Recommended Posts

<snip>

 

so far as i know you cannot change your class, but you can change your subclass (like from Voidwalker to Sunsinger for warlocks,) I have recently done this and you lose everything, you cannot even use grenades or double jump anymore once you have done it, but you can switch back and forth whenever you want.

 

Sorry I don't mean change the class of your character, I mean as in I believe you can swap to different characters of different classes. When you say you can switch sub classes back and forth, if you switch from one and back, is your old progression still there or is it start again each time you switch?

Sorry I don't mean change the class of your character, I mean as in I believe you can swap to different characters of different classes. When you say you can switch sub classes back and forth, if you switch from one and back, is your old progression still there or is it start again each time you switch?

 

yeah everything in each subclass is saved you can switch back and forth at will it appears.

No you're not. It is just another Overhyped Generic Shooter #76234. And the fact that it is console-first shooter makes it more of a joke.

 

But to each his own.

 

TBH no it does not live up to the hype. It is very Generic and at times it feels (for the story at least) like Mass Effect and Halo mixed together.

 

However, at the end of the day it is rather fun to play and the way multiplayer works is actually rather amazing.

Thanks for the explanation. It makes sense once you break it down, although I thought a dude did join me in a dark area he might not have, as that is when I actually logged out.

 

See I just do not play MMO's so the whole concept is foreign to me and truth be told, I just do not like it at all, which is a huge part of the reason I do not play MMO's. I get why others would like it though, but not my cup of tea at all.

 

So can you clarify the following...

I was doing the second Old Russia mission. I just hit Level 3 on the mission before. Two dudes running around with me as I was getting to the dark section or whatever it is called. My mission objective basically. One was a Level 14. The other was a Level 10. They were just killing everything before I even had a chance too, and the rare chances I did get a chance, I would hit the enemy AI once and they would die because these two guys already got their health down so much. I mean that is just not enjoyable at all, even if I get the credit and the loot and all of that. 

So are you saying that was a bug? And I should be able to kill the enemy completely on my own? Or are kills "shared," meaning our individual bullets take away from the enemies overall health, but everyone still gets their own individual credit for the kill?

If they are shared, yeah, count me out for sure. Not my thing at all.

 

Again thanks for the explanation though. 

The kills are shared. I was saying that the hypothetical bug would be if you did not get anything from helping kill an enemy.

 

It's a bummer that you feel cheated out of the kills though. I haven't really run into that consistently. A few times I have been moving towards objectives and other players are there too, but it's not too bad. The spawns are quick enough that you don't feel like you really missed out on anything. If you were expecting a true single-player instance for the entire mission, I can see how it's a bit disappointing. I happen to like the set up though.

 

Going to public areas at the beginning of each mission/strike gives you the opportunity to come across public events and such which can be a fun side-mission of sorts.

The kills are shared. I was saying that the hypothetical bug would be if you did not get anything from helping kill an enemy.

 

It's a bummer that you feel cheated out of the kills though. I haven't really run into that consistently. A few times I have been moving towards objectives and other players are there too, but it's not too bad. The spawns are quick enough that you don't feel like you really missed out on anything. If you were expecting a true single-player instance for the entire mission, I can see how it's a bit disappointing. I happen to like the set up though.

 

Going to public areas at the beginning of each mission/strike gives you the opportunity to come across public events and such which can be a fun side-mission of sorts.

Yeah as I said, ultimately I am to blame for not doing my homework, as I just expected the next generation of Halo, with CoOp as a big aspect if I chose to do it. 

 

What it really ultimately comes down to is my time is so damn limited to play these days when I do play I want to feel like it is under my control, if that makes any sense. I seriously only sometimes get 20 minutes to play a game before dinner (which happened to be when I discovered everything about it being public last night and when I posted), so that really made it that much worse. I was sitting there with hardly anytime to play, and I was being forced to play with others when I did not want to, and as I shared with my example story, which is absolutely exactly how it went down, they were basically having all of the fun. So right then and there that just put a very sour taste in my mouth. If I have my 20 minutes to play, I want it on my terms. No one else. So yeah this is just not the game for me. Lesson learned.

