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13 hours ago, MightyJordan said:
 

Death threats because someone delayed a game instead of rushing it out in an unfinished state? I've seen everything now.

Death threats because someone correctly reported that a game was delayed...   smdh


https://twitter.com/jasonschreier/status/736151267215560705

 

Link posted instead of tweet because of a screenshot using the 'f' word, trying to stay w/in Neowin rules.

 

I loved both Joe Dangers. Truly loved them. In fact I created threads (first one was merged, and the second thread was not) on these forums when both games first released professing how much I enjoyed them.

 

So naturally when I saw that the developer Helios Games was releasing a new game I was on board. Then I saw it was No Man's Sky, and my excitement quickly dissipated. See I have a pretty simple rule with video games that has always served my personal taste pretty damn well. If a game has no end, I do not play it. That may sound silly to a lot of people that read it, but it is true. If a game has no end (unless it is a MP game with rounds), I do not play it. I like knowing their is an end goal.

 

So that is why I lost a lot of interest in NMS. This endless exploration aspect, while it sounds like an interesting premise, also does not interest me all that much.

 

Regardless because of my past respect for Helios, I will be checking this game out. But I do not expect it to be my type of game. And I also feel like both the gaming community and "media" have hyped this game up to a position it cannot possibly live up to. The expectations are out of this world. I hope for their sake they meet them, but it does appear to be less and less likely the more we learn, and that is a damn shame. As I am pretty damn positive the game is going to be very good. I just think it is not going to be as good as people expect it to be. Myself included.

To be honest, I haven't really paid a whole lot of attention to this game, but after watching a couple videos for this game this evening, I'm REALLY excited to be running around in a massive procedurally generated universe, :-D

 

Just found this video interview of some guy who is either a tester or maybe a developer.

 

 

On 5/29/2016 at 11:36 PM, DirtyLarry said:

I loved both Joe Dangers. Truly loved them. In fact I created threads (first one was merged, and the second thread was not) on these forums when both games first released professing how much I enjoyed them.

 

So naturally when I saw that the developer Helios Games was releasing a new game I was on board. Then I saw it was No Man's Sky, and my excitement quickly dissipated. See I have a pretty simple rule with video games that has always served my personal taste pretty damn well. If a game has no end, I do not play it. That may sound silly to a lot of people that read it, but it is true. If a game has no end (unless it is a MP game with rounds), I do not play it. I like knowing their is an end goal.

 

So that is why I lost a lot of interest in NMS. This endless exploration aspect, while it sounds like an interesting premise, also does not interest me all that much.

 

Regardless because of my past respect for Helios, I will be checking this game out. But I do not expect it to be my type of game. And I also feel like both the gaming community and "media" have hyped this game up to a position it cannot possibly live up to. The expectations are out of this world. I hope for their sake they meet them, but it does appear to be less and less likely the more we learn, and that is a damn shame. As I am pretty damn positive the game is going to be very good. I just think it is not going to be as good as people expect it to be. Myself included.

1) It's Hello Games :p

 

2) Technically it has an end, the idea is to make it to the center of the universe.

 

BUT, I totally get what you're saying.  I feel like this game will be fun in the beginning, but after so many people have already found and explored stuff a few months in new players won't have the same wonder.  So get it at launch or don't bother.  Which makes me sad and is why I personally love SP games.

  • 1 month later...

Could be delayed again ...

Quote

"No Man's Sky: Dutch-based company claims Hello Games used patented superformula to create game

 

No Man's Sky has had plenty of problems leading up to its release. The developers had their studio flooded on Christmas Eve of December 2013 (nearly again in January 2014), game was delayed, and then it was revealed that the developers at Hello Games had been having a secret lawsuit over the word 'Sky.'

 

According to a report from Telegraaf, a Dutch based company is claiming that Hello Games borrowed their "superformula" that allows the procedurally generated game to generate the world around them. This is despite the fact that the Dutch based company has not seen the games code, they have simply heard about the game.

