69 members have voted

  1. 1. Which team will win the Constructor's Championship?

    • Infiniti Red Bull Racing
      39
    • Scuderia Ferrari
      13
    • Vodafone McLaren Mercedes
      4
    • Lotus F1 Team
      6
    • Mercedes AMG Petronas F1 Team
      5
    • Sauber F1 Team
      0
    • Sahara Force India F1 Team
      1
    • Williams F1 Team
      0
    • Scuderia Toro Rosso
      0
    • Caterham F1 Team
      0
    • Marrusia F1 Team
      1
  2. 2. Which driver will win the World Driver's Championship

    • Sebastian Vettel
      29
    • Mark Webber
      0
    • Fernando Alonso
      19
    • Felipe Massa
      0
    • Jenson Button
      4
    • Sergio Perez
      0
    • Kimi Raikkonen
      5
    • Romain Grosjean
      1
    • Nico Rosberg
      1
    • Lewis Hamilton
      9
    • Nico Hulkenberg
      0
    • Esteban Gutierrez
      0
    • Adrian Sutil
      0
    • Paul Di Resta
      1
    • Pastor Maldonado
      0
    • Valtteri Bottas
      0
    • Jean-Eric Vergne
      0
    • Daniel Ricciardo
      0
    • Charles Pic
      0
    • Giedo Van Der Garde
      0
    • Jules Bianchi
      0
    • Max Chilton
      0


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Such a shame to hear about the marshall. :(

Mercedes will learn their fate in the FIA?s International Tribunal hearing on June 20th.

The Tribunal will examine whether Mercedes broke the rules by conducting a three-day test at the Circuit de Catalunya for Pirelli following the Spanish Grand Prix.

Red Bull and Ferrari protested Mercedes when news of the test broke during the Monaco Grand Prix weekend.

The FIA issued the following statement: ?On 5th June 2013, further to protests lodged during the 2013 Monaco GP by Red Bull Racing and Ferrari Scuderia Team against cars numbers nine and ten (Mercedes AMG Petronas F1 Team) for having conducted with Pirelli a three day tyre testing using a 2013 car on 15th, 16th and 17th May in Barcelona, the President of the FIA, acting as the FIA Prosecuting Body, sent to the President of the International Tribunal a notification of charges against Pirelli and a notification of charges against Mercedes AMG Petronas F1 Team.

?On 5th June 2013, Pirelli and Mercedes AMG Petronas F1 Team have been convened by the President of the International Tribunal to appear before a judging panel of the International Tribunal.?

The hearing will begin at 9:30am on Thursday 20th June.

Horner recognised in Queen?s birthday honours list

Red Bull?s team principal Christian Horner has been awarded an OBE (Order of the British Empire) in the Queen?s birthday honours list. Horner, 39, has been recognised for his services to motorsport.

"I'm naturally shocked," the Englishman was quoted as saying by Reuters. "To be in the company of men and women who have achieved such great things for the country is something very, very special.?

Horner has been in charge of Red Bull since the team?s debut in 2005 and has led them to the constructors? and drivers? championship double in each of the last three years.

?This is right up there with what I have achieved in motorsport," he added.

Red Bull and their reigning world champion Sebastian Vettel currently lead the 2013 team and driver standings.

Source: Formula1.com

Like i said in my last post : the redbull had some amazing acceleration. 

 

Renault has always been keen to show how well their engines repond to digital input. I've seen renault f1 engine play a symphony of beethoven. I would't be surprised if this is some sort of intelligent engine mapping. They were experts in that field when driving with the blown diffusor. How hard can it be to bypass that ECU?

On trottle the redbulls seem way more stable then the other cars. Vettels passing attempt on Alonso in 2012 in Monza also showed way better traction even on the dirty side of the curva grande. 

 

Hopefully time will tell ...

Mercedes banned from Young Drivers? Test by FIA Tribunal

 

 

An FIA Tribunal has banned Mercedes from participating in this year?s Young Drivers? Test for conducting a three-day test ahead of the Monaco Grand Prix.

 
The Tribunal also reprimanded the team for its participation in the test along. Tyre supplier Pirelli were also reprimanded.
 
Following the Tribunal hearing yesterday Mercedes had suggested the punishment of exclusion from the Young Drivers? Test.
 
The Tribunal ruled that Mercedes had ?misconceived ?qualified approval? which was given on behalf of the FIA?. The costs of the investigation and procedure were shared equally between Mercedes, Pirelli and the FIA.
 
In the first ever hearing of the FIA?s new International Tribunal the governing body?s prosecution denied Mercedes had been granted permission for the test and said they had failed to invite other teams to participate in it as they were instructed to. The FIA added there was no way of proving Mercedes could not have gained an advantage from the test.
 
