Scorpio offical reveal incoming, along with 4K Forza, RDR2 and Battlefront.


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22 minutes ago, George P said:

It depends on the GPU makers and if they want to add DX12 directly into their GPUs, but I have a feeling the answer is no.

 

This isn't like going from DX11 to DX12, which was a software side, API change.  This is taking D3D12 from software and sticking it into the GPU directly.  It's a very custom job specific to the xbox.

The quote is CPU related not GPU.  If it is indeed a hardware change it's even less likely AMD will add it to PC CPUs and even if they did that PC game developers would use if if the far higher selling Intel CPUs didn't likewise have it.  I still suspect it's marketing spin for the reduction of draw calls going from DX11 to DX12 though.

7 minutes ago, Asmodai said:

The quote is CPU related not GPU.  If it is indeed a hardware change it's even less likely AMD will add it to PC CPUs and even if they did that PC game developers would use if if the far higher selling Intel CPUs didn't likewise have it.  I still suspect it's marketing spin for the reduction of draw calls going from DX11 to DX12 though.

It's a GPU change the engineers have made that takes over CPU calculations, so you free up the CPU even more. 

 

Just noticed the 16XAF filtering applies to 360 games as well, considering you missed that generation your going to be playing these games in the best possible way now.

54 minutes ago, Asmodai said:

The quote is CPU related not GPU.  If it is indeed a hardware change it's even less likely AMD will add it to PC CPUs and even if they did that PC game developers would use if if the far higher selling Intel CPUs didn't likewise have it.  I still suspect it's marketing spin for the reduction of draw calls going from DX11 to DX12 though.

Yeah, they added the needed instructions into the GPU directly so that the CPU now doesn't need to make such detailed instructions for the GPU, what would take thousands of draw calls from the CPU to the GPU to render a scene is now cut down to 11 because the GPU doesn't need to CPU to translate all the dx12 stuff for it since it knows it now.   This is why I said they've basically added DX12 right into the GPU itself.

 

It's a big custom job that I doubt anyone at amd or NVidia will like to add to their PC line of video cards, which is a shame because this is a big piece of optimization.  This is also why the scorpio can do native 4k games with just 6tflops while on the PC we have to brute force things with raw power and little optimization since everything is more general.  

  • Like 2
Quote

Did you see it running a game?

Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on.

link

 

Not sure how I missed this about running Dynamic weather as well, even looking at the picture now the sky looks like FH3, same as the wet weather on the track.

 

FM7 will be a beast. 500+ cars, Dynamic weather, actual damage, Native 4K. 

21 hours ago, BajiRav said:

Not much actually, just add an entire PS4 to PS4 Pro and you've Scorpio.

 

Not much more powerful, you're right. Just 50% more memory, 22% more GPU clock, UDH BluRay drive etc. etc.

 

im not the brightest... but some of the breakdown i actually got and am quite impressed.

 

they basically took the jaguar chip broke it down and rebuilt it with better tech. impressive

5 hours ago, Showan said:

they basically took the jaguar chip broke it down and rebuilt it with better tech. impressive

You mean a die shrink?  They did that with the One S too.  It's pretty standard for consoles to have die shrinks (be "rebuilt with better tech" over the life of a console).  For example the PS3 CPU went from 90nm to 60nm to 45nm over it's life.  What's different this time around is when they did that before they were careful to keep the frequency the same for compability purposes despite the smaller revisions being capable of running at higher clocks.  The Jaguar chip in Project Scorpio is clocked 31% higher than the launch Xbox One and has 31% higher performance which means they made no major hardware modifications to it other than shrinking it and raising the clock.  They did also have to tweak it to support the GDDR5 unified memory and such but those are things Jaguar was already tweaked for by AMD for the PS4.  I'm not saying MS doesn't have some extra little tweaks here and there but it's not any sort of radical redesign of Jaguar.  What happened with the GPU and memory subsystem are far more impressive.

Well, we've got the technical specs and they're really good, now we need to see what it'll look like and what it'll cost.  I see posts here and there saying it'll be over $500, I doubt it.    They've said this is still a consumer targeting device and has to have a price point for them, so all this talk about $600 or w/e is off the mark.   I think it'll be $499 with the 1TB hdd, maybe $549 with a 2TB hdd if they want to, but we're talking 7 months from now, probably a November release, and most of this tech has been in the works for months already so costs have been cut as well.   For example, the CPU has shrunk, the GPU while it's more beefy it's also on a 16nm die compared to the older 28nm, so its cheaper.   We've got more and faster RAM so that does up the costs from that side but the audio/video block for example, it's the same exact thing already in the XB1S, not something new.

 

the UHD BD drive is the same from what I've read, so no new costs there also.   I'm thinking $499 is possible even with all this work and power, heck, take a hit and charge $399 and make it up on games like crackdown 3 and so on.

