Recommended Posts

 

 
 

PC gamers get "nervous" about numbers because they fear that games will move away from their beloved PCs altogether...and we some evidence of that already with some big titles never making it to PC.  My last console was a PS3, which is now hacked and getting some use finally, I found everything about it inferior but my GF loves the damned thing and doesn't notice the graphics difference between that and my GTX 780 SLI rig...I know crazy right? 

 

Developers, especially early on, know they won't have worry about piracy or even cheating nearly as much with consoles and would probably be just fine with only developing for them but the nice thing now is that with the new architecture, we'll see even more for PC than last gen...I for one am looking forward to that.

 

 

That's an understandable but silly fear - not saying you're silly, just the phenomenon you describe. There was never any danger of PC gaming going away. Just because COD3 or something didn't make it to Windows/Mac OS/Linux...well, that was actually a good thing!

 

Never got the need to prove this point, but then again it's just part of human territorialism and the need to identify with something. Personally have been a computer/PC gamer since 1984 and console gamer since 1979...always concurrently. While my current PC is clearly more powerful than my X1 and PS4, it suffers from diminishing returns big time. Consoles may be weaker, but it's quite amazing what developers can get out of them. That stuff like Last of Us or Forza 4 or whatever runs on a system with like 450MB available RAM is quite mind blowing.

Not surprising when you consider how inferior the experience is on consoles.

Games (well, games with a good port) are better on PC, but I wouldn't go as far as calling the console experience "inferior".

If you want to play games on a couch in your living room playing them on a PC still leaves a lot to be desired.

Why would they? They have the XBox division for that, and they promote their toy.

And, to be honest, they are NOT a PC-focussed games publisher OR developer - while Microsoft Studios DOES develop and publish PC games (including recent games), it's not their main loaf of bread - it is not even as important merely to Microsoft Studios as PC gaming is to EA.  Also, to be rather blunt, why SHOULD it be?  Quite honestly, the third-party developers and publishers - including EA, Valve, Activision Blizzard, etc. - are doing a fantastic job, and have DONE that job since 1995.  If anything, the Windows application market (and especially in terms of ModernUI, though Win32 could learn some things as well) could learn things from the PC gaming space.

Naturally, let's spread some FUD about all of this...

 

 

/s

 

These numbers are at best highly misleading.  they make it seems like a AAA game would sell more on PC than console. which is generally not true. which is why a lot are console only. 

  • Like 1

These numbers are at best highly misleading.  they make it seems like a AAA game would sell more on PC than console. which is generally not true. which is why a lot are console only. 

 

AAA titles for a particular console in general are there to the sell the console think Halo or Zelda or Uncharted.  But in general more money is made when they are on all platforms rather then a single platform.

AAA titles for a particular console in general are there to the sell the console think Halo or Zelda or Uncharted.  But in general more money is made when they are on all platforms rather then a single platform.

 

as long as all platforms sell more then the platform costs to port. and if it's just a little more it's not considered worth it.

 

either way it doesn't change the fact that mult plat titles rarely if ever sell more on PC than any of the other platforms alone, much less the console platforms together 

  • Like 1

as long as all platforms sell more then the platform costs to port. and if it's just a little more it's not considered worth it.

 

either way it doesn't change the fact that mult plat titles rarely if ever sell more on PC than any of the other platforms alone, much less the console platforms together 

 

This is very true. The master race are true to their moniker, they are like 10th century vassals and lords. They live off the hard labor and spending of the serfs (consoles, you know where people actually buy games full price), and fancy themselves superior due to handouts from a remote emperor (Steam sales) :pacifier:

 

EDIT: for the record i'm a double agent who changes sides as he pleases. One minute i'm flattering Sony and MS, the next i'm standing in front of my PC going "hail Hydra!" with both arms

These numbers are at best highly misleading.  they make it seems like a AAA game would sell more on PC than console. which is generally not true. which is why a lot are console only. 

 

 

The article doesn't mention AAA titles, it is talking about stuff like DOTA and MMOs and the revenue they are raking in.

 

I think people are confusing the idea of revenue and units sold.

If you look at sales of AAA titles consoles sell far more copies. If you include games like WoW, LoL, etc. its a different picture.

 

Yeah but it's not like WoW, LoL etc doesn't exist. They are there and should be taken into account.

 

If PC players prefer to play WoW instead of CoD [insert year number here] it is their choice. Doesn't make PC gaming any less popular.

Doesn't really make them PC gamers though, does it ....

 

Well to be honest going by this logic i'm not sure i would consider CoD players gamers either. Lot of them just play CoD and Madden and that's it. Not like CoD is still a good serie.

