Recommended Posts

The PC games market has now surpassed the console gaming sector in terms of revenues, an analyst has claimed.

DFC Intelligence owner David Cole told PCR: "On a global basis PC games have surpassed console games but the new console systems means consoles should show an increase. 

"Among core gamers there is a heavy overlap with most console gamers also playing on a PC. The big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true.  This means PCs have the broader audience."

DFC previously predicted that PC gaming would eclipse console gaming by 2015, and earlier this year it said that the PC gaming market would exceed $25 billion in 2014.

The news comes after DFC published its latest quarterly paid-for report on PC gaming revenues and usage. 

In terms of the most popular PC games, DFC says that MOBA (multiplayer online battle arena)titles and free-to-play games are continuing to perform strongly.

"The MOBA games League of Legends and Dota 2 dominate everything else by an order of magnitude in terms of more usage than other products," added Cole. "In the first part of 2014 we saw some signs that may change with the introduction of new titles and some increased play of games outside the MOBA category.

"But MOBA is dominant. Beyond that it is a nice mix of MMO, strategy and first person shooter.

"We can say that our top 20 list for 2013 had no titles released that year and in Q1 2014 we saw three new titles crack the list: DayZ, Rust and Hearthstone.

"PC player hours have also been remarkably consistent. We had expected hours to fall in 2013 because there were not any major new releases. However, hours were actually flat with 2012 which bodes very well for the market going forward as more triple-A titles are released."

Cole said that Europe has been a big driver of PC trends in recent years especially around free-to-play games, and that the big trend emerging from the US is likely to be more triple-A titles released for console and PC.

He also anticipates an increasing crossover between different platforms. 

"There is a blurring of platforms where it starts to get hard to define what is a PC and what is a mobile device," Cole explained.

"Hearthstone was a great example of this as it released for both PC and iPad. Not all games fit that model but as we mentioned core gamers now tend to play on multiple devices."

 

http://www.pcr-online.biz/news/read/pc-games-have-surpassed-console-games-globally/033849

"Among core gamers there is a heavy overlap with most console gamers also playing on a PC. The big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true.  This means PCs have the broader audience."

 

Consoles have always been a luxury, when was that any different? And for the most part so have pcs.

  • Like 3

No offense Complex, and this isn't really directed at you, but this is about as suprising as saying hitting your head on a wall hurts. There's at least a billion consumer "PCs" on the planet, if you tally up anything remotely considered gaming on them, clearly they will outnumber the 200-400 million active consoles out there. I never understood the insecurity PC users feel regarding consoles, especially since most gamers i know use both! 

I'm still not sure where it was proven that console (gaming) sales were exceeding PC sales. (Including digital purchases).

 

Whoever started the whole "PC gaming is dying" crap needs a reality check. Won't happen.

  • Like 3

I'm still not sure where it was proven that console (gaming) sales were exceeding PC sales. (Including digital purchases).

 

Whoever started the whole "PC gaming is dying" crap needs a reality check. Won't happen.

 

If you look at sales of AAA titles consoles sell far more copies. If you include games like WoW, LoL, etc. its a different picture.

Doesn't really make them PC gamers though, does it ....

 

I was agreeing with you...point being that PC gaming can easily be defined to encompass Farmville and stuff like Yahoo Games, which then makes it no contest compared to consoles in terms of player base.

I was agreeing with you...point being that PC gaming can easily be defined to encompass Farmville and stuff like Yahoo Games, which then makes it no contest compared to consoles in terms of player base.

Which is why Apple could truthfully claim years ago that the iPod touch was the most popular "gaming device" on the planet.

  • Like 1

"Among core gamers there is a heavy overlap with most console gamers also playing on a PC. The big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true.  This means PCs have the broader audience."

 

Consoles have always been a luxury, when was that any different? And for the most part so have pcs.

10 years ago, a good gaming computer cost a lot of money, and had to be upgraded regularly to keep pace with new releases - well over $1000 over 7 years. Now, Intel graphics are "good enough" that you can game on a laptop - not well, but good enough - and a console is a $500 investment that you don't need unless you want to play a console exclusive like Knack or Halo.

