Recommended Posts

PC version of GTA3: Vice City came out 6 months after the PS2 version.

PC version of GTA3: San Andreas came out 7 months after the PS2 version.

PC version of Grand Theft Auto 4 came out 7 months after the console versions.

PC version of GTA4: The Lost and Damned came out 11.5 months after the console versions.

PC version of GTA4: The Ballad of Gay Tony came out 5.5 months after the console versions.

I hope it doesn't take long for V to come out on PC :(

I hope it does, GTA4's port was so horrific and poor, I hope they learnt their lesson and will actually port it properly this time, if that takes longer, so be it.

PC version of GTA3: Vice City came out 6 months after the PS2 version.

PC version of GTA3: San Andreas came out 7 months after the PS2 version.

PC version of Grand Theft Auto 4 came out 7 months after the console versions.

PC version of GTA4: The Lost and Damned came out 11.5 months after the console versions.

PC version of GTA4: The Ballad of Gay Tony came out 5.5 months after the console versions.

I hope it doesn't take long for V to come out on PC :(

as much as I want to believe otherwise, I won't hold my breath :(

I hope it does, GTA4's port was so horrific and poor, I hope they learnt their lesson and will actually port it properly this time, if that takes longer, so be it.

to be honest, I just don't think they want to capitalize that badly on the pc platform, for their main market, its sadly crappy consoles; so they either might or probably won't do a proper optimized port, fingers crossed!

  • 1 month later...
  • 3 weeks later...

actual34894374.jpg

 

?Will we ever see some GTA V gameplay??
 
Yes. Soon (or in September if you don?t want to see it before you play it? it?s up to you) ? the first Official Gameplay Video is on its way...

 

:woot:

 

SourceAsked & Answered: GTAV

Some interesting news and information from Game Informer.

 

Rockstar Leeds Hiring To Bring "Latest Titles To The PC"

Rockstar games studio Rockstar Leeds is hiring a graphics programmer in order to help the developer bring the company's games to the PC platform. Perhaps this indicates that a PC version of Grand Theft Auto V is on the way.

Interestingly, the job posting also lists responsibilities working on next-gen titles. GTA V is a current-gen game.

 

Grand Theft Auto V Q&A: Customization

Weapon customization sounds like a big part of the game. What are all the types of attachments players can use?

Ammunation makes its return in GTA V, but now you can indeed customize your weapons. The player has access to a wide range of modifications, such as extended clips that allow you to fire more ammo between reloads, grips to improve your accuracy, weapon tints to color your guns, flashlights, scopes, and suppressors. Attachments such as suppressors allow the player to adapt their approach to some missions and take a stealth option. It?s all part of broadening the range of tactical options for the player.

 

Grand Theft Auto V Q&A: Gun Combat

Would you say the gunplay is more similar to GTA IV, Red Dead Redemption, or Max Payne 3?
The best way to describe the gunplay is that it's evolved through influences of all three games. It's still GTA-based at its core, but as we've collaborated with other studios along the way we've tried to bring in all the appropriate parts from the different projects, from the more advanced cover components and targeting of Red Dead Redemption to the more fluid transitions in and out of gun combat from Max Payne 3. The main push for gunplay on GTA V was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behavior - we're trying to push every aspect to the next level.

It seems there is a lot of nice anti-alising in that screenshot (it appears very smooth), so I doubt this is a screenshot from an actual 360/PS3. Most likely a dev kit. Shame, as many people will think it will look that smooth when the game is finally out.

A few different comments I have seen on various gaming related websites people have claimed it is the PS3 version as that is what the button prompts are. One dude even said a developer confirmed this on the Rockstar forums. I asked for a source, if they share it, I will do the same.

I personally think it is from one of the two console versions. They make a point of saying it is all gameplay, so I really do not think they would "dupe" anyone by showing gameplay from a dev kit. I have faith it is from one of the actual console versions. The million dollar question is which one.

EDIT- Confirmed. This gameplay trailer is the PS3 version.

 

Just to clarify for those asking, this particular video was captured with footage from the PS3 version of the game.

 

Again, taken from the Official R* Website HERE.

 

Good news for PS3 owners. Looks like it is a decent enough version at least. With GTA IV I thought the 360 version was the (slightly) better version (I actually played both).

A few different comments I have seen on various gaming related websites people have claimed it is the PS3 version as that is what the button prompts are. One dude even said a developer confirmed this on the Rockstar forums. I asked for a source, if they share it, I will do the same.

I personally think it is from one of the two console versions. They make a point of saying it is all gameplay, so I really do not think they would "dupe" anyone by showing gameplay from a dev kit. I have faith it is from one of the actual console versions. The million dollar question is which one.

EDIT- Confirmed. This gameplay trailer is the PS3 version.

 

 

Again, taken from the Official R* Website HERE.

 

Good news for PS3 owners. Looks like it is a decent enough version at least. With GTA IV I thought the 360 version was the (slightly) better version (I actually played both).

The comment you quoted was for the screenshots released two months ago.

The comment you quoted was for the screenshots released two months ago.

How do you figure that? It was posted 6 hours and 8 minutes ago, and is the top comment in the article titled "Grand Theft Auto V Official Gameplay Video"

 

And here is the full quote...

 

 

Just to clarify for those asking, this particular video was captured with footage from the PS3 version of the game.
 
