Recommended Posts

If that is the case then  yeah I would expect bad things to happen.

 

FAA certification only goes to 150% .I know the FAA doesn't have jurisdiction here, but is NASA requiring 200%?  Is this for that ###### LOC rate they require? 

 

4 hours ago, Skiver said:

Still no news on this? I'm so used to SpaceX's quick and open explanations on some of the "failures" they've had in the past, the lack of information on this makes it feel worse than it probably is.

Government is involved.  Could be why it's taking longer?

SpaceX's Hans Koenigsmann re: Crew Dragon test failure. Sounds like plumbing.

Powered up nominally.

Completed 2 Draco thruster firings, 5 seconds each. 

Just before the SDs fired there was an anomaly which destroyed the vehicle.

Indications this happened while the SDs were "activating". Too soon to speculate about root cause.

COPVs are not pressurized during SD activation

Confidence in SDs - 600 tests including integrated;  pad abort and hovers.

Large amount of data; high speed film, sensors and telemetry. 

 

Video does not include the Q&A

 

Edited by DocM
9 hours ago, Skiver said:

Still no news on this? I'm so used to SpaceX's quick and open explanations on some of the "failures" they've had in the past, the lack of information on this makes it feel worse than it probably is.

Well....when the Falcon blew up on the launch pad it took about three weeks before a lengthy statement (aside from ones apologizing for loss of the AMOS-6) and preliminary speculation on the cause.  About 4 months before everything was done...with updates about every month.

 

I wouldn't read too much into them not giving out information at this point.  

 

Just hoping it isn't a design flaw...but we'll know eventually.

  • Like 2

From the above article...

Quote

///

In the company's most expansive comments to date, Koenigsmann said the "anomaly" occurred during a series of tests with the spacecraft, approximately one-half second before the firing of the SuperDraco thrusters. At that point, he said, "There was an anomaly and the vehicle was destroyed."

 

During the activation phase, the SuperDraco thruster system is pressurized, and valves are opened and closed. Since the accident there has been speculation that there may have been some issue with the composite overwrap pressure vessels, or COPVs, which store rocket fuels at extremely high pressures. The COPVs on Crew Dragon are different from those on the Falcon 9, and they would not have been overly stressed at that moment, Koenigsmann said. "I'm fairly confident that the COPVs are going to be fine," he said.

///

He also went on to say that  "We have no reason to believe there’s an issue with the SuperDracos themselves,"

  • 4 weeks later...
  • 4 weeks later...
  • 4 weeks later...

WRT the Crew Dragon explosion

 

https://twitter.com/SpaceflightIns/status/1150825006663897088

 

SpaceFlight Insider @SpaceflightIns
SpaceX has a teleconference set for later today. Most agencies / companies give a couple days notice @SpaceX gave less than 3 hours. Topic is explosion of their @CommercialCrew offering @CrewDragon2

 

SpaceX press release

 


On Saturday, April 20, 2019 at 18:13 UTC, SpaceX conducted a series of static fire engine tests of the Crew Dragon In-Flight Abort test vehicle on a test stand at SpaceXs Landing Zone 1, Cape Canaveral Air Force Station in Florida.

Crew Dragons design includes two distinct propulsion systems  a low-pressure bi-propellant propulsion system with sixteen Draco thrusters for on-orbit maneuvering, and a high-pressure bi-propellant propulsion system with eight SuperDraco thrusters for use only in the event of a launch escape. After the vehicles successful demonstration mission to and from the International Space Station in March 2019, SpaceX performed additional tests of the vehicles propulsion systems to ensure functionality and detect any system-level issues prior to a planned In-Flight Abort test.

The initial tests of twelve Draco thrusters on the vehicle completed successfully, but the initiation of the final test of eight SuperDraco thrusters resulted in destruction of the vehicle. In accordance with pre-established safety protocols, the test area was clear and the team monitored winds and other factors to ensure public health and safety.

