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This post may contain mild spoilers; you have been warned.

 

I haven't touched the game in a week or two because I'm at a crossroads, a turning point in the game.  I'm at the point where different factions want me to side with them for taking down the Institute, and I'm not sure how to proceed.  Do I side with the Railroad and rescue the synths?  If the synths really have developed a sense of self awareness and free will, then they deserve to be freed the same as if they were 100% biological beings.  However, could it be that the synths are just REALLY good at imitating human behavior?  If they really are just faking the funk, then I would want to go with the BoS and just annihilate the whole place, synths and all; but I don't want to take the chance of snuffing out an innocent, sentient mind if the synths really are becoming self aware.  If I side with the Minute Men in order to remain neutral on the synth issue, will I have to fight the BoS or the Railroad?  That's not even mentioning the fact that I'm thinking about MAYBE siding with the institute.

 

Spoiler about why I'm thinking of siding with the institute

 

 

I mean, from the very first moment I saw the 10 year old Shaun and learned about synths, I prepared myself for the eventuality that the Institute was experimenting with transferring a consciousness out of a human body and into a synth one, and that I may have to decide whether or not to kill my 10 year old son.  Finding out that Shaun was actually an old man in charge of the Institute was almost completely unexpected to me, and when I found it out, all that time I spent thinking I would never help the Institute just went out the window.  I mean you spend the better part of the game looking for your son, and then when you find him are you just supposed to kill him and blow up his life's work?  He seems decent enough in person, and mentioned the fact that at one point they attempted to establish an organized governmental body on the surface only to have it fall apart because of bickering and infighting.  The surface IS a pretty rough place, and it's kind of refreshing to see a clean, intelligent, organized and civilized vestige of humanity still remaining, weird as they might be.

 

 

I dono, I just don't know who to side with.  I love the game, and I love the story, but I'm having a serious moral dilemma here, lol.

Edited by Gerowen
grammar and spelling

Is Strong even worth having except for the achievement for getting all the companions? He's got to be my least favorite. He's overshadowed by Fawkes and Virgil in almost every way. When I get him, I'm going to send him somewhere I never go. Like Outpost Zijamasomethingorother. I mean, does anybody use that settlement? It's just bad in every which way. I think I'm gonna set it up for farming, put robots on it (and perhaps Strong when I get him), fortify it reasonably well, and then forget about it.

 

As far as who to side with, I think Bethesda intended there to be no right answers. But one thing Deacon said really stuck with me. He bullshits you all over the place. First he says he's a Synth and gives you his recall code (read it ASAP). Then he tells you he founded the Railroad. When you call him on it, he tells you that you're a catalyst, and that everyone will tell you something, usually what they think you want to hear. But he advises you to look at what they DO, and what they want YOU to do. Spoiler alert, both the Institute and the Brotherhood both send you to murder two entire factions in cold blood. That pretty much makes them evil. The Railroad has you destroy one faction, but they ask you to sound an evacuation alarm. (Some people skip this. They don't actually intend on killing anyone, though.) And they send you to destroy another, but only after that faction invaded their base and killed one of their top people. And the Minutemen are just independent, they don't fight or exclude anyone. All they do is build settlements (or rather have you do that). So you can't actually side with them. They're with you regardless of what you choose.

 

Now, some say the Railroad put Synths ahead of people. I don't see that. Now I don't want to get into real world politics, but that's kind of like saying the real Railroad hated white people. They did not. They helped escaped African-American slaves escape bondage, but they didn't hate all white people. They might have hated the plantation owners, but I wouldn't even guarantee that. Helping one group doesn't mean you hate a group that hates the group you're helping. It just means your goals are at odds with that group. As a San Francisco Giants fan, my goals — seeing my team win — are at odds with those of L.A. Dodgers fans. But I don't hate Dodgers fans. I don't even wish the Dodgers to lose. If they're playing the Giants, I merely wish for the Giants to win. If that means the Dodgers lose, that's okay, but I don't wish them ill at all. If that makes any sense to you guys.

 

In other news, I can now use my Pip-boy. I upgraded to an iPhone 6s. Coming off of six years of just using Android phones, it's certainly different. So it will take some getting used to. But in this day and age, just like the opposing consoles, all the top smartphones can do most of what all the others can anyway, it's just a slightly different way of getting there.

