUD for one.

That's exactly what they're doing with WinRT. They're still calling it Windows, except the only Windows application that will run is Microsoft Office.

Come on! The office suites were there they just could not compete. There is a difference they were still allowed no one wanted them. Like Google Docs has garnered customers where Corel could not. Libre Office also comes to mind. The desktop is not going anywhere either. They have not abandoned the desktop. It is dead simple to get to the desktop. You can still install apps/programs on the desktop without going through Metro. In fact I think the next version o Windows will completely separate the two after everyone gets familiar with the differences in them. You do have a good point with the shady past though.

For one thing, anything that remotely resembles a distribution platform like the new Windows App store is a competitor. And look at the history of companies who write Windows software that Microsoft decided to compete with destroy:

1. Office software - Lotus, Coral, etc ....

And there's a crapton of office, browser etc applications that still work just fine and are still being sold. Including the Lotus and Corel office suites. Even open source ones. Yea, evil Microsoft really destroyed the competition there. (Mayyyyybe it's just because people like the Microsoft versions better? Just saying.) Even other stores like Steam, Origin, etc run under Windows 8. Sorry, don't buy into that conspiracy theory at all, nor does it show any indication of Microsoft suddenly killing x86 software in Windows in the future.

Quite the opposite. Microsoft has an OEM monopoly. It can do what it likes, as shown by the complete disregard for desktop users with Windows 8. By forcing all apps to go through the Windows store, Microsoft stands to make a pretty penny.
That's exactly what they're doing with WinRT. They're still calling it Windows, except the only Windows application that will run is Microsoft Office.

Metro apps. Not desktop apps, which you can install any damn way you please. And yes, its their closed platform, just like iOS, etc. Of course they can do what they want with it. Nobody's putting a gun to your head forcing you to buy stuff through it. Does that mean that the standard desktop software (on the non-RT devices) is going to suddenly break? No. Again, common sense. If you got a problem with Microsoft controlling Microsoft hardware.. then don't buy Microsof products. Kind of a given they're going to give preference to their system. How about trash talking Apple and iOS devices for a while? Seems to be quite an awful lot of happy users and developers for that platform. Or is it only ok to bash a closed system when it's Microsoft?

May have? Hehe. I guess you haven't read the Halloween Documents then ;) It's a very enlightening read. And I don't see anything to suggest the company has changed. The Anti-Linux litigation and FUD for one.

Yes, everybody knows the Halloween Documents, it's from the last century after all. Shady? Probably. Unique to Microsoft? Oh hell no. Just look at Apple, or even Google, whose really pushing hard into Microsoft's old evil-monopoly spot, never mind trying to cut all sorts of legal corners.

So far the only FUD here is just the anti-Microsoft people going on that Microsoft "might do this" and they "may do that". They also may require developers to sign NDA's in baby seal blood, doesn't make it true though. This is all great historical reading but it doesn't show anything.

Again, it's just stupid for Microsoft to do so. Let's take a show of hands. Here's a brand new shiny copy of Windows 9. Totally perfect, except it doesn't run any of your existing software that you may have written/bought/whatever over the past ~15-20 years. So, who wants a copy? Anyone? Right, that'll sell real well. Cheese off millions of people, both consumer and corporate globally? Awesome marketing strategy.

Maybe you are reading to much into it (or, paradoxically maybe you aren't reading it at all).

It's pretty clear in Valve's blog on what games, what hardware and by how many FPS they got better performance (45 FPS on their test machine).

If you go and actually read the blog you'll see they have also been implementing the performance fixes they have learned from the OpenGL development on Linux to Windows to also get a performance increase.

Ok, I'll admit I didn't read most of the blog post, because I'm at work.

And if you say so, I'll take your words for it. I'm all grown up to admit when I'm wrong, so I'll retreat those statements.

But I'll maintain my point, this all about Microsoft Store and the fear Microsoft ecosystem goes Apple way, where besides Apple apps Store/iTunes there is no other way of buying apps and content (There's Cydia, but going that road is talking about jailbreaking).

I'd have to think that when you're paying $99 a year to sell XBLA games you read the fine print in the TOS before you join. For what it's worth I liked Fez, I found it fun and original actually but this whole "i'm not going to fix it cuz MS charges too much" thing is silly. I can understand why they charge as well, or at least the thinking behind doing so other than making some extra cash which is the first thing that crosses most peoples minds. I believe that by having some charge on patches it pushes developers to test more and make sure a game isn't full of issues when you put it up. The last thing they wanted was for it to be like the PC with patch after patch coming out for games. Just take more time and test it out more.

