Recommended Posts

Just saw some news on Eurogamer from Rockstar saying people shouldn't install the 'Play' disc onto the 360 HDD as it can result in pop-ins. They've got a video comparison there as well. Basically it's to do with streaming from two sources vs just one if both disks are installed onto the HDD.

 

Hopefully the noise from the disk drive won't be too loud when playing.

To be honest i can't remember how loud the 360 drive is as i haven't used it in ages and i've been installing the games to the HDD but if i can play through The Last of Us on my fat PS3 with its fan blowing full blast i think i should be able to manage here :laugh:

What's there to patch? Just don't install what you're not suppose to install and all will be fine.

Given that I've installed "disks" from other games (forza, Fallout, Halo) that had multiple disks why shouldnt I be able to do it with this?

 

As mentioned above I also have an original model Xbox that sounds like a helicopter taking off and I suspect doesnt have much life in it so running from disk is usually a bad idea. I also remember GoW 1 was played so much that the disk was ruined and would no longer play. I'd like to avoid any risk of such things happening.

 

I'll be installing both regardless.

Hopefully they can patch this.

 

This has been an issue with many dual disc high res games. It can't pull from the HDD in multiple places, where as it can pull from the HDD and the disc at the same time. Same thing happened with BF3.

Could you install the game to a separate flash drive and then install the play disc on the hard drive? Would it be able to recognise the data on both drives.

That would eliminate it accessing the same drive.

Check the third update: http://www.eurogamer.net/articles/2013-09-16-rockstar-warns-dont-install-gta5-xbox-360-play-disc

UPDATE 3: Digital Foundry has investigated the matter further and discovered a possible solution to the Grand Theft Auto 5 Xbox 360 "play" disc installation issue.

The video, below, shows footage of the game played with the "install disc" installed to the Xbox 360 hard drive, as is mandatory, and the "play disc" installed to a USB flash drive. Doing so appears to eradicate the performance issues found when both discs are installed to the Xbox 360 hard drive.

 

Ouch.

 

vsvnsfx.gif

 

Is that for real?

Yes. Watched a live comparison between the two versions and the PS3 was well behind. And not only in the lod.

Check the third update: http://www.eurogamer.net/articles/2013-09-16-rockstar-warns-dont-install-gta5-xbox-360-play-disc

 

Yes. Watched a live comparison between the two versions and the PS3 was well behind. And not only in the lod.

 

Cool, i have a very quick flash drive. So i think i'll go this route.

I'm glad next gen will have day one digital downloads, fed up of this whole send day before and hope it arrives crap, not to mention RM deliver here around 3-4pm.

 

The only reson I pre-order online than go to the shops is because you usually get it a day early.

This topic is now closed to further replies.
  • Posts

    • In addition to the "sidebar app list" and "Collections" features, Microsoft will also deprecate the "Drop" feature. Before you publish this news and credit another site, here is the original source: https://x.com/i/status/2067838711870439583 .
    • Looks like the 7.1 is fake effects, can it at least do real 5.1? It says 'virtual 7.1' in all descriptions.
    • You can't, if you didn't notice, it doesn't support surround at all, it's right in the spec list.
    • Hi — I’m always interested in soundcards. Like displays, I just want to know I’m getting as much clean “sonic juice” into my brain as possible as the years take their toll. I’m not entirely sure what to take away from this review, though. It doesn’t really tell me whether the AE‑X is a good product or who it’s actually for. Most of what I’m getting is: there’s a driver to install, here’s what it looks like, and here’s what’s in the box. There’s a lot of emphasis on the SPDIF input. When you mention not needing to switch headphones between console and PC — does that mean the PC has to be powered on just to pass audio through? That seems like a fairly big waste of energy. Is this more something a streamer would use alongside a capture card? How are you testing the sound? (Also, you might want to clarify that you’re using the headphones in wired mode when you mention they’re wireless.) You mention the lack of EMI shielding — how much real‑world difference does that make compared with typical motherboard audio? On multi‑channel: what exactly isn’t supported? Does this mean Windows spatial audio (Dolby Atmos for Headphones, DTS Headphone:X, etc.) won’t work, or just that the card itself doesn’t decode surround formats? And are there any true multi‑driver “surround” headphones left that would even use that? You also highlight support for high‑impedance headphones — but what does that translate to in practice? How does it compare to driving the same headphones from a normal device, and does it make any difference for everyday, lower‑impedance models? In short, who is this card actually targeted at?
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      76
    5. 5
      Michael Scrip
      74
  • Tell a friend

    Love Neowin? Tell a friend!