Neowin Think Tank: Mars Colony One (and Two ... and Three ... and ... )


Recommended Posts

You could, but what's the benefit other than scenery?

The big downside to Olympus Mons and the rest of the Tharsis region is the elevation is higher than other locales, which means not as much atmosphere for aerobraking before landing and radiation mitigation. Olympus is at the edge of Tharsis, but the best locales below are shaded blue.

1024px-Mars_topography_%28MOLA_dataset%2

  • Like 1

So theres no way to build near Olympus Mons?

Theres always a chance...but so far not so good...

1) This structure is massive...only 12% of martian atmosphere..we can't use shute braking

2) primarily volcanic

3) 5% slope to top removes a lot of area out of the equation

4) Presently can't find any data on water unless we are a long way off and drill hoping for aquafer

5) High erosion and directional winds

6) Potential for giant landslides

7) one of the dustiest regions on Mars

 

 

 

Because of the size of Olympus Mons and its shallow slopes, an observer standing on the Martian surface would be unable to view the entire profile of the volcano, even from a great distance. The curvature of the planet and the volcano itself would obscure such a synoptic view.[12] Similarly, an observer near the summit would be unaware of standing on a high mountain, as the slope of the volcano would extend beyond the horizon, a mere 3 kilometers away.[13]

https://en.wikipedia.org/wiki/Olympus_Mons

https://en.wikipedia.org/wiki/Amazonis_quadrangle

https://en.wikipedia.org/wiki/Tharsis_quadrangle#Dark_slope_streaks

Resources for hunting.....play with these two.. :)

http://www.google.com/mars/#lat=-42.7&lon=70

http://crism.jhuapl.edu/

We need water...Doc's picture shows the story....In my opinion we need to be around the 20 to 30 Wt% for water...implying 30 to 40 degree latitudes...must be low elevation with an area for protection and landing......and these are the area where we will get minerals.....We have to stay away from dry, windswept volcanic area's...just my opinion though....

Theres always a chance...but so far not so good...

1) This structure is massive...only 12% of martian atmosphere..we can't use shute braking

2) primarily volcanic

3) 5% slope to top removes a lot of area out of the equation

4) Presently can't find any data on water unless we are a long way off and drill hoping for aquafer

5) High erosion and directional winds

6) Potential for giant landslides

7) one of the dustiest regions on Mars

 

https://en.wikipedia.org/wiki/Olympus_Mons

https://en.wikipedia.org/wiki/Amazonis_quadrangle

https://en.wikipedia.org/wiki/Tharsis_quadrangle#Dark_slope_streaks

Resources for hunting.....play with these two.. :)

http://www.google.com/mars/#lat=-42.7&lon=70

http://crism.jhuapl.edu/

 

Fair enough. How about directly north of Olympus Mons, like 45 degrees up where there's water and lower elevation/flatter terrain?

 

I know about dust storms, but does Mars have earthquakes... marsquakes to worry about? Or other "natural disasters" for that matter?

Fair enough. How about directly north of Olympus Mons, like 45 degrees up where there's water and lower elevation/flatter terrain?

 

I know about dust storms, but does Mars have earthquakes... marsquakes to worry about? Or other "natural disasters" for that matter?

There's water % there...now we have to check weather, protection, check maps for elements, compound minerals......and particularly sat photo's of glacial or permafrost activity to narrow it down.

I am wondering if others can put in suggestions...then we make a list of high percentage spots AND....then decide....Do we have the funds for an exploratory multidrop for a short period to put boots on the ground and take samples. Then bug out and make a decision based on available data.....????would that be the way to go????? Sending a big ship and toys should be for a very high percentage spot......any idea's on that approach........

 

Don't mind me....having way too much fun...some one throw water on me... :woot:

  • Like 1

There's water % there...now we have to check weather, protection, check maps for elements, compound minerals......and particularly sat photo's of glacial or permafrost activity to narrow it down.

 

sc2mars.png

 

Not really sure where I can get real data on Mars mineral locations but at least according to Star Control 2 there are minerals in the area I was suggesting.

Nice discussion flow, everyone. DocM's maps + information and DD's very useful fact-finding + potential CoS Candidates have moved the caret forward. :yes:

 

So we're all agreed that a Northern Hemisphere site is going to be best from a Water%, Terrain and Elevation perspective, aside from a couple of potential "garden spots" in the Southern.

