Neowin Think Tank: Mars Colony One (and Two ... and Three ... and ... )


Recommended Posts

Do we need to limit ourselves to a 100 tonne BFR launcher?  Can we not build a larger cargo vessel in orbit, that never lands? It's just a robot cargo ferry that travels between Mars & Earth on a slower trajectory. Load it on up, send it off on autopilot, then send the actual colonists later on a smaller, faster ship. When they get there, everything they'll need is already in orbit, they just need to send it down to the colony using Dragon 2 style landers.

  • Like 2

^ In fact, to add to that... They could bolt a bunch of bigelow modules together, stick a small booster (for initial acceleration and braking) and a couple of ion engines for main drive on it, and Bob's your auntie... Space only space ships don't have to be streamlined, or super-elegant looking, after all... You just need a bunch of containers to put stuff in to...

  • Like 1

We could build on this idea. Load up the cargo in batches (don't want to put all eggs in the same basket) and place them in orbit. These batches then join together to form a basic mothership and then send personnel and conduct any other analysis while in orbit(if needed) before finally sending a team to the ground. Then send in more batches to complete the ship. I believe there is no real need to send stuff directly back to earth (atleast initially, all the resources obtained would be used to satisfy the needs there). Send everything to the mothership,... repairs, maintenance and analysis, rather than sending it to Earth (only thing is that we need a large mothership) . Once a shop is setup on the ground, there's no need for that too. The mothership will later serve as an exchange center for people and new equipment. 

 

 

Another thought, what about the psychological stress the crew has to face? Travelling in space for months could take a huge toll on their mental and physical health. Also they need to get down to work immediately. Any ideas? I have heard about the Mars 500, but I believe its just staying in solitary confinement. What about their state of mind when they get to work, critical thinking and decision making skills? In all these experiments, the test crew were very well aware that they are on Earth. Even though many want to take the ride to Mars, how many are actually ready to face it?

It's not really too different situation to the early days of exploring Earth if you think about it.  At sea for months at a time, no idea how long until you discover something, and so on.  We just need to make sure the crew have plenty of leisure facilities to relax with, and have the ability to send/receive video messages with friends & family.

Keep up the good work guys....excellent suggestions........coffee is on me....... :D

 

I am a firm believer in having the mothership in orbit for an indefinite time...it does not leave. Like Doc said, we could have large freighters running both directions on a regular basis. We are starting a setup outpost, starting a small mining unit to see the equipment and processes work in a real situation. This will take time. Meanwhile in the mothership, crew could be dong surveys for more raw materials, carrying out science missions and monitoring Martian weather and  solar activity. As the plan progress's, a lot of equipment will be sent, and ships are expensive. Some trips will have equipment, samples, rovers/landers like Doc said, and personnel back to earth. If the ship is mostly empty, doesn't really matter....cheaper than building ships all the time.

 

The mother ship will become large over time by adding modules and/or ships to it on a regular basis. It will have many usefull modules as time goes by....ie: hospital module, life sciences, climatology, repair depots,computer engineering, environmental engineering, gym, chemical lab, orbital debris mitigation, lander maintenance and the list goes on.......Cheers

 

The mothership is going to need an upgrade in the future...gravity ring...asap, for crew well being during long stays.

  • Like 1

It could as as a sudo warehouse/staging point processing incoming and outgoing personnel and stock as required with a stabilization/transition area between long haul flight and ground postings.It might at some point also have extra lifeboats for those on the planet if theirs ship fails for whatever reason or if extreme radiation events are expected.

  • Like 1

It could as as a sudo warehouse/staging point processing incoming and outgoing personnel and stock as required with a stabilization/transition area between long haul flight and ground postings.It might at some point also have extra lifeboats for those on the planet if theirs ship fails for whatever reason or if extreme radiation events are expected.

Exactly.....Cheers

Can a single mothership handle it all? It sounds more like a city in the skies. We could have multiple motherships, one for personnel and another for equipments etc.., but that would make transportation between these a headache. How big will it be compared to the ISS? Discussing about just the mothership alone would require a separate thread :p

I don't think it really needs to be any bigger than 3 or 4 Bigelow modules. It's just somewhere for the cargo & passenger ships to dock, and hold a couple of lifeboat capsules for emergencies, plus a shield generator of course...