 

Since game graphics has been held back by the 360 and PS3 GPU's, the ability for intel GPU's to run games is more apparent than ever. In a year when games catch up to the power in a One or PS4, it'll be different. but for now, the PC looks like the better platform.

 

Plus it has games like DotA, which is somehow considered a spectator/MLG sport, adding to the appeal...

Pre-Steam? Pre/Early days of MMOs?

 

No, it was never NOT the case. Personal and home computers, i.e. general use computing devices sold to consumers and even businesses, have always outnumbered gaming consoles by a huge factor of maybe 10:1 (figure out of my rear end, could be more, could be less). Steam is the salvation of enthusiast PC gaming, but it certainly did not invent it.

Why would they? They have the XBox division for that, and they promote their toy.

 

Did...did you just refer to X1 as a TOY?! Oh Baron, it is kanli time!

 
 

PC gamers get "nervous" about numbers because they fear that games will move away from their beloved PCs altogether...and we some evidence of that already with some big titles never making it to PC.  My last console was a PS3, which is now hacked and getting some use finally, I found everything about it inferior but my GF loves the damned thing and doesn't notice the graphics difference between that and my GTX 780 SLI rig...I know crazy right? 

 

Developers, especially early on, know they won't have worry about piracy or even cheating nearly as much with consoles and would probably be just fine with only developing for them but the nice thing now is that with the new architecture, we'll see even more for PC than last gen...I for one am looking forward to that.

  • Like 1

This article is discussing revenue, not whether every PC in the world is capable of playing games or not. Gaming revenue was considerably lower pre-steam/MMO and before free-to-pay. Steam brought convenience and impulse buying while free2play has monetizes gaming with add-ons, cosmetic upgrades, etc.

 

Somebody playing solitaire at work is not raising revenue for anyone.

 

The worst thing about this is that we might now see an avalanche of MOBA games because every company tried to cash-in.

