Windows Technical Preview  

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  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
      156
    • 4. Pretty Good, needs a lot of minor tweaks
      409
    • 3. OK, Needs a few major improvements, some minor ones
      168
    • 2. Fine, Needs a lot of major improvements
      79
    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
      41
  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

    • Windows 10
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    • Windows 8
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    • Windows 7
      48
    • Sticking with XP
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    • OSX Yosemite
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    • Linux
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    • Sticking with OSX Mavericks
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  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
      305
    • Yes for Windows 7 and above users
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    • Yes for Vista and above users
      31
    • Yes for XP and above users
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    • Yes for all Windows users
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    • No
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One glitch I've found on 10162 is that if you have a slideshow set as your wallpaper, seems the taskbar/Start menu/notification center gets "frozen" as the first generated accent color (if you turn that on), or upon rotation, it will just switch to the default gray/black. But the 1px border accent color changes like it should. So clearly the algorithm isn't working. Hoping that gets a fix by RTM.

Also, are anyone else's app icons updating entirely on their own? I just noticed the Calculator icon on the taskbar changed, it's now just a white icon with no specific background. Mail did this, until today, when it changed back to small, white icon on a predetermined background. Is this Microsoft still experimenting with the app icons? Because I think the larger, white ones with no background look best.

One glitch I've found on 10162 is that if you have a slideshow set as your wallpaper, seems the taskbar/Start menu/notification center gets "frozen" as the first generated accent color (if you turn that on), or upon rotation, it will just switch to the default gray/black. But the 1px border accent color changes like it should. So clearly the algorithm isn't working. Hoping that gets a fix by RTM.

I don't see this on my build using a slideshow of pictures of fixed colors and having "Automatically pick an accent color from my background" turned on.  I'm not aware of any changes to that specific area since 10162.  Anybody else seeing that behavior?  We simplified/improved color update notifications a long while ago this release, so I'd expect them to stay in sync unless something wonky was going on.

  • Like 1

Generally there are enough people and enough sources of feedback in the world that it's hard to respond to all of it excellently: that'd take an incredible amount of people.  Things are noted.

Then why did Microsoft stick with such a poor release of OneNote, when everyone was asking for the functionality of the 8.1 app back?

I don't see this on my build using a slideshow of pictures of fixed colors and having "Automatically pick an accent color from my background" turned on.  I'm not aware of any changes to that specific area since 10162.  Anybody else seeing that behavior?  We simplified/improved color update notifications a long while ago this release, so I'd expect them to stay in sync unless something wonky was going on.

Seems to happen when I lock my PC. When I log back in, the accent color has changed in accordance with the wallpaper, but the taskbar/Start menu/notification center go back to the default gray/black.

Then why did Microsoft stick with such a poor release of OneNote, when everyone was asking for the functionality of the 8.1 app back?

They want uniformity, right? However, I agree this Windows 10 version of OneNote is horrible.

Hmm... Now the slideshow is changing the accent color like it should. Either it's a random UI glitch, or I'm just misunderstanding how it works (maybe it picks two accent colors? One for the taskbar, one for the 1px border?)

One glitch I've found on 10162 is that if you have a slideshow set as your wallpaper, seems the taskbar/Start menu/notification center gets "frozen" as the first generated accent color (if you turn that on), or upon rotation, it will just switch to the default gray/black. But the 1px border accent color changes like it should. So clearly the algorithm isn't working. Hoping that gets a fix by RTM.

I've also seen this, I had no idea what the cause was until you posted. 

 

It switched to the default dark gray after I applied a third party skin - which has a slideshow'd wallpaper and changing the accent color did not change it from dark gray (specifically, the start menu).

Dot: I don't think delving into every decision made by anybody is conducive to a forward-looking constructive discussion, let alone trying to figure out major corporations. :)  Plus hey, I have no more idea than you, and I've been paying way less attention since that's way far away from me.  Based upon comments here, y'all want me paying attention to the things I do pay attention to. :)

 

Quillz: Yes, they are different values.  They're more closely aligned in Windows 10, but they're still separate concepts within Windows.  If there's some specific problems/concerns in this arena mention how to reproduce that here or via PM (or make a new thread, since I'd hate to bore the fine denizens of this thread).  I'm heading down to SDCC tomorrow night (Thurs 7/9) but could take a look at anything specific before then.

Then why did Microsoft stick with such a poor release of OneNote, when everyone was asking for the functionality of the 8.1 app back?

 

While at that, it's literally just broken, it refuses to properly start up. This is the second time without any reason it went bonkers.

"Sorry, something went wrong. We were unable to sign you in. Please try again later." while "Try again" or 'waiting later' fixes nothing.

(sigh) 

 

BI has called Nadella's recent write-down as Ballmer's mistake and that they are "moving on". They are still building phones, right? Or am I missing something?

 

http://www.businessinsider.com/satya-nadella-just-undid-steve-ballmers-last-big-mistake-2015-7

Dot: I don't think delving into every decision made by anybody is conducive to a forward-looking constructive discussion, let alone trying to figure out major corporations. :)  Plus hey, I have no more idea than you, and I've been paying way less attention since that's way far away from me.  Based upon comments here, y'all want me paying attention to the things I do pay attention to. :)

 

Quillz: Yes, they are different values.  They're more closely aligned in Windows 10, but they're still separate concepts within Windows.  If there's some specific problems/concerns in this arena mention how to reproduce that here or via PM (or make a new thread, since I'd hate to bore the fine denizens of this thread).  I'm heading down to SDCC tomorrow night (Thurs 7/9) but could take a look at anything specific before then.

