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All the people complaining about the game's install size are being ridiculous IMO. HDD space is very plentiful these days, even low end pc's these days have pretty big hard drives. And in my experience its completely unnecessary to install this game on your ssd if you have one, I have it installed on a regular 7200rpm hdd and I always load in well before the match starts, not much advantage in putting this one on an ssd.

I don't see how anything PGHammer is saying would get this thread closed. He's bringing up legitimate points.

 

The game is out and doing great and certain individuals don't like that fact and nagging at the smallest thing possible to make it look bad. I think it's hilarious. Ever since Titanfall was released and the other news that Sony had devs lying about what resolution PS4 games are actually running at, certain individuals haven't had much to say LOL. I like to think they are secretly playing the hell out of Titanfall on that system they despise soo much. I mean one person tried using old beta footage from Titanfall to talk trash about it.

 

Oh no, a dev actually did what people wanted and made a game that is fun to play and can run and look great on old and new hardware. Oh no, they proved that more people care about having fun than what resolution the game runs at. Oh no, it must be the end of the world.

 

Oh I forgot about these people complaining about HDD space. SSD's aren't exactly known for their large size. If you're a serious gamer on the PC, SSD space is something you should have thought of when buying any game that uses large amounts of space. Some of these people make it sound like Titanfall is the only PC game using that much space. Anything to make it look bad, I swear lol

I don't see how anything PGHammer is saying would get this thread closed. He's bringing up legitimate points.

 

The thread was made for people to give their first impressions, and it became an argument about why the audio was uncompressed.

The conversation about it fits into the impressions people have about the game. Try reading the entire thread and you'd see that. Soo far it seems like you're the only one that has an issue with that. If you feel that strongly about it then report it to a mod to see what they think about it. Getting others talking about it like I am right now is taking the thread off-topic more than you think PGHammer is.

The conversation about it fits into the impressions people have about the game. Try reading the entire thread and you'd see that. Soo far it seems like you're the only one that has an issue with that. If you feel that strongly about it then report it to a mod to see what they think about it. Getting others talking about it like I am right now is taking the thread off-topic more than you think PGHammer is.

 

Im not going to report it, I want it to stay open. Just worried because it feels like Threads get shut in this subforum quicker than the black pepper snake when they apparently drift off subject and it's just people bickering, going in circles.

 

As for my first impression? I thought it was good fun, I feel like it needs some DLC though, some more maps, game modes, definately more classes and more Titan variants. 

I just finished the Militia campaign.

 

Crap I love this game.  Hahaha.  It's like the best parts of every game I ever liked rolled into one, with some new stuff added on the side.

 

I don't remember the last time I enjoyed myself this much in an action game.  Whee =)

 

And not having to ever care what server I want to join is awesome.

 

And now I'd best take a break before my eyes implode.

The game is out and doing great and certain individuals don't like that fact and nagging at the smallest thing possible to make it look bad. I think it's hilarious. Ever since Titanfall was released and the other news that Sony had devs lying about what resolution PS4 games are actually running at, certain individuals haven't had much to say LOL. I like to think they are secretly playing the hell out of Titanfall on that system they despise soo much. I mean one person tried using old beta footage from Titanfall to talk trash about it.

 

Oh no, a dev actually did what people wanted and made a game that is fun to play and can run and look great on old and new hardware. Oh no, they proved that more people care about having fun than what resolution the game runs at. Oh no, it must be the end of the world.

 

Oh I forgot about these people complaining about HDD space. SSD's aren't exactly known for their large size. If you're a serious gamer on the PC, SSD space is something you should have thought of when buying any game that uses large amounts of space. Some of these people make it sound like Titanfall is the only PC game using that much space. Anything to make it look bad, I swear lol

 

I'm not sure why you are getting defensive but people are entitled to their own opinions and sometimes they will not align with yours.. that is life.

Sony didn't have devs lie about resolution the speculation was around the game KillZone Shadow Fall which is native 1080p in SP but not so in MP and the developers didn't point that out during launch. Regardless, not sure what that has to do with this thread.

 

This thread is about TitanFall PC version, not TitanFall Xbox One version so I don't see your reasoning behind slandering the PS4 and then saying people who are complaining are people who dislike the system (referring to Xbox One I assume).

