Scorpio offical reveal incoming, along with 4K Forza, RDR2 and Battlefront.


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LaP
On 2017-04-09 at 4:25 AM, George P said:

The play anywhere stuff is nice but some say it's hurting hardware sales because why get an xbox if you can play on the PC? 

This is probably the most stupid reason people bring to justify not having play anywhere for all games.

 

MS doesn't make money by selling xbox. They make money by selling games, online sub, music, movie, digital games, etc. The store is where the money is today.

 

MS doesn't gain anything from not having an universal store. It's actually hurting MS more than anything else.

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George P
48 minutes ago, LaP said:

This is probably the most stupid reason people bring to justify not having play anywhere for all games.

 

MS doesn't make money by selling xbox. They make money by selling games, online sub, music, movie, digital games, etc. The store is where the money is today.

 

MS doesn't gain anything from not having an universal store. It's actually hurting MS more than anything else.

I agree with you, I like the idea of play anywhere, buy once have it on pc and console, cross-play and so on.  Just the idea of syncing your saves between console and PC is great IMO.    I'm all for it, the fact is that console players are going to play on console, and PC will play on PC, or like me, play on both whenever I feel like it.

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+Randomevent
On 5/12/2017 at 1:32 PM, Asmodai said:

The evolution of Xbox One - as told by the SDK leak

It covers A LOT more than just the renderer but for the purposes of this discussion pay attention to the original renderer vs. the "monolithic" one.  The mono one is the low level one but it didn't LAUNCH with that as I stated.  It's an interesting read all in all if you like that sort of thing though.

Thanks.  I'm sure I've read it before though not recently.

 

I'll look it over again but I'm not sure it matters to me anymore...the history is just useless info at this point, and I'm still mainly a PC gamer even if I do play on whatever platforms I feel like. 

 

As for Sony, they had the early win obviously but the PS4 Pro doesn't seem to be doing the platform justice.  I want one, but as I'm mostly doing 1440p these days...so many reasons not to care.

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+Asmodai
10 hours ago, dwLostCat said:

I'll look it over again but I'm not sure it matters to me anymore...the history is just useless info at this point, and I'm still mainly a PC gamer even if I do play on whatever platforms I feel like. 

Again, if that's the case I don't know why you replied to and quoted my comment about the early days to start all this then but whatever.

10 hours ago, dwLostCat said:

As for Sony, they had the early win obviously but the PS4 Pro doesn't seem to be doing the platform justice.  I want one, but as I'm mostly doing 1440p these days...so many reasons not to care.

I personally think the PS4 Pro was a mistake.  Sony was already dominating console sales this generation and the gap is likely too large for MS to ever close.  There was no need for them to create new hardware with a significantly different performance profile.  It can't actually hit true 4k in most titles and doesn't support Ultra HD Blu-Ray for disc playback so it doesn't really hit the mark for replacement.  Microsoft launching more powerful hardware a year later in Project Scorpio just makes it that much worse as Project Scorpio CAN hit 4k and even the Xbox One S does support Ultra HD Blu-Ray.  In my opinion they should have just stuck with the PS4 Slim (possibly with Ultra HD Blu-Ray support like the Xbox One S) and left it at that.  Sony dominated at launch but I think MS has done much better with the follow up hardware (and software), unfortunately for MS the damage is done and again I suspect the sales gap is just too large to close for this generation.  They are positioning themselves well for next generation though and Project Scorpio does look amazing.

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+Randomevent
6 hours ago, Asmodai said:

I personally think the PS4 Pro was a mistake.

I think it might be poor value for those who already have a PS4, but it could've been introduced better and brought even more gamers into the Sony ecosystem.  I still might get one for Persona 5 and whatnot but it seems like the Xbox One at launch, good hardware alongside an unready software ecosystem making for a poor overall experience.

 

I'll be shocked if Scorpio is flawless, but even more so if it felt rushed out the door like those two.

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+E.Worm Jimmy
7 hours ago, Asmodai said:

Again, if that's the case I don't know why you replied to and quoted my comment about the early days to start all this then but whatever.