This topic is now closed to further replies.
  • Posts

    • I think he means you haven't reviewed previous UFC games. Of course it doesn't matter... Every time you just report on something that involves the President even if just simply what happened you guys usually get accused of being anti-Trump. We live in fun times.
    • So how did you solve the problem? Disabling Secure Boot isn’t a solution.
    • Another devilish issue surrounding these certificates is what can happen with old, unsuspecting PCs that nevertheless have Secure Boot enabled. In my case, it was a Dell with a 3rd-gen Core chip (so about 13 years old). As of the last few weeks, it was suddenly BSOD'g within about 5 minutes of booting. Turns out it was because of MS's "Secure-Boot-Update" scheduled task, which is scheduled to run 5 minutes after login. It's explained in gory detail here (this is not my post, but it was where I found the answer), but the short version is that this legacy system would need fairly elaborate, manual certificate intervention since MS's automatic cert update method cannot work. How to do that is linked late in the thread. https://www.bleepingcomputer.c...od-caused-by-scheduled-task Secure Boot wasn't at all important for this particular PC, so I disabled it to be done with the problem.
    • Winhance 26.06.12 by Razvan Serea Winhance is an open-source Windows enhancement utility designed to help users debloat, optimize, and customize Windows 10 and 11. It provides a user-friendly interface for removing unwanted apps, legacy components, and optional features safely, giving you more control over your system. With Winhance, you can improve performance, reduce clutter, and enhance privacy without the need for a clean install. Beyond basic debloating, Winhance offers extensive optimization tools. Users can tweak power plans, adjust gaming and performance settings, control notifications, and manage Windows Update behavior. Privacy-focused settings allow you to limit telemetry and data collection, while system customization options let you personalize the taskbar, Start menu, Explorer, and Windows themes. Winhance also supports installing or removing software efficiently, including external apps via WinGet integration, streamlining both new setups and daily maintenance. New AI privacy groups have been added for Windows AI, Microsoft Edge AI, and Microsoft Office AI, giving users clearer control over AI-related telemetry and feature usage. In addition, new settings in Gaming & Performance introduce AI taskbar pin toggles, options to remove AI apps, and controls for AI services and scheduled tasks, allowing users to better manage how AI components run in the background and appear in the system. For advanced users and IT professionals, Winhance integrates WIMUtil, a tool for creating custom Windows installation ISOs with automated configuration. You can generate autounattend.xml files, inject drivers, and apply your chosen Winhance settings automatically during installation. Most changes are non-destructive and reversible, with clear explanations in the GUI. Whether you’re optimizing a single PC or managing multiple systems, Winhance delivers a faster, cleaner, and highly personalized Windows experience. The Winhance.Installer.exe includes both Installable and Portable versions during setup. Winhance supports both Windows 10 and Windows 11 64-bit versions. It's regularly updated to ensure compatibility with the latest Windows updates and features. Winhance key features: Debloat Windows – Safely remove unwanted apps, features, and legacy components. Optimize Performance – Tune system settings for speed, responsiveness, and gaming. Privacy Enhancements – Control telemetry, data collection, and notifications. Power Management – Configure power plans and advanced energy settings. Windows Update Control – Adjust update behavior for stability and convenience. Theme Customization – Switch between light/dark mode and adjust system colors. Taskbar & Start Menu Tweaks – Modify layout, icons, and behavior. Explorer Customization – Adjust file explorer appearance and functionality. Software Management – Install/remove Windows apps and optional features. External Apps Installation – Deploy essential apps via WinGet integration. Configuration Management – Save, export, and import Winhance settings easily. Automation with WIMUtil – Create custom Windows ISOs with integrated settings. Autounattend.xml Generator – Automate Windows installations with preconfigured options. Driver Integration – Include current system drivers in custom ISOs. Non-Destructive Changes – Reversible settings with clear explanations in the GUI. Winhance 26.06.12 changelog: Features Builder Mode — build a Winhance config file or autounattend.xml without changing anything on the PC you're sitting at. Flip the new mode switcher to Builder, set everything the way you want it, and save the result as a Winhance config or an autounattend file ready for deployment on other machines. Sponsors & Supporters page — the exit donation dialog is gone. In its place, an in-app page (heart icon or the More menu) recognizes the businesses and individual supporters who keep Winhance free. It works offline and is fully localized. Change History — Winhance now keeps a receipt of everything it does. ChangeHistory.txt records every setting change (before and after values) and every app install or removal, with clear headers for config imports and bulk actions. Open it from the More menu. Hebrew language support — Winhance is now available in 29 languages. New Explorer customizations: desktop icon visibility toggles, This PC folder visibility, an icon cache size setting, and automatic thumbnail cache cleanup. New "All apps view" setting for the redesigned Windows 11 Start menu, and the Windows 11 system tray icons setting is now a dropdown with more control. App-local UI zoom — press Ctrl +/-/0 or use Ctrl+MouseWheel to scale the whole app, just like a browser. New External Apps: EA app, Ubisoft Connect, Battle.net, Rockstar Games Launcher, PowerShell, and Helium Browser. Bug Fixes Layouts no longer clip when the Windows text size slider is set above 100%. Accessibility: Narrator now announces setting names on toggles and dropdowns, previously unlabeled buttons are labeled, and progress updates are announced. Silent updates now respect your custom install location instead of reverting to the default. Cancel in Review Mode no longer clears your app selections. OneNote is now detected correctly for Win32 Click-to-Run installs. Clean Start Menu applies more reliably by also writing the group policy path. WinGet errors are no longer silent — error details now show in the terminal output. Fixed a startup crash on older Windows builds caused by a .NET runtime regression. Config import now converts power setting values correctly and no longer re-applies an already-active power plan. Improvements App icons load noticeably faster and cover almost everything now, including legacy capabilities and optional features — they come from a dedicated, checksum-validated icon repository and are fetched in parallel. Software & Apps polish: per-icon tooltips, extra table columns, an app sort dropdown, relocated search, and a cleaner compact view. A warning now appears when the Connected Devices Platform Service is set to Manual or Disabled, since some Windows features depend on it. Download: Winhance 26.06.12 | 61.5 MB (Open Source) Links: Winhance Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
    • Week One Done
      agatameier earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      ATLien_0
      95
    5. 5
      Steven P.
      77
  • Tell a friend

    Love Neowin? Tell a friend!