Neowin Think Tank: Mars Colony One (and Two ... and Three ... and ... )


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Notes of interest......

 

1) Building color for northern mining...dark colors to absorb the sun's radiant heat. (tech available)

 

2) Building and equipment surface ionizer....prevent static charged dust from clinging to everything. (tech available)

 

3) Building design should incorporate high mount tie-off mechanism, tie buildings to "surface staples". (tech available)

 

4) Retracting/folding solar arrays and turbine blades, storm ready. (tech available)

 

5) Medical module, Communications module (enclosed with retractable outer antennae), Industrial Lab Module. (tech available)

 

6) Maintenance Module (repairs , small tooling, "printers and supplies", small spares  (tech available)

 

7) Storage for large spares and supplies. (tech available)

 

8) Battery backups for all modules, mobile units with cords (emergency). (tech available)

 

9) Small conventional reactor/generator (industrial power and site power when dust storms last weeks). (tech available)

 

10) Tracked vehicles for ice work or when weight needs to be displaced, other vehicles wide composite wheels. (tech available)

 

11) Sparkless design for all machinery. (tech available)

 

12) Cold climate heat/wrap/blower tech for machinery (tech available)

 

13) Enclose vehicle batteries and all parts possible into housing, expose only final main drive components and actuators, see (12). (tech available)

 

14) Industrial processing building......water, oxygen, hydrogen, methane, etc.....(tech available)

 

15) Industrial processing building...dirty tech...mineral processing. (tech available)

 

16) Actual process type and equipment needed for #14 and #15, (use tech available today) and  (judgement call on new tech testing, ongoing)

 

17) Emergency stores on mothership, till processing up and running on site, ie: oxygen and water, (need mothership)

 

18) Drop/ landing system for spare fuel, for Dragon V variant lift off

 

19) Computer access to mothership/satellite for communication and internet access to Earth....knowledge base. (tech available)

 

20) Medical module could house life sciences...ie: health issues, radiation exposure, etc. (tech available)

 

21) Dispersed finished product storage..."don't put all eggs in one basket".    (tech available)

 

22) Rely as much as possible on renewable energy and storage for non industrial uses...reactor as industrial and emergency backup in times of extended non charging weather...ie: week(s) long dust storms causing non existent charging ability. (tech available)

 

23) Suit designs....standard outdoor and heavy duty, wear resistant mining suit. (tech available)

 

24) Keep all vehicles at a size that we can get them to the surface with tech available, or split into units that will work.

 

25) First priority should be to set up small camp and focus on industrial production......water...oxygen.....(most important items...period)

 

break time...will continue later.......for every ones consideration of these points...........start shooting............. :woot:

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Could we use the soil bound chemical i.e. Olivine to create structures rather than having to import any as it would appear to have good thermal quality?

 

The aluminium foundry industry uses olivine sand to cast objects in aluminium. Olivine sand requires less water than silica sands while still holding the mold together during handling and pouring of the metal. Less water means less gas (steam) to vent from the mold as metal is poured into the mold.[24]

In Finland, olivine is marketed as an ideal rock for sauna stoves because of its comparatively high density and resistance to weathering under repeated heating and cooling. Olivine is also used to tap blast furnaces in the steel industry, acting as a plug, removed in each steel run.

 

 

 

 

Uses of Olivine

Olivine is a mineral that is not often used in industry. Most olivine is used in metallurgical processes as a slag conditioner. High-magnesium olivine (forsterite) is added to blast furnaces to remove impurities from steel and to form a slag.

Olivine has also been used as a refractory material. It is used to make refractory brick and used as a casting sand. Both of these uses are in decline as alternative materials are less expensive and easier to obtain.

http://geology.com/minerals/olivine.shtml

 

ad4ff2fac1b47d0d1605984b92f16733.png

http://www.lkabminerals.com/en/Products/Olivine/

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You guys make me very happy. All of these wonderful ideas that are so right-in-your-face practical ... and you can be counted on to back it up with source and reference material.

 

This, my friends, is Science and Engineering at it's best. :yes:

 

 

Could we use the soil bound chemical i.e. Olivine to create structures rather than having to import any as it would appear to have good thermal quality?