If you do it right, you can keep all three non-Institute factions on your side at the end.  But you kind of have to start earlier and do certain missions in a certain way.

 

I sided with Railroad my first play through -- the Brotherhood will destroy anyone non-BoS.  So that means even though you can be a companion with a ghoul, three different synths, and a Super Mutant, the BoS would want them all destroyed just because.  ###### that.  The Institute is sort of the same way, pure technocrocy.  They'd happily blow up the outside world because ###### it why not we have synths and we're insulated from everything else.

Taking a little break from FO.  Been playing Quantum Break.  FO burnout

20 hours ago, dragontology said:

 But in this day and age, just like the opposing consoles, all the top smartphones can do most of what all the others can anyway, it's just a slightly different way of getting there.

Pretty much.  Same functions, different interface.  Tho, I miss the time when smartphones were taking off.  Things were more exciting.

From right to wrong I think it goes like this:

 

Minutemen: They want to help people help themselves. They don't want to hurt anyone, except raiders, ghouls, and super mutants who explicitly cause problems. They don't really have any ambitious, or at least no short term ambitions.

 

Railroad: They want to help Synths, but they don't have any real goals for the future of humanity. They want to liberate Synths because they're bleeding-heart liberals, but they have no long-term plans for these synthetic humans, they just seem to want to spread them far and wide outside the Commonwealth. And they have no goals to conquer anybody, including the Institute, which is their moral opponent.

 

Institute: They seem harmless enough, isolated underground, and they would be, but they prey on the surface, and ultimately want both the Brotherhood and the Railroad destroyed, even though they could ostensibly go on without harming anybody. Plus, they're the architects of all the Sole Survivor's suffering.

 

Brotherhood: In Fallout 3, there was a difference between these guys and the Enclave, though, so FO and FO2 players didn't straight up riot, there were Brotherhood Outcasts to remind us that Elder Lyons did not represent the Brotherhood correctly. And Elder Maxson absolutely does. Both groups hate anything that isn't pure human. But while the Enclave played fast and loose with that definition (the Lone Wanderer was targeted by their virus) and were generally a little more murdery, the Brotherhood is pretty much that in Fallout 4. I don't know what people calling for the Enclave want. You pretty much have them in Fallout 4's Brotherhood of Steel. These guys are pretty much here to destroy both the Railroad and the Institute because they have tech and the Brotherhood doesn't let anyone else have tech. They only reason they don't kill you for your Pip-boy (like they did that Gary clone in Operation Anchorage... remember those were Brotherhood Outcasts) is because Danse signed you up. So you're one of them and thus, you can have tech.

 

Speaking of having tech, is anyone else holding onto Kellogg's Frosted Flakes implants in the hope that a future DLC will let you use them somehow? I am...

Can't really tell what you're saying because of the board's net nanny filter thing. I guess you mean "frakked" or something like it? If they're not in your inventory, or on Kellogg himself in the... I forget the name of the place, but you know where, and I think there's even an elevator straight to him... so it's there, or if you sold it, they could have a new cyborg/mods dealer who they could say bought it from whoever you sold it to, and they'll sell it back to you at face value (which isn't much) if you say you killed Kellogg. I mainly kept them because we had something similar in New Vegas, except they weren't inventory items, they were basically just perks you could buy.

Okay, Fallout storytime again, because this is awesome. With a side of fail settlement builders could learn from. I really should have a Fallout blog or something, because I love the game, and I love to write. Maybe I will... but for now...

 

So the other day I was playing, around Taffington Boathouse (I may have discussed building my fight club there on the last page), and decided to head southwest. I forget why. But it was getting late and dinner was ready and my wife wanted to watch something other than me playing Fallout 4. And just as she's telling me to wrap it up, I hear big footsteps. Frak frak frak, I don't know of any Behemoth in this area! Didn't see one, either. So I hid in a bus and saved. This morning, I decide to head to Starlight (we'll get to why in a bit), so I proceed northwest. Tagged a location, Lexington Apartments, so that's about where I was. Came across a raider camp — all dead. Looted them and went on my way. Then a pack of feral ghouls, also all dead. That's when I heard the footsteps again. And then I turned a corner, and almost ran into a Behemoth. So I guess there was one in the area. (Note the 100+ Pre-War Money in the nearby bank! 100 in the duffel bag outside alone. It's like there was a bank robbery right when the bombs fell.) Anyway, it didn't see me, so I began planning. Figured I could get two shots off from my double-shot fully modded .44. The thing does 200+ damage somehow, and that's per bullet. (I'm ranked 5 in Gunslinger, and I have Sneak and Ninja maxed as well.) And I planned my escape route through a man-sized door. Either it goes around and I get my [HIDDEN] back in the meantime, or it doesn't and I lob grenades at its feet. So I fire once, and took off over half of its health — it had been wounded by the raiders and ghouls. Second shot dropped it.

