Scorpio offical reveal incoming, along with 4K Forza, RDR2 and Battlefront.


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LaP
On 2017-04-09 at 4:25 AM, George P said:

The play anywhere stuff is nice but some say it's hurting hardware sales because why get an xbox if you can play on the PC? 

This is probably the most stupid reason people bring to justify not having play anywhere for all games.

 

MS doesn't make money by selling xbox. They make money by selling games, online sub, music, movie, digital games, etc. The store is where the money is today.

 

MS doesn't gain anything from not having an universal store. It's actually hurting MS more than anything else.

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George P
48 minutes ago, LaP said:

This is probably the most stupid reason people bring to justify not having play anywhere for all games.

 

MS doesn't make money by selling xbox. They make money by selling games, online sub, music, movie, digital games, etc. The store is where the money is today.

 

MS doesn't gain anything from not having an universal store. It's actually hurting MS more than anything else.

I agree with you, I like the idea of play anywhere, buy once have it on pc and console, cross-play and so on.  Just the idea of syncing your saves between console and PC is great IMO.    I'm all for it, the fact is that console players are going to play on console, and PC will play on PC, or like me, play on both whenever I feel like it.

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LostCat
On 5/12/2017 at 1:32 PM, Asmodai said:

The evolution of Xbox One - as told by the SDK leak

It covers A LOT more than just the renderer but for the purposes of this discussion pay attention to the original renderer vs. the "monolithic" one.  The mono one is the low level one but it didn't LAUNCH with that as I stated.  It's an interesting read all in all if you like that sort of thing though.

Thanks.  I'm sure I've read it before though not recently.

 

I'll look it over again but I'm not sure it matters to me anymore...the history is just useless info at this point, and I'm still mainly a PC gamer even if I do play on whatever platforms I feel like. 

 

As for Sony, they had the early win obviously but the PS4 Pro doesn't seem to be doing the platform justice.  I want one, but as I'm mostly doing 1440p these days...so many reasons not to care.

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+Asmodai
10 hours ago, dwLostCat said:

I'll look it over again but I'm not sure it matters to me anymore...the history is just useless info at this point, and I'm still mainly a PC gamer even if I do play on whatever platforms I feel like. 

Again, if that's the case I don't know why you replied to and quoted my comment about the early days to start all this then but whatever.

10 hours ago, dwLostCat said:

As for Sony, they had the early win obviously but the PS4 Pro doesn't seem to be doing the platform justice.  I want one, but as I'm mostly doing 1440p these days...so many reasons not to care.

I personally think the PS4 Pro was a mistake.  Sony was already dominating console sales this generation and the gap is likely too large for MS to ever close.  There was no need for them to create new hardware with a significantly different performance profile.  It can't actually hit true 4k in most titles and doesn't support Ultra HD Blu-Ray for disc playback so it doesn't really hit the mark for replacement.  Microsoft launching more powerful hardware a year later in Project Scorpio just makes it that much worse as Project Scorpio CAN hit 4k and even the Xbox One S does support Ultra HD Blu-Ray.  In my opinion they should have just stuck with the PS4 Slim (possibly with Ultra HD Blu-Ray support like the Xbox One S) and left it at that.  Sony dominated at launch but I think MS has done much better with the follow up hardware (and software), unfortunately for MS the damage is done and again I suspect the sales gap is just too large to close for this generation.  They are positioning themselves well for next generation though and Project Scorpio does look amazing.

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LostCat
6 hours ago, Asmodai said:

I personally think the PS4 Pro was a mistake.

I think it might be poor value for those who already have a PS4, but it could've been introduced better and brought even more gamers into the Sony ecosystem.  I still might get one for Persona 5 and whatnot but it seems like the Xbox One at launch, good hardware alongside an unready software ecosystem making for a poor overall experience.

 

I'll be shocked if Scorpio is flawless, but even more so if it felt rushed out the door like those two.

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+RNDM_STRNGR
7 hours ago, Asmodai said:

Again, if that's the case I don't know why you replied to and quoted my comment about the early days to start all this then but whatever.

I personally think the PS4 Pro was a mistake.  Sony was already dominating console sales this generation and the gap is likely too large for MS to ever close.  There was no need for them to create new hardware with a significantly different performance profile.  It can't actually hit true 4k in most titles and doesn't support Ultra HD Blu-Ray for disc playback so it doesn't really hit the mark for replacement.  Microsoft launching more powerful hardware a year later in Project Scorpio just makes it that much worse as Project Scorpio CAN hit 4k and even the Xbox One S does support Ultra HD Blu-Ray.  In my opinion they should have just stuck with the PS4 Slim (possibly with Ultra HD Blu-Ray support like the Xbox One S) and left it at that.  Sony dominated at launch but I think MS has done much better with the follow up hardware (and software), unfortunately for MS the damage is done and again I suspect the sales gap is just too large to close for this generation.  They are positioning themselves well for next generation though and Project Scorpio does look amazing.