 

The aluminium foundry industry uses olivine sand to cast objects in aluminium. Olivine sand requires less water than silica sands while still holding the mold together during handling and pouring of the metal. Less water means less gas (steam) to vent from the mold as metal is poured into the mold.[24]

In Finland, olivine is marketed as an ideal rock for sauna stoves because of its comparatively high density and resistance to weathering under repeated heating and cooling. Olivine is also used to tap blast furnaces in the steel industry, acting as a plug, removed in each steel run.

 

 

 

 

Uses of Olivine

Olivine is a mineral that is not often used in industry. Most olivine is used in metallurgical processes as a slag conditioner. High-magnesium olivine (forsterite) is added to blast furnaces to remove impurities from steel and to form a slag.

Olivine has also been used as a refractory material. It is used to make refractory brick and used as a casting sand. Both of these uses are in decline as alternative materials are less expensive and easier to obtain.

http://geology.com/minerals/olivine.shtml

 

ad4ff2fac1b47d0d1605984b92f16733.png

http://www.lkabminerals.com/en/Products/Olivine/

What you are suggesting is that we, what, just 3D fabricate Structural Trusses and other useful structural items (like walls) on-site from the materials we have available in the soil and rocks that would otherwise be cast aside as waste or ignored completely, saving upwards of 50% or more of our Gross Weight that we'd otherwise have to haul to Mars? And that we, what, use that now-freed up 50% (or more) Gross Weight savings for other, equally practical things that could (and likely would) save our bacon in a pinch?! :D

 

You, sir, are a steely-eyed genius. :yes:That's a fan-effing-tastic idea. We'll need to research this one further to make sure everything pans out.

 

 

Notes of interest......

 

1) Building color for northern mining...dark colors to absorb the sun's radiant heat. (tech available)

 

2) Building and equipment surface ionizer....prevent static charged dust from clinging to everything. (tech available)

 

3) Building design should incorporate high mount tie-off mechanism, tie buildings to "surface staples". (tech available)

 

4) Retracting/folding solar arrays and turbine blades, storm ready. (tech available)

 

5) Medical module, Communications module (enclosed with retractable outer antennae), Industrial Lab Module. (tech available)

 

6) Maintenance Module (repairs , small tooling, "printers and supplies", small spares  (tech available)

 

7) Storage for large spares and supplies. (tech available)

 

8) Battery backups for all modules, mobile units with cords (emergency). (tech available)

 

9) Small conventional reactor/generator (industrial power and site power when dust storms last weeks). (tech available)

 

10) Tracked vehicles for ice work or when weight needs to be displaced, other vehicles wide composite wheels. (tech available)

 

11) Sparkless design for all machinery. (tech available)

 

12) Cold climate heat/wrap/blower tech for machinery (tech available)

 

13) Enclose vehicle batteries and all parts possible into housing, expose only final main drive components and actuators, see (12). (tech available)

 

14) Industrial processing building......water, oxygen, hydrogen, methane, etc.....(tech available)

 

15) Industrial processing building...dirty tech...mineral processing. (tech available)

 

16) Actual process type and equipment needed for #14 and #15, (use tech available today) and  (judgement call on new tech testing, ongoing)

 

17) Emergency stores on mothership, till processing up and running on site, ie: oxygen and water, (need mothership)

 

18) Drop/ landing system for spare fuel, for Dragon V variant lift off

 

19) Computer access to mothership/satellite for communication and internet access to Earth....knowledge base. (tech available)

 

20) Medical module could house life sciences...ie: health issues, radiation exposure, etc. (tech available)

 

21) Dispersed finished product storage..."don't put all eggs in one basket".    (tech available)

 

22) Rely as much as possible on renewable energy and storage for non industrial uses...reactor as industrial and emergency backup in times of extended non charging weather...ie: week(s) long dust storms causing non existent charging ability. (tech available)

 

23) Suit designs....standard outdoor and heavy duty, wear resistant mining suit. (tech available)

 

24) Keep all vehicles at a size that we can get them to the surface with tech available, or split into units that will work.

 

25) First priority should be to set up small camp and focus on industrial production......water...oxygen.....(most important items...period)

 

break time...will continue later.......for every ones consideration of these points...........start shooting............. :woot:

Gosh, that's a lot of incredible points/info. DD comes in swinging.  :laugh: Expect nothing less from our Canadian Contingent. What can be said about all of this except 'wow!' :D

 

We're making lots of great headway, folks. Keep it rolling in.  (Y)

One of the more mundane needs will be laundering clothing, which normally uses huge amounts of water. Not a problem on Earth, but it has better uses elsewhere. It also takes a lot of energy to dry clothes, and a water recovery system would need to be added.

