Recommended Posts

Can't get past the first race. Just sits at the loading screen.

I'm sure once i get past that, things might be a bit smoother.

 

Yeah same here. I think it's a case of waiting for a few mins, if you don't get in then dashboard it and try again. :/

Very little. Can you suggest people, or just phone previous encounters?

As Franklin, give Tonya a call. She will give you another Tow truck mission and after that she'll text you about doing another one.

I haven't done it yet, but apparently searching for Epsilon on Eyefind will cause them to contact you. I think you have to be Michael for this.

Very little. Can you suggest people, or just phone previous encounters?

 

Call Tonya for her last mission.

Get all 50 UFO pieces for Omega.

Get all 30 Submarine pieces.

Do the Epsilon survey to unlock that one for Michael.

Get all 50 Paper Scraps to unlock one for Franklin.

Beat the game to unlock one for Trevor.

Do all Parachute jumps to unlock the last Dom mission for Franklin.

"The Last One" unlocks after you get 100% completion.

Wait, what? NPC's can call the cops on you for any reason they feel like? And from the sounds of it you need to follow the rules of the road as well unless you like a wanted rating...madness.

NPC's yeah they can for the mos idiotic things like staring at them for too long, Road rules nope unless you jack someone's car or any of the usual GTA stuff that would get the LSPD on you. May be the HD Universe of GTA but 3D Universe rules still apply a bit for game play.

 

If there is an online option to be a cop and arrest ppl, you're FIRST! haha jk

 

As Franklin, give Tonya a call. She will give you another Tow truck mission and after that she'll text you about doing another one.
 
I haven't done it yet, but apparently searching for Epsilon on Eyefind will cause them to contact you. I think you have to be Michael for this.
 

 

 

Michael Only, I tried. Trevor: "If I wanted to join a cult, I would start my own" Franklin: Thinks it's stupid ****" somewhere along those lines.

 

Here is a challenge rush the military base in a fast car and see how long you last before getting shot by a tank or buzzard, or get to a rooftop there...not easy imo LOL

 

Here is a challenge rush the military base in a fast car and see how long you last before getting shot by a tank or buzzard, or get to a rooftop there...not easy imo LOL

 

I tried flying over the base with all three in a helicopter for "Army of Three" trophy -- ended up losing my wanted level even through I was just flying overhead, didn't leave the base.  LOL

Damn... I guess I'll playing the BF4 beta instead  :rofl:

 

 

As Franklin, give Tonya a call. She will give you another Tow truck mission and after that she'll text you about doing another one.

I haven't done it yet, but apparently searching for Epsilon on Eyefind will cause them to contact you. I think you have to be Michael for this.

 

 

Call Tonya for her last mission.

Get all 50 UFO pieces for Omega.

Get all 30 Submarine pieces.

Do the Epsilon survey to unlock that one for Michael.

Get all 50 Paper Scraps to unlock one for Franklin.

Beat the game to unlock one for Trevor.

Do all Parachute jumps to unlock the last Dom mission for Franklin.

"The Last One" unlocks after you get 100% completion.

Thanks all of you for your replies, I successfully played GTA:Online with some buddies and got to level 7 or 8 before connection issues began occurring again (peak after all of US was off work?) so now I will get back to finishing my last 15% of the game. 

 

Separately, is that BF4 beta PC only for a certain time frame? I cannot grab it from the dashboard, website or BF3 main screen (Xbox 360 Premium member here).

NPC's yeah they can for the mos idiotic things like staring at them for too long, Road rules nope unless you jack someone's car or any of the usual GTA stuff that would get the LSPD on you. May be the HD Universe of GTA but 3D Universe rules still apply a bit for game play.

Ok, that's a bit better than I thought. It would be stupid if the cops get involved for doing a wheelie or driving on the wrong side of the road. Part of the fun of GTA was the loose rules when it came to driving.

Here's hoping they sort out the pedestrians though, that would get annoying as hell.

Ok, that's a bit better than I thought. It would be stupid if the cops get involved for doing a wheelie or driving on the wrong side of the road. Part of the fun of GTA was the loose rules when it came to driving.

Here's hoping they sort out the pedestrians though, that would get annoying as hell.

it does get annoying, but I enjoy punching them in the face when they pull their phone out to call the cops. But now I bought some planes and they don't show up in the LSI hangar after the update last night, I'll have to check it again to see.