 

The game does not look great, visually its outdated and basic. It cannot look great if it can run on 7 year old PC components but visuals aren't the strong point of this game. You can praise a game as much as you like but please be realistic, the graphics are far from high-end the game is purely a fast-paced action fps game. I personally haven't yet picked it up for the PC as I've been fairly busy at work but from the trailers its looks like a lot of fun but again visually its nothing to write home about.

 

SSD space is still fairly expensive and people like to use them for games because of the faster load times, its forcing PC Gamers who have already dished out a lot of money for a good gaming system to sacrifice SSD space so that TitanFall can accommodate much older PC's when PC Gamers have CPU's and other PC Components which could easily run compressed audio so I see why they would be upset.

I really wish I could buy this game. Sadly since I'm about to be thrown out of my home here and don't know where I'm going to live next month - and my current economic situation, as usual I can't buy a game I've been waiting for patiently. Games are not really high on my priority list right now with all this crap going on. However, after watching so many review videos and let's plays etc of the game, I'm just hankering for some Titanfall so bad now.

 

Ah well, can't always get what we want. You know, like a place to live.

 

LOC, this is still going on? I thought things were stable now...sorry to hear this, know the pain of uncertainty and living always on the brink of financial distress quite well...I hope you will be able to pull through this one.

LOC, this is still going on? I thought things were stable now...sorry to hear this, know the pain of uncertainty and living always on the brink of financial distress quite well...I hope you will be able to pull through this one.

 

They were stable for awhile. But the house my friend has here is being foreclosed on, and we have to be out by April 22nd. If I can't move with her when she does, I'll be living on the street quite literally.

I'm just curious as to when you think the game will play 64-128 audio threads simultaneously?

 

Respawn have said they used uncompressed audio so Titanfall could play without performance issues on older CPU's. (Minimum Specs indicate Intel Core 2 Duo which is a 7 year old processor)

 

Well the xbox can handle 128 just fine with it's audio processor on the APU. as for when. start to add up all the individual sounds you hear around you.

 

The brid in the background, ground crunches(x10 or more), all the different sounds from the 6 loud mechs all over the map at different distances, all the different gun shots from all over the map(remember several gunshots from the same gun will even overlap as the sound from one shot will last over several rapid fire shots after, not including all the ricochets and all that), the creaking of your uniform clothing as you move.

 

if you add up all the sounds you hear as one big mashup, you'll realize that 128 individual sound streams isn't a lot, it's not very much. 

It looks great to me.  I expected it to look worse after all the crap people are saying about textures or whatever and was happy to see I couldn't find anything to complain about.  :)

 

Meh, wish I could afford to buy it, but with my pay beeing every 14 days and cut in half after a weeks vacation, and my GF's company witholding pay for some time while they fix their economy crap and bill time of the month... and I'd rather spend the money on ESO for both of us when we get money again, This probably have to be a sales game on Origin for me at some point later.

Well the xbox can handle 128 just fine with it's audio processor on the APU. as for when. start to add up all the individual sounds you hear around you.

 

The brid in the background, ground crunches(x10 or more), all the different sounds from the 6 loud mechs all over the map at different distances, all the different gun shots from all over the map(remember several gunshots from the same gun will even overlap as the sound from one shot will last over several rapid fire shots after, not including all the ricochets and all that), the creaking of your uniform clothing as you move.

 

if you add up all the sounds you hear as one big mashup, you'll realize that 128 individual sound streams isn't a lot, it's not very much. 

 

Sure it will have over 128 different sounds but if they all played at once it wouldn't make any sense. Maybe 10-20 sounds max would be layered together at one point but I don't see it ever hitting much more. The sounds you mentioned sure they can happen in very close proximity but I think the game engine would prioritize sounds of near-by actions and ignore the further away ones rather than layer over a 100 sounds together.

Sure it will have over 128 different sounds but if they all played at once it wouldn't make any sense. Maybe 10-20 sounds max would be layered together at one point but I don't see it ever hitting much more. The sounds you mentioned sure they can happen in very close proximity but I think the game engine would prioritize sounds of near-by actions and ignore the further away ones rather than layer over a 100 sounds together.

