Recommended Posts

^ and my guess is there won't be...unless we have an alphabet agency with "issues" with everyone not on their favorites list.

 

Until I see a line item number and the category used, in a particular documented process to present it as an "issue", and with the coherence to defend...it's outright garbage.

 

15 point analysis on last page

 

They have bigger problems than this "issue".

 

:s

a few additions to the collection...

 

 

 

Updated Collector Cards and Bookmarks Available Now!

https://blogs.nasa.gov/commercialcrew/2017/03/29/updated-collector-cards-and-bookmarks-available-now/

 

  • 3 months later...

Hot off the presses: 

 

New Commercial Crew flight test NET dates. SpaceX moves left a month from the last stated estimate of March 2018.

 

Targeted Test Flight Dates

 

SpaceX

Demo Mission 1 (uncrewed): February 2018
Demo Mission 2 (crewed):June 2018

 

Boeing 

Orbital Flight Test: June 2018
Crew Flight Test: August 2018

  • Like 1

The interstage fairing, the circumferential airflow disc, the production issues (out of round clamshells), the RD-180 documentation issues, the risk of using GEM solid boosters (remember the Delta II GPS launch?) etc.

  • Like 1

Had to look that one up.... 

 

a portion of a manned rocket launch trajectory where the premature shutdown of any or all running booster engines will lead to loss of the re-entry vehicle and crew subsequently due to the over temperature or structural loads incurred from the resulting trajectory.  Is that too muddy?  Black zone does not mean what is going to happen in a normal case, only if an engine (or two or three) quits. 

The Falcon 9, because it's so powerful, flies above those zones entirely during flight. It is doing things "the correct way". Likely an orbit of a Dragon 2 when the S2 shuts down after launch will be about the same as a Cargo Dragon headed for the ISS (around 250x250 km parking orbit). No problem. Something goes wrong, they can abort however is appropriate. And there's no issue. We've seen how the S1 comes down a lot when it lands on the ASDS -- same thing applies here and the Dragons (Cargo and V2) can do the same thing during an abort, only they'd land in the drink.

 

Atlas-V/Centaur doesn't have the power to get above the "black zones" until the Centaur is almost 3/4 of the way finished with its' burn. CST is going to be the single heaviest thing the Atlas-V will ever launch, and they're using a flight profile that takes advantage of gravity to assist in getting CST into LEO in order to overcome that lack of power. That's why these "black zones" are coming into question also because there's a chance that CST could slightly contact atmosphere flying horizontally, at near-orbital speeds, still under thrusted power as it's trying to reach orbit. That's a very, very bad thing.

 

Delta-IV Heavy isn't Human-Rated, so they CAN'T use that (otherwise they would have chosen it and not stopped production), nor can it be made Human-Rated.

 

So yeah, there's way more I could go on and on about with this subject, but that's the juicy parts.

Yep. Good at launching satellites. Cargo runs are the limit for the Atlas-V/Centaur.

 

ULA really, really needed Vulcan to be on the 2018 schedule they originally wanted ... then they'd have a contender at least punching in the same weight class as Falcon-9.

2 hours ago, DocM said:

Yup....that's the advantage of having 1.9 million lbf of thrust on tap to MECO vs. Atlas V's 860,000 lbf + 2 boosters lower down.

Correction. 

 

And, the largest payload Atlas V has ever pushed uphill was the Cygnus AO-4 ISS cargo mission: 7,492 kg.

 

Dragon CRS missions run at least  9-10,000 kg, and Crew Dragon much more than that.

Edited by DocM
  • Like 1

Been thinking about this some more today. It's a really, really bad idea to keep CST on Atlas/Centaur. There's almost NO performance margin at all. Remember the LOX oversaturation problem during one of the Cygnus launches near the end of the S1 burn? They nearly lost that payload because there wasn't ANY additional performance in that vehicle to spare, and the Centaur engines are SO underpowered that ULA might as well be using squirrels on treadmills.

 

CST isn't a Cygnus. It's far heavier. We're talking Cargo Dragon and a bit type of heavier. Even if they employ a Dual Centaur it's not gonna be enough until 3/4 to 4/5 of the S2 burn is finished before they have enough energy to achieve a minimum orbit, and then again to finalize their parking orbit -- even with their flight profile shenanigans using gravity. That's assuming they don't use up all their fuel just getting there ... otherwise it'll be a short flight.

 

Better way to go, not to mention cheaper, is to just hire SpaceX to tote CST uphill on a Falcon-9. Throw a nice LDSM (Long-Duration Service Module, loosely based on Cygnus tech) full of goodies along with it too. They've been wanting to try out that hardware anyway, why not give ULA more bang for their money? Way, WAY cheaper than an Atlas/Centaur and they can save that rocket for something it was actually designed for.