Mercedes? defence claimed they were not in breach of the rules as the test was run by and for Pirelli. They insisted approval had been sought and obtained from individuals within the FIA.
 
They added that if their test was considered in breach of the regulations the test conducted by Ferrari three weeks prior to it should also be as the 2011 car Ferrari used was, in Mercedes? view, similar to those being raced at present.
 
Red Bull and Ferrari lodged a protest against their rival team during the Monaco Grand Prix weekend when it emerged they had used their 2013 car to cover over 1,000km in a tyre test for Pirelli.
 
The International Tribunal was presided over by Edwin Glasgow. The three members involved in the deliberations were Christy Harris, Patrick Raedersdorf and Anthony Scott Andrews.

 

 
So to sum up, the only person really being punished is Sam Bird (Mercedes' driver in the Young Drivers' Test), who wasn't involved with the secret tests. Mercedes effectively managed to exchange their spot in the Young Drivers' Test for three days of in-season testing in Barcelona. What a deal.  :wacko:

What kind of punishment did you expect? The FIA couldn't risk pissing Mercedes off with too harsh a punishment. This is F1 we're talking about, where commercial interests are the #1 priority. 

What kind of punishment did you expect? The FIA couldn't risk ****ing Mercedes off with too harsh a punishment. This is F1 we're talking about, where commercial interests are the #1 priority. 

 

True. I do forget that sometimes...

 

 

 

Justice Malheureusement (chairman of the FIA International Tribunal hearing): Ladies and gentlemen, after much deliberation my colleagues and I have reached a verdict in this hearing. It is our view that, by taking part in the disputed three day tyre testing session in Barcelona, Mercedes AMG Petronas F1 team clearly and wilfully acted in breach of articles 1 and 151 of the International Sporting Code. We therefore have no choice but to punish the team to the full extent of our powers.

 

Sir Philip Ecspensyve (Mercedes AMG Petronas F1 legal representative): My client regretfully understands your verdict and certainly hopes it won?t cause Mercedes to decide that they no longer want to participate in Formula 1.

 

Justice Malheureusement: The punishment is as follows; Mercedes is to pay a fine of 100 million dollars and will be stripped of all world championship points accrued?

 

Bernard Ecclestone: [coughs loudly]

 

Justice Malheureusement: Erm? accrued to date in the 2013 seas?

 

Jean Todt: [coughs very loudly]

 

Justice Malheureusement: I?m sorry, I appear to have mis-read my own writing. The punishment accorded to Mercedes F1 is to be told that they are very naughty and to spend the next five minutes looking at their shoes. Furthermore, they will be sent to bed tonight with no supper.

 

Sir Philip Ecspensyve: My client respectfully accepts this punishment.

 

Justice Malheureusement: Good. Oh, and they can?t take part in the forthcoming young driver test day.

 

Sam Bird: [anguished cry]

"Source"

As far as I am concerned the punishment for an infraction should be roughly in line with the gains from it. From what I saw in Canada the long run pace of the car hasn't improved much, and the data was sealed away so the design team couldn't use it, as the test wasn't done with current type tyres I am not convinced that Mercedes gained all that much from it so I don't really think another draconian penalty was necessary.

Yeah, it doesn't sound that good, but I reckon we should enjoy the engine sound while it's still there, as it'll be gone completely with the shift to electric motors, and as much as I like electric cars, an electric F1 car wouldn't sound as good as that V6 (naturally; of course you could have an artificial noise generator like Audi and some other manufacturers are doing at the moment, then you could make them sound like the old V10s of the 90s). Have a listen to the current Formula E car and compare...

 

Yeah, it doesn't sound that good, but I reckon we should enjoy the engine sound while it's still there, as it'll be gone completely with the shift to electric motors, and as much as I like electric cars, an electric F1 car wouldn't sound as good as that V6 (naturally; of course you could have an artificial noise generator like Audi and some other manufacturers are doing at the moment, then you could make them sound like the old V10s of the 90s). Have a listen to the current Formula E car and compare...

 

 

Sounds like a Scalextric car. 

In other news Renault published a sound clip of their 2014 V6 Turbo engine.

 

http://www.renaultsport.com/Come-on-feel-the-noise,2630.html?lang=en

 

Sounds kind of meh. :/

Sounds very Meh...tho also sounds like they're short shifting, so might sounds a bit better at full revs.

silverstone this weekend. my ferrari shirt is freshly washed and ready. i predict a surprising rain shower the last 10 laps forcing others to pit and massa gambling, staying out and get a surprising win :) 

While you're here, mclaren2, got a quick question. How come your username is what it is when you're a Ferrari fan? Are you just a fan of both teams, or is it some joke that's gone completely over my head?

it's some fact i have explained many many times over here. look, back in 2003 when i registered here, i was a big mclaren mercedes fan and devoted kimi raikkonen supporter. as mclaren as a username was already taken, i simply became mclaren2. 