 

They do this because they don't have the CPU resources for more. the more sounds you layer together the better and more realistic and immersive it is. and no most games do a lot more than 10 simultaneous sounds. 

 

remember with more layered sounds you can also get more diversity, instead of a single gravel crunch sound that's repeated for every step of every soldier, each step can be a mix of 10 smaller gravel crunch sounds from a library of 100 or more of them. mix the differently and every step you take is unique. 

Sure it will have over 128 different sounds but if they all played at once it wouldn't make any sense. Maybe 10-20 sounds max would be layered together at one point but I don't see it ever hitting much more. The sounds you mentioned sure they can happen in very close proximity but I think the game engine would prioritize sounds of near-by actions and ignore the further away ones rather than layer over a 100 sounds together.

For one example reverb can be anywhere from quick and easy to very intensive, but it rarely goes high end because of the processing involved.  As I've mentioned before, Forza (3?  4?  I'm not sure.) on the X360 was reported to use hundreds just on engine sounds.

 

Just gunfire from one gun has been said to be anywhere from 7-15 'sounds' on a modern shooter.

I don't see how anything PGHammer is saying would get this thread closed. He's bringing up legitimate points.

 

The game is out and doing great and certain individuals don't like that fact and nagging at the smallest thing possible to make it look bad. I think it's hilarious. Ever since Titanfall was released and the other news that Sony had devs lying about what resolution PS4 games are actually running at, certain individuals haven't had much to say LOL. I like to think they are secretly playing the hell out of Titanfall on that system they despise soo much. I mean one person tried using old beta footage from Titanfall to talk trash about it.

 

Oh no, a dev actually did what people wanted and made a game that is fun to play and can run and look great on old and new hardware. Oh no, they proved that more people care about having fun than what resolution the game runs at. Oh no, it must be the end of the world.

 

Oh I forgot about these people complaining about HDD space. SSD's aren't exactly known for their large size. If you're a serious gamer on the PC, SSD space is something you should have thought of when buying any game that uses large amounts of space. Some of these people make it sound like Titanfall is the only PC game using that much space. Anything to make it look bad, I swear lol

Thank you.

 

In reference to Forsaken, I actually own that particular title (which was developed for PC first, according to no less than the developer, Probe Entertainment), which, despite being ported from PC to PS2, looks MUCH better on PC, and by design.

DX11-only pushback - I've pointed that out specifically in regard to Crysis 3, and this thread is far from the only one where I (or even other Neowinians) referred to the whackage Crytek took over that maneuver.

Titanfall's system requirements are taken directly from the game's own site - and yes, they DO go down that low.  Even if you consider Titanfall a mere AA shooter, when was the last time even a AA shooter spec'd down that low?

I've been watching both XB1 streams and PC streams starting from Launch Night on - and especially those from Prima Games; on the PC side, be prepared for a shock.  They aren't playing on desktops - they are playing on notebooks.

When was the last even-AA shooter that was capable of being played on a notebook even at 720p - let alone 1080p?

 

A notebook-friendly shooter that is playable at 1080p on most notebooks that shipped in the past year.  (I have news for you - Deus Ex: Human Revolution can't do that on a notebook, and that shooter is OLDER than Titanfall, and has higher requirements besides.  I'm not saying it's a bad title; if it were, I wouldn't have purchased the Augmented Edition less than two weeks ago.  But I won't blow smoke up anyone's posterior and say it's necessarily better than Titanfall, as it's a different sort of shooter than Titanfall.  Yet Titanfall opens up turf to shooters that even Deus Ex: HR can't traverse.)

 

I pointed out - in the original Titanfall thread in Gamers' Hangout - that I actually expected Titanfall to fail, as I have been disappointed by every previous "mech" game I have ever played and/or bought - all the way back to the original Mechwarrior.  I got in to the PC beta, and promptly found myself eating a heaping helping of crow.

 

I was wrong.  Absatively posilutely wrong.

 

DirtyLarry didn't expect to like the game either - and said so in the same thread.  However, since then, he's become a fan (and went back to the same thread and brought his plate of crow with him - with humble pie on the side and washed it down with a tall mug of pride - feathers and all).  And DL and I usually don't see eye to eye on shooters.  (It's even more shocking since he plays on XB1 - and I on PC, since I don't own any sort of console.)

