How Pro Windows 8 users want Anti Windows 8 users to use Windows 8


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Lovely example of how ridiculous windows 8 is .. hehe :)

And here's somebody who's just read the first post, watched the video, and then jumped right to page 9 without bothering to read the topic where the consensus is that it's not ridiculous, it's just different and requires you to be open to change to learn the new way of doing it.

Notice in the video (with the childish sound effects) how he's pressing the Windows Key to bring up the start screen before he starts typing the search term. Pressing Win+W instead would take him straight into searching for settings. This isn't ridiculous, it's just different and needs to be gotten used to. Just as the whole concept of pressing the windows key then using the search box was new (different from XP) in Windows Vista/7 and required getting used to.

Winkey, then start typing = Search for Apps.

Winkey, then start typing, then press down arrow and enter = Search for Settings.

Winkey, then start typing, then click Settings = Search for Settings.

Winkey+W, then start typing = Search for Settings.

and The Desktop + Metro isn't messy?

It's really not and is quite simple to get used to. You spend as much time using the start screen as you would using the start menu. Personally, I like the fact that you can label and section off the menu, it makes it more useful than the current start menu. I just wish you could modify the colors and tile images. I'm sure someone will come up with something that allows you to do that. I don't use search that often, but when I do, I find the seperation of Applications, settings, and files to be useful. A lot better than just plopping a bunch of crap in front of your face without any sort of distinction. I prefer organization.

And here's somebody who's just read the first post, watched the video, and then jumped right to page 9 without bothering to read the topic where the consensus is that it's not ridiculous, it's just different and requires you to be open to change to learn the new way of doing it.

Notice in the video (with the childish sound effects) how he's pressing the Windows Key to bring up the start screen before he starts typing the search term. Pressing Win+W instead would take him straight into searching for settings. This isn't ridiculous, it's just different and needs to be gotten used to. Just as the whole concept of pressing the windows key then using the search box was new (different from XP) in Windows Vista/7 and required getting used to.

Winkey, then start typing = Search for Apps.

Winkey, then start typing, then press down arrow and enter = Search for Settings.

Winkey, then start typing, then click Settings = Search for Settings.

Winkey+W, then start typing = Search for Settings.

Pressing the Windows key or pressing the start button is instinctual. Knowing that windows key + W actually does something is something you would have to look up or have someone tell you, it's not something someone would automatically know.

Pressing the Windows key or pressing the start button is instinctual. Knowing that windows key + W actually does something is something you would have to look up or have someone tell you, it's not something someone would automatically know.

It's only instinctual now because you learned it once. At one time those methods were new too. Learning Windows Key+W now is no different to learning Windows Key when Windows 95 launched, no matter how much you profess otherwise.

Ok let me explain the joke. In EVERY thread all the pro metro users tell the anti Metro users.... If you don't like the Metro screen "It's simple!!! Just pin the apps you use to your taskbar!"

I haven't seen anyone say that. Listen, I used to be very weary about the start screen. In the developer preview I HATED it, didn't like it much in the consumer preview either, but after that I decided to give it an honest chance and surprisingly I got used to it and now I really don't have any problem with it. I still respect people who don't like it, but I ask most of them to just try it for a week and see what they think. The default configuration of the start screen sucks, but if you customize it you'd be surprised how good you can make it.

If you don't know that it's useless to close Metro apps... [childish insult snipped]

If it is so useless to close Metro apps, then answer two simple questions?

1) Why don't they all come 'prelaunched', or already running?

2) Why provide the ability to close an app once launched if it is so useless to close?

If it is so useless to close Metro apps, then answer two simple questions?

1) Why don't they all come 'prelaunched', or already running?

2) Why provide the ability to close an app once launched if it is so useless to close?

1 - Because that just wastes a ridiculous amount of CPU time, and there's not enough RAM for that.

2 - There's not much reason other than removing them from the program / task switcher menus.

At the end of the day, if the Metro app isn't on screen, it's not using CPU - and Windows will get rid of it when it needs memory. You don't need to close them yourself, just like iOS and Windows Phone.

1 - Because that just wastes a ridiculous amount of CPU time, and there's not enough RAM for that.

That's my point here. So it's NOT useless to close a Metro app? Since having them all running even if you don't need them wastes CPU time and RAM?

That's my point here. So it's NOT useless to close a Metro app? Since having them all running even if you don't need them wastes CPU time and RAM?

Worry not. You won't have more than 9 running. Windows closes automatically the first instance used

Worry not. You won't have more than 9 running. Windows closes automatically the first instance used

Oh, I'm not worried at all. I just felt the need to call people out for making blanket all-encompassing statements that have no basis in practical reality. Seems to be lots of that going around on both sides of the Windows 8 debate lately.

If it is so useless to close Metro apps, then answer two simple questions?

1) Why don't they all come 'prelaunched', or already running?

2) Why provide the ability to close an app once launched if it is so useless to close?

1) Because that would tie up your computer's hard drive for minutes after booting up while it loaded all the apps into memory.

2) For the same reason there's a discoverable way to close apps in iOS and Android. If the app locks up for example you would want to close it, or if you have so many open that you run out of system resources

In day to day use, you never need to close an app. Your example is based on the assumption that you would need every single app on your computer.all the time. This is a false assumption, and you're just being argumentative.

Oh, I'm not worried at all. I just felt the need to call people out for making blanket all-encompassing statements that have no basis in practical reality. Seems to be lots of that going around on both sides of the Windows 8 debate lately.

What part of "they get tomestoned when not running in the foreground" and "windows closes them automatically if it needs more resources" has no basis in practical reality? Again, you're just fabricating an argument where one doesn't need to be. There's a word for that, trolling.