 

[EDIT] I was looking at a couple of spots myself, but nothing stood out. Will keep looking. ;)


I hear ya, DD. I'm ignoring company at the present time.  :laugh:

 

Let me tend to my guests. I'm having way too much fun with this thread as well.  :rofl:

sc2mars.png

 

Not really sure where I can get real data on Mars mineral locations but at least according to Star Control 2 there are minerals in the area I was suggesting.

You can use the wiki for Mars as an example or water on Mars......check geographical areas by name, click on the links or do a google for the geographical area and narrow down to NASA or EDU reports on the area of interest...some of it is dry reading but invaluable for mineral content. Also if you know of a Mars mission there, you can google the mission reports and tech papers...Cheers

 

Once we narrow the field...all eyes will tear the sites apart till we have prospective area's...

Company has been taken home ... nothing important to do tomorrow ... let's do Science! :D

 

/me rubs hands together maniacally, muttering something about future generations appreciating all of the enthusiasm ... and Teriyaki Noodles I'll be consuming tonight.

I am wondering if others can put in suggestions...then we make a list of high percentage spots AND....then decide....Do we have the funds for an exploratory multidrop for a short period to put boots on the ground and take samples. Then bug out and make a decision based on available data.....????would that be the way to go????? Sending a big ship and toys should be for a very high percentage spot......any idea's on that approach........

Don't mind me....having way too much fun...some one throw water on me... :woot:

Send an unmanned mission with multiple probes on it to determine true water concentration. This could be done a few months ahead of the start of the manned mission and the CoS could be determined while the crew is enroute.

  • Like 1

Send an unmanned mission with multiple probes on it to determine true water concentration. This could be done a few months ahead of the start of the manned mission and the CoS could be determined while the crew is enroute.

Agreed. Half a dozen Curiosity-Class Rovers, one at each candidate site with an array of instruments; including GPS, Multispectrum/Stereoscopic Imaging, Weather Station, GPR (Ground Penetrating Radar), Magnetometer, Charged Particle Detectors, and Chemical Analysis.

 

Have them be deployed from a single Mother Craft, ala' SpaceX-style, to transmit the data back to the approaching Setup Crew as well as Earth. This Mother Craft can also serve as a High-Bandwidth Communications Relay and Surveyor (like Mars Global Surveyor currently does).

 

Nice idea! :)

Myself...I am not much of a fan of the rovers and their toy tools...100's of millions of dollars, many rovers and all we really have is an extremely detailed bunch of collaborating data that "suggests" the same thing that our 70's probes and Carl Sagan said long ago...there is water on Mars...It just took another 45 years of BS to say the same thing. Don't mind me......I am a firm believer of "boots on the ground", real tools and "real field engineers" (no office suits need apply). We have had ample sat's in orbit doing a great job....Now is the time for real exploration...put all the RC toys away please.....

 

A mission of this magnitude has to have the odds increased BEFORE we go....We don't know the site specifics for tooling and processing. We have too many launch penalties as is.

 

1) boots on the ground with tooling on a few deemed sites

2) get back and decide on site(s)

3) prep mission from this point...reduce launch penalties

4) assembly in orbit

5) "punch it"

 

Just my opinion...I hate wasted time and prolonged experimental guess's....send field engineers

I see your point. However, now you are talking about putting boots on the ground on sites that could potentially have very little yield. Which would then in turn require the surveying mission to have a means of return increasing mission cost exponentially.

If you send the rovers a year ahead of the manned mission, they then will have time to fully survey the sites. All this without putting anyone in danger. Millions of dollars vs. Risk losing lives just to determine a site for a colony.

I see your point. However, now you are talking about putting boots on the ground on sites that could potentially have very little yield. Which would then in turn require the surveying mission to have a means of return increasing mission cost exponentially.

If you send the rovers a year ahead of the manned mission, they then will have time to fully survey the sites. All this without putting anyone in danger. Millions of dollars vs. Risk losing lives just to determine a site for a colony.

That would be repeating what we have been doing in real life for the last 15 years and have gotten nowhere...we actually may have gained more data from sat surveys.

The dirty work has to be done anyway... and yes there is going to be dangers....the weak of heart should stay home....

 

A mission of this size is extremely expensive...4 year delay is nothing...send the boots and equipment...land V2 like craft at a few predetermined likely spots (We have the data now to pick very likely spots) with small mothership in orbit (a month at most)...meaning we have a very good hunch...this is just proving the point and validating the kind of equipment to bring along...and the original workship can be attached to the main mothership for the big exodus.In fact, as the findings are transmitted back, the proper tooling can be collected and loaded before arrival back home of explorer ship.