 

"How DARE Respawn actually LISTEN to our complaints - and do something about them!"

Very fun game and definitely worth the money BUT not ground breaking like some people are making out.

It's ground-breaking, but in a far different way than has been the case until now.

 

First off, it's MP-only - that is typically indie turf (Nexuiz, for example).  When was the last MP-only shooter from a major developer OR publisher?  (In fact, has there been one?)

Second - x64-only.  (While Watch Dogs will follow suit, Titanfall has arrived first, and has FAR lower system requirements than Watch Dogs.)

Third - DX9c support.  If anything, Titanfall may be the LAST DX9c-capable shooter.  (Watch Dogs isn't aiming that low - it requires Windows 7 at minimum.)

Last - notebook-friendly 1080p.  How many shooters - regardless of developer - can be played at 1080p on a notebook?

 

GotBored - your argument is, in fact, the same argument used by no less than Cervat Yerli - who is no slouch.  (However, that didn't save him - or Crytek - from all the whackage over Crysis 3, and most of it was over the DX11-only requirement.)

 

I had all sorts of reason to hate Titanfall as a game - including, if not especially, it being MP-only.  Multiplayer - even in shooters - is something I have avoided practically on principle since the original Unreal Tournament (except for RTS titles, I HAVE avoided MP since then, except during various betas, in every shooter since).  Yet I'm waiting with bated breath for this game.  (That in and of itself is data that Respawn got something right.)

 

It's plenty ground-breaking - however, it's more that it's a different KIND of ground-breaking than we, as gamers in general, or even PC gamers in particular, are used to.

Some other things I've noticed:

 

Kills don't always show up on the score board, especially late in the game (during the escape, I've noticed that my kills or deaths don't always show up).  I just had a match that showed I had 1 kill and 0 deaths but I really had 3 kills and 1 death.

 

Campaign missions really do seem much more difficult to win vs classic mp matches.  No clue why this is.

 

Party chat is fubar'd.  I have no idea what Microsoft did but party chat has tons of issues and rarely works correctly.

 

The AI in the game for grunts and specters is MUCH better than it was in the beta, which makes me think they may have had it turned off or dumbed down greatly.  As embarrassing as it is, I've been killed by specters and grunts more times than I care to admit.

Supporting anything lower than DX11 is a horrible mistake.

I applaud 64-bit support, but DX9 does not make sense.

If game engines want to appeal to casuals, support Intel GPUs not filth called DirectX 9.

EDIT: You guys mention Crysis. Crysis 3 is a perfect example of what you can achieve when you discard XP users - butter smooth extremely beautiful graphics on budget gaming hardware.

Edited by _Alexander

a CPU isn't designed to handle the decompression, encoding, mixing, adding effects, layering and encoding of 64-128 audio threads. so yes, in fact yoru CPU could potentially have an issue. try running 64 simultaneous winrar extractions, continuously of small files 

WinRAR would be a bad example unless you're running it from a RAM drive (the files being compressed and the save location as well) as you'll likely be running into I/O related bottlenecks first.

Party chat is fubar'd.  I have no idea what Microsoft did but party chat has tons of issues and rarely works correctly.

Really? What issues are you having?

The only issue I experienced with Party Chat was that my party chat switched off, but turning off party chat and re-enabling it fixed it right back up.

It continually gives me errors saying due to network limitations, you can't join party chat or another similar error.  bad thing snout it is it'll work sometimes for s few minutes then it craps out.  A lot of my friends are having the same issue as well.  It happened last night when we were playing Titanfall, party chat was working when we were in the lobby, then we started a game, it worked at the beginning, then I noticed I didn't hear anyone talking and saw that party chat got turned off and it wouldn't come back on after that.

Finally got a couple rounds in. I bought it digitally while I was away on my trip and it appears to have downloaded itself, but didn't install itself, so then I had to wait to play a while anyhow (thought that would be automatic). The game is a blast, as it was during the beta. I plan to put in quite a bit of time before my next trip in a couple weeks.

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