now things have changed. raikkonen doesn't drive for mclaren anymore and spy-gate in 2007 has put some distance between me and mclaren, but the name is still there. i think just for historic reasons. i dunno. i will try to change it to my now more commonly used nickname if that works. if not, i have a backup plan  :woot:

 

 

name change worked, so backup plan is not needed - yet:

 

as for formula 1, i like ferrari as a team and massa as a driver, he fits there much better than alonso, whom i just can't stand.

like vettel as well and start to like raikkonen more again. my admiration for schumi probably came many years too late. thinking back the last driver i was a devoted fan was gerhard berger, later mika hakkinen. ######. time goes by it's crazy.  :(

While you're here, mclaren2, got a quick question. How come your username is what it is when you're a Ferrari fan? Are you just a fan of both teams, or is it some joke that's gone completely over my head?

Mark Webber to leave Formula 1 at the end of 2013 season

 

Red Bull driver Mark Webber has decided to leave F1 at the end of this season.

 

The 36-year-old Australian is joining German company Porsche's new sportscar programme, which includes an assault on the classic Le Mans 24 Hours.

 

Webber had options to stay in F1, either with Red Bull or another top team, but feels it is time to move on in his career.

Lotus's Kimi Raikkonen is favourite to replace him, with Toro Rosso's Daniel Ricciardo or Jean-Eric Vergne options.

Webber described it as an "honour" to race for Porsche, adding: "Porsche has written racing history as a manufacturer and stands for outstanding performance and technology at the highest level.

 

"I'm very much looking forward to this new challenge after my time in Formula 1. I can hardly wait to pilot one of the fastest sports cars in the world."

 

In 12 years in F1, Webber has won nine grands prix, achieved 36 podium finishes, 11 pole positions and 15 fastest laps and twice finished third in the World Championship.

 

Webber's best season was 2010, when he led the championship for much of the year before faltering in the final three races, falling behind team-mate Sebastian Vettel and Ferrari's Fernando Alonso.

 

He has developed a reputation as a tough but fair competitor, with a direct and honest approach to the media, whose time at Red Bull has been characterised by an uneasy relationship with Vettel.

 

The German is championed by the company's motorsport adviser Helmut Marko, and Webber has often felt he has not benefited from the same support.

 

The tension has boiled over on several occasions during their five years as team-mates, most recently at this season's Malaysian Grand Prix, when Vettel ignored a direct team order not to overtake Webber to win the race.

 

The German initially apologised after the race, but subsequently said he would do the same thing again.

 

Webber was furious and it was widely believed that the drivers' fractious relationship meant he could not stay with Red Bull in 2014.

 

But Red Bull boss Dietrich Mateschitz, with whom Webber has always had a close relationship, made it clear he could stay on if he wanted to, saying in April: "Whether he retires, only he will choose but Mark is definitely a candidate for 2014. He is always welcome with us."

 

Webber did consider staying with Red Bull for another season. But he has decided that with the big change in regulations next year that will dramatically alter the demands of F1 it is a good time to move on to a fresh challenge in a new category where he believes his long-term future lies.

 

He has never been a fan of the rapidly degrading Pirelli tyres that have been used in F1 since 2011 - Webber believes they prevent drivers pushing to the limit throughout the race, a characteristic he believes should be an integral part of the sport.

 

He is 37 this August, an age that for a Formula 1 driver he has admitted is "long in the tooth in some people's eyes", and recognised that even if he stayed on for another year, his time in the sport was limited.

 

Webber could have gone to another top team - at least one approached him - but felt that would be the wrong thing to do.

 

For one thing, Red Bull has produced the fastest car in F1 since 2009; for another he decided against a move to Ferrari last year partly because he felt that with time running out on his career the effort of getting used to a new environment was not worth it.

 

He will now spearhead Porsche's attempt to revive its glory days at Le Mans, a race it has won 16 times, the last in 1998.

 

Webber has raced at Le Mans twice before - with Mercedes in 1998 and 1999.

 

He was on pole position in 1998 but the car he shared with Germans Klaus Ludwig and Bernd Schneider retired after only 19 laps.

 

The following year an aerodynamic flaw in the Mercedes car caused him to flip on two separate occasions at more than 200mph, both times emerging without injury.

 

He said afterwards that he would never return to Le Mans because of the danger involved, but the lure of representing Porsche has proved too much to resist.

 

Source: BBC Sport

It will be interesting to see who replaces him. Hopefully someone like Kimi Raikkonen and gives Vettel a bit of a challenge next season. I still don't consider Vettel one of the great F1 drivers as he hasn't really been pushed properly yet.

 

I'll miss Webber in F1. He was always honest about things and seemed to be a voice in the back for all the drivers. Plus he still has the talent to be in F1.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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