I bought PS4 and I love it.  Playing some HDR titles and some 4k ones. Not much, but they look amazing.   I got xbox one almost at launch, and I returned it 3 weeks later.  Nothing to play for me. Most games that are good, I already have on PC (and prefer it) and the others (online multiplayer, or sports) I don't care about at all.   It was mostly a UHD blueray player for 3 weeks.  I already have a gaming PC and Xbox seemed pointless.

 

PS4 Pro exclusive games, I mostly love to play.  This is something I cannot get on PC.  And I love that I can play them now at high quality on my 4k hdr tv.      The Last of Us Remastered and Uncharted 4 are to die 4.    I am keeping PS4 and skipping Scorpio even if it can do better graphics.  My PC can probably match Scorpio, and can get all the same games.... what's the point then...

 

Play anywhere sounds great, but I already can connect my PC to my TV.   Why bother with Xbox? I personally see no reason at all.

 

Again, this is personal opinion, but I dont think PS4 Pro was a mistake at all. It is catering to the PS fans, who are not interested in Xbox.  I could have gotten PS4 from my friend for free, he does not play it anymore, but I got PS4 Pro instead to enjoy the graphical upgrades, even if they are not as great as Scorpio, but I am enjoying them NOW.

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LostCat
2 hours ago, E.worm Jimmy said:

My PC can probably match Scorpio, and can get all the same games.... what's the point then...

One could ask how much you've spent on that PC (likely a hell of a lot more than Scorpio if it can match it) and point out there are still a lot of games (especially now with the backwards compatibility catalog, but still several without too) that aren't on PC.  And yes, MS is making it very easy to stick with PC if that's where you want to play games, so whatever works.

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+RNDM_STRNGR
15 hours ago, dwLostCat said:

One could ask how much you've spent on that PC (likely a hell of a lot more than Scorpio if it can match it) and point out there are still a lot of games (especially now with the backwards compatibility catalog, but still several without too) that aren't on PC.  And yes, MS is making it very easy to stick with PC if that's where you want to play games, so whatever works.

 

Exactly my point. PS4 Pro caters to the different audience than Scorpio.  People with powerful gaming PCs are less likely to care for Scorpio, even if it is more powerful the PS4 Pro.    

Each has it's own market. But my point was that Sony did not need to match the power of Scorpio and do true 4k to be an attractive buy, like someone before implied.

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+Asmodai
17 hours ago, E.worm Jimmy said:

I bought PS4 and I love it.

Did you mean the PRO here?  I have a (launch) PS4 and love it as well, it also does HDR on my 4k TV since Sony added that to ALL PS4s via a software update.

17 hours ago, E.worm Jimmy said:

  Playing some HDR titles and some 4k ones. Not much, but they look amazing.   I got xbox one almost at launch, and I returned it 3 weeks later.  Nothing to play for me. Most games that are good, I already have on PC (and prefer it) and the others (online multiplayer, or sports) I don't care about at all.   It was mostly a UHD blueray player for 3 weeks.  I already have a gaming PC and Xbox seemed pointless.

Project Scorpio is likely to be my first ever Xbox... I haven't been tempted to get one until now.  Project Scorpio is likely to have the best version of multiplatform console titles going forward (due to higher performing hardare) once it launches so I anticipate buying all future multiplatform titles for it.  Again though I still love my PS4 and I won't be getting rid of it, I have quite a library of games built up that I'm not going to just throw away and I'll need it for PlayStation exclusives going forward like the upcoming God of War even once Project Scorpio launches.  Also also anticipate my Project Scorpio will replace my PS4 as my go-to optical disc player (DVD, Blu-Ray, Ultra HD Blu-Ray).  I haven't bought a stand-alone optical disc player for a TV since DVDs were new, they've always been my consoles and I don't anticipate that changing.  I would have bought a second PS4 if they had one with a Ultra HD Blu-Ray drive.  We still redbox and exchange movie discs at the office and stuff so we haven't gone 100% streaming yet... and I don't see that happening any time soon (if at all).  We DO have Amazon Prime but I personally think Netflix it too expensive for the number of movies we watch and streaming has way too much compression when compared to discs.  Just my opinion but I'd rather watch a Blu-Ray optical disc with it's lower compression than a 4k Netflix version of a movie with it's heavy compression.

 

17 hours ago, E.worm Jimmy said:

 

PS4 Pro exclusive games, I mostly love to play.

I'm not sure what you mean here... there are no PS4 Pro exclusive games.  Every PS4 Pro game you can play on the launch PS4 (again, which also supports HDR if the game supports it)

17 hours ago, E.worm Jimmy said:

  This is something I cannot get on PC.  And I love that I can play them now at high quality on my 4k hdr tv.      The Last of Us Remastered and Uncharted 4 are to die 4.    I am keeping PS4 and skipping Scorpio even if it can do better graphics.  My PC can probably match Scorpio, and can get all the same games.... what's the point then...

 

Play anywhere sounds great, but I already can connect my PC to my TV.   Why bother with Xbox? I personally see no reason at all.