 

*sigh* Alright. Rant over. Had to get that out of my system. :laugh::rofl:

 

Notable: Boeing will only build 3-4 Starliners total. SpaceX has a Dragon 2 assembly line as it'll be used in at least 2 NASA programs; Commercial Crew and Commercial Resupply Services Round 2 - with Boeing being eliminated from CRS2. The upcoming lunar orbit Deep Space Gateway is a possible third, and there are potential commercial users and the lunar flybys.

 

The Dragon Claw connector attached the solar arrays, thermal radiators and other connectors in the Trunk to the spacecraft.

 

MLqRVIE.thumb.jpg.f34bbc237871a65b85da843f35a6e8af.jpg

 

Edited by DocM

Thanks @DocM. :yes: 

 

What we can glean from this:

 

a.) SpaceX is in it for the long haul with Commercial Crew.

b.) Build quality is excellent ... doesn't get much prettier or tidy than the image above.

c.) Even with reuse, Dragon 2's are going to come off the line as needed for the foreseeable future. Is it the American equivalent of the robust and reliable Soyuz platform? Probably .. lots of room to innovate and improve this platform as technologies evolve.

d.) We haven't heard the last about propulsive landings .. mark my words. That's still gonna be a thing eventually. :D 

e.) Boeing/LockMart/ULA just aren't committed to Commercial Crew now that the "big money" contracts have been reeled in. Years and years of being one of two shows in town (can't forget the Shuttle Program) spoiled 'em. Now they'll go back to doing what they do best - Aircraft and Military Hardware. ULA might get spurred off into its' own entity, but could finally start keeping the money it earns for once. Maybe Bezos can purchase it?

The only way I can see Starliner moving forward is if Boeing gets big bux to modify it with a large unpressurized Trunk, solar arrays (its battery life is only 2-3 days) etc. for use as a Deep Space Gateway taxi/cargo hauler. The rumors were it lost out on a CRS2 contract because it was volume and shape limited inside (acute sidewall angle, like an attic bedroom), had no Trunk outside for unpressurized cargo and was too expensive.

Edited by DocM
  • Like 1

Yeah. Everything including the design working against it, not to mention the just plain awful decisions made in development. "Apollo on steroids" meets "bureaucracy on wheels".

 

While I'm not really opposed to such an approach, the problems that I have with CST are the lack of any meaningful updates to the platform. The design is just about 15 years old -- I remember even in 2001~2002 hearing about Constellation and how new solutions could be applied to existing technologies, etc etc, the Ares launcher, and all that. 

 

The CST is Constellation, rebranded. That's just about it. Not much has changed unless something had to be changed.

 

And what gets me is that it's not even using "common sense" gear. Solar Panels -- surely they would have learned from Apollo? That would almost seem to be a NASA requirement, now. Modularity -- some kind of useful Service Module that can adapt to the mission? Seems like that would be required too; instead, they've got some Cygnus-derivative tech that still needs proving, and my understanding is that it does not provide much more life support than a week ...

 

CST is a mess, and Apollo was a superior product in most ways that mattered. All the CST has going for it is the larger size, relative to the Apollo CM, and a better computer. I'd venture to say that a 2017 model Apollo C+SM would be ounce-for-ounce as good as we'd need it to be until the Dragon 2 was ready.

 

One can only surmise, at this point.

2 hours ago, Unobscured Vision said:

Yeah. Everything including the design working against it, not to mention the just plain awful decisions made in development. 

 

Yup. Some terrible decisions, one being that godawul sidewall angle. OK for crew, stick their tootsies there, but death for cargo packs or the Shuttle style racks which are now the standard.

 

Quote

 

And what gets me is that it's not even using "common sense" gear. Solar Panels -- surely they would have learned from Apollo? 

>

There's been artwork of a Starliner with a Cygnus-based habitat complete with with its propulsion/power bus and arrays, but we'll see how serious that is. Maybe just attach a Cygnus bus to the bottom of the Cygnus service bay

 

cst100_cygnus_bkgtest2.jpg

 

Right now the only item in the options list is a small circular solar array mission kit which folds under the service bay. Not much output at that size. Bottom right.

 

cst100-pdf-details.thumb.jpg.05f06bde7ef13c9678a530989308b89d.jpg

 

  • Like 1

Those aren't even large enough to be useful, not to mention where they're located. I've seen that before and every time I do I keep asking "why". Keep the aft section sun-facing? Yeah, I bet the Retro Package, not to mention everything else in the SM, will appreciate being fried in continuous sunlight like that (radiators or not).

 

So the SM is gonna have thermal issues. It'll barely have a chance to get cooled off before it's right back to sunlight again during orbital ops. Too much of that and it'll start warping, which can throw off the decoupling when they go for reentry. Boomski if it hasn't done so already due to the thermals during orbital ops.

 

Oh, and their elaborate LAS is likely also their Retro Package. Which has been frying and cooling and frying and cooling (etc etc etc) ... nope, nothing could possibly go wrong there either.

