NZB Matrix is DEAD! :'(


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Many of the indexing sites obviously have these DCMA people inside them, and are contributing towards the takedowns. They'll never win though and someone else will come along and fill any void.

UseNet has been around for 30+ years, and will outlast this blip

  • Like 1

One less way for people to be cheap, oh noes :(

If anything, usenet et al have made me spend waaay more on media than ever before.

And no, I don't mean usenet provider subscription costs. :D

Guys, there are also a couple of good Dutch sites and some German language nzbs that often contain both the German as well as English languages for your linux iso's! :laugh:

Glassed Silver:ios

One less way for people to be cheap, oh noes :(

Maybe if companies didn't stick to such archaic ways of distributing their content people wouldn't have to look elsewhere.

US shows rarely come to UK free to air channels, when they do they are usually at least a season or two behind, shows regularly switch channels from season to season or in some cases don't get picked back up or move to pay channels. If you want to skip that you have to wait for the whole season to finish and then wait a few months for the show to come on DVD/Bluray.

If they make it so difficult to consume my content I don't have any issues with downloading TV shows. Thats not a justification, its just my reasoning.

  • Like 3

Because it's crucial for you life to not be a year(though today it's usually a month at most) behind Americans in shows.

Well that's a bit of a douchey way to respond to how someone chooses to source their entertainment. We get it you don't like people downloading tv shows or movies

  • Like 1

Because it's crucial for you life to not be a year(though today it's usually a month at most) behind Americans in shows.

Where did I say it was?

A lot of shows I watch and have watched in the past have switched from channel to channel on free to air and sometimes even to pay channels, some shows were even dropped mid show without explanation. Why should I have to suffer TV channels fighting with each other to gain the rights only to drop them, why should I have to put up with a DVD only release of something months after a show finishes airing even though the show was in HD on US TV.

Most of the stuff I watch I consume by legal means such as catch up services, my subscription to Netflix etc.. the ones that aren't available I have no qualms with downloading as it airs. So stick your holier than thou response where the sun doesn't shine.

  • Like 1

Because it's crucial for you life to not be a year(though today it's usually a month at most) behind Americans in shows.

Hmmm... Well you know, and sometimes there's even a complete availability issue.

Hey, if anyone can find me a legal source for the tv show W.I.T.C.H by Disney in GERMAN - I need season 2 that never made it to DVD or Bluray...

It got aired ONCE or so I think and back then I wasn't paying attention to the show, now I'm hooked up by season 1, I asked Super RTL (they aired it) whether they know where to obtain it and they only replied that a DVD release is yet to be announced.

I'm pi**ed like hell and there aren't even linux iso's about this, so yeah: I dare you find me a legal copy of WITCH Season 2 in German, I'll probably pay almost any price as I'm just dying to get the show.

Now, English is no problem for me personally usually, but once you get hooked up to the synchronization voices of one season it's hard to accept anything that comes after that.

Glassed Silver:mac

Well if you choose to steal...

In the mind of people like -T- it isn't stealing, it's sticking it to the evil media industry. Never mind that such an attitude is counter productive at best.

Where did I say it was?

A lot of shows I watch and have watched in the past have switched from channel to channel on free to air and sometimes even to pay channels, some shows were even dropped mid show without explanation. Why should I have to suffer TV channels fighting with each other to gain the rights only to drop them, why should I have to put up with a DVD only release of something months after a show finishes airing even though the show was in HD on US TV.

Most of the stuff I watch I consume by legal means such as catch up services, my subscription to Netflix etc.. the ones that aren't available I have no qualms with downloading as it airs. So stick your holier than thou response where the sun doesn't shine.

So you're saying it is crucial for you then ?

The tv channels pay for the right to distribute the show, if you don't' want to pay for the channel with the rights, then wait for the DVD/BluRay/Netflix/HBO/itunes/..... and pay for you entertainment, being a few months behind the Americans won't kill you.

Its not as easy as just paying for the channel with the rights, you get stuck with a 12 month contract and have to buy a bundle of channels just to watch a show which is why I watch free to air TV.