I have a (launch PS4) and a gaming PC but I'm still most likely getting Project Scorpio.  I think Play Anywhere is awesome, best thing MS has done in a while IMHO.  Technically I can connect my PC to my TV as well but I have ZERO interest in doing so.  The vast majority of people have no interest in hooking a full PC to their TV, it's just something a fringe group of people do.  It also has nothing to do with tech-savvy or anything.  I'm a programmer by profession and I build my own PCs but I STILL have ZERO interest in hooking a full PC to a living room TV even though I know how to do it, it's just not something I even WANT to do.   For me at least games on the TV should have UIs playable from a couch 10' away from the screen and typically controlled by a gamepad.  Games for a PC you sit right in front of the screen and typically control the game with a mouse and keyboard.  They have radically different UIs because of that and while they CAN work on both they're not very good on the one they weren't designed for.  For example the Skyrim UI was made for a console and absolutely sucks IMHO on PC using mouse and keyboard.  I have no desire to play Skyrim on PC with a gamepad, I want the mouse and keyboard experience, but the UI is terrible for that.  Fortunately it supports mod and there is the excellent SkyUI that replaces the console-centric UI with a nice mouse/keyboard centric UI (though it still supports gamepads as well).  That's just one example.

 

I also think it's cool that I could play a game on my Project Scorpio in the living room and then if my gf wants to watch the 4k living room TV I could go upstairs to the "office" and load up the same game (that I didn't have to buy twice) on my Win10 gaming PC and continue right where I left off (same save file) up there.

 

17 hours ago, E.worm Jimmy said:

Again, this is personal opinion, but I dont think PS4 Pro was a mistake at all. It is catering to the PS fans, who are not interested in Xbox.  I could have gotten PS4 from my friend for free, he does not play it anymore, but I got PS4 Pro instead to enjoy the graphical upgrades, even if they are not as great as Scorpio, but I am enjoying them NOW.

PS fans who are not interested in Xbox were already buying the PS4, so who's it catering to?  Sony didn't know about Project Scorpio when they designed and launched the PS4 Pro so it wasn't in response to that.  Sony already had superior hardware, even the launch PS4 still has a better GPU, faster memory, etc. than the newer Xbox One S.  No console fans "who are not interested in Xbox" was going to go out and buy an Xbox instead of a PS4 Slim had PS4 Pro NOT launched.  Sony split their community into two different performance levels for the first time in Sony console history for no good reason IMHO.

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+RNDM_STRNGR
6 hours ago, Asmodai said:

PS fans who are not interested in Xbox were already buying the PS4, so who's it catering to?  Sony didn't know about Project Scorpio when they designed and launched the PS4 Pro so it wasn't in response to that.  Sony already had superior hardware, even the launch PS4 still has a better GPU, faster memory, etc. than the newer Xbox One S.  No console fans "who are not interested in Xbox" was going to go out and buy an Xbox instead of a PS4 Slim had PS4 Pro NOT launched.  Sony split their community into two different performance levels for the first time in Sony console history for no good reason IMHO.

It's catering to people like me who like PS4 exclusives (obviously I meant PS4 games, there are no Pro exclusives...)  yet want to enjoy them at higher res.   I had PS3, but I did not buy PS4 until pro

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LostCat

Well I just bought a Pro with the Destiny collection and Persona 5.  I can't say I really need it, but a lot of my friends are in the Sony camp and I'm about to get a new job I think.

 

Frankly, I've spent a lot of money on my PC but I'd have to practically spend as much as a new console on the video card alone to come close to Scorpio.  (And probably will, since I'm too far into the high end camp for my own good.)

 

At some point I'm just going to have to admit I'm far past 'good enough.'  Heh.

 

(ooh, Injustice 2 as well.  That's enough for now.)

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+Asmodai
16 hours ago, E.worm Jimmy said:

It's catering to people like me who like PS4 exclusives (obviously I meant PS4 games, there are no Pro exclusives...)  yet want to enjoy them at higher res.   I had PS3, but I did not buy PS4 until pro

My point is that if the PS4 Pro didn't exist at all... then you would have likely just bought the PS4 Slim.  The PS4 Slim is already superior gaming hardware (GPU, memory, etc.) to any Xbox One currently available.  You'd still be playing them at a "higher res" than the competing console, you'd still be using HDR on your 4k TV since that was a software update even on the launch PS4.  The only thing you'd lose is a resolution bump that can't even really make it to true 4k.  Are you seriously telling me that if Sony never launched the PS4 Pro you would have either bought an Xbox One or just skipped this generation entirely?  I find that hard to believe.  Sony was likely going to get your money for their PS4 exclusives as you state no matter if they released the Pro or not.  As such there was no need to create two performance profiles in one console generation for the first time in PlayStation history.  It makes more sense for MS where the gap between the launch Xbox One and Project Scorpio is FAR larger than the performance gap between the PS4 and the PS4 Pro AND Project Scorpio allows MS to go from the lowest performance hardware to the highest.  The PS4 Pro has Sony go from the already top performing hardware to a slightly faster but still can't hit true 4k regularly if you exclude Project Scorpio (which they didn't know about) or if you include Project Scorpio then it's goes from second to a faster second behind Project Scorpio... what's the point in that?