 

CST is a bad day waiting for a launch window.

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I will keep my current devices for several years... no planning in upgrading until these devices stop working. Too pricey.
    • Apple raises MacBook and iPad prices as memory costs surge by Karthik Mudaliar Apple has raised the U.S. prices of several MacBook and iPad models, including the MacBook Neo, which it launched for $599 less than four months ago. The company’s cheapest laptop now starts at $699, while some MacBook Pro configurations have increased by $300. The changes affect the MacBook Neo, MacBook Air, MacBook Pro, iPad Air, and iPad Pro. Apple has not changed the hardware or storage included with these models, so customers are simply paying more for the same configurations. Here is how the new US pricing compares with the previous starting prices: Product Previous price New price Increase MacBook Neo $599 $699 $100 13-inch MacBook Air, 512GB $1,099 $1,299 $200 14-inch MacBook Pro, 1TB $1,699 $1,999 $300 16-inch MacBook Pro $2,699 $2,999 $300 11-inch iPad Air, 128GB $599 $749 $150 13-inch iPad Air, 128GB $799 $949 $150 11-inch iPad Pro, 256GB $999 $1,199 $200 13-inch iPad Pro, 256GB $1,299 $1,499 $200 The updated prices are already appearing on Apple’s U.S. online store. The MacBook Neo increase will probably attract the most attention. Apple introduced the laptop in March for $599, pitching it as a more affordable Mac for students and buyers considering Windows laptops or Chromebooks. It uses an A18 Pro processor and originally undercut Dell’s new $699 XPS 13 by $100. Following the increase, the two laptops now have the same starting price. The M5 MacBook Air has also lost the price Apple promoted when it launched in March. The 13-inch model arrived with 512GB of storage for $1,099, while Apple’s store now lists the MacBook Air range as starting at $1,299. The 14-inch MacBook Pro with an M5 chip and 1TB of storage has gone from $1,699 to $1,999. Apple has made similar changes to its iPads. The recently released M4 iPad Air, which launched at the same $599 starting price as its predecessor, now starts at $749 for the 11-inch version. The 13-inch version has risen from $799 to $949. The iPad Pro increases are larger in dollar terms. Apple’s 11-inch M5 iPad Pro now starts at $1,199, up from $999, while the 13-inch version has moved from $1,299 to $1,499. Both base models still include 256GB of storage. Apple blamed the increases on the rapidly rising cost of DRAM and NAND flash, which provide system memory and device storage. The company told Reuters that it had tried to shield customers from the increases but could no longer absorb them. “We have never seen a component price increase this much, this quickly,” Apple said. Tim Cook had already warned that price increases were coming. Cook said Apple’s existing component inventory had softened the immediate impact, but that higher memory costs would increasingly affect the company after the June quarter. Much of the pressure comes from the construction of AI data centers. Memory manufacturers are directing more production toward high-margin server products, leaving PC, tablet, and smartphone makers competing for the remaining supply. Apple has not said whether the new prices are temporary or whether further increases are planned. For now, the changes show that even Apple’s purchasing power has not been enough to keep the AI-driven memory shortage away from consumer devices.
    • Ventoy 1.1.16 is out.
    • This is a none story - these low volume Chinese models will always get new experimental features first because Apple and Samsung can't produce them in huge volume to meet demand.
    • Nvidia GeForce NOW gains support for Dark Scrolls, Empulse, and more by Pulasthi Ariyasinghe The final update of June for Nvidia's cloud gaming service GeForce NOW is now available, and it is touting support for six more games. The company is also drawing subscriber attention towards the summer sales kicking off across stores, so they can stock up on more cloud-supported titles. Of course, the Steam Summer Sale is the biggest promotion, which is kicking off later today. "Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more," says the company. "In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility." Don't forget that the GeForce NOW summer sale is still active as well. This limited-time offer drops the 12-month Performance membership from $99.99 to $64.99, saving members $35. At the same time, the 12-month Ultimate membership is currently going for $129.99, dropping the price by $70 from the original $199.99. Here are the games joining GeForce NOW's supported list this week: Dark Scrolls (New release on Steam, available June 22) SAND: Raiders of Sophie (New release on Steam, available June 22) Deer & Boy (New release on Steam, available June 23) EMPULSE (New release on Steam, available June 24) The Adventures of Elliot: The Millennium Tales (Steam) FATAL FURY: City of the Wolves (Steam) With the June expansions coming to an end, Nvidia should be announcing its July GeForce NOW plans next week. Keep in mind that, unlike subscription services like Game Pass or EA Play, a copy of a game must be owned by the GeForce NOW member (or at least have a license via PC Game Pass) to start playing via Nvidia's cloud servers. There is also a limit to how many hours subscribers can use the service per month.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      135
    4. 4
      Michael Scrip
      77
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!