New Flash Player 11.3.300.270


Recommended Posts

Has anyone else noticed how the youtube player UI messes up when the page is scrolled? I noticed it happening a few weeks back. Is this a Flash issue or a youtube issue?

it's a firefox issue as far as i'm aware, it doesn't happen in chrome for me just firefox

i think it has to do with how firefox has its smooth scrolling set up

it's a firefox issue as far as i'm aware, it doesn't happen in chrome for me just firefox

i think it has to do with how firefox has its smooth scrolling set up

I'm not too sure about that as I have the same issue with computers running IE9 and IE10 at the moment.

I'm not too sure about that as I have the same issue with computers running IE9 and IE10 at the moment.

hmm, I wonder what chome's doing differently then that it doesn't happen with the same version of flash

It does sound very strange, am I correct in believing that Chrome has a special version of flash baked in though which may be slightly modified from the core versions?

AFAIK it's not modified at all, just baked in (which you can still disable and use the version on your computer, which still the issue doesn't appear[at least it didn't for me])

I am stumped then, I just tested it on a couple of other websites with flash banners at the top of the page and the problem occurs there as well, if flash is enabled the page blurs when scrolling until you scroll up and down slightly, with flash disabled no such issue. Are you testing it on Windows or OSX though?

I am stumped then, I just tested it on a couple of other websites with flash banners at the top of the page and the problem occurs there as well, if flash is enabled the page blurs when scrolling until you scroll up and down slightly, with flash disabled no such issue.

what browser?

AFAIK it's not modified at all, just baked in (which you can still disable and use the version on your computer, which still the issue doesn't appear[at least it didn't for me])

Its uses PPAPI rather NPAPI... plugin interface.. PPAPI which is standardized by Google (if wrong correct me).. As far as Mozilla does not have plan to implement it soon so PPAPI gives edge of Chrome Metro on Win8 having Plugin support etc.. So overall Flash in Chrome is quite different than others.

But as far as I know the PPAPI version of Flash in Chrome is older than the currently released version. The draw issues when scrolling are very common on Firefox, Internet Explorer and Opera. Very annoying too.

i'll agree with you there, it's a very annoying bug :/

AFAIK it's not modified at all, just baked in (which you can still disable and use the version on your computer, which still the issue doesn't appear[at least it didn't for me])

How do you disable the internal Chrome Flash plugin? I'm still searching for a way to set the browser completely back to defaults. I've probably messed it up so much trying to fix these Flash issues.

How do you disable the internal Chrome Flash plugin? I'm still searching for a way to set the browser completely back to defaults. I've probably messed it up so much trying to fix these Flash issues.

chrome://plugins
Today, Flash Player 11.3.300.270 for Windows was released to address a crash that was occurring in the Adobe Flash Player Update Service (FlashPlayerUpdateService.exe). There are no other fixes or changes provided with this build.

http://forums.adobe.com/thread/1043626?tstart=0

so is this a windows only update? ive been scouring lookin for the mac version of this but to no avail .. on my 2 windows machines even though the download page listed .268 it still delivered .270 , but on my MBP i still continue to only get .268 .. hmm?

so is this a windows only update? ive been scouring lookin for the mac version of this but to no avail .. on my 2 windows machines even though the download page listed .268 it still delivered .270 , but on my MBP i still continue to only get .268 .. hmm?

Read what the link says - it clearly states that 11.3.300.268 is the latest version.

This topic is now closed to further replies.
  • Posts

    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux. I just thought it would be good to point out that DXVK is not Linux DXVK.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
    • So, the logo means No ducking AI?
    • For sure, humanity us highly unlikely to survive the helium flash. Even if we have colonized moons in the outer planets by then, that is such a monumental change in heat output, coupled with the destruction of Earth, it's unlikely we could be fully prepared for changes of that scale.
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      477
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      74
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!