 

I'd just like to add that I'm not criticizing the purchase of a Pro.  If I didn't already have a PS4 and was looking to buy one after the Pro launched I'd probably seriously consider it myself.  My point is that I think it was a mistake for Sony to create it, not for people to buy it once it was created.  I think it was a mistake to create two different performance levels in a single console generation.  But as long as there ARE two different performance levels I absolutely do not fault people for buying the higher one.  I'm not going to run out and replace my launch PS4 with a Pro but again if I didn't already have one and was looking I'd probably get one.

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George P

This idea that you don't have to buy a Xbox if you game on the PC is weird to me, I have a brand new gaming PC, but I also play on my Xbox One, and I'll probably get a scorpio as well.  Why should I only play on one or the other?   Sometimes I'm fine with playing on my 24" monitor and sometimes I just wanna sit back and play on my new 55" 4k hdr TV.   The fact I can also buy one game and play it on both systems without having to pay extra, and also sync my stuff between the two systems, is great.

 

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

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LostCat
1 hour ago, George P said:

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

Yeah that was a good chunk of why I never bothered with a PS4, so much stuff was showing up on PC already.

 

A lot of newer releases seem to be ignoring PC (FF15, Injustice 2, Akiba's Beat, Horizon, etc...) some of which is unexpected given their predecessors.

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MikeChipshop
14 hours ago, George P said:

This idea that you don't have to buy a Xbox if you game on the PC is weird to me, I have a brand new gaming PC, but I also play on my Xbox One, and I'll probably get a scorpio as well.  Why should I only play on one or the other?   Sometimes I'm fine with playing on my 24" monitor and sometimes I just wanna sit back and play on my new 55" 4k hdr TV.   The fact I can also buy one game and play it on both systems without having to pay extra, and also sync my stuff between the two systems, is great.

 

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

 

Exactly my thoughts. Play anywhere has been a huge bonus for me. I can play on the big TV in the living room until it's needed by someone else, and then swap out to the office PC and carry on. I'd hate to limit myself to one machine, one room, one display.

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dipsylalapo
14 hours ago, George P said:

This idea that you don't have to buy a Xbox if you game on the PC is weird to me,

 

4 minutes ago, MikeChipshop said:

Exactly my thoughts. Play anywhere has been a huge bonus for me. I can play on the big TV in the living room until it's needed by someone else, and then swap out to the office PC and carry on. I'd hate to limit myself to one machine, one room, one display.

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

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MikeChipshop
5 minutes ago, dipsylalapo said:

 

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

That is why i said "For me". I'm fully aware not everyone can and to be honest my powerful PC is actually my business machine not a separate gaming machine.

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dipsylalapo
4 minutes ago, MikeChipshop said:

That is why i said "For me". I'm fully aware not everyone can and to be honest my powerful PC is actually my business machine not a separate gaming machine.

The most I can play on my work machine is Candy Crush :p One of the perks of being self employed ;)

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George P
2 hours ago, dipsylalapo said:

 

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

If money is the issue, or limiting factor, then you're going to be playing on the console, not the PC, I don't care what most PC master race fans think, PC gaming will always cost you more.

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dipsylalapo
8 minutes ago, George P said:

If money is the issue, or limiting factor, then you're going to be playing on the console, not the PC, I don't care what most PC master race fans think, PC gaming will always cost you more.

Yep it'll definitely cost more, but my gaming PC can do more than play games. MikeChipshop uses his for his web dev stuff too. 

 

Anyway, we're moving off topic, we should turn this into the official Scorpio thread. Less than a month until the reveal!

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LostCat
37 minutes ago, dipsylalapo said:

Anyway, we're moving off topic

Well, yes and no.  Play Anywhere is part of the Scorpio offering too if say someone is a multiplatform gamer but their comp is falling behind a bit.  I certainly would've been better off if I'd waited for it, but who knows how long past launch til you can get one if you don't want to deal with the preorder madness.

 

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dipsylalapo
22 minutes ago, dwLostCat said:

Well, yes and no.  Play Anywhere is part of the Scorpio offering too if say someone is a multiplatform gamer but their comp is falling behind a bit.  I certainly would've been better off if I'd waited for it, but who knows how long past launch til you can get one if you don't want to deal with the preorder madness.

 

I bought an Xbox One at launch and was a little stung with the dropping of Kinect, the price changes 12 months after launch and the fact that I had to send mine back because it had an issue with the disc drive.

 

I'll need to massively resist the temptation not to pre-order. I still love my Xbox. :p

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George P
On ‎5‎/‎18‎/‎2017 at 3:49 PM, dipsylalapo said:

I bought an Xbox One at launch and was a little stung with the dropping of Kinect, the price changes 12 months after launch and the fact that I had to send mine back because it had an issue with the disc drive.

 

I'll need to massively resist the temptation not to pre-order. I still love my Xbox. :p

I won't pre-order, but I'll buy it at some point.  Maybe a month or two after it's out, I expect November unless they surprise us and release it sooner, would be a big splash if true and they say at E3 something like, "coming in September!".

