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I haven't watched the entire video but I have a good idea of what Cortana does. I still don't see the purpose of including her at all.

 

I agree and I watched the whole live broadcast. I just do not find use for it in my life, I dont like the fact that the computer listens to me all the time first of all, kind of makes me scare of the TVs that listened and recorded your every word, I dont trust this kind of thing. And I really dont want it to tell me the weather, make me a calendar appointments or send emails for me.

I'm not a native english speaker, so I bet it would be hard for her to understand me. My main language is actually estonian and you bet the Cortana support for that will not be here for years to come and even if it will come eventually, I still do not find myself talking ta a machine. It's silly thing for me.

 

Globally the Cortana is not such a *feature* they claim to be, it is limited to certain countries only.

 

Can you see the wallpaper in front of you with start menu on your left hand side of your screen on your Windows 10 TP build on your PC right now?

 

Yes? Then you have the desktop. It's right there with the taskbar at the bottom.

 

No? Then you must be a troll staring at the start screen and saying "Oh, That's neat! Mommy, look at the live tiles all over the screen! Yay!"

 

:rolleyes:

I barely see my wallpaper at all. And my start is running fill screen, so no.

Regarding OP title: No, most definitely not.

 

I can type in stuff in the search box in the start menu for many, many years already.
My point still stands, Cortona is totally useless for the desktop user because it doesn't add anything useful. (Unless you're one of the few which have a microphone.)

 

"few that have a microphone". I'm sorry but pretty much everyone i know uses a mic or a web cam with a mic. 

I will also be making good use of Cortana, so your argument fails.

  • Like 3

What's with the attack on Cortana , I don't get it. Who has a mic on their desktop? Like you need to talk to her to make it work, you don't, type works fine. And no, the search box in the start menu is no where close to the same thing. Now with the microphone arguments falling short we'll just attack it as pointless, so don't use it? There's features in any OS that someone will find "pointless", the key here is that it's pointless to them, not everyone.

 

With Cortana on the desktop and the phone it all syncs, you can set things on the desktop that show up on the phone.  With deeper integration with apps you can do multitasking through voice without being at the desktop or while you're working on something else. At that point it's a productivity tool as well. Again, if you don't want to use it then don't.

Well, I wasn't saying the use in Windows would be limited. I already use Cortana for non-voice on WP8.

 

On Teamspeak etc I usually use headset with a mic, but when Win10 is installed, I'll definitely use my desktop mic always on.

 

Regarding someone last page who said Win has had voice control for several versions... yea, it did, but that voice control sucked and was very limited in application.

And that was, in fact, an issue - it was very limited.

 

The question begs WHY was it limited.

 

One issue with the desktop (as we have known it) is that it has been deliberately hobbled in terms of user interaction - let's face it; there are a LOT of "fiefdoms and ricebowls" that have their protectors (hence the hew and cry of "do not move").

What's with the attack on Cortana , I don't get it. Who has a mic on their desktop? Like you need to talk to her to make it work, you don't, type works fine. And no, the search box in the start menu is no where close to the same thing. Now with the microphone arguments falling short we'll just attack it as pointless, so don't use it? There's features in any OS that someone will find "pointless", the key here is that it's pointless to them, not everyone.

 

With Cortana on the desktop and the phone it all syncs, you can set things on the desktop that show up on the phone.  With deeper integration with apps you can do multitasking through voice without being at the desktop or while you're working on something else. At that point it's a productivity tool as well. Again, if you don't want to use it then don't.

 

Just hope it works as good as shown.  X1 voice commands work flawlessly in the commercials demo videos but there has been a lot of complaints from users that it doesnt work well. 

 

Other than that, yea, dont want to use it...dont.  Mobile devices have a mic built in and they are pretty decent these days.  Desktops normally dont have a mic tho and people will complain because it is an extra purchase and useless without a mic.  Mics are not expensive and there are a lot of extra purchases when you buy a computer.  Some computers come with DVD burners drives Want to burn a DVD, buy blank discs.  Want to use Cortona on a desktop system, buy a mic.   Not going to please everyone and most users do not like a product 100 percent so they will find something wrong with it that they dont like.

It's not the desktop that's dead. Windows 10 clearly shows MS is listening to user feedback and improving the desktop with virtual desktops, Cortana integration and what have you.

