Recommended Posts

 

 
 

PC gamers get "nervous" about numbers because they fear that games will move away from their beloved PCs altogether...and we some evidence of that already with some big titles never making it to PC.  My last console was a PS3, which is now hacked and getting some use finally, I found everything about it inferior but my GF loves the damned thing and doesn't notice the graphics difference between that and my GTX 780 SLI rig...I know crazy right? 

 

Developers, especially early on, know they won't have worry about piracy or even cheating nearly as much with consoles and would probably be just fine with only developing for them but the nice thing now is that with the new architecture, we'll see even more for PC than last gen...I for one am looking forward to that.

 

 

That's an understandable but silly fear - not saying you're silly, just the phenomenon you describe. There was never any danger of PC gaming going away. Just because COD3 or something didn't make it to Windows/Mac OS/Linux...well, that was actually a good thing!

 

Never got the need to prove this point, but then again it's just part of human territorialism and the need to identify with something. Personally have been a computer/PC gamer since 1984 and console gamer since 1979...always concurrently. While my current PC is clearly more powerful than my X1 and PS4, it suffers from diminishing returns big time. Consoles may be weaker, but it's quite amazing what developers can get out of them. That stuff like Last of Us or Forza 4 or whatever runs on a system with like 450MB available RAM is quite mind blowing.

Not surprising when you consider how inferior the experience is on consoles.

Games (well, games with a good port) are better on PC, but I wouldn't go as far as calling the console experience "inferior".

If you want to play games on a couch in your living room playing them on a PC still leaves a lot to be desired.

Why would they? They have the XBox division for that, and they promote their toy.

And, to be honest, they are NOT a PC-focussed games publisher OR developer - while Microsoft Studios DOES develop and publish PC games (including recent games), it's not their main loaf of bread - it is not even as important merely to Microsoft Studios as PC gaming is to EA.  Also, to be rather blunt, why SHOULD it be?  Quite honestly, the third-party developers and publishers - including EA, Valve, Activision Blizzard, etc. - are doing a fantastic job, and have DONE that job since 1995.  If anything, the Windows application market (and especially in terms of ModernUI, though Win32 could learn some things as well) could learn things from the PC gaming space.

Naturally, let's spread some FUD about all of this...

 

 

/s

 

These numbers are at best highly misleading.  they make it seems like a AAA game would sell more on PC than console. which is generally not true. which is why a lot are console only. 

  • Like 1

These numbers are at best highly misleading.  they make it seems like a AAA game would sell more on PC than console. which is generally not true. which is why a lot are console only. 

 

AAA titles for a particular console in general are there to the sell the console think Halo or Zelda or Uncharted.  But in general more money is made when they are on all platforms rather then a single platform.

AAA titles for a particular console in general are there to the sell the console think Halo or Zelda or Uncharted.  But in general more money is made when they are on all platforms rather then a single platform.

 

as long as all platforms sell more then the platform costs to port. and if it's just a little more it's not considered worth it.

 

either way it doesn't change the fact that mult plat titles rarely if ever sell more on PC than any of the other platforms alone, much less the console platforms together 

  • Like 1

as long as all platforms sell more then the platform costs to port. and if it's just a little more it's not considered worth it.

 

either way it doesn't change the fact that mult plat titles rarely if ever sell more on PC than any of the other platforms alone, much less the console platforms together 

 

This is very true. The master race are true to their moniker, they are like 10th century vassals and lords. They live off the hard labor and spending of the serfs (consoles, you know where people actually buy games full price), and fancy themselves superior due to handouts from a remote emperor (Steam sales) :pacifier:

 

EDIT: for the record i'm a double agent who changes sides as he pleases. One minute i'm flattering Sony and MS, the next i'm standing in front of my PC going "hail Hydra!" with both arms

These numbers are at best highly misleading.  they make it seems like a AAA game would sell more on PC than console. which is generally not true. which is why a lot are console only. 