Following the anomaly, SpaceX convened an Accident Investigation Team that included officials from the National Aeronautics and Space Administration (NASA), and observers from the Federal Aviation Administration (FAA) and the National Transportation Safety Board (NTSB), and began the systematic work on a comprehensive fault tree to determine probable cause. SpaceX also worked closely with the U.S. Air Force (USAF) to secure the test site, and collect and clean debris as part of the investigation. The site was operational prior to SpaceXs Falcon Heavy launch of STP-2 and landing of two first stage side boosters at Landing Zones 1 and 2 on June 25, 2019.

Initial data reviews indicated that the anomaly occurred approximately 100 milliseconds prior to ignition of Crew Dragons eight SuperDraco thrusters and during pressurization of the vehicles propulsion systems. Evidence shows that a leaking component allowed liquid oxidizer  nitrogen tetroxide (NTO) to enter high-pressure helium tubes during ground processing. A slug of this NTO was driven through a helium check valve at high speed during rapid initialization of the launch escape system, resulting in structural failure within the check valve. The failure of the titanium component in a high-pressure NTO environment was sufficient to cause ignition of the check valve and led to an explosion.

In order to understand the exact scenario, and characterize the flammability of the check valves titanium internal components and NTO, as well as other material used within the system, the accident investigation team performed a series of tests at SpaceXs rocket development facility in McGregor, Texas. Debris collected from the test site in Florida, which identified burning within the check valve, informed the tests in Texas. Additionally, the SuperDraco thrusters recovered from the test site remained intact, underscoring their reliability.

It is worth noting that the reaction between titanium and NTO at high pressure was not expected. Titanium has been used safely over many decades and on many spacecraft from all around the world. Even so, the static fire test and anomaly provided a wealth of data. Lessons learned from the test  and others in our comprehensive test campaign  will lead to further improvements in the safety and reliability of SpaceXs flight vehicles.

SpaceX has already initiated several actions, such as eliminating any flow path within the launch escape system for liquid propellant to enter the gaseous pressurization system. Instead of check valves, which typically allow liquid to flow in only one direction, burst disks, which seal completely until opened by high pressure, will mitigate the risk entirely. Thorough testing and analysis of these mitigations has already begun in close coordination with NASA, and will be completed well in advance of future flights.

With multiple Crew Dragon vehicles in various stages of production and testing, SpaceX has shifted the spacecraft assignments forward to stay on track for Commercial Crew Program flights. The Crew Dragon spacecraft originally assigned to SpaceXs second demonstration mission to the International Space Station (Demo-2) will carry out the companys In-Flight Abort test, and the spacecraft originally assigned to the first operational mission (Crew-1) will launch as part of Demo-2.

  • Like 2

This is why testing happens. :yes: It'll be a far safer vehicle with this new change.

 

Apollo used the "burst disk" methodology as a safety feature too on its' engines. ALL of them. I'm surprised that SpaceX hadn't employed them also; but hey -- experience becomes the best teacher and this kind of thing won't be overlooked in the future.

 

Better that this happened now rather than later. (Y) 

  • Like 3

Yep, saw this.

 

Crew Dragon does have the capability to land anywhere, but of course won't be allowed to land anywhere but water unless it's an emergency. Frankly I think ocean landings are "old school" and need to be rethought. Big waste of resources for recovery not to mention refurbishing the spacecraft (considering how much havoc seawater causes).

 

Seriously, set up a 50 x 200 mile touchdown area in the Western or Southern U.S. (or both) designated as a Recovery Area so that Commercial Crew spacecraft can land on land. I've disliked the idea that we must use the ocean since I've been a kid following space stuff. No, really -- Crew Dragon especially; those four parachutes are overkill. Touching down on land is gonna be easy peasy. Scuff the heat shield up a bit ... so what. Better than seawater.

 

/shrug

16 minutes ago, Unobscured Vision said:

Yep, saw this.

 

Crew Dragon does have the capability to land anywhere, but of course won't be allowed to land anywhere but water unless it's an emergency. Frankly I think ocean landings are "old school" and need to be rethought. Big waste of resources for recovery not to mention refurbishing the spacecraft (considering how much havoc seawater causes).