 

"We haven't provided a license to Hello Games", states Jeroen Sparrow from the Dutch based company Genicap, who emphasizes that the licensing system is put in place to protect its customers. "We don't want to stop the launch, but if the formula is used we'll need to have a talk."

 

/snip

More at GameZone

  • Like 1
Quote

Genicap apparently hasn't seen the No Man's Sky source, which would seem to weaken the validity of its claim; however, creator Sean Murray acknowledged in a 2015 New Yorker interview that he had struggled with elements of procedural planetary generation, until he discovered an equation published in 2003 by Belgian plant geneticist Johan Gielis that he called “Superformula.” 

 

The interview portrays Superformula as integral to the viability of No Man's Sky. What it doesn't mention, perhaps because it didn't seem relevant at the time, is that Gielis is the Chief Research Officer at Genicap (and also a member of the board), and that he's held a patent on the formula for more than a decade. I'm not enough of a patent lawyer to say that constitutes a smoking gun, but it sure does sound like there may be a legitimate complaint here. 

Pcgamer

If that's the truth I'll agree with the side blocking the sale for once.

I think I'm grabbing this guy after the reviews come out.  It's been pretty slow around here lately.

 

I can't say it's a title I've been incredibly excited about, but I was nonetheless interested and it looks pretty well done compared to most of the space genre.

 

Will it be?  I have no idea.

  • 2 weeks later...

I'm sat here while a friend plays this on the PS4. It's been quite slow going so far, although that's partly to do with the fact that my friend isn't normally a gamer so he gets disorientated, he forgets the controls, so on and so forth.

 

I think my biggest gripe at the second is that it feels very lonely. There are animals, starships occasionally fly overhead, but there is no real sense of civilization. Even arriving at the space station, you meet one Gek. I'm not saying that the whole universe should be bustling, but it seems bizarre that I'm out visiting these planets without any other humanoid interaction.

 

I can also see how it will get repetitive fast. We needed to fix the engine, so we went to collect some resources. Then we needed a hyperdrive, so we went to collect some resources. Granted, this is only the very beginning of the game, but hopefully there will be some more variation in objectives.

I got the game on Saturday and played it for a few hours.

 

I really enjoy it but I read a lot before it came out and so had a pretty good idea of what it was going to be.  I'm honestly a bit surprised about many of the things reviewers are complaining about because they've been stated by the developer from the start.

 

First let me make clear this is NOT a FPS where you run around and kill tons of aliens.  Likewise it is NOT a space ship sim where you fly around building a galactic trade/piracy empire.  Maybe you can do both of those things eventually but it's clearly not the point and the mechanics aren't great even if you managed to try those things.

 

It's very much a game about exploration and survival.  The survival elements are not so daunting that you're constantly struggling to get the resources you require to stay alive but it is there enough that you have to on occasion go get fuel for things.  You're cataloging new species, discovering new planets, etc. so there are no big cities, heck I'm surprised there is as much structures as there are.  The main things you do are:

 

1) collect resources to repair your stuff (you start with a busted ship as well as some of your non-survival related suit items broken)

2) continue collecting enough resources to keep your stuff fueled/repaired (both these first two are easy and don't consume a great deal of time)

3) discover new planets, flora, fauna, and relics to trade them in for money.

4) use money to upgrade ship, tool (gun/mining tool), and suit so you can go farther, to more dangerous places, faster.

5) also along the way you'll learn alien languages one word at a time which will help you when dealing with them and raise your standing with them.

 

That's pretty much it.  I find the game relaxing and a very enjoyable change of pace from running around and shooting everything in the face in other games.

You are unlikely to ever meet another player, while it's an online game in a shared universe there are literally 18 quintillion planets so your odds of running into someone else are extremely slim.  It's not an MMO where you hang out with your friends.  Apparently two people actually did run into each other on day one on the PS4 and the developers claim that due to extreme load on the server the things that were supposed to happen didn't.  Either due to bugs or server load or whatever the two players couldn't actually see each other despite being in the same place at the same time.  That issue should be resolved in the future though but again, it's unlikely to effect most people as you just aren't very likely to ever run into anyone else.