 

As I said I can see how people could really like it. I believe I would have loved it myself when I had a lot of time to play, but now, it just is not really conducive to my limited time schedule. Luckily the dry season is almost done and there are a lot of other games I am interested in on the horizon. Which also is a very big factor on why I decided to pick up Destiny as well.

Yeah as I said, ultimately I am to blame for not doing my homework, as I just expected the next generation of Halo, with CoOp as a big aspect if I chose to do it. 

 

What it really ultimately comes down to is my time is so damn limited to play these days when I do play I want to feel like it is under my control, if that makes any sense. I seriously only sometimes get 20 minutes to play a game before dinner (which happened to be when I discovered everything about it being public last night and when I posted), so that really made it that much worse. I was sitting there with hardly anytime to play, and I was being forced to play with others when I did not want to, and as I shared with my example story, which is absolutely exactly how it went down, they were basically having all of the fun. So right then and there that just put a very sour taste in my mouth. If I have my 20 minutes to play, I want it on my terms. No one else. So yeah this is just not the game for me. Lesson learned.

 

As I said I can see how people could really like it. I believe I would have loved it myself when I had a lot of time to play, but now, it just is not really conducive to my limited time schedule. Luckily the dry season is almost done and there are a lot of other games I am interested in on the horizon. Which also is a very big factor on why I decided to pick up Destiny as well.

Yeah I'm in the same boat, very limited time to play these days. Anything you're looking forward to?

Spider tank is easy, shoot out the legs, you can one man it in about 3 minutes.

 

 

At what level, my sniper does just over 500 per leg hit. at level 8. and you keep runnign out of ammo and as solo you need to watch out for the other guys much more before you clean them all out as well, 

At what level, my sniper does just over 500 per leg hit. at level 8. and you keep runnign out of ammo and as solo you need to watch out for the other guys much more before you clean them all out as well, 

 right now i am 15 and can take them on, just make sure to take the legs out first and then when he opens up use a heavy on him.

Anyone on Xbox one want to play around 8 PM EST? 2-3 hours? I'm level 12 finishing off the moon, 1 mission and the mandatory 3 man strike mission left.

 

 

i'm down... i'm level 11. here is my gamer tag.... PapiChuloNica

Yeah I'm in the same boat, very limited time to play these days. Anything you're looking forward to?

Definitely.

In the "near" future...

The Evil Within

Alien: Isolation

Forza Horizon 2

Driveclub

Sunset Overdrive

Bayonetta 2

 

with the exception of Horizon & Driveclub, almost all SP experiences with some MP aspects thrown in if I want them.

That is what I tend to stick to, just because of my erratic schedule, etc.

 

Few months out...

The Order 1866

and maybe Bloodborne

 

I will also probably pick up the new Assassins Creed and also Halo Master Chief Collection, but undecided about both.

Truth is I will probably play both Forza Horizon 2 and DRIVECLUB the most out of all the games, as they fit my awful schedule the best. Pick up the controller, do a race or two, done. Repeat when I can.

 

Sorry to go so OT.

So I came across this review (it's pretty long so I won't copy it in):

http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12236-Destiny-Review?utm_source=latest&utm_medium=index_carousel&utm_campaign=all

 

And I have to agree with just about everything he says. Basically I'm enjoying it a lot and I'm going to spend quite a bit of time playing it because they've done something to hook me, but it really isn't anything spectacular. I don't envision myself coming back to it much after the next big game comes out on Xbox (Sunset Overdrive?), but until then it'll be solid.

Okay, I played about 90 minutes tonight, and I obviously knew what to expect thanks to spacer breaking it down for me, and I have to say, I enjoyed myself. I really did.

I think last night was a combination of two things. I did not know what to expect, was not expecting what happened, and I was playing with idiots.

 

Tonight knowing what to expect, and especially because all of the people around me seemed to be working together, it was just so much better of an experience.