Also, make sure to check out a pair of Q&A's we did with Game Informer that debuted today with more details on customization and gun combat in GTAV (along with some new screens), plus an interview for French speaking fans at Jeuxactu:
 
 
 

 

 

The two Game Informer articles in the quote are dated today, July 9th, 2013.

 

Again, the quote was taken from this post on the Rockstar Website, also dated today, July 9th, posted 8 hours and 4 minutes ago.

 

So maybe, just maybe, they said the same thing about two screenshots a couple of months ago, but this is clearly referring to the gameplay video.

How do you figure that? It was posted 6 hours and 8 minutes ago, and is the top comment in the article titled "Grand Theft Auto V Official Gameplay Video"

 

And here is the full quote...

 

 

 

The two Game Informer articles in the quote are dated today, July 9th, 2013.

 

Again, the quote was taken from this post on the Rockstar Website, also dated today, July 9th, posted 8 hours and 4 minutes ago.

 

So maybe, just maybe, they said the same thing about two screenshots a couple of months ago, but this is clearly referring to the gameplay video.

You quoted a post that I made that was dated May 9th...

 

I wrote that the screenshots appear to be too smooth (AA).

 

I have no made any comments about any GTA5 video in the past month.

You quoted a post that I made that was dated May 9th...

 

I wrote that the screenshots appear to be too smooth (AA).

 

I have no made any comments about any GTA5 video in the past month.

Ahhh gotcha. I obviously thought your post was referring to the video today. 

 

Awesome news on the weapon customization! Let's hope that the hiring they're doing is to bring not only GTAV to PC, but Red Dead Redemption too! :woot:

  • Like 2

Just watched the latest video. Looks sooo sweet! Can't wait.

 

Question now though, which version to get? Xbox 360 or PS3? Please don't turn this into a flamewar. I have both consoles, just wondering if this game has an advantage on a particular console or if it's the same for both.

Question now though, which version to get? Xbox 360 or PS3? Please don't turn this into a flamewar. I have both consoles,

just wondering if this game has an advantage on a particular console or if it's the same for both.

 

I'd imagine, although GTA IV was graphically better on the XBox 360 than it was on the PS3, that Rockstar might have

worked to make GTA V about equal on either console. Although I'm hoping they haven't skimped any graphical detail

onthe XBox 360 version of GTA V, no matter how slight, since that console does have a better GPU chipset.

Can't wait.  :D Looks really awesome.
 

Just watched the latest video. Looks sooo sweet! Can't wait.
 
Question now though, which version to get? Xbox 360 or PS3? Please don't turn this into a flamewar. I have both consoles, just wondering if this game has an advantage on a particular console or if it's the same for both.

Going by Red Dead Redemption they'll be very close... if you are into multiplayer, get it on whichever one your friends who you'll play it with are on. If not then... flip a coin?
 

I'd imagine, although GTA IV was graphically better on the XBox 360 than it was on the PS3, that Rockstar might have
worked to make GTA V about equal on either console. Although I'm hoping they haven't skimped any graphical detail
onthe XBox 360 version of GTA V, no matter how slight, since that console does have a better GPU chipset.

I think Red Dead Redemption gives a better insight and the differences in that were minor at best. IIRC, grass objects and better anti-aliasing on the 360, better lighting effects on the PS3.

Summary of the above interview:

  • Over 1,000 car customization options" (Bulletproof tires, armor, etc.)
  • Car will turn up in an impound if left in the street. Must pay a fine to retrieve it
  • You can't directly "weaponize" your car, but there are a lot of little options. (Car leaking petrol and light em up, sticky bombs)
  • Guns will be with you throughout the whole game
  • Customized guns will broaden range of options during missions. (Stealthy vs. loud, Scope, etc.)
  • Moved from static fights to free focus. Quickly switch your focus to other enemies. No longer need to lock on to enemies, although you can lock on if you wish
  • "Hits are much more satisfying"
  • Each character has different animation. Strength stat has a bearing on melee capability
  • Expect really cool destruction/carnage/damage
  • Combat AI much more advance with more knowledge of environment
  • Enemies will behave different by who they are (SWAT is organized, gang members are more "gung ho")
  • 3 protag will feel natural and will not feel like a balancing act, allowing the game to feel more natural. (if Franklin and Michael are in a car, you can drive as Michael, switch to Franklin, and Michael will continue driving)
  • Shooting stat will affect steadiness of aim, amount of ammo you can carry, aim stability, etc. (You can go to the shooting range to increase stat. Also goes up if you kill an enemy. You are rewarded for better kills like head shots)
  • Car horns can be customized

In-depth analysis of the gameplay trailer:

 

  • Like 2
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • On the topic of being locked out of a service. Recently two different friends of mine got locked out of their Google accounts. Both were hack attempts and one of them is waiting 30 days before he can get back in. He had backup codes and MFA but not a passkey. It was a browser token hack. Anyhow he has to wait 30 days for the dispute or whatever to end. The other person only had a password and is screwed losing all of the email, docs and years of photos. Google won’t help her at all. Her fault because she had no backup/recovery setup. Enable passkeys if possible. Also do NOT use browser based password managers. If using a cloud service make sure it is one you can fully sync to one of your devices so you can back it up. Like a PC or Mac with some backup drive plugged into it. Google is the worst to use IMHO. You can’t sync your photos at all. You have to use the “Take Out” service which is manual and takes days. That service strips the meta data from your photos. Also Google Docs synced to a device are useless without a Google accounts. MS Office/Libre Office is not going to open a link to a Google doc to a dead account.
    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!