I personally think the PS4 Pro was a mistake.  Sony was already dominating console sales this generation and the gap is likely too large for MS to ever close.  There was no need for them to create new hardware with a significantly different performance profile.  It can't actually hit true 4k in most titles and doesn't support Ultra HD Blu-Ray for disc playback so it doesn't really hit the mark for replacement.  Microsoft launching more powerful hardware a year later in Project Scorpio just makes it that much worse as Project Scorpio CAN hit 4k and even the Xbox One S does support Ultra HD Blu-Ray.  In my opinion they should have just stuck with the PS4 Slim (possibly with Ultra HD Blu-Ray support like the Xbox One S) and left it at that.  Sony dominated at launch but I think MS has done much better with the follow up hardware (and software), unfortunately for MS the damage is done and again I suspect the sales gap is just too large to close for this generation.  They are positioning themselves well for next generation though and Project Scorpio does look amazing.

I bought PS4 and I love it.  Playing some HDR titles and some 4k ones. Not much, but they look amazing.   I got xbox one almost at launch, and I returned it 3 weeks later.  Nothing to play for me. Most games that are good, I already have on PC (and prefer it) and the others (online multiplayer, or sports) I don't care about at all.   It was mostly a UHD blueray player for 3 weeks.  I already have a gaming PC and Xbox seemed pointless.

 

PS4 Pro exclusive games, I mostly love to play.  This is something I cannot get on PC.  And I love that I can play them now at high quality on my 4k hdr tv.      The Last of Us Remastered and Uncharted 4 are to die 4.    I am keeping PS4 and skipping Scorpio even if it can do better graphics.  My PC can probably match Scorpio, and can get all the same games.... what's the point then...

 

Play anywhere sounds great, but I already can connect my PC to my TV.   Why bother with Xbox? I personally see no reason at all.

 

Again, this is personal opinion, but I dont think PS4 Pro was a mistake at all. It is catering to the PS fans, who are not interested in Xbox.  I could have gotten PS4 from my friend for free, he does not play it anymore, but I got PS4 Pro instead to enjoy the graphical upgrades, even if they are not as great as Scorpio, but I am enjoying them NOW.

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+Randomevent
2 hours ago, E.worm Jimmy said:

My PC can probably match Scorpio, and can get all the same games.... what's the point then...

One could ask how much you've spent on that PC (likely a hell of a lot more than Scorpio if it can match it) and point out there are still a lot of games (especially now with the backwards compatibility catalog, but still several without too) that aren't on PC.  And yes, MS is making it very easy to stick with PC if that's where you want to play games, so whatever works.

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+E.Worm Jimmy
15 hours ago, dwLostCat said:

One could ask how much you've spent on that PC (likely a hell of a lot more than Scorpio if it can match it) and point out there are still a lot of games (especially now with the backwards compatibility catalog, but still several without too) that aren't on PC.  And yes, MS is making it very easy to stick with PC if that's where you want to play games, so whatever works.

 

Exactly my point. PS4 Pro caters to the different audience than Scorpio.  People with powerful gaming PCs are less likely to care for Scorpio, even if it is more powerful the PS4 Pro.    

Each has it's own market. But my point was that Sony did not need to match the power of Scorpio and do true 4k to be an attractive buy, like someone before implied.

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+Asmodai
17 hours ago, E.worm Jimmy said:

I bought PS4 and I love it.

Did you mean the PRO here?  I have a (launch) PS4 and love it as well, it also does HDR on my 4k TV since Sony added that to ALL PS4s via a software update.

17 hours ago, E.worm Jimmy said:

  Playing some HDR titles and some 4k ones. Not much, but they look amazing.   I got xbox one almost at launch, and I returned it 3 weeks later.  Nothing to play for me. Most games that are good, I already have on PC (and prefer it) and the others (online multiplayer, or sports) I don't care about at all.   It was mostly a UHD blueray player for 3 weeks.  I already have a gaming PC and Xbox seemed pointless.