 

Onto Starlight Drive-In. I got this wild idea, I love pyramids, I think architecturally they're pretty amazing. Father took me to Vegas, we stayed in the Excalibur, but I spent as much time as I could in the Luxor next door. I don't care for gambling at all but I had a great time. So I got to thinking, you want to design a structure from the ground up, but to plan a pyramid, you need to start at the top. And I thought, and I realize now this wasn't wise, that the top floor should be 1x1... I mean in the 2x2 floors. Now there's no point to a 1x1 room, since the stairs takes up all of it. Anyway, what you do is, you take the top level, and it's a square, so the level below has to be able to support it, and then have one row around on all four sides. So I'm thinking now the top floor will be 2x2 and it'll just be some storage, some barrels and boxes and of course then you do the stairs all the way down, and that's your main entrance. So, like a South American Aztec or whatever temple, more than an Egyptian pyramid, since those were smooth, and we can't do that in Fallout.

 

So I started stacking concrete foundations. I got nine high. Couldn't put a tenth one up there. So in case I want to be able to get up on top of it and build stuff up there, the height of the pyramid is going to be eight stories. I did the math wrong and screwed this up, and I thought I would have to tear it down, but I serendipitously did what I wanted, as I'll explain. Only the bottom level and part of the second. Here's what it looks like from the top of the projector screen. Sorry I didn't wait for daytime. What we basically have is, I started with a cross. 17x17, because I was originally going to go to 9 levels, with 1x1 at the top. It was too big though, from the projector screen to just over the curb at the diner. So I took it down to 16x16. So if I keep it up, the top floor at the 8th level will be the 2x2 I want. If your base is an even number, your top will be as well. But I meant to reduce it by two. Anyway, 16x16 cross. Picked up the whole thing from the diner, and aimed it at the middle of the projector. Ran to the other end, and picked it up, and aimed it at the middle of the diner. So it was squared, and centered over the pond. Now, you know, a concrete foundation just a "small stairs" step above the ground on the projector side, will be about 80% above ground and too high to jump up on on the diner side. So there is an elevation difference.

 

I filled in the outer border, and began replacing the foundations in the middle with grating. Then, got an idea. Alternating grating and solid floors, both from the concrete set. So it looks like a chess or checkers board. 8x8, too. Then concrete walls with the screens. These guys would only clip to the outside of walls, not the inner track. That's something I need to fix, because if you look at the picture, just above my HP bar, you can see the offset of the second layer. So I'm actually going to have to take those rows of walls and somehow force them in, so they clip at the corners. I'm pretty sure the game will allow this. The concrete set is very flexible, and you can clip ceilings (it's tried to force me to, in fact).

 

So again, the idea is going to be that the top is the main entrance (we will have a service entrance or something lower) and I'm going to have my settlers live in this thing. We'll have a layer for beds and rest and recreation, a level for shopping, with a bar, and a work level with planters and food growing indoors. The bottom level is actually the pit under the arena, and we're going to have one Deathclaw cage. There's a problem with Wasteland Workshop in that we can trap raiders, gunners, and super mutants, and these guys have guns and they will shoot your settlers. So we can't be having that. But I can shoot whatever survives, and then re-arm the cages. Bloatflies shoot, too, now that I think about it, so they're out. I'm thinking Yao Guais and Radscorpions, with a Deathclaw as the deus ex machina who cleans up the survivors. And then my spectators get to watch me fight a Deathclaw, because I'm their champ and savior.

 

And I might have a level for myself, for workbenches and stuff. So that's one floor for the pit (nothing there, might put some mutant bags and raider stuff down there, maybe some guns, armor pieces, etc., as long as you can see it from the stands. Two for the cage. That's 3/8. Next biggest floor for work. We really want the working floor to be close to the middle. Recreation (fights) below, shopping above (Level 5, 8x8, that's pretty big, might hide an apartment for myself in the corner here), sleeping above that (level 6, 6x6 should be enough for beds, some seating, a TV, etc.). The 4x4 Level 7 can basically be "facilities" (workbenches), and then the top level is the entrance and some junk since it's only 2x2.

