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Razer will put Ouya and Forge TV out to pasture on June 25th
by Boyd Chan
Almost seven years ago, a new Android-based game console called Ouya gained quite a bit of interest and, during the course of its Kickstart campaign, raised just shy of $8.6 million. The console started shipping to backers at the end of March 2013 before later hitting retail channels in June the same year. In fact, Ouya was so popular that it sold out in big name stores such as Target and Amazon.
Since then, though, Ouya fell on hard times when it failed to attract and retain ongoing developer interest until Razer acquired Ouya's software assets as well as its technical and developer relations teams in July 2015 as part of an all-cash deal. With about 200,000 Ouya users, Razer envisaged bring these users over to its own Forge TV console.
However, the fate for both platforms seems to be well and truly sealed, with Razer having announced that it will be shutting down the Ouya and Forge TV game stores in addition to the MadCatz MOJO game store on June 25, 2019. While hardware will continue to work after this date, Razer has encouraged users to download their games before this date to retain access provided they do not require purchase validation. It's not all bad news, though, as Forge TV and MadCatz MOJO users can turn to the Google Play store as an alternative while the Ouya requires rooting to add that capability.
While Ouya started out with grand ambitions, it failed to come anywhere near unseating the stalwarts of the video gaming landscape which has seen a resurgent Nintendo come back to the fore with its Switch console that has managed to surpass lifetime sales of the GameCube and Wii U.
The OUYA rollercoaster is preparing to make its final run, according to a report on CNET: Apparently, Razer is in talks to buy the company. Razer and OUYA are working on a deal and discussing how to fold OUYA's staff into Razer's, though nothing is finalized, the site says. OUYA, as you'll recall, raised $8.6 million on Kickstarter in 2012, pitching itself as an accessible, cheap, Android micro-console with a library of "free to try" games. When OUYA launched in July 2013, reviews critiqued its controller, game library and technical issues, and it simply never gained traction as a viable gaming system. In its first month, just 27 percent of OUYA owners had actually purchased a game and the console historically hasn't provided much revenue for developers.
In January, reports emerged that OUYA was making moves in China, with a potential $10 million sale to Alibaba. That report remains unconfirmed, but it looks unlikely after today's news of a potential Razer deal. We've reached out to Razer for comment.
There's Pretty Much No Reason To Buy A Ouya Anymore
This is pretty much a total admission of defeat IMHO. The one thing the OUYA had going for it was its own little ecosystem. Opening that up to others really can be seen as them admitting they failed on their initial vision. With that said, why MadCatz thinks anyone would pay $199 for that experience, even if their hardware is better than the OUYA's, is bewildering to myself. They clearly did not price it accordingly, again IMHO. If someone is somehow still interested in the OUYA itself just PM me. I will sell my hardly used one for very cheap. :laugh: I really do need to explore what if anything the homebrew community was able to do with the OUYA itself. I am sure someone out there had to figure out some decent use for it by now. I still support the overall premise behind OUYA itself, but I think it is safe to completely say R.I.P. OUYA. :pinch:
Just wanted to see people's opinions on the Ouya gaming console.
Personally I think it will be a lot better for mobile gaming as I have a full controller and I don't have to dodgy touch screen controls. Games like Dead Trigger will be 100 times better.
Also the Emulators :) make me very happy too. I can play all the good old games too, the controller will be a huge benefit to this.
More pictures here: Ouya Teardown