Project Scorpio is likely to be my first ever Xbox... I haven't been tempted to get one until now.  Project Scorpio is likely to have the best version of multiplatform console titles going forward (due to higher performing hardare) once it launches so I anticipate buying all future multiplatform titles for it.  Again though I still love my PS4 and I won't be getting rid of it, I have quite a library of games built up that I'm not going to just throw away and I'll need it for PlayStation exclusives going forward like the upcoming God of War even once Project Scorpio launches.  Also also anticipate my Project Scorpio will replace my PS4 as my go-to optical disc player (DVD, Blu-Ray, Ultra HD Blu-Ray).  I haven't bought a stand-alone optical disc player for a TV since DVDs were new, they've always been my consoles and I don't anticipate that changing.  I would have bought a second PS4 if they had one with a Ultra HD Blu-Ray drive.  We still redbox and exchange movie discs at the office and stuff so we haven't gone 100% streaming yet... and I don't see that happening any time soon (if at all).  We DO have Amazon Prime but I personally think Netflix it too expensive for the number of movies we watch and streaming has way too much compression when compared to discs.  Just my opinion but I'd rather watch a Blu-Ray optical disc with it's lower compression than a 4k Netflix version of a movie with it's heavy compression.

 

17 hours ago, E.worm Jimmy said:

 

PS4 Pro exclusive games, I mostly love to play.

I'm not sure what you mean here... there are no PS4 Pro exclusive games.  Every PS4 Pro game you can play on the launch PS4 (again, which also supports HDR if the game supports it)

17 hours ago, E.worm Jimmy said:

  This is something I cannot get on PC.  And I love that I can play them now at high quality on my 4k hdr tv.      The Last of Us Remastered and Uncharted 4 are to die 4.    I am keeping PS4 and skipping Scorpio even if it can do better graphics.  My PC can probably match Scorpio, and can get all the same games.... what's the point then...

 

Play anywhere sounds great, but I already can connect my PC to my TV.   Why bother with Xbox? I personally see no reason at all.

I have a (launch PS4) and a gaming PC but I'm still most likely getting Project Scorpio.  I think Play Anywhere is awesome, best thing MS has done in a while IMHO.  Technically I can connect my PC to my TV as well but I have ZERO interest in doing so.  The vast majority of people have no interest in hooking a full PC to their TV, it's just something a fringe group of people do.  It also has nothing to do with tech-savvy or anything.  I'm a programmer by profession and I build my own PCs but I STILL have ZERO interest in hooking a full PC to a living room TV even though I know how to do it, it's just not something I even WANT to do.   For me at least games on the TV should have UIs playable from a couch 10' away from the screen and typically controlled by a gamepad.  Games for a PC you sit right in front of the screen and typically control the game with a mouse and keyboard.  They have radically different UIs because of that and while they CAN work on both they're not very good on the one they weren't designed for.  For example the Skyrim UI was made for a console and absolutely sucks IMHO on PC using mouse and keyboard.  I have no desire to play Skyrim on PC with a gamepad, I want the mouse and keyboard experience, but the UI is terrible for that.  Fortunately it supports mod and there is the excellent SkyUI that replaces the console-centric UI with a nice mouse/keyboard centric UI (though it still supports gamepads as well).  That's just one example.

 

I also think it's cool that I could play a game on my Project Scorpio in the living room and then if my gf wants to watch the 4k living room TV I could go upstairs to the "office" and load up the same game (that I didn't have to buy twice) on my Win10 gaming PC and continue right where I left off (same save file) up there.

 

17 hours ago, E.worm Jimmy said:

Again, this is personal opinion, but I dont think PS4 Pro was a mistake at all. It is catering to the PS fans, who are not interested in Xbox.  I could have gotten PS4 from my friend for free, he does not play it anymore, but I got PS4 Pro instead to enjoy the graphical upgrades, even if they are not as great as Scorpio, but I am enjoying them NOW.

PS fans who are not interested in Xbox were already buying the PS4, so who's it catering to?  Sony didn't know about Project Scorpio when they designed and launched the PS4 Pro so it wasn't in response to that.  Sony already had superior hardware, even the launch PS4 still has a better GPU, faster memory, etc. than the newer Xbox One S.  No console fans "who are not interested in Xbox" was going to go out and buy an Xbox instead of a PS4 Slim had PS4 Pro NOT launched.  Sony split their community into two different performance levels for the first time in Sony console history for no good reason IMHO.