I'll 'steal' it if I choose to, they only have themselves to blame when they won't shift with the market. I usually end up buying their crap on DVD anyway, I just download it to watch it early.

If its available legally thats the route I take, if its not, meh.

So you're saying it is crucial for you then ?

The tv channels pay for the right to distribute the show, if you don't' want to pay for the channel with the rights, then wait for the DVD/BluRay/Netflix/HBO/itunes/..... and pay for you entertainment, being a few months behind the Americans won't kill you.

I think the point he's making is that he consumes his media on his terms, nobody elses. Regardless of legalities. The morality of this is open to debate.

Now the big boys in the industry see it this way: Oh no pirates are ruining our business, let's make every attempt to stop them where we can. Thing is the guys using newsgroups to consume their media with solutions like sickbeard, couchpotato, plex, etc. get a far better end user experience than any of these "legal" alternatives. And the fact is people are still paying ?20+ per month to use these services. It's just that money is going to usenet providers and not the industry.

Well there's something wrong here isn't there? Clearly people are willing to pay. The issue is that there are no legal options that offer such streamlined experiences as the likes of what I've mentioned above. Pay ?20 per month and get 1080p bluray quality movies/tv shows and stream them from your home server to any device outside or inside your home network. Or pay for netflix/lovefilm with their poor quality and limited collections. Or pay for a movie on iTunes which is riddled with DRM and limits the devices you can actual play the the movie on.

I just think the industry should be trying harder to compete with piracy and offering more innovative thinking-outside-the-box solutions like I've mentioned above. I don't think people care who they pay their money to, if it's ultimately pain free and nicely packaged.

I think the point he's making is that he consumes his media on his terms, nobody elses. Regardless of legalities. The morality of this is open to debate.

umm, no, it pretty much isn't.

It could be understandable or something, but morally, it's not up for debate.

I think the point he's making is that he consumes his media on his terms, nobody elses. Regardless of legalities. The morality of this is open to debate.

Now the big boys in the industry see it this way: Oh no pirates are ruining our business, let's make every attempt to stop them where we can. Thing is the guys using newsgroups to consume their media with solutions like sickbeard, couchpotato, plex, etc. get a far better end user experience than any of these "legal" alternatives. And the fact is people are still paying ?20+ per month to use these services. It's just that money is going to usenet providers and not the industry.

Well there's something wrong here isn't there? Clearly people are willing to pay. The issue is that there are no legal options that offer such streamlined experiences as the likes of what I've mentioned above. Pay ?20 per month and get 1080p bluray quality movies/tv shows and stream them from your home server to any device outside or inside your home network. Or pay for netflix/lovefilm with their poor quality and limited collections. Or pay for a movie on iTunes which is riddled with DRM and limits the devices you can actual play the the movie on.

I just think the industry should be trying harder to compete with piracy and offering more innovative thinking-outside-the-box solutions like I've mentioned above.

Exactly!!! I've said this before.... I'll happily pay ?20 a month to download tv/movies in 1080p :) just like I do now.

It's their own damn fault, nzbmatrix was great but it will just be replaced by something else and then that replaced by something else, these big companies need to compete rather than try and destroy!!!!!

Exactly Axel, I pay for usenet, Lovefilm and Netflix. I also watch shows on iPlayer, ITVPlayer, 4od and 5Fwd. iTunes is the closest but the DRM means I can't use the content outside of iTunes which is unacceptable.

If they all got together and offered a streaming service like Hulu but with a large enough back catalogue and up to date catch up service I'd gladly take the ?30+ a month I pay for all 3 and put it into such a service.

They are too busying fighting each other with their own streaming services with their own rights to shows forcing people to sign up to multiple services, its ridiculous.

  • Like 1

umm, no, it pretty much isn't.

It could be understandable or something, but morally, it's not up for debate.

I'd argue that it's up to debate taking into account the questionable morality of the industry. In which case: "###### for tat" may be a better way of putting it. :)

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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