Windows 8 Start Menu Mock-up


Recommended Posts

I wanted to help overcome some limitations of mouse/keyboard interface while keeping everything touch friendly and new.

iREMA.jpg

HLI5N.jpg

In the normal mode, the Start Menu will default at 4 or even 5 tiles high with the ability to adjust to go from one corner to the other. It will never get wider unless a search is done or you tap All Programs. Tapping "Apps" will take you to the Start Screen. Power and Settings buttons should be pretty obvious.

Any tile will have the ability to be "Pinned to Start Menu", as shown here with the weather, Maps and Skydrive Apps. Any tile shown that are not pinned will be based on what is open or has been open. Mouse wheeling or finger sliding/flicking will spin thru this list of tiles (in this example it shows Desktop and Calendar) of all your currently running tiles. The new tiles will slide up or down according to the scroll or flick direction. If no more than one App is currently launched whatever is shown will be based on frequency of use. This will eliminate the task switcher from the top left hot corner as well. This also gives you a quick view of live tile data (such as temperature) without compromising or covering your current work flow.

Also shown on this screenshot is Gadgets. They are not like Windows 7 and older gadgets. They are simply live tiles that can be pinned to your desktop screen and are covered up by any windows just as in prior versions of Windows with gadgets.

Thoughts?

Link to comment
https://www.neowin.net/forum/topic/1121026-windows-8-start-menu-mock-up/
Share on other sites

Someone code this sh*t!!! IMMEDIATELY!

Edit: Hmm... on second thought...

It looks immediately attractive and it gathers everything in a single place much unlike any start menu replacement i've seen, and it better integrates both worlds with a launcher for "Metro" too.

1) On a broader designer view, it doesn't fix the fact that you'd have 2 environments with 2 start menus.

I think the case that your design would suit best is if you're only interested in the desktop (which is also to worry because it's the "environment" MS seems to be relegating)

Why do i say this? Because yours is the only design that comes close to actually SOLVING the duality. If you could expand the size of the mockup a bit, it could REPLACE the start screen STRAIGHT from the desktop. THAT would be the ultimate solution.

If it's not asking much, go for it.

2) Your second paragraph is kinda hard to grasp. I guess you mean it's similar to current start menus, a pinned and recent tiles area which you can flick... makes the whole thing sound a little functionally cluttered, i have my doubts.

3) The Power and Settings buttons positions are kinda swapped? :)

Congratulations!

I'm one of those people that don't miss the Start Menu so take this as you will but:

Screenshot #1: Yay, it's different and keeps with the flow of Windows 8

Screenshot #2: Nay, it looks tacked on and doesn't flow with the first screenshot.

How about just being able to allow for smaller tiles, so we can add up to 40 tiles in that first "Windows 8" start menu. In other words; take the Windows 8 "Start Screen" and shrink it down to a fourth or fifth of it's current size.

Someone code this sh*t!!! IMMEDIATELY!

Edit: Hmm... on second thought...

It looks immediately attractive and it gathers everything in a single place much unlike any start menu replacement i've seen, and it better integrates both worlds with a launcher for "Metro" too.

1) On a broader designer view, it doesn't fix the fact that you'd have 2 environments with 2 start menus.

I think the case that your design would suit best is if you're only interested in the desktop (which is also to worry because it's the "environment" MS seems to be relegating)

Why do i say this? Because yours is the only design that comes close to actually SOLVING the duality. If you could expand the size of the mockup a bit, it could REPLACE the start screen STRAIGHT from the desktop. THAT would be the ultimate solution.

If it's not asking much, go for it.

2) Your second paragraph is kinda hard to grasp. I guess you mean it's similar to current start menus, a pinned and recent tiles area which you can flick... makes the whole thing sound a little functionally cluttered, i have my doubts.

3) The Power and Settings buttons positions are kinda swapped? :)

Congratulations!

I wholeheartedly agree with the issue of duality that the OS suffers from. Not saying one way is better than the other but the contrast between the two is far too jarring for most.