 

From my perspective a "true" gamer is someone who play great games even the 2d indie ones. But realistically a gamer is someone who play games and pay for it.

Valve?

 

*spit*

 

Where's episode 3 you @%$?@&$!!?

 

When it's done :p

 

Honestly i liked Half Life and Half Life 2 but on another hand Valve is usually doing great games and i would prefer to see them working on new ips. I liked Left For Dead a lot. Portal was really good had lot of fun with it. And Dota 2 is great if it is your cup of tea.

 

What Valve needs to release soon is an updated Source engine. The old Source engine is really outdated.

Well to be honest going by this logic i'm not sure i would consider CoD players gamers either. Lot of them just play CoD and Madden and that's it. Not like CoD is still a good serie.

 

From my perspective a "true" gamer is someone who play great games even the 2d indie ones. But realistically a gamer is someone who play games and pay for it.

 

You just compared playing CoD to playing solitaire and farmville... 

You just compared playing CoD to playing solitaire and farmville... 

 

Ten years ago or even less i'd have the same reaction - i used to look at people playing Zoo Keeper on the train and scoff, i actually posted here somewhere that it's not real gaming. Used to be a real snob. Not anymore. It's gaming. It's all gaming, that's the beauty of it. Farmville and their kin introduced many people to our brand of gaming, and now they're burning the midnight oil with Civ V and Anno 2077. So it's all gaming. Which is exactly why "PC" gaming is always going to overshadow any other platform with sheer numbers. Now revenue per customer, that's an entirely different story.

 

EDIT: that's not to say i don't differentiate Candy Crush from Dark Souls 2...obviously they're different. But all are on the same continuum, just like a Fiat 600 and Veyron are ultimately all cars

I think people should have read and comprehended what the article is discussing. Revenue ? sales.

 

No one is criticizing you for posting this, don't take it the wrong way. it's a very interesting topic. For me, it's just stating the obvious. Never had this console fear or dreaded that my precious PC gaming ways were in danger. I don't think there's even a question as to which segment is bigger, the only parameter consoles can compete with PCs is revenue per customer. Which is probably impossible to accurately measure, especially on PC due to the basically non-definable nature of the "platform".

No one is criticizing you for posting this, don't take it the wrong way. it's a very interesting topic. 

 

I know, I just don't think people understand what is being discussed here.

 

Consoles were traditionally the bigger earners for the industry, now, ironically, free-to-play games are bringing in massive revenue and have allowed the PC to overtake consoles.

 

I don't know why people are saying "omg, this is obvious". How was it obvious? How did people know that the roles for raising revenue had reversed? Guessed? Gut feeling? We know it now because someone actually done a study.

Sure does surprise me that PC gaming is a head of consoles in any way!

 

Probably shouldn't surprise me, and I'm not a gamer at all, but definitely can not stand to play games on a PC. It just seems awkward as heck on a PC!! :huh:

Depends on the game. There are games definitely better on the PC and really awkward on the console and visa versa. RTS, FPS are generally better on PC. 3rd person and driving games are generally better on consoles.