 

No, what we will see (IMHO) is a push away from Win32 and towards universal applications. It would not surprise me if not too far from now even Office for the desktop will be turned into a universal application. 

 

Win32 apps will still be supported for some time to come, but they'll be relegated to legacy status.

And it's not like Win32 development has been all that robust - even going back to Vista; if anything, Win64 development has overtaken it - and there hasn't been all that much of that.

 

Part of my problem - as a keyboard+mouse user - has been, in fact, exactly that - the flatness of desktop-application development.

 

If you want new software and/or new applications, all too often, Win32 (or Win64, for that matter) is NOT where you go for it.

 

It's the Web, or mobile, or anywhere else than Win32/64.

 

Just hope it works as good as shown.  X1 voice commands work flawlessly in the commercials demo videos but there has been a lot of complaints from users that it doesnt work well. 

 

Other than that, yea, dont want to use it...dont.  Mobile devices have a mic built in and they are pretty decent these days.  Desktops normally dont have a mic tho and people will complain because it is an extra purchase and useless without a mic.  Mics are not expensive and there are a lot of extra purchases when you buy a computer.  Some computers come with DVD burners drives Want to burn a DVD, buy blank discs.  Want to use Cortona on a desktop system, buy a mic.   Not going to please everyone and most users do not like a product 100 percent so they will find something wrong with it that they dont like.

They don't?

 

I can't name an OEM desktop that didn't include SOME sort of basic mic (or webcam, or both in a lot of cases), except at the very low and refurbished end.  (By OEM, I mean any national or global OEM.  ASUS.  The Acer Group.  Dell.  HP.  Lenovo. Etc.)  External microphones suitable for most uses (for PCs) are MAYBE $10USD at Staples, RadioShack, or any of their competition.  OVC webcams are twice that.  (OVC is the Open Video Camera specification - Plug and Play for webcams.  It is not merely manufacturer-agnostic, it is OS-agnostic as well.  Plug such a webcam in to any hardware and it Just Plain Works - regardless of what OS the hardware is running.  Both Microsoft and Logitech are OVC signatories, and one hundred percent of the current webcams of BOTH companies - and any webcam from either company going back to 2010 - is OVC-compliant.  So are a rather large number of webcams from smaller OHVs - Adesso, Creative, etc.)  If you are going to use Skype, a webcam is almost a must-have - getting one also solves the voice-input problem for Cortana.  (That is, in fact, why more desktops include webcams - the same applies to portable PCs of any sort.  Cortana CAN use such a webcam - such as on my notebook - which dates back to Vista.)

There's a lot potential inside Cortana. Cortana will make human and computer interaction more natural, like set resolution, kill crash app, asking "why my mic isn't working properly", ask a keyboard shortcut, and some things that will requiring access to "Settings" app. Kind like Jarvis IMO

Isn't the problem Win32 and Win64 apps is that they don't scale particularly well. Metro Apps do. That is if you view them on  a 4K monitor Win32/Win64 apps appear as postage stamps or have visual artifacts when they get bigger. Metro Apps won't have this problem.

  • Like 2

In the entire show they never mentioned the desktop or legacy PC users once, it was the same old 'hybrid, mobile, touch is the future, Windows now works across ALL your devices'. You know what, my PC and my laptops are still devices.

 

Some people on Neowin forums have suggested that 'the desktop is done' and that its 'good enough', I couldn't disagree more.

In the entire show they never mentioned the desktop or legacy PC users once, it was the same old 'hybrid, mobile, touch is the future, Windows now works across ALL your devices'. You know what, my PC and my laptops are still devices.

 

Some people on Neowin forums have suggested that 'the desktop is done' and that its 'good enough', I couldn't disagree more.

Do they need to? Desktops aren't going to sell Windows 10.

Look up interviews with MS/WinFS team after Vista and windows 7 and after WinFS was officially canceled. even on this very site.

Oh no, no. The burden of proof is on you. The closest I have found is a CNET interview with Bill Gates who stated that the company did virtually everything it set out to do during PDC 2003.

 

CNET: You really laid out the vision for where you guys were going at the Professional Developers Conference in LA back in 2003. From your perspective how much of that vision is in what's shipping in the product this week?