The scrolling tiles on the start menu in my mock up would be limited to non-pinned tiles. It's kind of hard to grasp my vision in a static image. I think I might try to make an animated mock up.

Looking at it now, I think you're right the Power and Settings buttons are backward.

first screenshot looks great. Integrate the start screen and desktop into one. Put the metro apps on the desktop screen. Pin any program to this new desktop, replace the old style icons with the new style box logos, give the option to change the size of the boxes to suit the size of the screen used.

Keep the start menu looking as it is, allow the ability to add more options such as control panel, or whatever. Allow the option to make the start menu bigger or wider if a person wants. Maybe move the quick launch icons to the right side of the screen, and make the taskbar bigger so the icons are easy to press.

I don't have a huge problem with the way things are now though. Push windows button, 'start menu' pops up. No biggie.

I wanted to help overcome some limitations of mouse/keyboard interface while keeping everything touch friendly and new.

iREMA.jpg

HLI5N.jpg

In the normal mode, the Start Menu will default at 4 or even 5 tiles high with the ability to adjust to go from one corner to the other. It will never get wider unless a search is done or you tap All Programs. Tapping "Apps" will take you to the Start Screen. Power and Settings buttons should be pretty obvious.

Any tile will have the ability to be "Pinned to Start Menu", as shown here with the weather, Maps and Skydrive Apps. Any tile shown that are not pinned will be based on what is open or has been open. Mouse wheeling or finger sliding/flicking will spin thru this list of tiles (in this example it shows Desktop and Calendar) of all your currently running tiles. The new tiles will slide up or down according to the scroll or flick direction. If no more than one App is currently launched whatever is shown will be based on frequency of use. This will eliminate the task switcher from the top left hot corner as well. This also gives you a quick view of live tile data (such as temperature) without compromising or covering your current work flow.

Also shown on this screenshot is Gadgets. They are not like Windows 7 and older gadgets. They are simply live tiles that can be pinned to your desktop screen and are covered up by any windows just as in prior versions of Windows with gadgets.

Thoughts?

The second screenshot doesn't work. You can't touch 16x16px lists of icons. You just can't.

EDIT: Also, on second thought, this just doesn't work at all. On tablets, other portable devices, and my HTPC, the last thing I want to see is the desktop. Trying to save a desktop-only design isn't going to work.

The second screenshot doesn't work. You can't touch 16x16px lists of icons. You just can't.

Why do you keep wanting to touch things all the time? This is for the DESKTOP. So we don't get a castrated DESKTOP UI we have now in W8. So we don't get epilepsy from switching from DESKTOP to Start Scree. Capito?

Stop fighting the Desktop UI. We have it for a reason.

  • Like 2

Why do you keep wanting to touch things all the time? This is for the DESKTOP. So we don't get a castrated DESKTOP UI we have now in W8. So we don't get epilepsy from switching from DESKTOP to Start Scree. Capito?

Stop fighting the Desktop UI. We have it for a reason.

Hmm. Strange, I still have the desktop in Windows 8. Hell, I'm using it right now.

All of these designs are not device neutral. That's where the problem lies.

All of these designs are not device neutral. That's where the problem lies.

NO, YOU'RE making it a problem. A UI that's device neutral doesn't work for everything. A phone is not a tablet and a tablet isn't a desktop. Stop acting like they need to have the same UI. They don't, try and understand this.

  • Like 3

NO, YOU'RE making it a problem. A UI that's device neutral doesn't work for everything. A phone is not a tablet and a tablet isn't a desktop. Stop acting like they need to have the same UI. They don't, try and understand this.

It's working here. Start works with touch, motion, mouse and keyboard. If you were a system developer, this is gold. It makes your job easier by not having to support excess crap. Start is everything the old menu used to be and more. Your desktop is still there. Start isn't taking that away, but in due time, it too will evolve to meet the needs of the hardware of the time.

It's working here. Start works with touch, motion, mouse and keyboard. If you were a system developer, this is gold. It makes your job easier by not having to support excess crap. Start is everything the old menu used to be and more.

If the Start screen is so perfect why do you have multiple posts stating that you use the Desktop still? I mean if its the holy grail you speak of shouldn't you be spending 100% of your time in Metro? Hmm?