 

Also, if you want to do stock choose ****WASSER or COOL BEAN if you already done the Assassination missions Franklin had 303k and I did the ****WASSER stock went and had him lay down to save but you actually don't have to "save" just exit back out and time still advances as if you did save a few times he cashed out over 15 million. But it's good to have a back up save too, I did that when I was at 75% but my main save is 80%

Theoretically, I could put in cheats (helicopter, high jump) grab 49/50 spaceship parts/letters, save & leave, then come back and grab the final part/letter and get each achievement right? Because I just started acquiring them and they are not being removed on Rockstar's website but are counting in the in-game collectibles counter. Should I be worried I am wasting my time? 

Theoretically, I could put in cheats (helicopter, high jump) grab 49/50 spaceship parts/letters, save & leave, then come back and grab the final part/letter and get each achievement right? Because I just started acquiring them and they are not being removed on Rockstar's website but are counting in the in-game collectibles counter. Should I be worried I am wasting my time? 

 

It will lock you out from obtaining certain trophies by using cheats and it's permanent. 

It will lock you out from obtaining certain trophies by using cheats and it's permanent. 

Damn, I've picked up a few doing this, revert to previous save prior to cheat & I'll be okay?

 

Reverting to a previous save and collecting did not work either, still not getting credit - don't really think that's fair since these were prior to cheat input.

 

So I've basically screwed myself out of 3 achievements? Space parts, Letter scraps and 100%? even after reverting..?

Damn, I've picked up a few doing this, revert to previous save prior to cheat & I'll be okay?

 

Reverting to a previous save and collecting did not work either, still not getting credit - don't really think that's fair since these were prior to cheat input.

 

So I've basically screwed myself out of 3 achievements? Space parts, Letter scraps and 100%? even after reverting..?

Pretty much, yeah. But I'm not sure if you started over by deleting your saves and data if that would reset it, trophy wise? I want to try and get gold most of mine for missions are either bronze or silver. Fact I had to get used to the GTA IV standard control setup for V.

 

You shuold've gotten a dialogue pop up about the effects of using cheats. Which it will block you from platinum ones etc that are required for 100%

None of it works.

A bit of a shambles really. You'd think the 2 weeks they've had to prepare for this things would be a bit smoother.

I was expecting bugs but being locked out of the game for what will be 2 days. It is pretty pathetic.

 

I'm sure it'll be good though once it is all up and running. To be honest though. I can't see things being smooth for the foreseeable future.

None of it works.

A bit of a shambles really. You'd think the 2 weeks they've had to prepare for this things would be a bit smoother.

I was expecting bugs but being locked out of the game for what will be 2 days. It is pretty pathetic.

 

I'm sure it'll be good though once it is all up and running. To be honest though. I can't see things being smooth for the foreseeable future.

Agreed. Mine lagged like hell last night, Not sure if I will do online yet..I know I don't care for the CAC for online play. Gonna check my stocks on it now.

Last Updated 4:30 PM ET 10/2/13: Here are the latest updates as of this afternoon.

  • For PlayStation 3 users, a PlayStation Network server issue was detected that was limiting the amount of possible concurrent users. This was preventing most players from accessing GTA Online altogether and as of this morning, that problem was resolved.
  • There is an issue that is preventing some players from getting through the first tutorial mission across both platforms. Many players have been able to get through this with repeated retries, and we are working on unblocking this for everyone as soon as possible.
  • This morning, we experienced some instability across the GTA Online services which is affecting even people who have progressed beyond the tutorial mission. We are identifying these issues now and are working to restore stability for users as soon as possible.
  • For the time being and until we have been able to get everybody access to GTA Online and things are running smoothly, we have disabled the option of purchasable GTA$ cash packs. Players can however keep on earning GTA$ by pulling off Jobs and other profitable gameplay activities rather than purchasing cash packs. 
  •  

 

  •  

None of it works.

A bit of a shambles really. You'd think the 2 weeks they've had to prepare for this things would be a bit smoother.

I was expecting bugs but being locked out of the game for what will be 2 days. It is pretty pathetic.

 

I'm sure it'll be good though once it is all up and running. To be honest though. I can't see things being smooth for the foreseeable future.

 

2 weeks... They also delayed the game by 6 months also.

This topic is now closed to further replies.
  • Posts

    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!