Bill Gates: We were able to achieve virtually everything we set out to do. We did not change the file system into a database-like approach; that turned out to be a little ahead of its time. But with the exception of that, now, the presentation richness, the security, the organization-type things that we have here, you know, it's very dramatic. And obviously we'll do more in the future, but this is the foundation that will make Windows computing far simpler.

It's rather telling that Bill Gates cited the failure of "WinFS" to materialize as his biggest disappointment. Your comments remind me of those by Ed Bott and others who, during the development of Windows 7, questioned the need for such a technology without even delving into some of its capabilities.

post-483058-0-95660900-1421978793.png

post-483058-0-41996600-1421978797.png

Microsoft is moving to a new paradigm where the desktop is fully scalable from <8" to >84" with natural interaction and running apps with interfaces that automatically adapt to the screen size & device type, and this is only possible with the modern/universal app paradigm (as opposed to the old Win32), but the desktop per se is not going anywhere.

 

The old, outdated, limited model of the desktop is dying, and being replaced with a new model that takes advantage of all the hardware advances of the last few years. 

 

 

(I sound like a MS rep :p )

 

 

The desktop isn't even on the horizon of collapsing. OLED technology will likely reinvigorate how we used desktop in the coming years with much more thinner and lighter. 

 

.... thinner and lighter ... what?

What's with the attack on Cortana , I don't get it. Who has a mic on their desktop? Like you need to talk to her to make it work, you don't, type works fine. And no, the search box in the start menu is no where close to the same thing. Now with the microphone arguments falling short we'll just attack it as pointless, so don't use it? There's features in any OS that someone will find "pointless", the key here is that it's pointless to them, not everyone.

 

With Cortana on the desktop and the phone it all syncs, you can set things on the desktop that show up on the phone.  With deeper integration with apps you can do multitasking through voice without being at the desktop or while you're working on something else. At that point it's a productivity tool as well. Again, if you don't want to use it then don't.

I don't think I have a single PC/device in my home without a mic. We have a 2009 laptop, a 2011 desktop, a 2013 laptop, a 2014 tablet and some phones. Every single one of them have mics.

I guess hatersgonnahate.gif

 

In the entire show they never mentioned the desktop or legacy PC users once, it was the same old 'hybrid, mobile, touch is the future, Windows now works across ALL your devices'. You know what, my PC and my laptops are still devices.

 

Some people on Neowin forums have suggested that 'the desktop is done' and that its 'good enough', I couldn't disagree more.

They didn't mention "mobile users" as well. They just mentioned users.

<Obama>We are not "mobile" users or "desktop" users, we are "Windows" users.</Obama>

One thing that concerns me about the shift towards supporting touch systems (which I don't see as a wholly bad thing) is the move away from the context menu. I freaking love context menus. Almost everything should be doable with some mouse clicks.

One thing that concerns me about the shift towards supporting touch systems (which I don't see as a wholly bad thing) is the move away from the context menu. I freaking love context menus. Almost everything should be doable with some mouse clicks.

You're kidding right? Context menus are awful functionality. I'm glad MS agrees, and is moving away from them.

That refers to the programs menu, not a context menu. A context menu provides you with many actions for a file or link or anything clicked on. You've never used a context menu to save an image from the web? Change what app opens a file with? 

That refers to the programs menu, not a context menu. A context menu provides you with many actions for a file or link or anything clicked on. You've never used a context menu to save an image from the web? Change what app opens a file with? 

Same idea, they're still nested flyouts.

Right clicking a picture to save it seems a bit more effective than tapping around. It also gives access to far more functions. On this page right now, I can save or download or bookmark or translate or clip pr print or view source or inspect element or check security or access several extensions in one click. On a file on my desktop, I can open, open with a different app, scan for viruses, run as admin, share it on the network, send it to my Kindle, etc etc. Kinda handy.

Right clicking a picture to save it seems a bit more effective than tapping around. It also gives access to far more functions. On this page right now, I can save or download or bookmark or translate or clip pr print or view source or inspect element or check security or access several extensions in one click. On a file on my desktop, I can open, open with a different app, scan for viruses, run as admin, share it on the network, send it to my Kindle, etc etc. Kinda handy.

Most of that functionality can be duplicated elsewhere, and already is in the Ribbon UI in Explorer.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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