Dry cleaning is possible, but the solvents are often nasty.

Solution: CO2 laundering

This can use dry ice pellets or snow, available on Mars, but lately SFCO2 (supercritical fluid CO2) has come into use. CO2 gas is made unto a superfluid under pressure and used in a special washer, and depressurization does the drying. SFCO2 is a great solvent, and the gas supply could be from the Martian atmosphere.

Better yet - 99% of the CO2 can be captured and reused in the system.

Already commercially available.

Tersus_2.jpg

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... and we have DocM's Masterpiece Contribution of the Day. Fantastic. :yes:

 

Funny how a mundane thing like laundry would become a big issue, eh? That's okay, because this Think Tank is on the job.

 

Day Five, and we've already:

 

- Figured out how to save 70% on Payload Mass versus NASA's ideas (if not more) using 3D & 4D Printing, Inflatable Modules/Habitation and Renewable/Recycling/Reclamation Technologies

- Figured out how to make the Colony generate huge sums of revenue for the Companies taking part in the Project -- making future expansions and even future Colonies much more attractive investments for these as well as other Companies and even spurring on new and better technologies. In short, the coffers will be full, all investments into the Project will be returned, and the need for technologies to advance will create business and start another technological evolution in most fields. 

- Figured out how to properly choose Colony Sites based upon ever-improving techniques and criteria

- Learned how we need to go about growing things on Mars

- Learned that we can indeed use the Martian Environment to our advantage

- Learned that there are no substantial reasons why Humans cannot Colonize Mars long-term aside from a lack of commitment on the part of Earth-based Space Programmes to do so. We have all the technologies needed to sustain life and health there currently.

 

Not just 'yeah'. BOOYAH. :) Nicely done, folks. I think we've proven it can be done.

Continuation of notes of interest....although some points may seem stupid or out of place...please review and put honest thought to these points and shoot me as much as you can...some may not be of immediate concern...but will come back to bite us later....Thank's in advance..... :)

 

Destruction of Habitat

 

The human species has done a poor job of environmental protection on Earth...Time to make sure this is not repeated on our new home...Mars

Initially with a colony setup and mining commencement, there will be a few small mess's, but we must have an action plan to shortly institute as soon as possible to address environmental responsibility.

 

Items to be addressed.....

 

1) Human biological waste...septic, food wastes, plant debris from greenhouse.

2) Industrial waste and tailings....we must use and repurpose as much material as possible...and then try to remediate where possible.

3) We will initially be using a conventional reactor until a thorium unit is running, in which case, the thorium unit will be able to assist in consuming conventional reactor waste products.(sorry..no way around it ...for now...patience, thorium may be a go by then)

4) Used chemical remediation.

5) Garbage remediation, packaging, refuse of other sorts, repurpose, chipper, convert, bale, etc.
6) Create a program and lobby all nations of Earth to sign on to the program before landing on Mars and hold them accountable.
7) Mars is a sovereign planet...no area to be owned by any individual, corporation or country.
8) Some form of "Space Rule Of Law" on Mars

9) Satellite slot allotments and frequency distribution.

10) No space debris in orbit...It must be removed...

11) Weather satellite network for Storm Warnings and solar CME's.

12) Distress beacon frequency monitoring.

13) Any resources exported from Mars to any other planetary body, subject to a fee to remediate the martian surface....environmental responsibility.
14) Lifeform discovery...may happen..ie microbial...it is our duty to preserve their species at all costs. No genetic alterations.
15) No military weapons allowed on Mars...keep them in orbit...or on Earth

16) No nuclear destructive testing on Mars.

 

Break time....For everyones review....start shooting...Cheers

Have NASA any plans on long term journeys for human waste.Whats are its main constituents i.e. can it be processed to be used as liquid/solid fertilizer for a growing medium?

 

Both liquid and solid industrial waste as we are trying to conserve as much payload weight as possible will need reprocessing and allocating for other duties where possible so we are going to also need two processing plants at the get go and a site for safe disposal of any tailing and fluids.

 

With regard to alien life maybe we will once set up,open a science department that not only looks for life but also recommends how we proceed should what we are doing encroaches on their land [after all it would be their planet as we are the invaders from Earth].They may also need to look at the impact of any biological,chemical,plant or animal life brought from Earth on the planet ecosystem.