  • Like 1

If the Start screen is so perfect why do you have multiple posts stating that you use the Desktop still? I mean if its the holy grail you speak of shouldn't you be spending 100% of your time in Metro? Hmm?

Start is just a launcher. It's not an operating environment. However, Start adds more dynamic functionality that I absolutely love, and the biggest part is none of my icons are crammed in a hard to see, tiny ass menu. Start lays them all out in a pattern I specify.

Also, if you really do want to know, I do use nothing but Metro apps on my laptop. They fill my needs perfectly. Having a small 1366x768 screen, my desktop is run full screen only, so the switcher to Metro was non problematic.

Start is just a launcher. It's not an operating environment. However, Start adds more dynamic functionality that I absolutely love, and the biggest part is none of my icons are crammed in a hard to see, tiny ass menu. Start lays them all out in a pattern I specify.

Also, if you really do want to know, I do use nothing but Metro apps on my laptop. They fill my needs perfectly. Having a small 1366x768 screen, my desktop is run full screen only, so the switcher to Metro was non problematic.

So it's just a launcher now? Ahh I see now :rolleyes:

Sounds like a setup like this is more suited for you buddy.

logitech-ultrathin-keyboard.jpg

How about you leave the Desktops for the big boys and their businesses.

  • Like 1

Start has always been a launcher. Metro apps don't run in Start. They are not dependent on the screen to run.

Uhh the Start Screen is more than just a launcher. Metro apps do depend on it. Think of the start screen as the "Metro Shell". It is the very essence of TwinUI, without it, metro apps would simply not work. They chose to made a dual function shell in a way so that if you never hit the desktop tile, the explorer code for desktop never actually loads. The start screen, and thus WinRT is quite literally an OS within an OS.

Jesus Christ will someone ban Derp Matrix already. Such idiocy it raising my blood pressure. I mean seriously, he's done nothing to advance the OT and is just distractionary flamebait, fueled by his inexperienced and unfactual declarations.

  • Like 2
This topic is now closed to further replies.
  • Posts

    • BTW DXVK is also available on Windows and offers similar benefits like on Linux when it comes to performance, at least in some titles. The Raceroom racing sim for example even offers DXVK as one of its officially supported options and it can achieve ridiculous improvements in certain situations, like quite literally doubling (or more) the framerates
    • Nvidia GeForce NOW to support 18 more games in June, including Gothic 1 Remake by Pulasthi Ariyasinghe The start of a new month means Nvidia is also preparing a whole month of additions to its GeForce NOW supported games list. The cloud gaming platform received its first update of June today, revealing games like Jurassic World Evolution 3 and Gothic 1 Remake for the service, while at the same time revealing what's incoming in the next few weeks too. Here are the games joining GeForce NOW's supported list this week: Jurassic World Evolution 3 (New release on Xbox, available on Game Pass) Fatekeeper (New release on Steam, available June 2) House Flipper Remastered Collection (New release on Steam, available June 4) Pro Cycling Manager 26 (New release on Steam, available June 4) GOALS (New release on Steam, available June 4) Gothic 1 Remake (New release on Steam, available June 5) NTE: Neverness to Everness (Launcher) The Outer Worlds: Spacer's Choice Edition (Steam and Xbox, available on Game Pass) Tomb Raider I-III Remastered (Epic Games Store) XCOM: Enemy Unknown (Steam) Nvidia also plans to add support for these games during the rest of June, though more titles will probably land as weeks go by too: STARSEEKER: Astroneer Expeditions (New release on Steam, June 11) SpaceCraft (New release on Steam, June 11) Denshattack! (New release on Steam and Xbox, available on Game Pass, June 17) The Adventures of Elliot: The Millennium Tales (New release on Steam, June 18) Dark Scrolls (New release on Steam, June 22) Monopoly: Star Wars Heroes vs. Villains (New release on Steam and Ubisoft, June 30) Farever (Steam) FATAL FURY: City of the Wolves (Steam) Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
    • The useful lapdogs  
    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      231
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!