That's my point here. So it's NOT useless to close a Metro app? Since having them all running even if you don't need them wastes CPU time and RAM?

Uh, no. They use no CPU if it's not on screen, so it's not wasting CPU. (I was talking only of prelaunching you suggested - which of course would use CPU at bootup just to get the applications prelaunched).

And them holding RAM in the background is meaningless - as soon as Windows see's it's running out of RAM, it will automatically close the Metro apps for you. It's generally meaningless for a USER to close Metro apps, because either way they don't have any effect on you if they're not on screen. They just take up space in the program switcher :p

1) Because that would tie up your computer's hard drive for minutes after booting up while it loaded all the apps into memory.

2) For the same reason there's a discoverable way to close apps in iOS and Android. If the app locks up for example you would want to close it, or if you have so many open that you run out of system resources

In day to day use, you never need to close an app. Your example is based on the assumption that you would need every single app on your computer.all the time. This is a false assumption, and you're just being argumentative.

Oh I agree that you would definitely NOT want them all pre-loaded, just in the same way people may wish to not leave them running all the time. And definitely people would go flipping nuts if there *wasn't* a close option.

I won't agree I'm being argumentative, at least any more or less so than anyone else in this thread. :D

I was calling someone out with those two questions who was making a blanket statement that supposedly covered all situations everywhere for every person's opinion. I personally *don't* want them all running all the time, and definitely *don't* want them to remove the ability to close them.

My whole original point anyway was that it's counter intuitive for a non-touch/tablet standard desktop user to close a running Metro app without using a keyboard shortcut. Seems like we've strayed from that.

That's my point here. So it's NOT useless to close a Metro app? Since having them all running even if you don't need them wastes CPU time and RAM?

Please read this : http://blogs.msdn.com/b/b8/archive/2012/04/17/reclaiming-memory-from-metro-style-apps.aspx

It's useless to close Metro apps because they don't use any resources once they are put into the background. How do you conclude that all apps should be started when you log in? THAT IS GENIUS! There's a cost to start them, but there's no cost to let them running into the background.

If it is so useless to close Metro apps, then answer two simple questions?

1) Why don't they all come 'prelaunched', or already running?

2) Why provide the ability to close an app once launched if it is so useless to close?

Good points, good points. It's also often more productive to just close an apps. Especially as fast as systems are now, relaunching is just as fast as switching, at least if you have an SSD like every hardcore user should. If you don't have SSD, you probably don't need to be complaining about Metro's minor annoyances, lol.

I would prefer the more efficient X or just let me double click in that corner. The drag to bottom is a drag and clearly designed for tablet use. Having said that, it's not biggie on my 27" monitor, everything is so fast and GPU accelerated just grab the title and drag to the bottom. The bigger issue is with Metro, when you close an app, you go back to the Start Page and not the previous app which IMO sucks.

1) Open a new email in the mail app

2) Change your mind about it and close the email draft by dragging to bottom of screen

3) Instead of going back to mail app to continue working in mail you go back to Start Page = Just plain dumb and inefficient

Mind you, this is RP not RTM so maybe things change. But if this is indicative of how all Metro apps will behave, not good for real apps.

  • Like 1

Please read this : http://blogs.msdn.co...style-apps.aspx

It's useless to close Metro apps because they don't use any resources once they are put into the background. How do you conclude that all apps should be started when you log in? THAT IS GENIUS! There's a cost to start them, but there's no cost to let them running into the background.

It defies physics that they aren't using "any" resources. Even after reading the article I would say they release all resources. The resources it does use in suspended state are clearly negligible and I think this is a non-issue and just a matter of preference. Just thought I'd get that in though. If nothing else the snapshot of its current state on the app bar uses "some" resource, regardless of how minute.

It defies physics that they aren't using "any" resources. Even after reading the article I would say they release all resources. The resources it does use in suspended state are clearly negligible and I think this is a non-issue and just a matter of preference. Just thought I'd get that in though. If nothing else the snapshot of its current state on the app bar uses "some" resource, regardless of how minute.

The article shows how the memory usage (RAM) ins't an issue.

For the CPU usage, Metro apps in the background are using 0% of the CPU because the scheduler doesn't give them CPU time, it's as simple as that.

The article shows how the memory usage (RAM) ins't an issue.

For the CPU usage, Metro apps in the background are using 0% of the CPU because the scheduler doesn't give them CPU time, it's as simple as that.

That's not quite the same as doesn't use "any" resources. However, I agree that with regards to resource availability, it is virtually useless to close them. It is a non-issue and just a matter of preference.

Please read this : http://blogs.msdn.co...style-apps.aspx

It's useless to close Metro apps because they don't use any resources once they are put into the background. How do you conclude that all apps should be started when you log in? THAT IS GENIUS! There's a cost to start them, but there's no cost to let them running into the background.

I would, along with a large majority I bet, complain loudly if all applications started with the computer, but was trying to make a point about the logic of 'closing an app is useless', by turning such hyperbolic nonsense around in the other direction.

Original point you may have missed in the comments was: I was being berated for even *wanting* to ever close an app.

So how about this then? If Microsoft had made it impossible to close an app once launched (unless you did a full reboot, since we agree we wouldn't want them all loaded on boot), what would your opinions on that be?

Goodness I could see all the forum topics about that... lol

It's 2 days to get proficient at it not 2 days of "I can't work". It's still Windows for **** sakes.

In that example, it would be 2 days of classes for people to get proficient in Win8 (our analysis was actually less than 2 days worth of training but that's an aside).

That's the cost of the class (setting up systems, trainers etc) and no most people don't work whilst in class so the cost of 2 days of essentially zero productivity, etc. etc.

So yes its easily well into 6 figures when you have over 40K people to consider.

This topic is now closed to further replies.
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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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