  • Like 2
7 minutes ago, George P said:

Well, we've got the technical specs and they're really good, now we need to see what it'll look like and what it'll cost.  I see posts here and there saying it'll be over $500, I doubt it.    They've said this is still a consumer targeting device and has to have a price point for them, so all this talk about $600 or w/e is off the mark.   I think it'll be $499 with the 1TB hdd, maybe $549 with a 2TB hdd if they want to, but we're talking 7 months from now, probably a November release, and most of this tech has been in the works for months already so costs have been cut as well.   For example, the CPU has shrunk, the GPU while it's more beefy it's also on a 16nm die compared to the older 28nm, so its cheaper.   We've got more and faster RAM so that does up the costs from that side but the audio/video block for example, it's the same exact thing already in the XB1S, not something new.

 

the UHD BD drive is the same from what I've read, so no new costs there also.   I'm thinking $499 is possible even with all this work and power, heck, take a hit and charge $399 and make it up on games like crackdown 3 and so on.

im thinking along the same lines $499 on release and a drop to $399 in Q1 2018

  • Like 1
20 hours ago, Showan said:

 

im not the brightest... but some of the breakdown i actually got and am quite impressed.

 

they basically took the jaguar chip broke it down and rebuilt it with better tech. impressive

yep in NV talk they "Ti" d it :)

3 minutes ago, Mando said:

im thinking along the same lines $499 on release and a drop to $399 in Q1 2018

Yeah, $499 is a good place to start when you think of all you get in the box to start.  The OG XB1 going for $499 back then wasn't smart at all because it was going directly against the PS4 at $399 and it was the weaker of the two systems.  The scorpio can cost more than the PS4 Pro to start because we're talking about a more powerful and newer system, specially if they can release a number of games to release with it that showcase the extra abilities.  Like FM7 and crackdown 3, etc, need more games to boost things, it'll be interesting to see how it goes for sure and MS needs to push out more content.

  • Like 1
5 minutes ago, George P said:

Yeah, $499 is a good place to start when you think of all you get in the box to start.  The OG XB1 going for $499 back then wasn't smart at all because it was going directly against the PS4 at $399 and it was the weaker of the two systems.  The scorpio can cost more than the PS4 Pro to start because we're talking about a more powerful and newer system, specially if they can release a number of games to release with it that showcase the extra abilities.  Like FM7 and crackdown 3, etc, need more games to boost things, it'll be interesting to see how it goes for sure and MS needs to push out more content.

we also should factor in the ease of porting DX12 titles from PC arena to the scorpio, heck if MS were REALLY smart, theyd open it up to Valve also and have its steam platform...but that wont happen. They also need to push the media center idea more also, youve got a top notch 4K bluray player/media consumption set top unit there throw in.

 

id consider another xbox when the pay once play on any supported MS platform becomes the norm. 

  • Like 1
18 hours ago, Mando said:

id consider another xbox when the pay once play on any supported MS platform becomes the norm. 

Would say we're already there, for any first party titles anyway. Every Microsoft published title or xbox exclusive gets PC as well for free if you go digital. 360 titles backwards compatible for free, constantly moving more titles in. The amount of engineering this would of taken we can we'll assume they'll continue to work with every future xbox as well due to 'no more generations' everything tied to your Live account will also continue to work on future consoles I would put money on. The backlash over Sony and Nintendos online stores constantly price gauging every generation and Microsoft  continuing  to listen to the players after the disastrous launch.  

 

The only thing we're missing now is OG Xbox support and it had one of the largest original title line ups for a console ever that I would love to play through again, and I'm betting even the xbox one let alone the Scorpio has enough power just for software emulation alone. Not needing to download the titles like 360 and port them over or worry about licencing. Spencer said never say never, but wants as many 360 games ported as possible first and that's their main goal. But I would truly be surprised if they didn't have people already working on emulation.

 

Being able to continually play every xbox game ever, on every new console launch going forwards? That's doing it right. 

 

Money on $499US. Probably around $650-$700 Australian. Will preorder the moment its available.

The play anywhere stuff is nice but some say it's hurting hardware sales because why get an xbox if you can play on the PC?  Of course lots of 3rd party PS4 "exclusives" are also on the PC more and more now, like the new Nier for example.   So it's really down to the 1st party stuff and MS needs more 1st party exclusives.  I don't get why they killed scalebound for example.

 

So while I like the play anywhere stuff I think MS needs to maybe bring things to the xbox first and then to the PC as play anywhere, maybe like 1 or 2 weeks on the xbox to start and then bring it to the PC.