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+E.Worm Jimmy
6 hours ago, Asmodai said:

PS fans who are not interested in Xbox were already buying the PS4, so who's it catering to?  Sony didn't know about Project Scorpio when they designed and launched the PS4 Pro so it wasn't in response to that.  Sony already had superior hardware, even the launch PS4 still has a better GPU, faster memory, etc. than the newer Xbox One S.  No console fans "who are not interested in Xbox" was going to go out and buy an Xbox instead of a PS4 Slim had PS4 Pro NOT launched.  Sony split their community into two different performance levels for the first time in Sony console history for no good reason IMHO.

It's catering to people like me who like PS4 exclusives (obviously I meant PS4 games, there are no Pro exclusives...)  yet want to enjoy them at higher res.   I had PS3, but I did not buy PS4 until pro

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+Randomevent

Well I just bought a Pro with the Destiny collection and Persona 5.  I can't say I really need it, but a lot of my friends are in the Sony camp and I'm about to get a new job I think.

 

Frankly, I've spent a lot of money on my PC but I'd have to practically spend as much as a new console on the video card alone to come close to Scorpio.  (And probably will, since I'm too far into the high end camp for my own good.)

 

At some point I'm just going to have to admit I'm far past 'good enough.'  Heh.

 

(ooh, Injustice 2 as well.  That's enough for now.)

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+Asmodai
16 hours ago, E.worm Jimmy said:

It's catering to people like me who like PS4 exclusives (obviously I meant PS4 games, there are no Pro exclusives...)  yet want to enjoy them at higher res.   I had PS3, but I did not buy PS4 until pro

My point is that if the PS4 Pro didn't exist at all... then you would have likely just bought the PS4 Slim.  The PS4 Slim is already superior gaming hardware (GPU, memory, etc.) to any Xbox One currently available.  You'd still be playing them at a "higher res" than the competing console, you'd still be using HDR on your 4k TV since that was a software update even on the launch PS4.  The only thing you'd lose is a resolution bump that can't even really make it to true 4k.  Are you seriously telling me that if Sony never launched the PS4 Pro you would have either bought an Xbox One or just skipped this generation entirely?  I find that hard to believe.  Sony was likely going to get your money for their PS4 exclusives as you state no matter if they released the Pro or not.  As such there was no need to create two performance profiles in one console generation for the first time in PlayStation history.  It makes more sense for MS where the gap between the launch Xbox One and Project Scorpio is FAR larger than the performance gap between the PS4 and the PS4 Pro AND Project Scorpio allows MS to go from the lowest performance hardware to the highest.  The PS4 Pro has Sony go from the already top performing hardware to a slightly faster but still can't hit true 4k regularly if you exclude Project Scorpio (which they didn't know about) or if you include Project Scorpio then it's goes from second to a faster second behind Project Scorpio... what's the point in that?

 

I'd just like to add that I'm not criticizing the purchase of a Pro.  If I didn't already have a PS4 and was looking to buy one after the Pro launched I'd probably seriously consider it myself.  My point is that I think it was a mistake for Sony to create it, not for people to buy it once it was created.  I think it was a mistake to create two different performance levels in a single console generation.  But as long as there ARE two different performance levels I absolutely do not fault people for buying the higher one.  I'm not going to run out and replace my launch PS4 with a Pro but again if I didn't already have one and was looking I'd probably get one.

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George P

This idea that you don't have to buy a Xbox if you game on the PC is weird to me, I have a brand new gaming PC, but I also play on my Xbox One, and I'll probably get a scorpio as well.  Why should I only play on one or the other?   Sometimes I'm fine with playing on my 24" monitor and sometimes I just wanna sit back and play on my new 55" 4k hdr TV.   The fact I can also buy one game and play it on both systems without having to pay extra, and also sync my stuff between the two systems, is great.

 

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

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+Randomevent
1 hour ago, George P said:

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

Yeah that was a good chunk of why I never bothered with a PS4, so much stuff was showing up on PC already.

 

A lot of newer releases seem to be ignoring PC (FF15, Injustice 2, Akiba's Beat, Horizon, etc...) some of which is unexpected given their predecessors.

