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For anyone who wants more control over traffic, or are just having traffic issues in general, this Mod will great help: http://steamcommunity.com/sharedfiles/filedetails/?id=411833858&searchtext=

 

It is a traffic light mod. It allows you to enable/disable traffic lights at intersections. I have a few one-way streets that still end up with traffic lights that don't need them, I've turned them all off and this great improves traffic flow and makes it more realistic too.

Built my first really big city on one of the Mars (or maybe moon) maps, pretty cool. Although I accidentally partially flooded my city when I added, and subsequently deleted a dam.... Excuse the bad roadwork... still figuring that stuff out, haha

 

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Patch 1.0.7b is out:

  • Warning added when enabling a mod
  • Save to cloud box now remain checked if the loading was performed from a cloud save
  • Japanese garden for everyone
  • Added command line parameter "-limitfps x" to set a target fps
  • Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
  • Mac: Removed menu bar & docks in fullscreen mode
  • Asset Editor: the default size of assets created from templates now matches the template size if loading props
  • Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
  • Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
  • Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
  • Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
  • Locale: added LOADING text
  • Misc: fixed a case where command line arguments may conflict
  • Misc: removed an invalid key binding option
  • Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
  • Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
  • Misc: Save map does not show builtin and workshop maps any longer
  • UI: Fixed arrows sprites not showing feedback when interacted with
  • UI: Fixed color picker color not displaying in the right color space
  • No more duplicate name error for identical names coming from different packages
  • Paths can not be built inside elevated roads anymore
  • Elevated roads can now be upgraded or changed direction if one-ways
  • .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to
  • preserve itself generating a .ccs file)
  • french localization improved
  • general audio improvements (should help address the sound stuttering issue with some sound cards)

Source

Dang, i was hoping they were going to fix the trains in this patch. Getting very annoying.

 

I read that its a bug that they're working on.

 

My entire city is this all over, and its hurting my population. had about 210,000+ population before i installed the train system.

 

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Not sure I see the bug here

  • Like 1

Not sure I see the bug here

All of the trains are stuck, they cannot go anywhere.

 

I have made sure that my train lines are on a loop, so a train will never need to reverse out of a station. I've also reduced the budget for trains which has helped a little.

 

I am hooked on this game! :p Best

You've got 2 engines facing each other on the same line.

 

The trains tracks seem to work like roads. Left side goes on direction, the right goes the opposite.

 

The problem is one depot seems to come with too many trains, which hogs all the tracks and stalls the entire system. We dont need 20+ trains to pick up a few people here and there.

 

I never thought of limiting the budget :p

 

There needs to be a way to control the amount of trains each depot comes with (if thats even how it works).

I went ahead and removed all passenger depots, and just have the cargo depots left. Might even remove them since industry cant seem to get rid of their products, and the commercial still has its related issues. I assume installing the railroad would resolve that issue. Guess not. Or maybe it would if the trains could actually get places faster.

I gave up on my first city.  

I started a new one, and used the mod for all 25 pieces of land.  Pretty big.  

I put my industry around a buffer zone, away from my commercial and residential zones.  Health is pretty good.  

I also placed the landfills away from them as well.  

Still having deaths here and there, even with a good chunk of hospitals and clinics and traffic is not an issue in the areas where they are occurring.  

Really liking this game so far. I originally thought that the traffic was pretty broken but I now reckon it was just down to my terrible planning skills. The more cities I make the better my traffic management seems to get.

 

I know a lot of people are complaining about the traffic, but to be honest that's kind of what makes the game. The game would be too easy if it where to get nerfed.

  • Like 1

Really liking this game so far. I originally thought that the traffic was pretty broken but I now reckon it was just down to my terrible planning skills. The more cities I make the better my traffic management seems to get.

 

I know a lot of people are complaining about the traffic, but to be honest that's kind of what makes the game. The game would be too easy if it where to get nerfed.

I agree, and I have a feeling the devs agree too.  They could have done some traffic tweaks and such.. but honestly outside of maybe some pathing and such for the vehicles.. there isn't anything broken.. aside from my own road building skills.

  • Like 1

I agree, and I have a feeling the devs agree too.  They could have done some traffic tweaks and such.. but honestly outside of maybe some pathing and such for the vehicles.. there isn't anything broken.. aside from my own road building skills.

Exactly, as I said a few posts ago, there are some traffic AI tweaks that are needed (like when traffic utilizes only one road in multi-lane roads and what not) but for the most part all the traffic issues people have hammered the game about can be solved by tweaking your infrastructure.

  • Like 1

Ok so been playing this last day or 2 and made a few starter cities. Highest population about 15k. Few questions...

What rate of tax are you guys running and what policys are best?

As I find im only ever able to get about +$2500 in terms of income. With never much more than 10-50k on me.

Also does the game bug out if too many mods/assets as I downloaded a load of stuff including a good 50 or so houses/buildings etc and found I could no longer save or load games?

Other than that Im really enjoying the game  so far and if things keep improving this is well on its way to slappin Simcity about the face.


If anyone wants a cheap copy from a reliable CD Key retailer, I can recommend www.cdkeys.com

 

I've used them many times in the past, and they have Cities: Skylines for

Ok so been playing this last day or 2 and made a few starter cities. Highest population about 15k. Few questions...

What rate of tax are you guys running and what policys are best?

As I find im only ever able to get about +$2500 in terms of income. With never much more than 10-50k on me.

 

Generally I stick in the 10-13% tax range, anything higher and I start seeing complaint notifications from the city. On my first really successful city (with crap traffic, though haha) I was making around 25k, maybe a bit more (once you hit a certain threshold money just starts flowing in real fast). I'm not really quite sure how that city ended up doing so well, to be honest. As for policies, free smoke detectors is really the only no-brainer one I've gone with so far. Recycling is another one.

 

Something I've not figured out though is how to deal with the trash in landfills... I know you can build Incineration plants but seems odd there's only a single way to do away with trash.

This topic is now closed to further replies.
  • Posts

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However, it could be improved by making it so that the protective covering could be removed and thrown into the washing machine, or get yourself some disposable gloves to use with it. As an Amazon Associate, we earn from qualifying purchases.
    • Thanks for the info, but I'm still not sure if I need this....
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SKG backs this device with dedicated customer service, making it a thoughtful tech-health gift for family and friends App & Bluetooth Music Control: Connect via Bluetooth to control your massage settings through the dedicated app and enjoy your favorite music during your massage session for a fully customizable and immersive relaxation experience Red Light Warmth Technology: Features advanced red light warmth technology that penetrates deep into neck muscles to enhance blood circulation and provide soothing comfort while relieving muscle tension and stiffness Design With all that out of the way, here are my own findings. SKG does not say what materials are used to make the neck massager. However, on the product website, it mentions "soft-touch silicone" with what looks like PU leather cushioning, with the rest being mostly made up of plastics. 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