4 hours ago, George P said:

The play anywhere stuff is nice but some say it's hurting hardware sales because why get an xbox if you can play on the PC?  Of course lots of 3rd party PS4 "exclusives" are also on the PC more and more now, like the new Nier for example.   So it's really down to the 1st party stuff and MS needs more 1st party exclusives.  I don't get why they killed scalebound for example.

 

So while I like the play anywhere stuff I think MS needs to maybe bring things to the xbox first and then to the PC as play anywhere, maybe like 1 or 2 weeks on the xbox to start and then bring it to the PC.

I don't think they care where they sell the game as long as they get you into that windows 10 & live environment since Microsoft is a lot larger than it's xbox division which would have to be one of the smallest parts. I don't think there's that many console gamers who decided to play on PC instead, people who are that into PC gaming usually where never going to buy a console anyway. I have a more than competent PC but PC gaming does nothing for me compared to when I was 16. Now it's all about popping that disc in, instant working, laying on a comfortable couch, big screen TV and talking to the those normal real life friends who only console game.

 

I can only assume they cancelled it for a good reason.. After sinking so much money that they wouldn't want to just write off. Development hell, not delivering? Guess we'll never know now.

 

Sony has had a smashing of first party games this year making the xbox look quite worse exclusive wise for the last 6 months, we do get SoD2, Sea of Thieves, Crackdown and Forza at the end of the year all which I've been looking forward to all for years, but new first party exclusives? I'm 100% behind you and expect some announcements at E3 since they've changed everything else people have complained about since launch it's the only thing left that people are bitching about at the moment. Here's hoping anyway..

1 hour ago, Vandalsquad said:

I don't think they care where they sell the game as long as they get you into that windows 10 & live environment since Microsoft is a lot larger than it's xbox division which would have to be one of the smallest parts. I don't think there's that many console gamers who decided to play on PC instead, people who are that into PC gaming usually where never going to buy a console anyway. I have a more than competent PC but PC gaming does nothing for me compared to when I was 16. Now it's all about popping that disc in, instant working, laying on a comfortable couch, big screen TV and talking to the those normal real life friends who only console game.

 

I can only assume they cancelled it for a good reason.. After sinking so much money that they wouldn't want to just write off. Development hell, not delivering? Guess we'll never know now.

 

Sony has had a smashing of first party games this year making the xbox look quite worse exclusive wise for the last 6 months, we do get SoD2, Sea of Thieves, Crackdown and Forza at the end of the year all which I've been looking forward to all for years, but new first party exclusives? I'm 100% behind you and expect some announcements at E3 since they've changed everything else people have complained about since launch it's the only thing left that people are bitching about at the moment. Here's hoping anyway..

Yeah, really need to push into more 1st party and 2nd party (MS published and paid for but made by another developer) and get those out quick.   It's the only way to push things ahead, just doing a new Forza and a new Halo and a new Gears isn't enough now.  Hell, just go out and pay and get some 2nd party exclusives and so on.

  • Like 1
12 hours ago, George P said:

Yeah, really need to push into more 1st party and 2nd party (MS published and paid for but made by another developer) and get those out quick.   It's the only way to push things ahead, just doing a new Forza and a new Halo and a new Gears isn't enough now.  Hell, just go out and pay and get some 2nd party exclusives and so on.

The crying of Playstation fans like Tomb Raider all over again :laugh: No I would love to see them go use some of Microsofts war chest and buy up more exclusives and say go for it. Some more info on Forza, Scorpio will pretty much be running the game at 1070 equivalent.  

 

 

On ‎4‎/‎7‎/‎2017 at 2:21 PM, Asmodai said:

You mean a die shrink?  They did that with the One S too.  It's pretty standard for consoles to have die shrinks (be "rebuilt with better tech" over the life of a console).  For example the PS3 CPU went from 90nm to 60nm to 45nm over it's life.  What's different this time around is when they did that before they were careful to keep the frequency the same for compability purposes despite the smaller revisions being capable of running at higher clocks.  The Jaguar chip in Project Scorpio is clocked 31% higher than the launch Xbox One and has 31% higher performance which means they made no major hardware modifications to it other than shrinking it and raising the clock.  They did also have to tweak it to support the GDDR5 unified memory and such but those are things Jaguar was already tweaked for by AMD for the PS4.  I'm not saying MS doesn't have some extra little tweaks here and there but it's not any sort of radical redesign of Jaguar.  What happened with the GPU and memory subsystem are far more impressive.

I also meant better tech from a software perspective a well.

to re-write and move some of the instruction sets to make life easier for the architecture as a whole overall is fascinating...

5 hours ago, Vandalsquad said:

The crying of Playstation fans like Tomb Raider all over again :laugh: No I would love to see them go use some of Microsofts war chest and buy up more exclusives and say go for it. Some more info on Forza, Scorpio will pretty much be running the game at 1070 equivalent.  