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+Asmodai
40 minutes ago, George P said:

I won't pre-order, but I'll buy it at some point.  Maybe a month or two after it's out, I expect November unless they surprise us and release it sooner, would be a big splash if true and they say at E3 something like, "coming in September!".

Barring some extremely unlikely and unexpected hardware announcement at E3 from Sony I'll be picking up a Project Scorpio as soon as I see one on a shelf.  I won't pre-order one or stand in line for it but if I see one available I'll grab it.  It will be my first Xbox and my first Ultra HD Blu-Ray player.  That could be right at launch or months later who knows how the supply situation is going to work out.

 

On a side note the same thing is true for the Nitendo Switch.  Unless Sony announces some sort if Vita successor at E3 (HIGHLY unlikley) I'll probably pick up a Nintendo Switch the first time (after E3) I see one on an actual store shelf. (which will make it my first ever Nintendo portable)

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Vandalsquad
11 hours ago, Asmodai said:

Barring some extremely unlikely and unexpected hardware announcement at E3 from Sony I'll be picking up a Project Scorpio as soon as I see one on a shelf.  I won't pre-order one or stand in line for it but if I see one available I'll grab it.  It will be my first Xbox and my first Ultra HD Blu-Ray player.  That could be right at launch or months later who knows how the supply situation is going to work out.

 

On a side note the same thing is true for the Nitendo Switch.  Unless Sony announces some sort if Vita successor at E3 (HIGHLY unlikley) I'll probably pick up a Nintendo Switch the first time (after E3) I see one on an actual store shelf. (which will make it my first ever Nintendo portable)

Will be preordering one I dare say for myself.. Xbox's in Australia always sell well. Wouldn't be surprised if they actually sell more than Playstation, I know we're a small market but a massively xbox one some of the reasoning behind FH3 I think.

 

If you want a switch let me know, they're region free aren't they? Have been sitting on the shelves in Australia collecting dust since launch. Nintendo has never been big here, but no one wants to touch something that costs more than a xbox or playstation by $100 and includes 4 less games the others come with.

 

As for all the play anywhere talk, I told myself I wouldn't build another beast of a PC ever again but with a few friends getting into battlegrounds and king of the hill I find myself making a part list already. My current rig would run these quite easily, but any excuse I guess :laugh:. I buy all my games physical but play anywhere would start looking more appealing for games like Forza...

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      Ignite 2020


      This week was also host to the first of Microsoft’s two planned Ignite events – the second being held in March next year -, where the company unveiled a number of cloud and platform updates.

      First and foremost, the software giant plans to become water positive (meaning that it will replenish more water than it uses by way of stressed basins) by the year 2030. Also in the field of general betterment, Microsoft announced that its Cloud for Healthcare will hit GA next month, and that the InnerEye Deep Learning Toolkit is now available. The latter’s release is to aid in the improvement of patient care.

      While the company’s Azure business unit has indeed taken off in recent years, no part of it has done it quite like this before, as at Ignite it was announced that the cloud platform now includes Azure Orbital. This is a new managed service which provides access to physical satellite communication capabilities in order to process and analyze the data via Azure. This announcement also coincides with the reveal of the new Azure Communication Services, a new managed communication platform making its way to Microsoft’s cloud.

      Continuing this same theme, low-code updates in Power Platform for both GitHub and Azure have now hit the preview stage, while Power BI for Teams and a Premium Per User tier have been announced too. If you’re curious about what exactly the Power Platform is, or what it offers, be sure to check out this interview with Microsoft’s Arun Ulag, by way of our very own Hamza Jawad.

      In other service announcements, Dynamics 365 Customer Service now has a voice channel, while Dynamics 365 Project Operations has hit the general availability phase. In addition, the OS sandbox offering from the Redmond giant (Windows Virtual Desktop) has gotten a bunch of new capabilities, Microsoft 365 Defender and Azure Defender are now unified under Microsoft Defender, and HoloLens 2 availability has been expanded in light of demand due to COVID-19.

      For the collaboration part of the announcements, Cortana has gained some new features, like the daily briefing email feature now being GA for Microsoft 365 Enterprise users, and Teams is set to increase the maximum number of team members you can have to 25,000 later this year. Changes are coming to Outlook and Microsoft 365 too, like a new UI in Bookings and Search getting integrated into Teams, with the Bot Framework Composer also being made available as an open-source tool.

      Worthy of note is also the fact that LinkedIn’s site and mobile app are getting a massive redesign, Microsoft 365 is getting a next-gen Compliance Manager, Microsoft Forms is now available in the Office mobile app – with a Teams integration also being made accessible -, and that Microsoft is set to release a new perpetual license version of Office next year.

      Rounding off this set of announcements is the arrival of the much-awaited dark theme for OneDrive on the web later this month (among other features), the arrival of App Assure to Windows on ARM, shared MSIX containers, and other Windows platform features coming soon, the GA of version 1.3 for Windows Terminal, and the fact that Microsoft has obtained an exclusive license to OpenAI’s GPT-3 language model.

      The October 2020 Update


      We finally get to some Windows update news too, as Microsoft has released build 20221 to the Dev channel, featuring a new Meet Now video conferencing feature. You can check out our overview here.