 

I also did one of the Russian missions where you activate beacons to get your missions, so I am not sure if the other people were doing the same missions as well (I set my status to invite only so they definitely did not join my Fireteam) and that is why it seemed so cohesive, and/or if the game is just put together in such a way that no matter what missions strangers are doing, it appears they are all working towards the same mission.

 

Whatever it is, my experience tonight was VASTLY different compared to last night.

I really think a lot of it was I needed to know what to expect.

 

My one and only question now is one of the missions were the sky gets dark and I think a orange or yellow bar showed up asking me if I wanted to accept it, but I was already in one of the beacon missions, so I had no idea how to except it. What does one need to do there to do that dark sky mission?

 

I am fairly certain I will be keeping it now. Seems like a fun time killer, and so far the missions are going quick enough as well. I have not been in one for more than 15 minutes or so once I start it, so it fits my limited schedule, at least for now.

It looks really great and I would love to play it (would require dusting off my 360, no biggie)... but I am really not a fan of having it as a MMO (in general I love MMOs), especially on consoles without keyboards (and obviously, UI changes that are part of almost every PC game). The action requiring playing with PUGs... no thanks.

@DL

 

The "dark sky" mission you referenced is a public event. They show up on your HUD like normal mission markers but they have a different color icon. You don't have to accept them in order to participate, you just have to go to the marker and get within range of them. Or, you could ignore them if you like. They are identical to Warhammer Online's public quest system, if you're familiar with those.

 

They're a lot of fun because they're generally harder than the normal patrol missions. (they're designed for multiple players) At the end of them, whether the objective was completed or not, every player gets a rating (bronze, silver, gold) and you get a package in the mail for completing your first public event of the day, every day.

 

There are about half a dozen different public events that I know of in Old Russia, but each "planet" in the game has different ones.

 

I'm glad you gave the game another chance, and that you had fun the second time around.  :)

 

(also, I'm looking forward to most of the same games that you are.  (Y) You should check out Lords of the Fallen too.)

Okay, I played about 90 minutes tonight, and I obviously knew what to expect thanks to spacer breaking it down for me, and I have to say, I enjoyed myself. I really did.

I think last night was a combination of two things. I did not know what to expect, was not expecting what happened, and I was playing with idiots.

 

Tonight knowing what to expect, and especially because all of the people around me seemed to be working together, it was just so much better of an experience.

 

I also did one of the Russian missions where you activate beacons to get your missions, so I am not sure if the other people were doing the same missions as well (I set my status to invite only so they definitely did not join my Fireteam) and that is why it seemed so cohesive, and/or if the game is just put together in such a way that no matter what missions strangers are doing, it appears they are all working towards the same mission.

 

Whatever it is, my experience tonight was VASTLY different compared to last night.

I really think a lot of it was I needed to know what to expect.

 

My one and only question now is one of the missions were the sky gets dark and I think a orange or yellow bar showed up asking me if I wanted to accept it, but I was already in one of the beacon missions, so I had no idea how to except it. What does one need to do there to do that dark sky mission?

 

I am fairly certain I will be keeping it now. Seems like a fun time killer, and so far the missions are going quick enough as well. I have not been in one for more than 15 minutes or so once I start it, so it fits my limited schedule, at least for now.

 

When you're free roaming(the beacons) the beacons are random missions so even if two players pick a mission in the same spot they're likely different missions, and while other players might get a mission in the same area as you it might be an entirely different mission, and you get some kill missions who are in locked areas(actually I'm not sure if the kill mission is always in the same locked instance, both time I got one it was in that cave by the tanks).

Raid - "Vault of Glass" is opening up Sept. 12th (today I think). Is this right?

 

 

No, its on the 16th... 

 

http://www.neoseeker.com/news/25968-level-harder-destiny-getting-level-26-raid-vault-of-glass-on-september-16/

 

Ah.. cool.. I thought it was today.

 

 

Btw, loving the game. I was really skeptical before the beta, but beta got me hooked and I love the game and the depth of coop experience along with the competitive nature of it.

 

Would love to see other people's guardians.