This topic is now closed to further replies.
  • Posts

    • Oh man, but what if I have the PS3 version?
    • Floorp 12.15.0 by Razvan Serea Floorp is a cutting-edge web browser that combines the trusted foundation of Mozilla's Firefox with a unique Japanese perspective, offering users an exceptional online experience. This open-source browser prioritizes privacy, customization, and security. Floorp is transparent, with no user tracking or data sharing, and it's completely open source. With a strict no-tracking policy and full transparency, your personal information remains private. As an open-source project, Floorp not only shares its source code but also its build environment, inviting users to contribute and build their unique versions. The regular updates, based on Firefox ESR, ensure that you always have the latest features and security enhancements. Floorp key features: Strong Tracking Protection: Floorp offers robust tracking protection, safeguarding users from malicious tracking and fingerprinting on the web. Flexible Layout: Customize Floorp's layout to your heart's content, including moving the tab bar, hiding the title bar, and more for a personalized browsing experience. Switchable Design: Choose from five distinct designs for the Floorp interface, and even switch between OS-specific designs for a unique look Regular Updates: Based on Firefox ESR, Floorp receives updates every four weeks, ensuring up-to-date security even before Firefox's releases. No User Tracking: Floorp prioritizes user privacy by abstaining from collecting personal information, tracking users, or selling user data, with no affiliations with advertising companies. Completely Open Source: The full source code for Floorp is open to the public, allowing transparency and enabling anyone to explore and build their own version. Dual Sidebar: Floorp features a versatile built-in sidebar for webpanels and browsing tools, making it perfect for multitasking and quick access to bookmarks, history, and websites. Flexible Toolbar & Tab Bar: Customize your browser with Tree Style Tabs, vertical tabs, and bookmark bar modifications, catering to both beginners and experts in customization. User-Centric Web Experience: Floorp prioritizes user privacy and collaboratively blocks harmful trackers. Floorp 12.15.0 changelog: Refine appearance of Start top sites and Hub sidebar by @CutterKnife in #2435 Improvement command pallete by @Walkmana-25 in #2429 Fix gesture command by @Walkmana-25 in #2425 Add Mac OS formatting for modifier keys in shortcut editor by @Walkmana-25 in #2424 refactor: bridge as little by @nyanrus in #2416 fix(pwa): follow Firefox 150 ShellService API changes (Bug 1985098) by @Ryosuke-Asano in #2409 feat(notes): Desktop向けThree-Way Merge Sync実装 by @Ryosuke-Asano in #2402 fix(pages-settings): resolve Invalid Hook Call error in SortableContext by @Ryosuke-Asano in #2350 README: fix signpath avatar url by @CutterKnife in #2453 Enhance command palette with new actions by @Walkmana-25 in #2449 feat(split-view): implement tab drop functionality with overlay and new window zone by @Ryosuke-Asano in #2445 fix: restore 'Hide Interface', 'Toggle Navigation Panel', and 'Rest Mode' keyboard shortcuts by @Ryosuke-Asano in #2458 fix: prevent unified extensions panel from closing on bottom navbar (#2079) by @Ryosuke-Asano in #2462 fix: prevent workspace system from overriding SessionStore tab selection on startup by @Ryosuke-Asano in #2461 fix: prevent multi-row tabs from disappearing when sidebar opens website by @Ryosuke-Asano in #2460 fix: prevent private container tab from saving first page to history by @Ryosuke-Asano in #2459 fix: prevent browser close when container tab is the only tab open by @Ryosuke-Asano in #2465 Resolve conflicts for #2467: Add split-view mouse gesture commands by @Ryosuke-Asano in #2472 fix(os-server): auto-generate auth token on enable by @Ryosuke-Asano in #2471 fix(settings): change broken link to Floorp Docs by @regularentropy in #2477 Enhanced search functionality in the command palette — now supports English keywords, Japanese morphological analysis, and hiragana search by @Walkmana-25 in #2470 fix(patches): align Gecko patches with Linux CI runtime by @Ryosuke-Asano in #2482 feat(pwa): add Firefox Container support for PWA apps by @Ryosuke-Asano in #2443 fix(statusbar): add event listener for buttons in status bar by @greeeen-dev in #2484 Download: Floorp 64-bit | 95.0 MB (Open Source) Links: Floorp Website | Github Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Gemini co-lead Noam Shazeer is leaving for OpenAI by Pradeep Viswanathan Noam Shazeer is best known as one of the co-authors of the 2017 “Attention Is All You Need” paper, which introduced the Transformer architecture that now powers most large language models. He also worked on several major Google AI projects, including LaMDA, before leaving the company in 2021 to co-found Character.AI. He also authored the Sparsely-gated Mixture of Experts (2016) paper, which is popular among the AI community. After falling behind OpenAI and Anthropic a couple of years ago, Google brought Shazeer back in 2024 as part of a major deal with Character.AI. Through this deal, along with Noam, several other researchers returned to Google DeepMind. More recently, he was a vice president of engineering at Google and a technical co-lead for Gemini. Today, Noam Shazeer announced on X that he is leaving Google and joining OpenAI. In his post, Shazeer said it was a difficult decision to move on, adding that he was proud of the Google team and what it had built together. OpenAI CEO Sam Altman welcomed the move with a post of his own, saying Shazeer was one of the people he had most wanted to work with since OpenAI’s early days. Google has made strong progress with Gemini over the past year, closing the gap with OpenAI in several areas. But losing Noam Shazeer is a major talent setback for them, especially after bringing him back less than two years ago by spending a fortune. For OpenAI, the hire adds one of the industry’s most experienced language model researchers to a team that is already pushing ahead with ChatGPT, Codex, and its next generation of frontier models.
    • I'm lost too... what did you mean by your first comment then?
  • Recent Achievements

    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
    • Week One Done
      Harris Gilbert earned a badge
      Week One Done
    • One Month Later
      Vincian earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      541
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      85
    4. 4
      ATLien_0
      64
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!