      Beyond the new feature, there’s also a bunch of fixes and improvements to components like Windows Update itself, with the known issues list still being rather long. We’re talking about an Insider build here, after all.

      And speaking of Insiders, those in the Beta and Release Preview channels were greeted with build 19042.541 of the 20H2 branch. Due to this being part of the very soon to be released October 2020 Update, it contains just fixes, as is to be expected. For an overview of what’s coming in 20H2, also known as the Windows 10 October 2020 Update, make sure to check out our guide here.

      Dev channel
      Swift has made its way to Windows 10, with toolchain images now being available. Google has brought Flutter to Windows in Alpha, UWP support to be added soon. The Surface Laptop 3 has gotten some firmware updates to address screen and keyboard issues. Microsoft’s Surface Pro X has recently benefitted from firmware updates too. Pre-orders for the long-awaited 85-inch Surface Hub 2S are now open, with the device shipping in January. Microsoft is allegedly working on a mid-range 12.5-inch Surface laptop, priced at $699. The Microsoft Launcher now has updated app icons, and improved performance, thanks to the newest update. Logging off
      We end with some bad news for Microsoft, and some good news for the Linux community.



      Starting with the bad, Microsoft’s leaks seem to have reached critical mass, with the source code for Windows XP and Windows Server 2003 allegedly leaking online.

      In addition to packages containing just XP and Server 2003, there are also ones containing a few of the previous leaks, plus MS-DOS 3.30, MS-DOS 6, Windows CE 3, 4, 5, and others. Though this may be an interesting set of files to dive into for our more inquisitive readers, it’s best you stay away from these, especially given the dubious source.

      In better news, and altogether something you’re definitely going to benefit from being curious about, Microsoft has shared some more details about Edge’s upcoming Sleeping Tabs feature, and released Edge Dev 87.0.644.4 featuring dark theme support in sidebar search.

      And last but not least, in a development that’s sure to please fans of the browser on Linux, Edge will be entering preview in October, with folks who are fans of that OS finally being able to get their hands on it.

      Missed any of the previous columns? Be sure to have a look right here.

    • By Usama Jawad96
      Top 5 reasons you should buy an Xbox Series X, S console
      by Usama Jawad

      Microsoft's next-generation consoles, the Xbox Series X and the Series S, are just around the corner. While the consoles officially launch on November 10 across the globe, they were made available for pre-order a few days ago and sold out quite quickly at most storefronts. For those who could not get their hands on the consoles, Microsoft says that it will have more units available for purchase on launch day.

      However, if you're still on the fence about whether you should lighten your wallet on either or both of Microsoft's next-generation consoles, we have listed down top 5 reasons why you should consider the company's offering, which will hopefully make it easier for you to reach a decision. Note that this list is not in order of importance.

      Xbox Game Pass


      With the next-generation of console gaming, Microsoft is relying quite heavily on pulling gamers into its ecosystem using Xbox Game Pass. For those unaware, the service gives you instant access to over 100 games at $9.99/month. First-party titles such as the upcoming AAA Halo: Infinite become available on launch day, with high-quality titles from third-party publishers available in the catalog as well. Microsoft recently partnered with Electronic Arts to bring EA Play to Game Pass, offering access to all games on the EA service at no additional cost too.

      The company also provides a $14.99/month price tier for Xbox Game Pass Ultimate which offers all of the above on both consoles and PC, cloud gaming on smartphones (currently in beta), and Xbox Live Gold - which gives a handful of games to subscribers for free every month.

      Microsoft recently announced that Game Pass now has over 15 million subscribers, with the service growing at a rapid rate. Simply put, the value of Xbox Game Pass is too good to be ignored.

      Affordable Console for those on a Budget


      Microsoft turned quite a few heads when news about the Xbox Series S leaked. While its more powerful sibling priced at $499 is targeted at 4K gaming with up to 120fps, the $299 Series S is aimed at delivering the same experience at 1440p resolution. While there is obviously a difference in specifications based on the power they are supposed to deliver, both consoles offer powerful internals and the same capabilities such as Quick Resume, ray-tracing, and more.

      All in all, it's great to have an low-priced entry point into the next-generation for those on a budget or people who currently don't own 4K-capable hardware, and don't plan to in the near-future either. Similarly, it's also an attractive price point for people who don't purchase physical games, as the Series S is all-digital.

      Only time will tell if the difference between the output of the two consoles is solely resolution, but it's definitely an enticing option to have.

      Xbox All Access
      Xbox All Access is Microsoft's leasing program that allows you to purchase the company's consoles with Xbox Game Pass Ultimate at a low single monthly fee. For $24.99/month, you can purchase an Xbox Series S coupled with the subscription. For $34.99/month, you get similar treatment but with the more powerful Xbox Series X.

      Once again, this is incredible value, especially for those who cannot afford to shell out several hundred bucks at once. This year, the leasing program will be available in 12 countries around the world, and here's to hoping that Microsoft offers it in more countries in the years to come.

