Recommended Posts

Quoting 'fanboys' on the user reviews made it sound like anyone giving it a good review is simply a fanboy. What if the user reviews were trashing it? What's the point of user reviews at all if they're just discounted as fanboy drivel?

As a note, I'm neutral on the AC series and am waiting for more reviews before I make a purchase decision. Just wondering why people discount user reviews so fervently (I know there are a lot of trolls on Metacritic, but they're generally on MMO or Sports games.).

This, and thank you. Also, I'm rather neutral on the series though I will admit I was looking forward to this, as were 2 of my roommates. However, as college students for the time being it came down to this, or Halo 4. AC3 promises to be interesting and I love single player - but! Nothing is going to out-shine the Single player of Halo 4, its brilliant new graphics - hopeful about its new gameplay, FPS multiplayer together. All of this spoken from someone who hasn't enjoyed Halo since 2, and truthfully since Combat Evolved (though I did buy the 10 yr Anniversary :) ). So, back on topic, this will need to drop in price and have more positive reviews as my only prior experience (though enjoyable) was with AC:Revelations.

Have you read any of the user reviews?

Here's a good example:

"AC3 is a all new AC Experience, it has a Read Dead Redemption feeling and the best things that you love on AC series. You watch the trailers, demos and theres no surprise, it is amazing like you saw by Ubisoft. Maybe GOTY 2012."

I don't see anything terribly wrong with that review. It may be short, but I'm not expecting fantastic pieces of literature from user reviews. AC3 does look good in trailers, and could quite possibly compete for GOTY. Nothing shocking there.

Would you prefer if all user reviews were from people who have no previous experience with the games? Assassin's Creed is a (generally) well received series. I expect there to be fans of the game, and while that may sway someone's opinion a bit, why is that such a problem? I can't think of any game that wouldn't be affected by something like this. You may as well throw reviews out the window entirely and form your own opinions, I think. Maybe it's a personal thing, but I like to see a general consensus on something before I make a purchase decision. One thing I would like to see from most sites with user reviews is disallowing them until ~40 or so hours after the game is released to allow for the initial high to wear off, or for the user to complete the game. I am considering implementing something like this with my site, however I do feel like I would get some backlash for it. :)

Not picking a fight, just looking for some discourse as I see it's a comment that pops up regularly.

By the way, I'm interested in what you think of pre-ordering games.

What drives me nuts is that any popular-franchise game gets ridiculously high ratings whether the game deserves it or not.

Some of the reviews for AC3 are outright embarrassing. :|

Here's a good example:

G4 TV

Oct 30, 2012

100

There is so much story, so much multiplayer, and so much stuff to do that your average 10 hour game should be terribly ashamed of itself. In this economy, you can't do better than Assassins Creed III.

What do you guys think of jumping directly into AC III, I've been thinking finally buying a PS3, and there's the superslim with a 500GB and AC III for $300, I think it's a good deal.

Will I still enjoy the game without playing the rest?

If you enjoy jumping on things and stabbing people, sure.

Yeah you can do that - watch the IGN 5min video and you're sorted.

On my part, I was JUST getting into Borderlands 2 and now this comes out??

Sigh...not enough time for all the wonderful games.

Definately picking it up today though when the shops open :)

What do you guys think of jumping directly into AC III, I've been thinking finally buying a PS3, and there's the superslim with a 500GB and AC III for $300, I think it's a good deal.

Will I still enjoy the game without playing the rest?

Yes, this game is made so new guys can jump in and still understand what is going on most of the time and enjoy the experience.

Obviously you won't enjoy as much as people who followed the series. How about picking up the Assassins Creed Collection for PS3 too. Skip the first game and play the rest.

What do you guys think of jumping directly into AC III, I've been thinking finally buying a PS3, and there's the superslim with a 500GB and AC III for $300, I think it's a good deal.

Will I still enjoy the game without playing the rest?

Maybe.

The gameplay with Connor should be fine, but you'll completely be lost on the gameplay as Desmond, history of the Templars v. Assassins, Subject 16. Lucy, Desmond's backstory, Altair's story after AC1, why Desmond and the present-day group are in Upstate New York, etc.....