 

Given the amount of off planet transport we would also need to set up a safe area away from habitat, after all we don't want any accidents that would affect the systems set up for those on the planet to survive.

 

Satellite systems yes good call we would probably need long range planet comms and some form of GPS system to be established both for the "New-Martians" but also for control of automated machinery.

 

 

No military weapons allowed on Mars

 

Hmm depends what you mean but some form of side arm or long gun may not be an option at some point during the settlement

Hmm depends what you mean but some form of side arm or long gun may not be an option at some point during the settlement

 

Who're we gonna shoot? Other humans?  Haven't we done enough of that on Earth without dragging it to other worlds too?

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With a large colony comes the need for cops, and absent a truely effective non-lethal method (which doesnt yet exist - no, it isnt Tasers) a sidearm may be necessary. Boys will be boys, and psychosis is always possible.

As to liquid waste disposal, they're already reprocessing liquid waste and urine on ISS. According to NASA the best solution is a combination of recycling the water from the waste, using some as fertilizer via composting and burning the rest for electricity using a process developed at Northwestern University.

Another possibility is incinerating it in a plasma furnace, which would reduce it to its chemical constituents. These then become potentially useful raw materials

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With a large colony comes the need for cops, and absent a truely effective non-lethal method (which doesnt yet exist - no, it isnt Tasers) a sidearm may be necessary. Boys will be boys, and psychosis is always possible.

 

We could just reduce their oxygen quota :rolleyes:

This said not too distant in the future if the civilization however small it is, will need some form of legal and moral code as there will be people of both sexes from mixed cultures and nations.So we cant go for US democracy that just wouldn't seem right  :devil:

With a large colony comes the need for cops, and absent a truely effective non-lethal method (which doesnt yet exist - no, it isnt Tasers) a sidearm may be necessary. Boys will be boys, and psychosis is always possible.

 

For the first few years at least, anyone going to the colony will be a scientist.  Not really the sort of person you need to worry about sneaking into your cabin in the middle of the night... :p

Correction: the US isn't a democracy. It's a constitutionally limited republic.

 

Was.  Was a constitutionally limited republic.  These days, oligarchy would be more accurate! :p

Good morning, fellow Colonists. You folks can be counted on to bring very, very good and necessary discussion to the table with the morning coffee. Never stop doing it. :)

 

- System of Administration/Governance: Colonies in any part of the Solar System would be under the direct jurisdiction of whichever Government(s), Corporation(s), Independent Contractor(s) or Privateer(s) are footing the bill. International Law applies, as recognized by the United Nations, just as it would on an Oil Rig, Undersea Research Facility, Antarctica, etc. The rules seem to be very clear-cut about this kind of thing -- Sites and a small area around each site can be claimed for Commercial Purposes anywhere in the Solar System except for "Heritage Sites" (such as the Apollo Mission areas, Venera Landing Locations, etc) and other locations deemed hazardous. This goes all the way up to whole Asteroids, but not Dwarf Planets or larger. SpaceX, for example, could not claim the entirety of Jupiter and its' Moons as their property any more than the United States could.

 

As for how to actually Govern and Administer a Mars Colony .. that's not for me to decide. I'd be too much Utopia Planitia and not enough Acidalia Planitia.  :laugh: Obviously we would need rules that are fair and that everyone can live by without being over-reaching or intrusive.

 

Environmental Concerns/Custodial: Yes, we're going full-on Green Mode on Mars ... and yes, we'll plant trees too. We cannot pollute Mars under any circumstances. Accidents will occur, mistakes will be made -- we all acknowledge this and accept that fact. We cannot go out of our way to be ignorant or lazy as on Earth. Recycle, repurpose, reuse whatever we can as often as we can. Rock piles are fine -- we'll repurpose those into structural items. Industrial waste, slag, that sort of mess ... we'll do what we can with it but there will be some waste and we will need to deal with it responsibly and safely.

 

Waste Disposal/Reuse: We can get Methane and other useful chemicals from Waste Products. Consider them a resource.  :/

Law Enforcement: Sadly, this one is mandatory. At first, the only ones going to the Colony will be Scientists, Engineers, etc. who will be thrilled to be exploring a new world and solving the challenges ... for a while. Everyone, even a worlds-class Scientist (and that'll be a hell of an item on one's Resume ... "Project Scientist - Mars Colony One") has a bad day. Or bad Sol. Whatever. The point is, a problem child will threaten the Colony. Someone could have a mental breakdown. Some previously-unknown lifeform in hibernation could reanimate and run amuk. We will need Security Personnel.