      Backward Compatibility


      Backward Compatibility on its next-generation consoles is yet again another feature that Microsoft is touting heavily. Both the Xbox Series X and Series S are compatible with over 1000 Xbox games spanning across four generations.

      But it's not just the fact that these consoles will be able to run older games, it's also that some older games will run and look better on them. The Series X will offer HDR reconstruction for backward compatible games - automatically adding HDR to them -, with some titles getting boosted framerates up to 60 and 120fps as well. Meanwhile, the less powerful Series S will run backward compatible games in Xbox One S mode with improvements such as HDR reconstruction added on top.

      With Sony not offering backward compatibility to PlayStation 1, 2, and 3 games on PlayStation 5, Microsoft is banking on the possibility that the nostalgia factor will pull in some gamers into its ecosystem in this generation.

      Microsoft's Acquisition of ZeniMax Media
      Last but definitely not the least is news that Microsoft is acquiring ZeniMax Media for $7.5 billion, with the deal expected to be completed in 2021. With this acquisition, the company brings a number of high-profile studios under its umbrella such as Bethesda, Arkane, id Software, and more.

      As can be seen in the graphic above, this ropes in numerous AAA franchises featuring highly-anticipated titles such as Starfield and The Elder Scrolls VI into Microsoft's first-party offerings in the upcoming generation, also bringing these games to Game Pass on launch day. While the company has stated that it will be examining and determining multi-platform availability - that is, launch on PlayStation 5 - on a "case by case" basis, it's almost a given that these offerings will be exclusive to Microsoft platforms on consoles, which means that fans of these franchises need to consider Xbox Series X and S if they want to play these titles on consoles.

      What are your top reasons to purchase or consider purchasing Xbox Series X and S consoles? Let us know in the comments section below!

    • By Garg Ankit
      Amazon warns Xbox Series X preorders might get delayed
      by Garg Ankit

      After a long wait, pre-orders went live for the Xbox Series X a few days ago. As you can probably imagine, it was sold out pretty quickly. Microsoft then announced that it is not a cause of worry since retailers will have additional units available on launch day.

      Now, according to CNET, Microsoft has sent out emails to customers who pre-ordered the Xbox Series X, warning them that the console may not arrive by launch day.

      The email reads,

      The Verge reports that Amazon has also sent out an email to people who ordered the gaming console on their platform, cautioning them that their preorders might get delayed. Several people took to Twitter to confirm the same.

      Amazon had sent a similar email for Sony's upcoming console, the Playstation 5, as well. Xbox Series X and Series S are launching on November 10, while Playstation 5 is releasing two days later on November 12. Microsoft has prioritized India as it will get the consoles the same day as the rest of the world, while PS5 will arrive a week later.

      Source: CNET, The Verge

      Editor's note: This content of this article has been updated after publication to reflect that Amazon has sent out emails to customers to inform them that their Xbox Series X preorders might get delayed, not Microsoft. We apologize for the oversight.

    • By Jefferson Mangubat
      Microsoft's new Xbox app is now available in beta for iOS devices
      by Jefferson Mangubat

      Microsoft has launched the new Xbox app (beta) on iOS a few days after rolling it out to Android devices. The app features console remote play and allows you to install any games remotely, among other capabilities.

      Harrison Hoffman, Senior Program Manager for Xbox, announced the app's release today via a Twitter post. However, for those who would like to join the beta testing using Apple’s TestFlight app, the program has now been closed.

      That said, you can still sign up for the beta testing in the future once Apple removes inactive testers. Just like its Android counterpart, the Xbox beta app for iOS features a capability that allows players to share game clips and screenshots directly from their iPhone, brings a unified notification center, and much more. Of course, it also has a refreshed design language.

      The beta app supports iPhone, iPad, or iPod touch running iOS 8 or later. However, you must have iOS 14 beta or later in order to use the app clips feature.

    • By indospot
      Discuss: What does the future of gaming look like?
      by João Carrasqueira

      For decades, the gaming community, or part of it, has gotten used to the famed “console wars”. The race between each console manufacturer has, for a long time, been a topic of discussion for fans, as have the consequences of losing the console wars. Especially after the Sega Dreamcast - the company's last traditional console after a series of failures in the market - the idea of a company becoming a software-only company was a scary one. I distinctly remember how people would discuss the possibility of Nintendo going the same route during the Wii U era, and how worrying that thought was to fans like me.

      But as we head into another generation of gaming consoles from Sony and Microsoft, the gaming landscape is changing, and I think it’s very fair to say that Microsoft is spearheading that change.

      When it first introduced Xbox Game Pass in 2017, Microsoft gave Xbox what is arguably one of the best deals in gaming, with over 100 games available from the get-go at a monthly cost that’s a fraction of the price of a single game. It instantly gave gamers access to a huge library of games from Microsoft and third-party developers, and that was a huge advantage for Xbox consoles. But since then, it’s become increasingly clear that it’s not about consoles.