 

The biggest complaint I've heard from reviews and such is the inventory being limited.  This reminds me of when I had friends play an Elder Scrolls game for the first time and they went around picking up every fork and spoon in the game until they couldn't move.  I'm not going to say my inventory has never been full but if you just collect whatever you need for your next goal (and a stockpile of the few "fuel" elements) it really isn't much of a problem for me.  Also it's something that gets better with time as you prove your suit, ship, and tool you get more spaces for inventory/upgrades.  You absolutely can not run around and pick up every resource you come across just as you can't pick up every item you are able to in Elder Scrolls.  My play loop is:

 

1) Figure out my next goal (upgrade I want to craft for example) and what I need for it.

2) Gather the resources to make that one thing plus any "fuel" resources I find along the way.

3) Craft the goal item and repeat.

 

While doing those I keep an eye out for language trainers, new flora/fauna, crafting recipes and such.

 

Again it IS a very slow place exploratory game by design so if you go in expecting some great combat FPS or space ship sim you are going to be VERY disappointed.  Likewise if you're looking for some brutally hard survival sim where every minute is a struggle to stay alive it's not that either.  It's also not the grab every single thing you can type of game either.

Probably the only two real complaints I have about the game so far (aside from poor PC performance) is I feel inventories are too small (though upgrades will likely resolve this issue) and space is decidedly not empty in this game. I feel like everywhere I go in space is full to the brim with asteroids or something... and being someone very familiar with space this reminds me more of the Gummy Ship in Kingdom Hearts than a space exploration game. I really wish there was less "stuff" all over.

As for some stuff from my gameplay, found my first truly beautiful planet yesterday.
 

253Jnog.jpg

 

ZcExO12.jpg

  • 2 weeks later...

I've been playing on and off again for an hour or two through the week, and so far I've not been disappointed with the game solely based on exploration. If you know much about chemistry and elements, some of the worlds have nice quirks about them that make them interesting. I was on a world which had Alkaline storms, which made me quite nervous to stay away from any water. Those who know what I mean have probably seen what results when Alkali's come in contact with H2O.

 

Have a few more screenshots for people to enjoy as well, figure I'll share the planets I find most visually interesting and memorable.

 

tjnHUca.jpg

U7Mux4O.jpg

  • 5 months later...
  • 2 weeks later...
  • 1 year later...

So No Man's Sky is finally getting in multi platform release next week and just saw that Major Nelson shared a trailer. No Man's Sky NEXT. I think I missed the news about space battles and giant robots. 

 

 

For those that have already bought the game, what are you thoughts? Has the initial bad release put you off all together?

2 minutes ago, dipsylalapo said:

For those that have already bought the game, what are you thoughts? Has the initial bad release put you off all together?

Actually I liked the game more than Elite: Dangerous, and I put a lot of time into that as well.

 

After a while the crafting tasks got a little overkill for me, but I still enjoy messing around in it.

