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  1. 1. On a scale of 1-5, 1 being worst, 5 being best. What do you think of Windows 10 from the leaks so far?

    • 5.Great, best OS ever
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    • 3. OK, Needs a few major improvements, some minor ones
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    • 2. Fine, Needs a lot of major improvements
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    • 1.Poor, Needs too many improvements, all hope is lost, never going to use it
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  2. 2. Based on the recent leaks by Neowin and Winfuture.de, my next OS upgrade will be?

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  3. 3. Should Microsoft give away Windows 10 for free?

    • Yes for Windows 8.1 Users
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    • Yes for Vista and above users
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    • Yes for XP and above users
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    • Yes for all Windows users
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    • No
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Still, lots of OEMs are using MediaTek now over Qualcomm, and probably do so because they can get good lower prices, it wouldn't hurt to add support for at least a few of the most used chipsets as a bone to your OEMs.

 

The problem is long term support - look at the number of users who have been left high and dry with no Android upgrades or updates because MediaTek refuse to work within the Linux/Android community to ensure that their hardware is supported to same degree as Qualcomm. Even if Microsoft were to support MediaTek the problem is MediaTek isn't interested in working in an open way meaning there is no way to add support to the Windows NT code base as it current stands.

I hope nobody tries to update their machine to Windows 10 who has Secureaplus installed.. if I don't uninstall it before I update the build, I always BSOD after 70%

 

A question, Why are they jumping build numbers so much? They were going alright till 10166

 

Haven't you seen the posts of how they normally jump like 200 builds just for the fun of it! So they have a cute RTM build number!

Yeah, icon was updated yesterday. Though a bug with multiple instances still not.

Music got updated. It's now Groove Music for non English edition as well. But i think they will fix it back just to Music before release.

Weather got updated. Seems they fixed forecast update problem.

News got updated twice today. Didn't notice any changes.

Still no sign of updated Store.

Interesting. I only noticed the app icons changing in 10162. I'm kind of hoping the Mail icon reverts back to "white icon, no background," like Calculator. It looked better due to consistency and the fact the icon was larger.

A question, Why are they jumping build numbers so much? They were going alright till 10166

They barely jumped at all. The last Insider build was 10162, we know that 10163 was an internal-only build, the same is likely true of 10164 and 10165. So four builds later, 10166, was deemed stable enough for Insider release. This is nothing new, Windows gets re-compiled on a daily basis, and only a fraction of those ever see release outside Redmond.

 

And, as stated, the build number is typically artificially inflated for RTM purposes. Expect a "nice" number, maybe 10200, for the RTM.

And, as stated, the build number is typically artificially inflated for RTM purposes. Expect a "nice" number, maybe 10200, for the RTM.

 

10200 isn't divisable by 16, also, 10200 has already been compiled internally and they are past that. See - https://www.neowin.net/forum/topic/1258428-anticipating-windows-10-rtm-would-it-be-build-10400-or-build-10800/page-8#entry596917372

 

And http://ms-vnext.net/

  • Like 1

Did some fooling around and fixed it. Had to go into Device Manager and upgrade the driver manually from there. Not even the tool to hide updates was helping before that. Now the driver update is gone from Windows Update. So it is 100% some issue with either WU itself or the Settings app not being able to properly update the driver.

 

Then I had to purge the WU cache as the driver was still showing there and the Check for Updates button was completely gone.

 

Think I had that happen on an earlier build, oof.

I had audio issues when I first installed 10162, then, without seemingly doing anything, audio started working fine again, a few days ago. Maybe WU installed a driver update, though I don't remember one occurring. Strange.

As far as I know Realtek released a new driver. But i haven't had any problems before. Yet there is still no Creative driver.

No visual fixes as well. Still lots of giant touch menues in desktop mode. Especially in Windows Search, Edge and all editbox context menues in Windows App.

As far as I know Realtek released a new driver. But i haven't had any problems before. Yet there is still no Creative driver.

And according to their website, there won't be one until "Early August"

A question, Why are they jumping build numbers so much? They were going alright till 10166

 

They release builds they deem test worthy, the majority are inside only builds cos they either have security problems which make them unsafe to release externally or they have showstopping bugs which they don't want to inflict on us.

With redstone at 10501 I very much doubt we will see them jump to 11200 for 10 RTM which means they are using a new formula for release numbers,

 

Redstone isn't at 10501, since RTM cannot be anything less then 10800 or 11200.

 

I would venture to say Redstone isn't even on the map right now and all of their resources are focused on RTM of Windows 10 first, especially with a deadline approaching.

I still don't get why they haven't changed/fixed or w/e it takes, the whole divisible by 16 bit for RTM builds?   preview builds have been going out just fine with a whole bunch of build numbers, I don't see the issue here.

I still don't get why they haven't changed/fixed or w/e it takes, the whole divisible by 16 bit for RTM builds?   preview builds have been going out just fine with a whole bunch of build numbers, I don't see the issue here.

It's logical and important to the implementation they use, and there's not a fantastic reason to walk away from it.  Change for the sake of minor glamour is not really a good thing.  Consider HRESULT, for example:

* https://en.wikipedia.org/wiki/HRESULT

Having bits available to play with is very useful. :)

 

Those bits simply aren't important for the "throw-away" daily builds.  You only really care about/need them for Real Official Builds.

  • Like 1

Redstone isn't at 10501, since RTM cannot be anything less then 10800 or 11200.

 

I would venture to say Redstone isn't even on the map right now and all of their resources are focused on RTM of Windows 10 first, especially with a deadline approaching.

 

Could have sworn I read Redstone/Threshold2 was at 10501

None of the issues I had in build 10159 has been fixed.

  • Snap is still broken
  • Project My Screen is still listed under Storage (in Settings) as taking over 13GB of space
  • Settings and Disk Cleanup detect a few gigabytes of temporary files that just don't get deleted
  • Dragging an Edge tab to a new windows causes the new window to open with just the Edge logo showing.
  • Pasting text in wordpress.com's Visual editor still causes a weird glitch where a lot of japanese characters appear.

All issues that only appeared in 10158.

 

Oh, and if I use myAppFree, clicking a link to an app's listing on the Store leads to an error page. I forgave it at first because it was in Beta stage, but now it's the only Store, and it's no longer considered Beta (at least in its name).

 

I'm really fearing this will be completely broken by July 29th.

 

All of these are still here in build 10166, with the exception of the fourth bullet.

In fact, bullet no. 2? seems to have gotten worse, with even more apps having messed up sizes.

Curious if anyone has encountered this bug before I send it in through the feedback.

 

My latest insider build of Windows 10 has suddenly begun to hang, no BSOD but simple things like using the taskbar can begin a 20second hang before it loads the action, the notification area suffers the same issue.  When in file explorer resizing the window or opening folders can again cause a strange hang?

 

I am in the process of backing up things, to do a clean install of Windows 10, and will see if the problem persists.  If it does I'll get a formal report put in for the feedback group.  

 

However if anyone has had the same issue, please do drop your viewpoint in here!

This topic is now closed to further replies.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
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