 

So the question then becomes how do we deal with miscreants without blasting a hole in the Dome (if we build one) or damaging much-needed gear? We don't want to outright kill them in their Spacesuit unless there's no other option. We sure as heck don't want to vent the entire Dome into the near-vacuum of the Martian Environment either, so this rules out firearms. Tasers are not a good idea either, because the electrical discharge will fry a spacesuit's systems and damage the suit itself in the process.

 

Honestly, I don't know what we do about this one. I don't like lethal force solutions, and I don't know anyone who does ... and preferably, we wouldn't have to go there but we need to be prepared for that contingency. Maybe a small dose (5-uses, in case 1 isn't enough) of knockout gas triggered by remote, code-protected so that it can't be accidentally used (like a Fire Extinguisher) embedded in the Spacesuit?

15) No military weapons allowed on Mars...keep them in orbit...or on Earth

16) No nuclear destructive testing on Mars.

 

I'm going to expound upon this.

 

No Military research or testing of any kind is to take place anywhere on Mars, it's Moons, or in Martian Space. We've had enough of this nonsense pissing contest B.S. Time to dump the Neanderthal genes and evolve already, Humans. (I'm going to snip the rest of my comment, as it cannot be Scientifically proven.)

 

 

You missed one: What about indigenous life forms if found what protocols are to be enacted to prevent the damage to their world?

 

Preserve their Biosphere. We will work around that Biosphere. Under no circumstances are we to remove those lifeforms from Mars or from their Biosphere into our own (such as "taking them back to the Lab"). We are to go to them. Mobile Labs, Containment protocols, etc. Handle them as if they were an infectious disease, because they very well could be if they come into contact with us and vice versa. No contact at all. We will study them, of course -- thoroughly but carefully. Hopefully we can do that work without harming them and without them harming us.

You missed one: What about indigenous life forms if found, what protocols are to be enacted to prevent the damage to their world?

Do NASA have anything on this?

There are existing protocols, but in fact Mars is already contaminated as its impossible to totally sterilize landers. All you can do is minimize the number if bugs, and some Earth bugs were probably blasted there by meteor impacts. Tough, they are, and some are growing on the outside of ISS.

Earth's toughest organisms can live on Mars.....Arctic Lichen...and they are tough and very old....age can be determined by size in some instances...

 

 

To see if they could find terrestrial life tough enough for Mars, the researchers collected specimens of organisms that were found in some of the most extreme and inhospitable places on Earth. They collected organisms from inside rocks, on mountain tops, and in the polar regions. These are places that might come closest to the environment on Mars. The researchers then created an environmental chamber that simulated conditions on Mars: ultraviolet radiation, infrared radiation, martian soil, low pressure, atmospheric mix, temperature ranging from -50 C to 23 C, the whole bit. They threw the collected specimens in the chamber to see if any could survive.

 

 

After a little over a month had passed, the researchers found that some lichen and cyanobacteria were still alive. Most surprisingly, the lichen and cyanobacteria didn

post-546174-0-65455400-1434392479.jpg

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Just watched an interesting new device under development that might find a use on Mars for cleaning and decontamination.The one demonstrated is a hand held device that pumps a small stream of water through the head whilst generating miniscule bubbles in the water along with ultrasonics.Its claimed the device works as good as an autoclave at removing contaminants.

 

9eb72dd5a37bb73d3353a4fbdb4b7459.png  9bade7b403dbd3903e3d123e9bdf763a.png

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Continuing the discussion.

 

Engineering/Systems Protocols: Something we will need to do, as much as possible, will be to use common components among our hardware. This will make everything easier to repair, replacement parts are easier to transport to Mars (less unique items = less weight & occupy less space), and if needed, units that are no longer functioning can have still-useful parts salvaged from them to be used again. Remember the problem Apollo 13 had with the CO2 Air Canisters? Round ones in one spacecraft, square ones in the other? We need to avoid that scenario. One common part among all units whenever possible, down to electrical components when able. Anything and everything we can do to save weight, cost, space, and inconvenience we need to do it whenever possible. Obviously we won't be able to do this in every single case.