 

So that's my project. Fortunately (or un), I've been getting a lot of overtime lately, so not a lot of time to build. But it should be fun. And not really all that hard now  that I've worked out what each level will be. Power will be a challenge. For lower, wider levels, I can just make a generator shed. The higher up I go, the more creative I'll have to get.

I royally screwed up my pyramid and had to start over, but hopefully my experience can save you guys some time if you want to build anything like that, whether it's a full pyramid or just a couple levels, it's a great design.

 

Now you know, quick thought exercise, if you build a 2x3 grid of foundation for a basic small building, the walls' snap points are going to be on the outside, and you're going to be left with that lip underneath. Well, I didn't use a full foundation, just the borders, and then I put the floor in snapping to the cross I initially made in the middle. And that "chessboard"? 9x9. Oops. But the problem ended up being, that my walls were wider on one side than the other, because they snapped to the inside of the "chessboard." So one side had to have a short wall and then two 1x1 posts on either side. Easy fix on the first level, but my problems increased exponentially.

 

Once I realized the problem, I had to start over. So here's the way to do it.

 

1. Plan each layer first. Know what you're going to do. The two-layer cage presented problems, so I decided to scrap the cage entirely. Now it's just going to be a self contained fortress for living, working, and shopping.

 

2. Take your first layer (bottom layer) size and add 2 to it. If you want a 10x10 bottom floor, you need a 12x12 cross. More on that in a minute. If you don't want it square, same thing. Your 6x10 first floor needs to be an 8x12 cross. If you want the foundation to stick out. It doesn't need to if it's not a pyramid.

 

3. Build your cross. Basically a row and a column, each should be the center (if odd number) or near it (even). So you have this giant X.

 

4. Press and hold A (Xbox, PC controller), E (PC keyboard), or X (PS4) to select the whole thing. Center it from each angle.

 

5. Make the perimeter (cannibalizing from the middle if resources are limited) and repeat step 4 just to get it right.

 

6. Fill in with floor.

 

7. To make the first floor — and this is the important part — snap a wall to the edge. Any edge that will have a wall. Snap a ceiling to it, going inward of course. Now, if you want the pyramid effect, move the wall in. Store the ceiling for now. Snap a 1x1 column to the side of the wall, then another one to the 1x1, so you have a figure L. Now simply move the wall to snap with the other 1x1.

 

What's happened here is, the second placement of the wall was placed on the inner track of the next inner floor, because the ceiling covered the outer floor. Or foundation, it's the same. Now, if you'd completed that perimeter, you wouldn't be able to. You'd run your wall into the edge of the wall going the other way, and you don't want to do that. When you come to the edge, you want to place a 1x1 column, and then snap the other wall catercorner to the wall before it, vis a vis the 1x1 column.

 

You'll know you have it right when you put your temporary stairs up, and the ceiling covers the first floor perfectly, with none needing to overlap. So inside the first level, you have however many 2x2 floors entirely, but the outer track around the first floor, is a square of 2x2s, less the width of one 1x1 column, all the way around, for the walls.

 

And it's so easy to rinse and repeat. Wall on the edge. Ceiling. Move the wall to the other side. Snap a 1x1 column next to it, then another 1x1 column in front of the first. Move wall up. Store ceiling and 1x1 columns. Build wall, using 1x1 columns to turn. I built three levels in about 10 minutes... and then my wife came out of the kitchen with her dinner and it was time to watch anime (she doesn't like watching me play at all). I spent far more time than that with just the first layer before, because of problems I made for myself and trying to cover up shoddy work rather than ask why it was giving me problems.

On 4/24/2016 at 5:45 AM, dragontology said:

I royally screwed up my pyramid and had to start over, but hopefully my experience can save you guys some time if you want to build anything like that, whether it's a full pyramid or just a couple levels, it's a great design.