We all want bug free releases, but it doesn't happen. I don't know any game of any merit that doesn't get at least 3-4 patches. $99 entry doesn't prepare you for potentially tens of thousands of dollar expenses to issue patches (Fez was $40K?). That's really the issue here of open vs closed, you have to use 'their' patcher, at a fee. You have to meet their approval to distribute. You can't just shoot it down yourself via other means. No download, no independent mirrors or 'direct' patching. Can you imagine if Blizzard wanted to put one of their games there? PC Games aren't static, haven't been in ages. They are meant to grow and evolve, not make you wait for the next 'paid' patch aka DLC.

If you prefer an XBox to the PC for gaming, your opinion is quite biased since you've already chosen a closed platform. I will never be an XBox gamer, so for you guys to tell me its gonna be ok, well, you are only evidence that it isn't OK. I see directly how your wants effect my wants.

We all want bug free releases, but it doesn't happen. I don't know any game of any merit that doesn't get at least 3-4 patches. $99 entry doesn't prepare you for potentially tens of thousands of dollar expenses to issue patches (Fez was $40K?). That's really the issue here of open vs closed, you have to use 'their' patcher, at a fee. You have to meet their approval to distribute. You can't just shoot it down yourself via other means. No download, no independent mirrors or 'direct' patching. Can you imagine if Blizzard wanted to put one of their games there? PC Games aren't static, haven't been in ages. They are meant to grow and evolve, not make you wait for the next 'paid' patch aka DLC.

If you prefer an XBox to the PC for gaming, your opinion is quite biased since you've already chosen a closed platform. I will never be an XBox gamer, so for you guys to tell me its gonna be ok, well, you are only evidence that it isn't OK. I see directly how your wants effect my wants.

You're assuming that they're going to treat the PC side of things just like they treat the Xbox console. I don't think so, and I prefer the Xbox over the PC depending on the game, and vice versa, why limit myself to one platform only? Why can't I be a Xbox AND a PC gamer exactly? If you call my opinion biased then yours is just as much. You see it as them trying to close it off and make it a console when I don't and I doubt it ever will be.

This would be more interesting if they did this with a modern engine. But since this is valve we'll only get to see this "it's faster than windows" thing with the hideously outdated source engine.

Unreal Tournament always had good Linux support, but not sure with the newer ones.

Unreal Tournament always had good Linux support, but not sure with the newer ones.

I don't know about the latest Unreal engine, but Unigine runs on Linux and it looks quite nice. It'd be interesting to see how well it does with the performance improvements made by Intel, Nvidia and AMD along with Valve.

Why does valve dislike W8? Is there a blog entry from valve about this somewhere? I'd be interested in reading that...

I politely asked both Newell and the guy from Blizzard about that in tweets and they were promptly both removed from the conversation. I guess they don't want to clarify their statements.

LINUX LINUX LINUX!

humans only see at 30fps.

I think the point is, Valve will be able to achieve acceptable performance on lesser hardware because of the optimisations they're doing and the fact that Linux and OpenGL are more efficient than Windows and Microsoft's Direct3D.

In the final build, the engine will run vsynced to the display, which will probably be 60 fps.

I don't know about the latest Unreal engine, but Unigine runs on Linux and it looks quite nice. It'd be interesting to see how well it does with the performance improvements made by Intel, Nvidia and AMD along with Valve.

Oil rush is a pretty neat game, and it has AAA graphics. I'd like to see more games like that based on Ungine's engine.

Unreal Tournament always had good Linux support, but not sure with the newer ones.

Half-Life always ran pretty well on Linux as well, in fact even since they ported it and all it's mods like Blue-Shift and Opposing Force it still runs and looks better in OpenGL mode than in D3D mode

What exactly is wrong with the Source engine out of curiosity? it still looks and performs great!

Erm... performs great because it was made to run even on integrated gfx chipsets from literally 11 years ago. It does not look great today by anymeans. Great for it's age maybe.... But even newer games like LFD2 look like games from 7 years ago.

LINUX LINUX LINUX!

humans only see at 30fps.

so sick of this claim.... the human senses can tell the difference between 60+fps because of the lag between control and visual, anything under 30+ looks like a slide show to me, and I can easily pick out the difference between 30 and 60fps from across the room - and I bet most pc gamers here can also.

Erm... performs great because it was made to run even on integrated gfx chipsets from literally 11 years ago. It does not look great today by anymeans. Great for it's age maybe.... But even newer games like LFD2 look like games from 7 years ago.

Is that really a problem? Does an engine really need reiterations every 5 years? Does a game really need cutting edge graphics to be good?

I for one would prefer a highly scalable game engine with modest requirements. More players to play with. Not everyone operates on a two year GPU refresh cycle.

That said, I believe the problem with L4D2 isn't so much the engine itself, but that some of the textures are low quality.

The Source engine may not be as cutting edge as Cryengine, but I personally think it looks pretty damn good for a DX9 gaming engine. I'm sure eventually Valve will upgrade it, possibly with the next HL2 episodic release.

This topic is now closed to further replies.
  • Posts

    • ...but you're Johnny, from Australia?    
    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!