 

 

Yeah, why not?  Nothing Sony isn't doing already, only fair IMO.  

  • Like 1
On 4/6/2017 at 0:44 PM, George P said:

Yeah, they added the needed instructions into the GPU directly so that the CPU now doesn't need to make such detailed instructions for the GPU, what would take thousands of draw calls from the CPU to the GPU to render a scene is now cut down to 11 because the GPU doesn't need to CPU to translate all the dx12 stuff for it since it knows it now.   This is why I said they've basically added DX12 right into the GPU itself.

 

It's a big custom job that I doubt anyone at amd or NVidia will like to add to their PC line of video cards, which is a shame because this is a big piece of optimization.  This is also why the scorpio can do native 4k games with just 6tflops while on the PC we have to brute force things with raw power and little optimization since everything is more general.  

I'm still not convinced they made any significant hardware changes.  I can't look up the exact quote because work (where I tend to look at these forums while I wait for compiles and such) blocks eurogamer but Digital Foundry has updated their article to say that even the original Xbox One will get this new command buffer modification which makes it sound more like a software/firmware change than anything else.

On 4/9/2017 at 4:25 AM, George P said:

The play anywhere stuff is nice but some say it's hurting hardware sales because why get an xbox if you can play on the PC?  Of course lots of 3rd party PS4 "exclusives" are also on the PC more and more now, like the new Nier for example.   So it's really down to the 1st party stuff and MS needs more 1st party exclusives.  I don't get why they killed scalebound for example.

 

So while I like the play anywhere stuff I think MS needs to maybe bring things to the xbox first and then to the PC as play anywhere, maybe like 1 or 2 weeks on the xbox to start and then bring it to the PC.

I've heard that argument as well but I don't buy it.  Most people, for whatever reason, don't want to hook a full PC to their TV in their living room.  In a rare case I'm actually with the majority on that particular point.  I have a gaming PC in my "Office" but I like to buy consoles for my living room TV.  I think Play Anywhere is awesome because of that because it means I can buy the game once and play it in my office or my living room.  I think consoles also just work better for things like Sports games, fighting games, party games like Rock Band, etc.  I'm a PlayStation guy generally speaking and I have a decent gaming PC (i7 with RX480 and 16GB RAM) and plan to build a new 4k PC late this year or sometime next but I'm still excited about Project Scorpio for the living room.

On ‎4‎/‎8‎/‎2017 at 5:05 AM, George P said:

Well, we've got the technical specs and they're really good, now we need to see what it'll look like and what it'll cost.  I see posts here and there saying it'll be over $500, I doubt it.    They've said this is still a consumer targeting device and has to have a price point for them, so all this talk about $600 or w/e is off the mark.   I think it'll be $499 with the 1TB hdd, maybe $549 with a 2TB hdd if they want to, but we're talking 7 months from now, probably a November release, and most of this tech has been in the works for months already so costs have been cut as well.   For example, the CPU has shrunk, the GPU while it's more beefy it's also on a 16nm die compared to the older 28nm, so its cheaper.   We've got more and faster RAM so that does up the costs from that side but the audio/video block for example, it's the same exact thing already in the XB1S, not something new.

 

the UHD BD drive is the same from what I've read, so no new costs there also.   I'm thinking $499 is possible even with all this work and power, heck, take a hit and charge $399 and make it up on games like crackdown 3 and so on.

They'll be going with $399, anything more will be stupid IMO and I don't think hardware is any costlier than PS4 (in launch window). I'd even say $399 launch in summer and $349 + game for holidays. They'd probably take a hit during holidays if this is really Microsoft of the olden days.

Some more scorpio info out of DF today, the system will come with HDMI 2.1 and support AMDs freesync technology.

 

source

 

  • Like 2
11 hours ago, George P said:

Some more scorpio info out of DF today, the system will come with HDMI 2.1 and support AMDs freesync technology.

 

source

 

Bloody impressive... Throws a spanner in the works but was planning on buying a new 75"+ with the excuse of needing it with the misses when our new place is ready. This won't be any TV's yet when I'm looking at picking one up :( Good to see them future proofing the hell out of it but.

I just got a new 55" 4k HDR LG tv yesterday, sure it doesn't have support for this but I figure most games will aim for 4k at some fixed framerate, be it 60 or 30 depending on the game.

4 hours ago, George P said:

I just got a new 55" 4k HDR LG tv yesterday, sure it doesn't have support for this but I figure most games will aim for 4k at some fixed framerate, be it 60 or 30 depending on the game.

I don't think any current TV supports Freesync nor do I think they likely will in the future.  It's neat to have in there and you can use it if you hook your Xbox to a monitor but major televisions aren't designed to support video games and freesync has no value in normal video content.

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Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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