 

Now you know, quick thought exercise, if you build a 2x3 grid of foundation for a basic small building, the walls' snap points are going to be on the outside, and you're going to be left with that lip underneath. Well, I didn't use a full foundation, just the borders, and then I put the floor in snapping to the cross I initially made in the middle. And that "chessboard"? 9x9. Oops. But the problem ended up being, that my walls were wider on one side than the other, because they snapped to the inside of the "chessboard." So one side had to have a short wall and then two 1x1 posts on either side. Easy fix on the first level, but my problems increased exponentially.

 

Once I realized the problem, I had to start over. So here's the way to do it.

 

1. Plan each layer first. Know what you're going to do. The two-layer cage presented problems, so I decided to scrap the cage entirely. Now it's just going to be a self contained fortress for living, working, and shopping.

 

2. Take your first layer (bottom layer) size and add 2 to it. If you want a 10x10 bottom floor, you need a 12x12 cross. More on that in a minute. If you don't want it square, same thing. Your 6x10 first floor needs to be an 8x12 cross. If you want the foundation to stick out. It doesn't need to if it's not a pyramid.

 

3. Build your cross. Basically a row and a column, each should be the center (if odd number) or near it (even). So you have this giant X.

 

4. Press and hold A (Xbox, PC controller), E (PC keyboard), or X (PS4) to select the whole thing. Center it from each angle.

 

5. Make the perimeter (cannibalizing from the middle if resources are limited) and repeat step 4 just to get it right.

 

6. Fill in with floor.

 

7. To make the first floor — and this is the important part — snap a wall to the edge. Any edge that will have a wall. Snap a ceiling to it, going inward of course. Now, if you want the pyramid effect, move the wall in. Store the ceiling for now. Snap a 1x1 column to the side of the wall, then another one to the 1x1, so you have a figure L. Now simply move the wall to snap with the other 1x1.

 

What's happened here is, the second placement of the wall was placed on the inner track of the next inner floor, because the ceiling covered the outer floor. Or foundation, it's the same. Now, if you'd completed that perimeter, you wouldn't be able to. You'd run your wall into the edge of the wall going the other way, and you don't want to do that. When you come to the edge, you want to place a 1x1 column, and then snap the other wall catercorner to the wall before it, vis a vis the 1x1 column.

 

You'll know you have it right when you put your temporary stairs up, and the ceiling covers the first floor perfectly, with none needing to overlap. So inside the first level, you have however many 2x2 floors entirely, but the outer track around the first floor, is a square of 2x2s, less the width of one 1x1 column, all the way around, for the walls.

 

And it's so easy to rinse and repeat. Wall on the edge. Ceiling. Move the wall to the other side. Snap a 1x1 column next to it, then another 1x1 column in front of the first. Move wall up. Store ceiling and 1x1 columns. Build wall, using 1x1 columns to turn. I built three levels in about 10 minutes... and then my wife came out of the kitchen with her dinner and it was time to watch anime (she doesn't like watching me play at all). I spent far more time than that with just the first layer before, because of problems I made for myself and trying to cover up shoddy work rather than ask why it was giving me problems.

I feel like you need to make a video for this.

 

Either that I or I need some morning coffee.

Yeah, I should be a YouTuber for all the stuff I do, but my oration skills are pretty weak. I should sound more confident for my knowledge of the material. Also, I don't script or rehearse. I wouldn't listen to me. Typing is better for me. I write at my pace and others read it at theirs. Here's an example of, I think, the latest video I did. Yeah, I know, it's got my real name on it. When YouTube and Google merged, I guess I didn't do something right. Anyway, I don't really care too much about that.

 

That being said, and I picked that video for a reason, the Levelers Tower was a Skyrim mod (well, still is) that gives you all kinds of cheat items. It can pretty much do anything you want. It can raise (or lower) your movement speed, length of days or nights, resistances, perks, levels, health, all that good stuff. And it could generate all the crafting stuff. Oh, and it could give you achievements, too, but, up until I made the video, nobody was willing to tell you how to do it. So once I found out, I made the video. Not sure if the guy will make one for Fallout 4, but he made them for Oblivion, Fallout 3, and Fallout: New Vegas as well, and they were all a little different. Fallout 3's was a sewer system near Megaton. Oblivion's was a shack north of the Imperial City (IIRC). And I completely forget what New Vegas's was. So if it does happen, it will be a powerful tool. I mean, yeah, it's a cheat, but what if you accidentally sold Overseer's Guardian and now you want it back? Go to the Levelers whatever and spawn one. Obviously with great power comes great responsibility, so you'll have to trust yourself not to go overboard. But, I'd like to maybe make 20 complete sets of fully modded combat armor, with ballistic weave army fatigues, and then distribute them to all my settlers, and that's something you could accomplish with a mod like this. Or, you know, never have to worry about adhesive again, because you have 1,000,000 units and all your settlements are linked. In fact I wouldn't be surprised if the Leveler's whatever wasn't a settlement, with a workbench, and the option to link all of them without supply lines. And then you have a computer next to it that can add whatever material you want, in whatever quantity you set, or just that quantity of *all* the things. Well, that's what it was like in Skyrim with its crafting. Just no limits. And even a spell/perk to give you all the alchemy recipes.