 

 

The article doesn't mention AAA titles, it is talking about stuff like DOTA and MMOs and the revenue they are raking in.

 

I think people are confusing the idea of revenue and units sold.

If you look at sales of AAA titles consoles sell far more copies. If you include games like WoW, LoL, etc. its a different picture.

 

Yeah but it's not like WoW, LoL etc doesn't exist. They are there and should be taken into account.

 

If PC players prefer to play WoW instead of CoD [insert year number here] it is their choice. Doesn't make PC gaming any less popular.

Doesn't really make them PC gamers though, does it ....

 

Well to be honest going by this logic i'm not sure i would consider CoD players gamers either. Lot of them just play CoD and Madden and that's it. Not like CoD is still a good serie.

 

From my perspective a "true" gamer is someone who play great games even the 2d indie ones. But realistically a gamer is someone who play games and pay for it.

Valve?

 

*spit*

 

Where's episode 3 you @%$?@&$!!?

 

When it's done :p

 

Honestly i liked Half Life and Half Life 2 but on another hand Valve is usually doing great games and i would prefer to see them working on new ips. I liked Left For Dead a lot. Portal was really good had lot of fun with it. And Dota 2 is great if it is your cup of tea.

 

What Valve needs to release soon is an updated Source engine. The old Source engine is really outdated.

Well to be honest going by this logic i'm not sure i would consider CoD players gamers either. Lot of them just play CoD and Madden and that's it. Not like CoD is still a good serie.

 

From my perspective a "true" gamer is someone who play great games even the 2d indie ones. But realistically a gamer is someone who play games and pay for it.

 

You just compared playing CoD to playing solitaire and farmville... 

You just compared playing CoD to playing solitaire and farmville... 

 

Ten years ago or even less i'd have the same reaction - i used to look at people playing Zoo Keeper on the train and scoff, i actually posted here somewhere that it's not real gaming. Used to be a real snob. Not anymore. It's gaming. It's all gaming, that's the beauty of it. Farmville and their kin introduced many people to our brand of gaming, and now they're burning the midnight oil with Civ V and Anno 2077. So it's all gaming. Which is exactly why "PC" gaming is always going to overshadow any other platform with sheer numbers. Now revenue per customer, that's an entirely different story.

 

EDIT: that's not to say i don't differentiate Candy Crush from Dark Souls 2...obviously they're different. But all are on the same continuum, just like a Fiat 600 and Veyron are ultimately all cars

I think people should have read and comprehended what the article is discussing. Revenue ? sales.

 

No one is criticizing you for posting this, don't take it the wrong way. it's a very interesting topic. For me, it's just stating the obvious. Never had this console fear or dreaded that my precious PC gaming ways were in danger. I don't think there's even a question as to which segment is bigger, the only parameter consoles can compete with PCs is revenue per customer. Which is probably impossible to accurately measure, especially on PC due to the basically non-definable nature of the "platform".

No one is criticizing you for posting this, don't take it the wrong way. it's a very interesting topic. 

 

I know, I just don't think people understand what is being discussed here.

 

Consoles were traditionally the bigger earners for the industry, now, ironically, free-to-play games are bringing in massive revenue and have allowed the PC to overtake consoles.

 

I don't know why people are saying "omg, this is obvious". How was it obvious? How did people know that the roles for raising revenue had reversed? Guessed? Gut feeling? We know it now because someone actually done a study.

Sure does surprise me that PC gaming is a head of consoles in any way!

 

Probably shouldn't surprise me, and I'm not a gamer at all, but definitely can not stand to play games on a PC. It just seems awkward as heck on a PC!! :huh:

Depends on the game. There are games definitely better on the PC and really awkward on the console and visa versa. RTS, FPS are generally better on PC. 3rd person and driving games are generally better on consoles.

This topic is now closed to further replies.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      596
    2. 2
      +Edouard
      188
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!