You can miss out on the first one if you at least just watch a video summary. It sets the stage for a few things, but you won't completely lose out.

You can also pick up the Ezio Trilogy (ACII, AC:Brotherhood, AC: Revelations) for around $30 and catch up on the rest.

When is Ubisoft going to get it right and release the PC version at the same time as the console versions? I have yet to see them mention a valid excuse as to why they do this.

Does it really matter? It's not ninety days, it's not 180 days, it's not going to kill anyone.

Those are some reliable reviews. :rolleyes:

You have paid reviews by IGN

IGN fan boy reviews.

Gamed reviews on Metacritic

and Metacritic fanboys

1) If the best Ubi could pay for was an 8.5, they need to back off the promotional material and shellout some more cash to critics.

2) What exactly are "gamed" reviews?

Am I the only one who is finding the game buggy? I've had to restart a few times and I've played it for an hour and a half only.

Heard about some bugs from people who got the game early and one of the reviewers. Supposed to be a day 1 patch to fix most of them,

Does it really matter? It's not ninety days, it's not 180 days, it's not going to kill anyone.

I didn't say it was going to kill anyone, but it seems somewhat rude to me that they release some platforms earlier than others for no reason. They are basically sitting there with the PC version and not letting it go out to their PC fans. If it's because the PC version is not done, then hold on to the console version for another 20 days and release all versions of it at one time. It wouldn't kill console players to wait nearly another month for the same game.

I didn't say it was going to kill anyone, but it seems somewhat rude to me that they release some platforms earlier than others for no reason. They are basically sitting there with the PC version and not letting it go out to their PC fans. If it's because the PC version is not done, then hold on to the console version for another 20 days and release all versions of it at one time. It wouldn't kill console players to wait nearly another month for the same game.

so it's unfair you have to wait. But fair to make them wait.

Thanks everyone for their suggestions. I'll consider the EZIO trilogoy.

Do yourself a favor and play 1, 2, Brotherhood and Revelations. The latter two may not be as interesting, but they're at least relevant, decent games.

My issue is...time, I don't have as much time to play games as before. As an example, it took me a bit more than a month to finish God of War 1 and another month for GoW 2. (which I need to consider buying GoW3 of course)

so it's unfair you have to wait. But fair to make them wait.

That's not what I said, way to twist my words to fit your point.

It's unfair that PC gamers have to wait longer than console gamers to get the same game, but it's perfectly fair to make console gamers wait just as long as PC gamers do to get the same game when PC gamers get it (as opposed to releasing it early to console gamers and saying F- YOU PC Gamers, you will wait).

That's not what I said, way to twist my words to fit your point.

It's unfair that PC gamers have to wait longer than console gamers to get the same game, but it's perfectly fair to make console gamers wait just as long as PC gamers do to get the same game when PC gamers get it (as opposed to releasing it early to console gamers and saying F- YOU PC Gamers, you will wait).

Seems perfectly fair when the PC gamers get considerably higher quality assets.

How is the combat? Still easy with indicator when enemies are going to strike? And do they just strike one at a time when you are surrounded?

I posted this before but combat should be 1-2: people easy, 3: you can still win but it should be a challenge until the number are down to 2 people, 4 or more you should die unless you run and get them to split up.

Seems perfectly fair when the PC gamers get considerably higher quality assets.

Not really....it does happen in some games, but I wouldn't call it common. Most games I've seen that release on consoles first have similar quality on the PC later. Look at GTA IV, it did have higher view distances and shadows, but its performance was 10x worse and the general assets (models and such) were no better than the console versions.....and it came how much longer after the console version?

Plus, it's easier to build higher quality assets then lower the quality down later rather than make lower quality assets, then rebuild the assets at a higher quality afterwards. Increasing asset quality requires rebuilding the assets (or at least adding more polygons to the models), lowering asset quality is just a matter of running an optimization pass that lowers the number of polygons. It wouldn't make sense to build all the game assets then rebuild them later at a higher quality, so I doubt the PC release is taking longer due to higher quality assets.

This topic is now closed to further replies.
  • Posts

    • The machines are starting to fight back any way they can.
    • No news articles about the Arch Linux repo being majorly infected with malware?!?
    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
  • Recent Achievements

    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!