 

My current guardian:

http://www.bungie.net/en/Legend/1/4611686018430742958/2305843009215019368

 

image-q2Pxc6fJgW.png

If I am to say something bad about the game it's really the ending and how abrupt it felt. I finished it on Mars and we were all "whaaaat, this is it?". But I guess, this was the introduction to the new universe and I'm not going to hold it against them, especially with all the fun stuff like strikes, leveling up characters, rare and legendary items, raids, crucible modes, daily/weekly challenges, co-op nature of it etc etc.

 

Events, are definitely not happening as often as they did in beta, but I guess it makes them more valuable. It was definitely not easy to get 3 gold public events as it was in beta but I guess it just makes them more desirable and people will run to them when they happen more often. 

also, i dont have any friends in the game and i have loads of fun. The second Strike (the one on the moon) on the other hand is VERY time consuming took about 54 minutes to complete. the last boss does not appear to have a weak spot that i can find.

 

They all have weak spots for critical hits. If you are talking about Phogoth (the big one in the chains), it has a weak spot in the middle of his body. Just above the stomach. 

 

It is slightly demanding boss if you are playing with fresh level 12 or 11 but you can definitely beat it in about 10-15 mins. He can take a lot of damage. 

 

He is actually not that hard. When you get to play Nexus strike, that one will take a while as well but the hardest ones are Weekly hard challenges and when you hit level 20+ you will unlock new difficulties for story missions that range from 20 (hard), 24 (hard), 28 or 29 (can't remember exactly) with marking impossible. 

 

For example, current weekly challenge for Strike is level 22 (hard) I played was Devil's Lair. 

 

The difference between normal and hard is that your teammates in a strike can actually respawn in the "no-respawn" area as long as at least 1 person stays alive. The timer will do 30 secs countdown and if somebody doesn't revive you, you will respawn and join your team and strike will still continue.

 

With hard strikes, it's a bit different and a lot harder because there is no timer. You rely on teammates to revive you so you guys have to glue yourself to each other in order to be able to quickly revive each other.  Hard strikes are very demanding too.

 

It took us, as I have mentioned, on the weekly strike challenge (Devil's Lair) over an hour to beat it and the 3 of us had level 22 with defense rating between 750-800 and weapons in the 200s range and we were dropping like flies.

Found this on the Planet View site

https://www.destinyplanetview.com/en/panorama/incentive/redbull

img-01.jpg

SECRET LOOT

You?re too early. Come back here after midnight PST to find some exclusive Destiny loot.