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MikeChipshop
14 hours ago, George P said:

This idea that you don't have to buy a Xbox if you game on the PC is weird to me, I have a brand new gaming PC, but I also play on my Xbox One, and I'll probably get a scorpio as well.  Why should I only play on one or the other?   Sometimes I'm fine with playing on my 24" monitor and sometimes I just wanna sit back and play on my new 55" 4k hdr TV.   The fact I can also buy one game and play it on both systems without having to pay extra, and also sync my stuff between the two systems, is great.

 

I mean heck, a good number of PS4 console exclusives are ending up on the PC, even if they never end up on the Xbox, so by the same logic, why do I need a PS4?   I can play Nier on the PC just as well if I felt like it.   

 

Exactly my thoughts. Play anywhere has been a huge bonus for me. I can play on the big TV in the living room until it's needed by someone else, and then swap out to the office PC and carry on. I'd hate to limit myself to one machine, one room, one display.

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dipsylalapo
14 hours ago, George P said:

This idea that you don't have to buy a Xbox if you game on the PC is weird to me,

 

4 minutes ago, MikeChipshop said:

Exactly my thoughts. Play anywhere has been a huge bonus for me. I can play on the big TV in the living room until it's needed by someone else, and then swap out to the office PC and carry on. I'd hate to limit myself to one machine, one room, one display.

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

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MikeChipshop
5 minutes ago, dipsylalapo said:

 

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

That is why i said "For me". I'm fully aware not everyone can and to be honest my powerful PC is actually my business machine not a separate gaming machine.

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dipsylalapo
4 minutes ago, MikeChipshop said:

That is why i said "For me". I'm fully aware not everyone can and to be honest my powerful PC is actually my business machine not a separate gaming machine.

The most I can play on my work machine is Candy Crush :p One of the perks of being self employed ;)

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George P
2 hours ago, dipsylalapo said:

 

Not everyone has the money, space or need for two devices that play games. It's a luxury. 

If money is the issue, or limiting factor, then you're going to be playing on the console, not the PC, I don't care what most PC master race fans think, PC gaming will always cost you more.

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dipsylalapo
8 minutes ago, George P said:

If money is the issue, or limiting factor, then you're going to be playing on the console, not the PC, I don't care what most PC master race fans think, PC gaming will always cost you more.

Yep it'll definitely cost more, but my gaming PC can do more than play games. MikeChipshop uses his for his web dev stuff too. 

 

Anyway, we're moving off topic, we should turn this into the official Scorpio thread. Less than a month until the reveal!

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+Randomevent
37 minutes ago, dipsylalapo said:

Anyway, we're moving off topic

Well, yes and no.  Play Anywhere is part of the Scorpio offering too if say someone is a multiplatform gamer but their comp is falling behind a bit.  I certainly would've been better off if I'd waited for it, but who knows how long past launch til you can get one if you don't want to deal with the preorder madness.

 

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dipsylalapo
22 minutes ago, dwLostCat said:

Well, yes and no.  Play Anywhere is part of the Scorpio offering too if say someone is a multiplatform gamer but their comp is falling behind a bit.  I certainly would've been better off if I'd waited for it, but who knows how long past launch til you can get one if you don't want to deal with the preorder madness.

 

I bought an Xbox One at launch and was a little stung with the dropping of Kinect, the price changes 12 months after launch and the fact that I had to send mine back because it had an issue with the disc drive.

 

I'll need to massively resist the temptation not to pre-order. I still love my Xbox. :p

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George P
On ‎5‎/‎18‎/‎2017 at 3:49 PM, dipsylalapo said:

I bought an Xbox One at launch and was a little stung with the dropping of Kinect, the price changes 12 months after launch and the fact that I had to send mine back because it had an issue with the disc drive.

 

I'll need to massively resist the temptation not to pre-order. I still love my Xbox. :p

I won't pre-order, but I'll buy it at some point.  Maybe a month or two after it's out, I expect November unless they surprise us and release it sooner, would be a big splash if true and they say at E3 something like, "coming in September!".

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+Asmodai
40 minutes ago, George P said:

I won't pre-order, but I'll buy it at some point.  Maybe a month or two after it's out, I expect November unless they surprise us and release it sooner, would be a big splash if true and they say at E3 something like, "coming in September!".

