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Wow. Just ... ugh.

 

World's Smallest Violin indeed. I know the tune that it plays -- "Cry Me a River" by I Missed The Boat.

 

Subsidized. They have no idea what they are even talking about. Those so-called "subsidies" are monies that SpaceX and Orbital have earned. Contracts for services. Nothing less.

 

It's called "Free Enterprise". Capitalism. 

Charles A. Lurio @TheLurioReport

Understand that Boeing pushing HARD to reduce Commercial Crew funds to force NASA to 'downselect' to one provider - them.

I don't know what is worse,.............Boeing's behavior...........or that of the.............. "involved" senators/congressmen.

 

This smells of desperation......They know SpaceX will kick there butts in space travel......as will other small startups.......time for Boeing to stay in their........"relegated"........niches.

I don't know what is worse,.............Boeing's behavior...........or that of the.............. "involved" senators/congressmen.

 

This smells of desperation......They know SpaceX will kick there butts in space travel......as will other small startups.......time for Boeing to stay in their........"relegated"........niches.

Once again, lobbying for delays and general sabotage -- just like I suspected they would.

 

Too long in the "comfy seat" so now they need to strongarm and demand, like an old man refusing to give up his recliner when it's time to go to Assisted Living -- even though the yard is overgrown and the garage is a mess of cobwebs and half-finished projects, Gramp wants to start something new.

 

Let the kids take over, Gramp. Put the Dremmel down before you hurt yourself.

 

Sheesh.

I think that, in the end, it's going to take companies like SpaceX standing up to these morons and just telling them to screw off, they'll do it themselves, and if the gov wants to stand in their way, they'll just move operations to a less stupid country.

National Space Society stands by NASA, opposing Commercial Crew cuts...

 

 

 

(Washington DC, June 12, 2015) The National Space Society (NSS) strongly opposes the Senate Appropriations Committee's $344 million (27%) cut of the 2015 Commercial Crew budget requested by the Administration. The Senate cuts were $100 million more than those recently passed by the House. 

NSS stands with NASA administrator Charles Bolden when he said "By gutting this program and turning our backs on U.S. industry, NASA will be forced to continue to rely on Russia to get its astronauts into space - and to continue to invest hundreds of millions of dollars into the Russian economy rather than our own."  The two winners of the Commercial Crew competition, Boeing and SpaceX, have been making excellent progress, exemplified by the May 6th successful pad abort test of the SpaceX Dragon 2 crew escape system. Both are on track to fly astronauts in 2017 assuming funding is provided. 

Until Commercial Crew vehicles are flying, the only way for anyone to get to the ISS is the Russian Soyuz. Unfortunately, the Russian space program has recently displayed a worrisome lack of reliability. On May 16th the failure of the third stage of the Russian Proton resulted in the loss of the MexSat-1 communications satellite. During April, a Russian Progress M-27M carrying cargo to the ISS went out of control and was lost with all its contents. More recently, the unexpected firing of the engine of a Soyuz spacecraft attached to the ISS shifted its orbital position. Congress, which has underfunded and thus delayed Commercial Crew consistently, will bear a significant share of the responsibility if the next Russian accident results in injuries to astronauts or the abandonment of the ISS.

http://spaceref.com/news/viewpr.html?pid=46093

I reread the last 2 pages and ....jeez...did I ever post some really dry stuff....allow me to splurge and put something nice in this post....

 

Wallpapers for SpaceX are all over the place, custom ones to.....like....

 

Falcon 9 launch March 1, 2015

post-546174-0-39262900-1434261196.jpg

 

to this....

post-546174-0-27630100-1434261229.jpg

 

This is nice too...

post-546174-0-24301700-1434261274.jpg

 

enjoy... :D

  • Like 1

Hey bud, it's Science and Technology. We're totally accustomed to "dry stuff". In fact, we rather like it.  :laugh: You haven't met my family .. talk about "dry".

 

My Mother was a Research Scientist for the University of Michigan Hospital. My Stepfather was an Administrator for a Medical Care Facility. Both are retired now.

 

One brother is a Mechanical Engineer. His wife is a Forensic Scientist. Their twin boys are into Robotics and Mechanical Engineering -- and they're in Grade School still.

 

My other brother is an Artist whose focus is Bronze and Metal Art. His stuff is on display in galleries in Portland, OR. His wife is a Nurse.

 

I'm the interesting one. I'm a Program and Game Developer, Indie Musician and a Dreamer with Engineering and Science interests who kinda wasted his potential in the eyes of the rest of his family. And I'm out to prove 'em wrong. ;)

  • Like 1

Hey bud, it's Science and Technology. We're totally accustomed to "dry stuff". In fact, we rather like it.  :laugh: You haven't met my family .. talk about "dry".

 

My Mother was a Research Scientist for the University of Michigan Hospital. My Stepfather was an Administrator for a Medical Care Facility. Both are retired now.

 

One brother is a Mechanical Engineer. His wife is a Forensic Scientist. Their twin boys are into Robotics and Mechanical Engineering -- and they're in Grade School still.

 

My other brother is an Artist whose focus is Bronze and Metal Art. His stuff is on display in galleries in Portland, OR. His wife is a Nurse.

 

I'm the interesting one. I'm a Program and Game Developer, Indie Musician and a Dreamer with Engineering and Science interests who kinda wasted his potential in the eyes of the rest of his family. And I'm out to prove 'em wrong. ;)

You've just been voted as our "mothership" and systems developer.....and techno geek "go to" for our "adventure"..Your spare time will be on GPU simulations for advanced mining activities.....I will also send a memo with just under 100 ancillary duties..... :woot:

  • Like 1

You've just been voted as our "mothership" and systems developer.....and techno geek "go to" for our "adventure"..Your spare time will be on GPU simulations for advanced mining activities.....I will also send a memo with just under 100 ancillary duties..... :woot:

Accepted. I'll just add that to my daily 'to-do' lists. 

 

Anyone want chili?  :laugh:

Niiiiice. The spicier the better! Add some Cornbread on the side and call it good. ;)

 

Speaking of chili, SpaceX served chili with truffle fries at one of its' dinner parties. Everyone was impressed with how forward-thinking they were to serve something like that at a usually-stuffy social thing such as that. Gotta love how they flick buggers at high society as much as they do at OldSpace.  :laugh:

You've just been voted as our "mothership" and systems developer.....and techno geek "go to" for our "adventure"..Your spare time will be on GPU simulations for advanced mining activities.....I will also send a memo with just under 100 ancillary duties..... :woot:

 

SpaceX material then. Thanks for making my day. They hire people like me. :D

Please keep in mind that SES-9 is a 5,300 kg GTO launch using the new Falcon 9 "v1.2"

33% more performance matters, and everyone assumed a reused first stage would be a hard sell. Guess not.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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