This topic is now closed to further replies.
  • Posts

    • The flaw with this analysis is that this laptop has a cellphone CPU in it. In the Intel world, that would be an N150 and those are everywhere, even in low end laptops. You can get an N150 based NUC with 16GB RAM and 256GB-512GB SSD... NOT soldered in... for < $500 Canadian (around US$360). The problem is two fold: tech bloggers/writers on most tech site (like this one, ironically) overvalue Apple and apparently aren't in the same earnings class as most regular people. As a result, we get breathless articles about how everyone needs a folding phone when most people just cannot afford one... or really need one. And we get Apple used as the baseline metric regardless of whether that comparison makes any sense. If Dell or HP released a retail laptop with a cellphone motherboard, you'd be all over them for doing that - but Apple does it and it's genius. I see articles suggesting what Samsung - a company that basically started the foldable phone market and has built them for eight years - needs to do to compete with Apple's unreleased, unspecced and unseen folding phone. Sorry, no - if the Neo (really creative name there BTW - still, better than the Go, the other "creative" product name everyone's using) encourages PC makers to make cellphone laptops using lower end ARM processors, we all lose. It's a step backwards and a capitulation to the fact that semiconductor makers and computer OEMs (and tech bloggers) have totally lost the plot.
    • Everyone should install this extension and ignore games that use AI. https://chromewebstore.google....nnigaaeelfkeomjcngmnh?pli=1 https://addons.mozilla.org/en-US/firefox/addon/ai-warning-for-steam/
    • Malwarebytes Anti-Malware 5.6.0.256 by Razvan Serea Malwarebytes is a high performance anti-malware application that thoroughly removes even the most advanced malware and spyware. Malwarebytes version 5.**** brings comprehensive protection against today’s threat landscape so that you can finally replace your traditional antivirus. You can finally replace your traditional antivirus, thanks to a innovative and layered approach to prevent malware infections using a healthy combination of proactive and signature-less technologies. While signatures are still effective against threats like potentially unwanted programs, the majority of malware detection events already come from signature-less technologies like Malwarebytes Anti-Exploit and Malwarebytes Anti-Ransomware; that trend will only continue to grow. For many of you, this is something you already know, since over 50% of the users already run Malwarebytes as their sole security software, without any third-party antivirus. What's new in Malwarebytes 5.****: Unified user experience - For the first time, Malwarebytes now provides a consistent experience across all of our desktop and mobile products courtesy of an all new and reimagined user experience powered by a faster and more responsive UI all managed through an intuitive dashboard. Modern security and privacy integrations - Antivirus and ultra-fast VPN come together seamlessly in one easy-to-use solution. Whether you’re looking for a next-gen VPN to secure your online activity, or harnessing the power of Browser Guard to block ad trackers and scam sites, taking charge of your privacy is simple. Trusted Advisor - Empowers you with real-time insights, easy-to-read protection score and expert guidance that puts you in control over your security and privacy. Malwarebytes 5.6.0.256 changelog: Features and improvements Simplified adding files and folders to the Allow list to make managing your exclusions easier. Improved notifications for Webcam Monitoring. Issues fixed Resolved an issue preventing the Deep Scan results window from displaying when several threats are detected during a scan. Fixed text wrapping issues on the Settings page. Fixed an issue causing tray menu notifications to appear off-screen when using multiple external monitors. Download: Malwarebytes 5.6.0.256 | 436.0 MB (Free, paid upgrade available) Links: Malwarebytes Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Steam Next Fest returns with thousands of new demos to try out by Pulasthi Ariyasinghe Valve has been routinely kicking off demo festivals on Steam for years now, and the second drop of 2026 has just opened its doors. It's a great opportunity for any PC gamers to find some interesting games before they release. The June edition of Steam Next Fest is a week-long digital festival including gameplay slices from a large number of indie developers, though a few major publishers are involved this time too. Interested players can use the Next Fest hub page's various sorting and filtering options to easily sort through the hordes of demos available. The top buttons offer quick access to separate and important sorting options, including "By Genre, By Theme, By Feature," with each one offering more granular settings when clicked. At the same time, the built-in Steam tags system is also available below every page to discover new games more quickly. As always, logging in will also enable Steam gamers to utilize Valve's recommendation algorithms to find game demos they might like, specifically, depending on their past play and purchase histories. This time there is even a toggle now to swap between getting a random and personalized selection as Valve collects more data on the available demos. The Charts section is where you can find the most popular demos on the platform right now, offering up the most hyped titles in a simple list. Right at the kickoff, Mistfall Hunter, Empulse, Echoes of Aincrad, Onimusha: Way of the Sword, Over the Hill, Mortal Shell II, and more are trending. Expect this list to change as the week progresses. This edition of the Steam Next Fest is slated to end on June 22 at 10 AM PT. Valve's latest event is now open, and it can be accessed by going to the dedicated hub page here.
    • I lived and breathed MSN Messenger/Windows Live Messenger. Going to the mess.be website (still online with no changes since 2013) to download display pictures etc. I was a beta tester for Messenger Plus! and spent quite a lot of time on the MsgPlus! forums (a read-only copy is still online at https://shoutbox.menthix.net) Some old Neowin articles also https://www.neowin.net/news/messenger-plus-350/ good times but how time flies The main developer of Messenger Plus!, Cyril aka. Patchou has released a game https://store.steampowered.com/app/3275440/Pluralys/
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      199
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      ATLien_0
      76
  • Tell a friend

    Love Neowin? Tell a friend!