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You can only chat in the app and use it in the reader app as a makeshift vocabulary. However, the implementation is kinda awkward. You can only send a selected portion of text to AI without giving it any requests or instructions. I highlighted the word "dumb," and it apologized to me for not being useful. You also cannot ask follow-up questions or send the generated response to a separate chat. The chatbot is also slow, even with fast Wi-Fi, making the overall experience quite frustrating, which makes me again wish for the ability to remap the double press to something else. Spark, the standard voice recording app, also uses AI for note summarization and transcribing. Neither feature works offline, unfortunately. Spark records notes up to 30 minutes using Krono's dual microphones, and you can rename or export notes. Transcription quality is decent, and the speed is alright, but you can find much better solutions in the Google Play Store. What I like about Spark is that transcribed notes are not locked, and you can always type more to elaborate on your ideas, which is handy. Overall, I like that the Krono is not shoving AI down my throat, but to be honest, there is really not that much to shove. AI features here feel raw and need improvements to be more useful. Battery Life Like most E-Ink readers, the Krono has fantastic battery life. Even with a clock as a screensaver, its standby power consumption is incredibly low. And when in use, you can get weeks of reading on a single charge. Without the front light, my unit never sipped more than one or two percent of battery during a one-hour reading session. It was nice to see plenty of battery-related settings. You can limit charging at 80% to protect battery health long-term, check the number of charging cycles, manufacturing/first-time use date, battery health, and the maximum capacity. Additionally, the Krono lets you select what hardware remains enabled when sleeping. This lets you keep Wi-Fi and Bluetooth on (say, if you want to receive notifications, for some reason) and keep audio playing when locked. Turning these features off effectively eliminates any standby battery drain. I left my Krono sitting for 24 hours with a clock screensaver on, and it did not drop a single percent. The pretty big 3,950 mAh battery justifies the device's thickness and ensures you do not have to charge it for long periods. Speaking of charging, it is capped at only 10W, which is a bit disappointing, as getting such a big battery to 100% takes a notably long time in the era of super-fast charging smartphones. DuRoBo Moodi The Moodi is a standalone, optional accessory for your Krono. It is a wireless remote with two customizable buttons that you can use to flip pages, control media, or scroll webpages. The accessory connects via Bluetooth. Despite having a built-in rechargeable battery, it is extremely light. While the Moodi's shape and form factor is not what I would call particularly ergonomic, it is not uncomfortable to hold and use. The Moodi comes with six removable magnetic buttons with various smiley faces. Buttons sit securely, and they have nice-feeling, albeit a little loud, clicks. It is a cute touch that adds a little more fun and character to the device. There is also an accented power button and a single status LED. The latter displays charging status and connection mode. The Moodi supports three modes: Reading: Buttons work as volume buttons, allowing you to flip pages in the built-in reader or other apps that support page turning with volume buttons. Media: Buttons work as skip forward/backward, which is useful when listening to audiobooks, podcasts, or music. Scroll: The third mode lets you scroll pages in the web browser or any other application The Krono properly detects the Moodi and presents you with an on-screen guide when you connect it for the first time (it also displays the battery level). However, you can only change modes by holding both buttons for a few seconds. It is also worth noting that the Moodi works with other devices. I connected it to my iPhone and it let me adjust volume or control media playback. Sadly, the scroll did not work, so you cannot use it to waste time scrolling TikToks. Overall, the Moodi is a cute little accessory, which I can recommend for those who read a lot. It is very useful for remote page flipping when you do not want to burden your hands by holding the Krono all the time. I only wish DuRoBo included a lanyard for the built-in loop. As for the battery life, after using the Moodi for a few days, I only managed to drop several percent of its 90 mAh battery. Despite the small size, it is rated for weeks of use, which is pretty impressive. At $35.99, I cannot say the Moodi is a must-have accessory, but I see the appeal. I prefer using the Krono with its Smart Dial, as I rarely read for more than 40-60 minutes in one sitting. However, if you have a stand and like reading for long periods, the Moodi is the right thing to have. It is a bit more expensive than regular page flippers on Amazon, but it is on par with similar products from Kobo or BOOX. Plus, it has a little more fun to it with removable buttons and better integration into the Krono. Conclusion At the end of the day, DuRoBo Krono is a nice pocket-sized e-reader. Its software focuses on the main things without trying to be everything at once. The smart dial idea is unique and great, and I wish more manufacturers had something similar in their devices. The display is also good, with an even frontlight and "always-on" support. I did not notice any deal-breaking issues with the Krono. However, you can feel that the idea needs some improvements, such as a slightly stiffer dial in a more ergonomic location, perhaps a little more premium materials, and better software customization. I hope the company won't give up on the idea and improve the dial and ergonomics in the second generation. Buy DuRoBo Krono Black - $279.99 on Amazon Buy DuRoBo Krono White - $279.99 on Amazon Buy DuRoBo Moodi - $35.99 on Amazon As an Amazon Associate, we earn from qualifying purchases.
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