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That GoPro footage is ... lovely.

 

Graceful.

 

Interesting.

 

That's a very optimal "slow" spin that panel has found itself in. A nice, slow-ish, flat spin could account for the GoPro surviving more or less intact unless they've got it protected somewhat. I'd be very interested to know what its' reentry characteristics were, and the condition of the panel and the GoPro when they recovered it. Obviously, impact wouldn't be kind to it, but I'm still curious about the reentry data.

We'll see more - SpaceX seems intent at recovering and reusing payload fairings to further cut launch prices. Another of those black ops of theirs

 

And this, my friends, is another example of NewSpace thinking that will pay huge dividends later on.

 

The local space environment of Earth is hazardous due to debris from OldSpace launches. The act of Staging can result in many hundreds (if not thousands) of shrapnel-like fragments of varying sizes and shapes being scattered into the near-earth vicinity; some of which can remain in strange, unpredictable, and downright inconvenient orbits for decades. Now multiply this debris for each launch that has been performed by each Space-Faring Nation since the 1950's, and for each instance of:

 

- Staging

- Spacecraft Release

- Probe Deployment

- Satellite Launch

- Payload Deploy

- Space Station Fairing Jettison

- Classified/Military Mission

 

Now add all of the spent Stages that are still orbiting Earth. Most of them from history are not, but some are.

 

These fragments and objects are all travelling at speeds up to twelve to twenty times the speed of a high-powered rifle round. If one of those struck your vessel in the wrong way (is there ever a "right way"?), things will go pear-shaped quickly. DocM has pointed out what Micrometeor and Debris Impacts do to NASA Spacecraft and the ISS in another thread.

 

Now you have some idea of the hazards that are in the near-Earth vicinity (and this is generally for those readers who are unfamiliar with the scope of the problem).

 

SpaceX and the other NewSpace companies, by their very nature, have always taken steps to mitigate and even eliminate their own contributions to this hazard. That's why recovery/reuse of those Payload Fairings has always been such a big deal to them, even in the early days with Falcon 1. :yes:

ASDS MARMAC 304 has been imaged by the cruise ship Fascination's webcam in Jacksonville. Still no paint or a name on the deck, though it could be the announced Of Course I Still Love You.

They've moved some things below decks and there appears to be a new barrier wall around what hasn't been.

597f6a166f1f1484cff496770130d94e.jpg

For comparison MARMAC 300 Just Read the Instructions, which is still in Morgan City undergoing upgrades.

hqdefault.jpg

MARMAC 303, also unnamed as yet, headed in the direction of the Panama Canal, presumably on the way to a basing site downrange of Vandenberg. Some NSF'ers are speculating San Diego.

NSF just received info that MARMAC 300, aka ASDS Just Read the Instructions, may be going back to civilian service rather than being upgraded.

Post 4009....

If true the speculation is as the lead ship of it's class the later hulls have structural changes which make the mods they need to do simpler, plus they are likely stronger.

This would mean 2 hulls in service: MARMAC 303 which is headed for the West coast, and MARMAC 304 which is at Jacksonville completing its outfitting. Still no public names, and adding a third hull for Boca Chica is very likely.

Farewell, good ship JRtI

l7Bv46Z.jpg

  • Like 1

A new secondary payload is on, the Spaceflight SHERPA. Not certain which launch, but later this year.

SHERPA is an orbital tug/satellite dispenser with a max ?V of 2,200 m/s.

@jeff_foust

Philip Brzytwa, Spaceflight Services: first SHERPA mission planned for late this year on Falcon 9; carrying 3 microsats, 86 (!) CubeSats.

That's 90 satellites, counting the primary payload (if a single), in one launch. This will shatter the previous record of 37 satellites set by a Russian Dnepr in 2014.

Company: http://www.spaceflightindustries.com

SHERPA payload users guide....(PDF)

sherpa-space33-620x424.jpg

  • Like 1

Advisory Panel on Commercial Crew Portfolio...

 

They seem to be up and down....they like the competition...INSIST on safety...want to pare down to one provider eventually(What? stupidity)...want cost cutting and seem to be saying the politically correct thing to appease lobbyists...they really botched it in a paragraph on SpaceX and Boeing...

First this....

 

 

NASA

ASAP is too tied to the old boys network and the idea of a single provider. The latter is what got us in this no backup vehicle fix to begin with - meaning not going live with HL-20/42 while Shuttle was still flying. ASAP excells at being shortsighted.

More squabbling between the Senate, House and the White House over Commercial Crew....I am beginning to think this has nothing to do with Commercial Crew and is more about leverage....

 

 

The Senate and House still must resolve the differences between their versions of the NASA budget before sending a bill to President Obama.

The White House issued a veto threat to the House budget bill, highlighting multiple concerns including the

Eutelsat CXO M Rosen set's the record straight to France....

 

France has heavily subsidized the Ariane program to the tune of 9 billion dollars over the next 10 years.....insist that they are competitive....and falsely mislead others by saying SpaceX is subsidized.

 

The main article is about Eutelsat and others preferring to have at least 3 launch alternatives in case one has to shut down for inspection...a valid concern.

 

 

 

De Rosen took issue with statements repeatedly made by French politicians and others that attribute SpaceX
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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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