 

Seriously, set up a 50 x 200 mile touchdown area in the Western or Southern U.S. (or both) designated as a Recovery Area so that Commercial Crew spacecraft can land on land. I've disliked the idea that we must use the ocean since I've been a kid following space stuff. No, really -- Crew Dragon especially; those four parachutes are overkill. Touching down on land is gonna be easy peasy. Scuff the heat shield up a bit ... so what. Better than seawater.

 

/shrug

Boeing agrees that seawater is no good for their Starliner capsule, there are better ways to get them down :) 

 

 

https://en.wikipedia.org/wiki/Boeing_CST-100_Starliner

9 hours ago, Steven P. said:

Boeing agrees that seawater is no good for their Starliner capsule, there are better ways to get them down :) 

 

 

https://en.wikipedia.org/wiki/Boeing_CST-100_Starliner

 

Assuming the heat shield separates so the bags can inflate. If not, things get bumpy.

  • Like 1
  • Thanks 1
  • 4 weeks later...
  • 3 weeks later...
  • 3 weeks later...

The Crew Dragon In-Flight Abort test FCC permit is in.

 

Pad LC-39A

Simulated second stage

 

The start date further indicates the Starship pad mods should be done by then.

 

Start date: November 23, 2019
End date: May 23, 2020

 

Quote


Please explain in the area below why an STA is necessary:

This application uses information from previous grant, 1829-EX-ST-2019. This STA is necessary to authorize launch vehicle communications for SpaceX Mission 1357, a launch from Complex 39a, Kennedy Space Center. The application includes a sub-orbital first stage, and a simulated orbital second stage. Trajectory data shall be provided directly to NTIA, USAF, and NASA. All downrange Earth stations are receive-only. Launch licensing authority is FAA Office of Commercial Space Transportation.

  • 2 weeks later...

SpaceX now has TWO vessels capable of recovering Crew Dragon; GO Searcher and GO Navigator. 

 

And in a rather ambiguous tweet Musk simply said "A Shortfall Of Gravitas." Will it still be a droneship? "Yes" 

 

Starship capable? We'll see.

 

 

 

 

 

  • Like 1
On 10/9/2019 at 2:08 PM, DocM said:

SpaceX now has TWO vessels capable of recovering Crew Dragon; GO Searcher and GO Navigator. 

 

And in a rather ambiguous tweet Musk simply said "A Shortfall Of Gravitas." Will it still be a droneship? "Yes" 

 

Starship capable? We'll see.

 

 

 

 

 

What do you mean by "Starship capable"?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The best controller for XBOX and PC is down to the lowest price by Taras Buria Image via Neowin The GameSir G7 Pro is a fantastic controller for XBOX and PC. Officially certified, it works with Microsoft's consoles, mobile devices, and PCs, giving you a universal controller for any kind of gaming machine. And right now, you can save 20% on it, thanks to the latest deal during Prime Day 2026 (purchase link below). The G7 Pro has the classic XBOX layout, complemented by a couple of extra elements, such as the M button for changing various settings and four additional remappable buttons. It also has trigger locks and TMR sticks that eliminate drifting issues, giving you a reliable, long-lasting gamepad. The controller is powered by a built-in battery, which charges via a USB Type-C cable or the bundled dock station. The G7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) and wired connectivity. In addition to software customization (you can remap multiple buttons to different actions), it lets you personalize the look by swapping the faceplate or grips, enabling multiple design combinations. Other features include a 1,000Hz polling rate, an audio jack for your headphones, Hall Effect triggers, and a swappable D-pad (two extra are included). The controller is also available in four color variants, and all of them are now discounted. Thanks to quality materials, reliable components, rich customization, universal compatibility, and an affordable price tag, the G7 Pro received very high praise in our review. It is certainly among the best controllers you can buy. GameSir G7 Pro - $63.99 | 20% off with Prime Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      442
    2. 2
      +Edouard
      197
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!