So, finally built a Arena but have a slight problem.....

 

I have 5 cages.  Each cage is connected by a separate wire to a separate switched power pylon.  Then each power pylon (5 total) connects to one power conduit.   The power conduit then connects to a large power pylon that connects to my generator.   I wanted to release 2 creates to see them fight but for some reason, all cages opened when I turned the power off to just 2  of the switched power pylons.  I attached a quick mock-up of how I have things setup.  And yes, I am aware there is a typo in the image  :p

arena power.png

Huh, well may not be a problem and just a glitch.  Reloaded my saved game and tried it again.  This time, all the cages did not open.  Of course before, I forgot to build a beta wave emitter so maybe that caused the issue.  Another glitched happened where the deathclaw was fighting a goul and all of a sudden, the deathclaw was gone.  Found it roamin the settlement.  Glitched and went thru the arena wall.

 

Speaking of the emitter...sucks it does not tame the caged humans.  Just creatures.  So i am going to redo my setup a little tomorrow and add a few diff cages. 

 

Build my Arena at The Slog.  I liked my other settlements to much to redo things.  Build over top the pool at the slog by left the front open so I can still harvest/access the tarberries if I need to.

So, I built my arena at The Slog and been messing around building there.  Got to say, I really like how the concrete foundations align perfectly with the existing concrete foundation for the building.  Still a work in progress but you can get the gist of what i am saying from the vid...

 

 

Hate how you cannot delete beds at settlements for named settlers that are already there.  You can move them, but not scrap.  Kind of annoying since The Slog has 7 beds that cannot be scrapped.

 

Anywho, still messing around with the slog.  Moved/scrapped everything out of the default building and made that my bar/hangout.  Took one side of the building, walled off one of the door ways, put a door on the other one, and make that a work shop.  Looks pretty good...to my standards anyway.  Moved the default farm location and built a new building in its place for housing. 

 

My Spectacle Island has about 7 deathclaws roaming it right now.  Keep adding more when I remember.  Kinda sucks when I forget about them as if they remain caged to long, it spawns enemy deathclaws which attack my robots.  But I have 14 robots, 7 deathclaws....enemy deathclaws do not last long at all.

 

So, Bethesda updated Fallout 4 on PC to 1.5, and with it, removed the ability to get achievements if you use any mods, even just texture replacements. Not gonna lie, I'm cheating my arse off here. Not running god mode all over or anything like that, but I do have a mod that lets me put Ballistic Weave on the stuff that goes under the armor (so it stacks, haha) and another that lets me craft legendary effects. Not because I need them to win, but because mods let me play the game on my own terms. I've already beaten it on theirs. So the replay value, that sells DLC, is on my terms. Well, that's how I see it. And it's not that I care about achievements, but I have all the Skyrim achievements, and I like having the full set on my Steam profile. For lesser games I don't care so much, and I'm basically earning them the right way.

 

Well, fortunately there's a mod that supposedly fixes it. I haven't gotten any achievements since using it (it's just called "Achievements" and you can find it by searching that on the Nexus) but I assume it works. It does remove the [M] of shame from your save game titles.

 

Far Harbor... About 2 days now. There's some guy PM'ing people on Reddit spoilers for the DLC. Far Harbor is available on the pirate sites, so that's probably how he got it. So if you use Reddit and you get a PM, you should recognize immediately what it is, and you can block the user, and that will hide the PM from your view immediately. If you use Reddit, that is. I saw a couple words. I got a name, and I got something that doesn't make sense, but I can't tell you what it is. Maybe next week I'll talk about what I saw and whether it's accurate or not. But it's got no place here this week. Well, I can tell you that it's about who the synth at the end of the trailer is. But it doesn't make sense.