 

- Use low-power Systems when possible: In our Spaceflight experience, and in my own research, NASA and other Space Programs have epitomized the word overkill when it comes to power-hungry systems on board their spacecraft and on the ground. Advances in Power Generation, Power Storage, and (especially) systems' Consumption of Power to do the same tasks have improved so much since the ISS was designed that it boggles the mind. In some cases, power consumption is 10% for the same task by comparison. So not only can we (and should we) take advantage of these advances, but properly-employed Protocols and Procedures in conjunction with those advances should allow the Colony to enjoy a 60%-80% reduction in power needs compared to an equivalent NASA operation while simultaneously generating 25%-45% additional power which then can be stored for later use. The Colony can employ Powerwall Technologies (slightly modified, if necessary) to store this energy; and since it is a SpaceX/Tesla Corporation Product, the net cost will actually be zero (if charged as a "write-off") since the Colony is a SpaceX-Led Project, saving money in the Project Budget and the Parent Company.

- Making use of Wind Power on Mars: Dust Storms will happen. It's a fact of living on Mars. We can make use of them. It'll take some research due to the atmosphere, but why not try to generate power from them? We'll have to make some special considerations due to the dust, and seal up the gear accordingly.

Would Vertical axis turbines work better under high winds and give more power per unit with less maintenance?

 

 

2a6a2d8dc395ded68ec33215830321f1.png

 

ertical axis wind turbines (VAWTs), which may be as efficient as current horizontal axis systems, might be practical , simpler and significantly cheaper to build and maintain than horizontal axis wind turbines (HAWTs). They also have other inherent advantages, such as they are always facing the wind, which might make them a significant player in our quest for cheaper, cleaner renewable sources of electricity

http://www.turbinesinfo.com/types-of-wind-turbines/

 

935e67a057f90baa6c3b7b776d5abef0.png

 

Vertical Axis Turbines:

 

 

Vertical axis turbines have two or three blades that spin around a vertical, or upright, shaft. The turbines do not need computers to move them into the wind, because the blades catch the wind from any direction. The gearbox is located near the ground at the base of the tower, which is thin and light. Vertical axis turbines produce less electricity than horizontal axis turbines because their blades are closer to the ground where the wind is slowed down by obstacles, such as trees.

http://www.fiddlersgreen.net/models/miscellanous/Wind-Turbine.html

 

a71b4d6ae3834e1eaef82c77cb7fa24b.png

 

Renewable energy produced from the wind has garnered much attention and support in recent years but is often criticized for its low output and lack of reliability. But now a super power wind turbine has come along that may be just what the renewable energy industry needs. The MagLev wind turbine, which was first unveiled at the Wind Power Asia exhibition in Beijing, is expected take wind power technology to the next level with magnetic levitation.

 

http://inhabitat.com/super-powered-magnetic-wind-turbine-maglev/

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Wind power isn't practical on Mars. Hell, its barely practical on Earth.

The atmosphere of Mars is very thin, about 1% of the pressure on Earth, so it has less than 1% of the energy of the same velocity wind on Earth. That means you need about 100x the turbine blade surface area to capture the same energy. Scaling then becomes an issue.

Also, wind happens because there's a pressure gradient between two areas of the atmosphere. Pressure gradients are caused by differences in temparature and humidity.

On Earth both are strongly driven by solar heating and by the hydrologic cycle.

On Mars there's far less solar heating and almost no hydrologic cycle. Because of this strong-ish Martian winds mostly occur around dawn and dusk because of temperature differences across the terminator.

Wind power isn't practical on Mars. Hell, its barely practical on Earth.

The atmosphere of Mars is very thin, about 1% of the pressure on Earth, so it has less than 1% of the energy of the same velocity wind on Earth. That means you need about 100x the turbine blade surface area to capture the same energy. Scaling then becomes an issue.

Also, wind happens because there's a pressure gradient between two areas of the atmosphere. Pressure gradients are caused by differences in temparature and humidity.

On Earth both are strongly driven by solar heating and by the hydrologic cycle.

On Mars there's far less solar heating and almost no hydrologic cycle. Because of this strong-ish Martian winds mostly occur around dawn and dusk because of temperature differences across the terminator.