 

And there's an important thing.  These ships are going to need a shield generator against the solar winds.. Have NASA got theirs working yet?  It's gonna be kinda important!

Can a single mothership handle it all? It sounds more like a city in the skies. We could have multiple motherships, one for personnel and another for equipments etc.., but that would make transportation between these a headache. How big will it be compared to the ISS? Discussing about just the mothership alone would require a separate thread :p

Just my opinion......The mothership would be a reasonable size to start, then expand with additions as we go....it has a very vital role to play in our survival on Mars....will it get big..very much so...is it going to be bigger than the ISS, it will probably the same size as module assembly, if not bigger on first launch...We have a mess of cargo to move and that will demand a large ship...being in orbit...as long as orbital velocity is maintained....we stay there for any length of time    hope that helps...Cheers

 

Note...it is going to take years to get a functioning site to where we want it...the mothership is everything.....

I don't think it really needs to be any bigger than 3 or 4 Bigelow modules. It's just somewhere for the cargo & passenger ships to dock, and hold a couple of lifeboat capsules for emergencies, plus a shield generator of course...

 

And there's an important thing.  These ships are going to need a shield generator against the solar winds.. Have NASA got theirs working yet?  It's gonna be kinda important!

If shield generators are not available...still not a big deal...the mothership can have a shielded central core "safe area"......we will also have to incorporate this on the surface in some manner........we can track the dangerous event times and deal with them.....Cheers

 

Just a note....This is going to be a difficult place to deal with initially....crew rotation up and down will be required...tough on machines and the body initially.....we need a lot of resources in a "friendly" spot to achieve this....

Good afternoon, Colonists. :)

 

Great discussions going on. Keep up the great work!

 

Can a single mothership handle it all? It sounds more like a city in the skies. We could have multiple motherships, one for personnel and another for equipments etc.., but that would make transportation between these a headache. How big will it be compared to the ISS? Discussing about just the mothership alone would require a separate thread :p

I don't think it really needs to be any bigger than 3 or 4 Bigelow modules. It's just somewhere for the cargo & passenger ships to dock, and hold a couple of lifeboat capsules for emergencies, plus a shield generator of course...

 

And there's an important thing.  These ships are going to need a shield generator against the solar winds.. Have NASA got theirs working yet?  It's gonna be kinda important!

Depends on what launchers are used to get the gear off Earth, and where everything is assembled once it's in space. All of that has yet to be determined.

 

Remember (as DD has just said) that building the CoS, the Mining Sites and the Mothership will take several years and several missions. It's a committed process. The Mothership will obviously take priority as that one will be arriving at Mars first. It'll be many times larger than the ISS and likely get larger as the need requires.

 

As for Solar Wind shielding. There could be Shelter Locations inside the Water Storage areas with Physical Shielding that will more than protect crews during times of need. We can generate artificial Magnetic Fields around our areas (and they don't need to be particularly powerful, either) to mitigate Solar Wind exposure to Crews, since that's the majority of the Radiation they would experience in space and on Mars. We would need to test this during the "Proving & Testing Process" on Near-Earth and Lunar Missions for viability, though.

Much as any military campaign its also about getting the right stuff to the right place when its required so having cargo and crew disembark before going onwards will help no end in the logistics,Especially in the packaging and unpacking of equipment and storage of spares locally within a few hours of where it could end up being an urgent requirement.

 

Given the bigallow technology we could in theory make the structure much larger than the present restriction caused by rocket size too.Think of it as a vast warehouse where storage is on all four walls.

  • Like 1

These units may very well be used. I imagine the mothership will dwarf present versions of the modules...but they are scalable...... :D

  • Like 1

Mar's atmosphere really presents some problems...as NASA is finding out with the LDSD parachute trials.....Mars is a little smaller than earth but gravity still applies. Next, the atmospheric density is 1/100th of the Earth;s...therefore heat shield still required for entry of a fast moving vehicle. Once through and into the atmosphere, the density is not enough to slow us down unless we have a light load and big chute due to free fall speed (low resistance)...hence NASA's problem. Then, depending on where you land, hope it is not in a really sandy area or the sand will be churned every where.

 

That is why SpaceX is for propulsive and controlled landings....once established on Mars...landing pads can be constructed with local materials ....first one to design a good space concrete gets a dozen donut's.