Another slideshow glitch: sometimes, like right now, the wallpaper ends up never changing. I have it set to every 30 minutes, it's now been on the same wallpaper for 2+ hours. Although this seemed to happen with Win7 and 8, too.

(sigh) 

 

BI has called Nadella's recent write-down as Ballmer's mistake and that they are "moving on". They are still building phones, right? Or am I missing something?

 

http://www.businessinsider.com/satya-nadella-just-undid-steve-ballmers-last-big-mistake-2015-7

 

Nadella's email said it clearly, they're still making phones, first party devices.   They're just going to make less, which makes more sense to do.  It's the same issue HTC had, and the same issue that Samsung has now, too many models flooding the market, you need to consolidate into a few, 3-4 and not 10+.

 

Also other good changes too, like pulling out of carrier deals that haven't been working, I hope this means no more Verizon exclusive releases, that never went well.  They should've been releasing carrier unlocked phones directly, like the Nexus line, then they can upgrade them without issue to.

Also, are anyone else's app icons updating entirely on their own? I just noticed the Calculator icon on the taskbar changed, it's now just a white icon with no specific background. Mail did this, until today, when it changed back to small, white icon on a predetermined background. Is this Microsoft still experimenting with the app icons? Because I think the larger, white ones with no background look best.

Yeah, icon was updated yesterday. Though a bug with multiple instances still not.

Music got updated. It's now Groove Music for non English edition as well. But i think they will fix it back just to Music before release.

Weather got updated. Seems they fixed forecast update problem.

News got updated twice today. Didn't notice any changes.

Still no sign of updated Store.

Nadella's email said it clearly, they're still making phones, first party devices.   They're just going to make less, which makes more sense to do.  It's the same issue HTC had, and the same issue that Samsung has now, too many models flooding the market, you need to consolidate into a few, 3-4 and not 10+.

 

Also other good changes too, like pulling out of carrier deals that haven't been working, I hope this means no more Verizon exclusive releases, that never went well.  They should've been releasing carrier unlocked phones directly, like the Nexus line, then they can upgrade them without issue to.

Yeah, Apple has only 2 models, and it works well for them.

Also avoiding the OEM bloat, you might have carrier locked phones, but Microsoft has enough power to have the final say over what software gets pre-installed.

 but Microsoft has enough power to have the final say over what software gets pre-installed.

 

But they clearly do not which is why you have WP8 users still waiting for 8.1 updates, etc. Microsoft have no power in the mobile market when it comes to carriers. 

But they clearly do not which is why you have WP8 users still waiting for 8.1 updates, etc. Microsoft have no power in the mobile market when it comes to carriers. 

 

Maybe the solution is to speed up the roll out of Microsoft stores and sell phones directly to the customers along with financing deals so then the consumer purchases then phone then picks up the SIM card separately. At some point Microsoft need to realise that the carriers aren't their friend and have been actively working against them the moment they showed interest in returning to the smart phone market. Apple learned early on that you need to walk around with a big stick and beat peoples heads in at carriers or otherwise you'll never get anything achieved.

Yeah, Apple has only 2 models, and it works well for them.

Also avoiding the OEM bloat, you might have carrier locked phones, but Microsoft has enough power to have the final say over what software gets pre-installed.

Apple sells more than just 6 and 6S. They are also selling 4S, 5C and 5S in India.

Fun fact: iPhone 4S is giving tough competition to low end Android brands here. :laugh:

But they clearly do not which is why you have WP8 users still waiting for 8.1 updates, etc. Microsoft have no power in the mobile market when it comes to carriers.

Software update and carrier bloat are two different things?

The key going forward for MS, if they hope to still be in mobile OS' (they'll have apps everywhere regardless so that's plan B for mobile really), is to just focus on a few models and let OEMs fill in the gaps.   MS shouldn't have really low end Lumias, IMO, like the 4xx and 5xx, let OEMs target that market for you, heck the new 640 is as low as they should ever go. 

 

A nice business targeting midrange device is next on the list, again, let the OEMs fill in the rest of the gaps between something like the 640 and any future midrange and flagships.    Heck, why not even partner with some OEM from time to time and have them make a model for you?  Google does it with the Nexus, so it might be worth doing, helps your OEM partners out.   Another thing is to finally add more hardware support, it's too much QUALCOMM only, time to add support for MediaTek SoCs IMO.

 

Nope, not beta...and doesn't seem to have the Arkham Knight optimizations from 15.6.  I'm kind of disappointed.

How lovely. My Windows Update is completely broken. It is trying to install a driver for the touchpad and crashes every time it does. Not only that, but I cannot check for any other updates, can't do any other flipping crap in that stupid bug ridden piece of cow poo that they intend to release as a final version.

How lovely. My Windows Update is completely broken. It is trying to install a driver for the touchpad and crashes every time it does. Not only that, but I cannot check for any other updates, can't do any other flipping crap in that stupid bug ridden piece of cow poo that they intend to release as a final version.

How many times can people say this? IT'S A PREVIEW.

How many times can people say this? IT'S A PREVIEW.

 

Sigh. The actual workflow has nothing to do with it being a preview or not. It is a complete trash compared to the previous Windows Update. Barely shows any information, offers next to no control... These things will NOT be fixed for release, if ever.

This topic is now closed to further replies.
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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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