      Last year, Microsoft introduced Game Pass for PC, and with that, you didn’t even have to buy Microsoft’s hardware to get access to a long list of games, once again, for a very low monthly fee. Sure, it requires a Windows 10 PC that can run games, but most gaming PCs already run Windows 10 (based on the latest Steam hardware survey), and the hardware requirements would be there even outside of Game Pass. And this month, the next step - game streaming from the cloud officially launched on Android as part of Game Pass Ultimate, and now you don’t even need a PC or a Windows license. Plus, you can play your games anywhere, and not have to worry nearly as much about the specifications of your device.

      Microsoft knows this transition to cloud gaming isn’t going to be instant, so of course the new consoles still have a reason to exist, but the sales numbers for that hardware are hardly going to matter. It’s no longer a “console war”, but a more generic gaming war, and eventually maybe just a service war. And after Microsoft announced its acquisition of Bethesda earlier this week, plus bundling EA Play into Game Pass, it’s clear that it’s willing to put down the money and effort to lead the next generation of gaming. Truth be told, Game Pass is completely unmatched in terms of scope and value.

      But I can’t help feeling like I’ve seen a lot of this before in another medium. At the dawn of the 2010s, Netflix was the video streaming service. You’d hardly ever hear about any other service of the kind, and almost any show or movie you could want to watch was on there. And all of that came at the low cost of $9 per month, so there was almost no reason not to use the service.

      But eventually, other media companies caught on, and today, the video streaming landscape is a mess. CBS All-Access, Disney+, Peacock, Hulu, Amazon Prime Video, and more are fighting it out, and while most of these haven’t posed a major threat in terms of subscriber numbers, they’ve slowly chipped away at Netflix’s library, pushing the company to create more original content – resulting in more costs and potentially smaller returns.



      We’re at the dawn of a new era of gaming, and just like Netflix did 10 years ago, Microsoft is undeniably leading the transition to this new method of bringing games to users. But eventually, other companies will catch on, and Microsoft knows that. I feel like that brings about a ton of questions on how the gaming market will develop, and whether Microsoft will be able to leverage its head-start to stay ahead in the future.

      Phil Spencer, the head of Xbox, has said that it doesn’t necessarily see Sony and Nintendo as rivals, and instead points to companies like Google, which has its own Stadia service, and Amazon, which just announced its Luna cloud gaming service yesterday. But we're still early in the cloud gaming days, and both Stadia and Luna are from offering the value Microsoft offers with Game Pass Ultimate. Neither of those companies had the experience with building games, or the relationship with existing developers to kickstart a new gaming platform with major experiences on board. A lot of that done has to be done from scratch for these companies, and it will take a while for them to even have the chance to become as attractive as Game Pass Ultimate now is.

      But then, what about the companies that do already have these relationships – Sony and Nintendo? An argument that can be made for Google and Amazon entering the race against Microsoft is that those companies have the cloud capacity to back that kind of gaming service, but I don’t think that means they have to create one such service to be successful. Amazon has a major cloud infrastructure, and it does offer Prime Video, but Amazon Web Services are also the backbone of services like Netflix. Amazon is still making money from the streaming market by offering its infrastructure to other services.

      So what’s to stop these companies from doing that again with gaming, with Sony and Nintendo coming in to create their own distribution platforms, building on their existing properties and their relationships with existing developers and publishers? I think there’s room for the market to evolve in this way.

      When other companies come into the fight, regardless of who they are, Microsoft will have to face a more serious fight, and I wonder if the company can be a leader in that market. Companies will start fighting harder for exclusive titles, and just like Microsoft acquired Bethesda, other big acquisitions could happen to rival it. At some point, the game streaming market will likely go through the same problems we’re seeing today with video streaming, and I’m not sure it will necessarily be better for consumers. You don’t see many shows running on different video subscription services at the same time, and it’s possible that more games will become exclusive to specific services in the future, potentially forcing customers to buy into more services to get access to the games they like.

      One last question I have, especially being a Nintendo fan, is what will happen to dedicated gaming hardware. Nintendo is known for two things – making a profit on hardware sales and designing games around specific hardware features. Most games can be played with traditional controllers, but a lot of the experiences Nintendo promotes involve some kind of gimmick exclusive to its hardware. ARMS for the Nintendo Switch used motion controls as its primary control method, and the minigames in something like 1-2-Switch are based on many different Joy-Con features, including motion, the IR camera, and HD rumble. While it’s not impossible to imagine the company developing games with more traditional controls in mind, I feel like that would take away a lot of what makes Nintendo unique. Maybe controllers and accessories can deliver these experiences on different devices, rather than having to be tied to a console, or, who knows, maybe Nintendo will try to live on as a console manufacturer in this new landscape.

      Nintendo's ARMS has you throwing punches in real life So, let me pass these questions on to you: how will the gaming market evolve once companies start rivaling Microsoft’s Xbox Game Pass? Which companies do you see becoming players in this new landscape, and which ones do you think will drop out? Which ones offer their own services, and which ones will only make games? Will dedicated gaming hardware become unnecessary, particularly in the case of companies like Nintendo, which usually designs many of its games around specific hardware features? Will console exclusives be replaced with service exclusives and make the game streaming market as troublesome as the video streaming market? What do you think? Sound off in the comments and let us know!