 

Don't mind me...but people would line up for this opportunity even if it was a one way death trip...which this is not...this is just a REAL quick exploratory of a few area's with very high potential ...which will actually reduce overall main mission costs by allowing an informed decision of what materials and tooling are REALLY required...reduce launch penalties is the prime directive..... :)

 

Edit...example...why bring 10 tons of equipment that we guessed we might need and probably will not get used when it could have been water,food and/or fuel because the prior trip told us what we need.

I agree with flyingskippy on this. Rovers and the extra time (and money) spent surveying the sites in great detail are better than putting lives at risk and all of the gear needed to support Manned Missions. If it takes more time so be it, but sending Manned Exploratory Missions to several sites would burn the budget before we get the Colony up and running.

 

Technological Achievements, certainly -- and it would proof-of-concept most of the other Technologies we want to use for the CoS (and test out a few new ones we haven't thought of yet), but we'd burn the budget in all likelyhood. Commercialization, perhaps, to generate revenue? It would still fall short of costs unless there was a highly lucrative reason for investment and partnership.

 

I also see where DD is coming from -- delays and "waiting" are frustrating as hell. We've been exploring Mars since the 70's. We should have enough data to choose some good CoS sites.

 

It's a pickle.

Before this mission even starts...will there be a chance of fatalities, even with the best safety intentions....in my opinion...YES, and probably a few...This will be an adventure like the first time to unknown lands, with not much hope of waiting for assistance...But this never stopped real explorers who knew the danger but also knew the rewards...

 

To get to where we are today...

 

1) 33 deaths of astronauts

2) 157 support lives

3) ? not reported or grouped to be out of space programs

 

These deaths were not in vain...the least we can do is face it and choose to explore.....

 

https://en.wikipedia.org/wiki/List_of_spaceflight-related_accidents_and_incidents

Thinking about this for a few minutes ... maybe there's a "happy medium"? Suppose that we've identified some good Candidate Sites ahead of time. We send the Setup Crew along with a pack of Curiosity-Class Rovers and the initial Habitation Gear plus Supplies to get things moving. I'm thinking an Earth-to-Mars transit mass of no more than 100 tons.

 

We keep the Setup Crew in orbit for a few weeks. Think of them as being in "Observation Mode" at this point, collecting data from the Rovers.

 

Here's the kicker. When we've arrived at Mars and achieved our desired orbit, we deploy the Rovers to land at the Candidate Sites. Once there, we perform almost-realtime surveys and scans of everything we need to know about each site in exquisite detail. We then choose the best site from there, phone it in to Earth, and land there to set up shop.

 

During the long wait for the next launch window, Earthside will construct three vessels (or more) which will bring another load of everything that is needed, including people; send those to Mars, and so on. By year five, the Colony should be up and running and self-sustaining for the most part aside from needing more people; at which time the primary shipments to Mars will be Colonists and Replacement Parts for things like Computers and things of that nature. By year ten, who knows what the state of the Colony will be -- hopefully bustling with activity.

Yes...sounds more like it...small mothership in orbit with setup equipment...send what RC toys needed for a short time...but then make decision with crew there and comm back home...pick a spot and those in orbit put the boots on the ground and set up temp shop to validate area by hands on verification.....the comm back home for final choice....then set up permanent shop.....this decision may be the most important one of the whole adventure...literally boom or bust.

 

Think of this as the first wave...those there comm back home and needed supplies sent as needed...re-supplies to mothership already in orbit at Mars...This mothership is the evac home in case of emergency and always there for many years...just resupply continually.

  • Like 1

From what SpaceX has leaked they plan numerous Falcon Heavy launches to Mars before the first unmanned MCT logistical flight. These will be used to test a Sabatier reactor for producing propellants, and use robotics to mine water ice for O2 and H2 production, survey and prepare landing zones etc.

This is one reason why they're headhunting hardware people from Microsoft, Apple, other aerospace companies, NASA, optics & robotics outfits, and game coders skilled with realtime, sims and GPU processing from nearly everyone between Seattle and LA including Palo Alto.

They're vacuuming up a wide array of talent like an F5 tornado.

  • Like 1

@Doc....thorium...liquid salt reactor....I have been a proponent of these since 80's speculation of designs....in my opinion, this is the reactor design we should have sunk a lot of money into...last I heard, India is doing the recent work on them.

  • Like 1

Unknown by many, the US DoE and China are working on a molten salt cooled pebble bed reactor. The plan is that this project will lead to the development of a molten salt thorium reactor.

Now.. That is exciting.....

  • Like 1
This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!