After pouring over the Science and Engineering data and opinions that we've collected and analyzed, it is the conclusion of the first Neowin ThinkTank concerning a theoretical Martian Colony to conclude the following:

 

- A cooperative, dedicated, sustained and committed long-term Mars Mission which would include an orbiting Outpost (called "Mothership"), a Colony Site (referred to as a "Colony Operations Site", or "CoS") and several Mining Outposts and Processing Facilities is achievable in the near future (~8-15 Earth years) if an equally dedicated and committed push to develop and/or perfect the needed technologies and procedures were to begin as soon as possible.

 

- It is more likely, however, that the necessary funding, research and development required for such a massive undertaking would not be made available in the volume needed in the aforementioned timeframe; thus, the likely timeframe expands to 21-40 Earth years until such technology is developed, perfected, and built. Likewise, the scale of such a project would require a commitment that few Corporations (if any) would likely sign on to.

 

Thank you for your participation, everyone. :)

We began this think tank with a budget of 200 Billion US dollars.....is this a lot of money, and would it have been sufficient. Yes, this is a lot of money, and No, it would not have been sufficient for a full fledged community, but it would have put us there with production to sustain a small crew following the SpaceX pattern of achievements.

 

Let's put 200 billion dollars into perspective.

 

NASA was created in 1958....and since that time, this organization has been accused of bloating the cost's due to the constructs that they are forced to operate under. True...BUT...some of the greatest discoveries and achievements of mankind have had their stamp on it....everything we take for granted was some way influenced by their research and exploration.

 

NASA budget total since 1958 to today...slightly under 1 trillion dollars for 57 years of work...yes..includes the moon landing......amazingly reasonable cost.

 

US Bank Bail outs...due to "criminal activity and corruption", incompetence, and willful negligence by many......This cost gas been analysed by many think tanks and university reports, as well as financial institutions....THE COST

 

                                                                                7 TRILLION to 29 TRILLION

 

                                                THE GDP of Planet Earth 5 years ago was estimated at 83 TRILLION

 

                           So I don't want to hear that it is too expensive from any politician.....find another excuse....greed.

 

http://www.cnbc.com/id/45674390

http://www.usfederalbailout.com/

http://www.ritholtz.com/blog/2011/12/bailout-total-29-616-trillion-dollars/

http://blogs.discovermagazine.com/badastronomy/2008/12/05/nasas-cost-versus-the-bailout/

 

Just a reminder.........

 

Agreed. The ones who make the "big decisions" in the U.S. Government (generally Lawyers and Career Soldiers whom have learned to be Politicians) generally are not those who are interested in what is better for Humanity -- they are interested in the next Election and their own interests.

 

It's a shame that things as petty and foolish as greed and the need to control others will be our undoing.

  • Like 1

Elon Musk on the Mars Colonial Transport fleet CONOPS,

I mean, if you do a densified liquid methalox rocket with on-orbit refueling, so like you load the spacecraft into orbit and then you send a whole bunch of refueling missions to fill up the tanks and you have the Mars colonial fleet - essentially - that gets built up during the time between Earth-Mars synchronizations, which occur every 26 months, then the fleet all departs at the optimal transfer point.

So the plan seems to be to send a fleet of MCT's at once, which could provide redundancy if one fails. Assuming it's not in an uncontrolled state a "good" one does a rendezvous and takes off part of the cargo and/or crew. Rinse, wash, repeat. Presumably reserve space would be left empty on each MCT for such a contingency.

Seeing a fleet of MCT's lighting up in orbit for Mars departure could be quite a backyard show. Pop the corn and chill the beer.

  • Like 1

Elon Musk on the Mars Colonial Transport fleet CONOPS,

So the plan seems to be to send a fleet of MCT's at once, which could provide redundancy if one fails. Assuming it's not in an uncontrolled state a "good" one does a rendezvous and takes off part of the cargo and/or crew. Rinse, wash, repeat. Presumably reserve space would be left empty on each MCT for such a contingency.

Seeing a fleet of MCT's lighting up in orbit for Mars departure could be quite a backyard show. Pop the corn and chill the beer.

I'll bring the lawn chairs....... :woot:

  • Like 1
This topic is now closed to further replies.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!