 

I've actually been ill and haven't been playing, but the achievement thing put me off another week. And I tried to go back to Skyrim. Heard about this huge cities mod. And the thing doesn't work at all. Probably a conflict with another mod, but I can't tell what. Either way, it was fun to set up a Skyrim mod list and try a few new things. Rolled a Bosmer (Wood Elf) and took a cheat bow and 600 Daedric arrows (second best arrows in the game) from the cheat mod Levelers Tower (it doesn't support the best arrows, they were added by a DLC that came out after the mod did) and went hunting. Archery is so damn fun in Skyrim, that even with armor, I'm surprised it has absolutely no place in Fallout. It should be easy (ish) to craft a bow, and while arrows wouldn't scratch X-01 Power Armor, it would be fun to snipe animals and raiders with. With ballistic and energy based ammo, you pretty much know where it's going to go, but having to aim above someone who's farther out, and actually hitting them, it's a great feeling Fallout can't quite replicate.

/sigh ... made enemies with the Railroad before I wanted to (was going through completing quests for the various factions) ... and sometime a few weeks ago triggered the one to eliminate the Railroad.  Didn't realize it at the time and went through and completed other side quests...finally got enough perks to build the jetpack...etc.  Was a bit shocked when I realized there was no going back.  Shows me for clicking through all the dialog ... haha.

 

Oh well ... never did all the Railroad quests. :(

 

I'm just about done with this game...thinking about just turning on tgm and finishing it.

On 5/17/2016 at 0:47 AM, dragontology said:

So, Bethesda updated Fallout 4 on PC to 1.5, and with it, removed the ability to get achievements if you use any mods, even just texture replacements. Not gonna lie, I'm cheating my arse off here. Not running god mode all over or anything like that, but I do have a mod that lets me put Ballistic Weave on the stuff that goes under the armor (so it stacks, haha) and another that lets me craft legendary effects. Not because I need them to win, but because mods let me play the game on my own terms. I've already beaten it on theirs. So the replay value, that sells DLC, is on my terms. Well, that's how I see it. And it's not that I care about achievements, but I have all the Skyrim achievements, and I like having the full set on my Steam profile. For lesser games I don't care so much, and I'm basically earning them the right way.

 

Well, fortunately there's a mod that supposedly fixes it. I haven't gotten any achievements since using it (it's just called "Achievements" and you can find it by searching that on the Nexus) but I assume it works. It does remove the [M] of shame from your save game titles.

 

Far Harbor... About 2 days now. There's some guy PM'ing people on Reddit spoilers for the DLC. Far Harbor is available on the pirate sites, so that's probably how he got it. So if you use Reddit and you get a PM, you should recognize immediately what it is, and you can block the user, and that will hide the PM from your view immediately. If you use Reddit, that is. I saw a couple words. I got a name, and I got something that doesn't make sense, but I can't tell you what it is. Maybe next week I'll talk about what I saw and whether it's accurate or not. But it's got no place here this week. Well, I can tell you that it's about who the synth at the end of the trailer is. But it doesn't make sense.

 

I've actually been ill and haven't been playing, but the achievement thing put me off another week. And I tried to go back to Skyrim. Heard about this huge cities mod. And the thing doesn't work at all. Probably a conflict with another mod, but I can't tell what. Either way, it was fun to set up a Skyrim mod list and try a few new things. Rolled a Bosmer (Wood Elf) and took a cheat bow and 600 Daedric arrows (second best arrows in the game) from the cheat mod Levelers Tower (it doesn't support the best arrows, they were added by a DLC that came out after the mod did) and went hunting. Archery is so damn fun in Skyrim, that even with armor, I'm surprised it has absolutely no place in Fallout. It should be easy (ish) to craft a bow, and while arrows wouldn't scratch X-01 Power Armor, it would be fun to snipe animals and raiders with. With ballistic and energy based ammo, you pretty much know where it's going to go, but having to aim above someone who's farther out, and actually hitting them, it's a great feeling Fallout can't quite replicate.

There was a beta for Far Harbor.

 

And someone uploaded the whole thing to the Nexus.

And I'm sure the Nexus promptly took it back down. The torrent sites haven't taken it down. So I would imagine between Bethesda's beta VIPs, the two people who got it from the Nexus, and the people who torrented it, most of them torrented it.

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