 

That's normally true. I'm talking about the cases during Dust Storms, when our Solar Generation technologies will be rendered useless. The winds on Mars during those storms can reach up to 90 kph, and I proposed an idea to make use of those winds to provide the Colony with some supplemental power. Obviously, the Colony would be in a "low power" mode of Operation to conserve energy, because those storms can last for months -- these Wind Turbines can help mitigate that to some degree if we are not using Nuclear Fission Reactors.

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    • Save 74% on this Complete 2026 CompTIA Certification Training Bundle by Steven Parker Today on offer via our Online Courses section of the Neowin Deals store, you can save 74% on the Complete 2026 CompTIA Certification Training Bundle. This comprehensive 2026 CompTIA training bundle is created for aspiring IT professionals who want a faster, clearer way to earn multiple industry-recognized certifications while building practical, job-ready skills. Designed around real-world expectations, the curriculum guides you from foundational IT concepts to hands-on technical mastery across A+, Network+, Security+, Cloud+, Server+, and Pentest+ domains. You'll develop the confidence to troubleshoot systems, secure networks, manage cloud and on-prem environments, and tackle complex technical challenges with a methodical approach that employers value. By focusing on practical application and exam-aligned content, this bundle helps you stand out in the job market, prove your capabilities, and prepare for roles such as IT technician, network specialist, cybersecurity analyst, and system administrator with clarity and confidence. Certificate of Completion only. You will not receive official CompTIA certificates upon completion of each course. It's only designed to help you prepare for the covered certification exams. You need to take and pass the exams to get certified. Courses included in this bundle A Plus Certification - CompTIA A+ 220-1202 Training Master hardware, software, networking, and security essentials Covers the full Core 1 & Core 2 scope with inclusive materials that reflect real-world IT work CompTIA Cloud+ (CV0-004) Comprehensive pathway to mastering essential cloud concepts & acing the certification exam Practical skills in cloud architecture, security, and DevOps CompTIA Network+ (N10-009) Training Course Design, configure, manage & secure modern networks Covers OSI & DoD models, IP addressing, subnetting, routing technologies, VLANs, wireless networking, structured cabling, and robust disaster recovery planning CompTIA Server+ (SK0-005) Master server management, administration, and security Practical skills for server hardware installation, disaster recovery & enhancing data security CompTIA Pentest+ Course (PT0-003) Gain demonstrable capabilities in penetration testing, security testing & risk assessment Hands-on pentest labs online and real-world deliverables CompTIA Security+ Certification Course (SY0-071) Essential skills in security concepts, threats & risk management Compliance considerations & authentication mechanisms, with a practical lens to implement them in real-world networks CompTIA Cybersecurity Analyst CySA+ (CS0-004) Hands-on experience in threat modeling, vulnerability assessment & incident response Effective security measures that protect networks & data Tangible outcomes you'll achieve Validated hands-on skills across operating systems, networks, cloud, and security Confidence to pass multiple certification exams on or before your target dates A versatile toolkit for diagnosing, securing, and optimizing IT environments Ability to communicate technical concepts clearly to both technical and non-technical stakeholders Who is this course for Aspiring IT technicians and support professionals who want a clear, practical pathway to multiple industry‑recognized CompTIA certifications IT learners looking to build real‑world skills in hardware, networking, cloud, security, servers, and penetration testing Those aiming to qualify for roles like help desk technician, junior network engineer, system administrator, security analyst, or cloud administrator by earning key certificates efficiently About Vision Training Systems Since 2012 and more than 100,000 students, Vision Training Systems has been delivering expertly crafted online IT training courses to help you earn industry-recognized certifications like CompTIA A+, Network+, Security+, Cisco CCNA, Project Management, CEH V13, Microsoft Azure, AWS, and more. Plus dive into the world of AI, IT Leadership, and core soft skills needed to excel in an IT Career. Whether you’re launching your IT career or looking to grow into a senior role, our flexible, on-demand platform empowers you with the skills and certifications employers demand. Good to know Length of access: lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: desktop or mobile Maximum number of device(s): 1 Available to BOTH new and existing users Certificate of Completion ONLY Experience level required: all levels Closed captioning NOT available NOT downloadable for offline viewing Here's the deal The Complete 2026 CompTIA Certification Training Bundle normally costs $199, but you can pick it up for just $40, that's a saving of $159. For terms, specs and license info, click the link below. Deal Price $40.00 with code SAVE20 (was $199) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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