Barring some extremely unlikely and unexpected hardware announcement at E3 from Sony I'll be picking up a Project Scorpio as soon as I see one on a shelf.  I won't pre-order one or stand in line for it but if I see one available I'll grab it.  It will be my first Xbox and my first Ultra HD Blu-Ray player.  That could be right at launch or months later who knows how the supply situation is going to work out.

 

On a side note the same thing is true for the Nitendo Switch.  Unless Sony announces some sort if Vita successor at E3 (HIGHLY unlikley) I'll probably pick up a Nintendo Switch the first time (after E3) I see one on an actual store shelf. (which will make it my first ever Nintendo portable)

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Vandalsquad
11 hours ago, Asmodai said:

Barring some extremely unlikely and unexpected hardware announcement at E3 from Sony I'll be picking up a Project Scorpio as soon as I see one on a shelf.  I won't pre-order one or stand in line for it but if I see one available I'll grab it.  It will be my first Xbox and my first Ultra HD Blu-Ray player.  That could be right at launch or months later who knows how the supply situation is going to work out.

 

On a side note the same thing is true for the Nitendo Switch.  Unless Sony announces some sort if Vita successor at E3 (HIGHLY unlikley) I'll probably pick up a Nintendo Switch the first time (after E3) I see one on an actual store shelf. (which will make it my first ever Nintendo portable)

Will be preordering one I dare say for myself.. Xbox's in Australia always sell well. Wouldn't be surprised if they actually sell more than Playstation, I know we're a small market but a massively xbox one some of the reasoning behind FH3 I think.

 

If you want a switch let me know, they're region free aren't they? Have been sitting on the shelves in Australia collecting dust since launch. Nintendo has never been big here, but no one wants to touch something that costs more than a xbox or playstation by $100 and includes 4 less games the others come with.

 

As for all the play anywhere talk, I told myself I wouldn't build another beast of a PC ever again but with a few friends getting into battlegrounds and king of the hill I find myself making a part list already. My current rig would run these quite easily, but any excuse I guess :laugh:. I buy all my games physical but play anywhere would start looking more appealing for games like Forza...

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      There are some known issues in this update, which you can find below:

      The update should now be available to download, and you can either get it right now or wait for it to install by itself. Microsoft releases new updates with notable improvements every month, and it's worth keeping an eye out for them.

    • By Sszecret
      Microsoft Weekly: Edge Beta for Linux, a new Segoe font, and games galore
      by Florin Bodnarescu



      A number of things happened in the last seven days, including the arrival of Edge Beta on Linux, the unveiling of a new Segoe font variant, and even a refresh of the Azure logo. You can find info about that, as well as much more below, in your Microsoft digest for the week of May 2 - 8.

      Edge Beta for Linux


      We should begin with a little info regarding Edge, as not much has happened with the browser this week.

      For starters, build 92.0.878.0 made its way to the Dev Channel. While this would normally be pretty exciting, Microsoft says the build doesn’t change much, given that it came out just a few days after the previous build. The changes are so minor that the company didn’t even bother publishing its usual post about it.

      Moving on to the stable version, namely version 90, folks may be experiencing problems with YouTube playback, namely crashing. This bug has been acknowledged by a Microsoft engineer, who suggested users disable hardware acceleration as a workaround. The same engineer confirmed that the company is working on a fix, but that the issue may be more significant than initially thought.

      And since we’re taking a tour through the various Insider channels, it’s worth pointing out that over six months after the Dev channel availability of Edge for Linux, there is now a Beta variant for the open-source OS.

      Lastly, Microsoft is now testing everse image search in the Bing sidebar. This does pretty much exactly what it sounds like it would, namely allows you to right-click on an image and search for it on Bing in the sidebar which appears on the right of the Edge browser. As per Reddit user Leopeva64-2 who stumbled upon this, the capability is available in Edge Dev, though we have not seen this on any of our test devices.

      A new font


      For Insiders in the Dev channel, Microsoft pushed out yet another preview build, 21376, which included the usual array of fixes and, rather interestingly a new Segoe font variant.

      While Segoe UI itself has been used as a default system font going all the way back to Windows Vista, a number of variants have been revealed since, including Segoe Script, Segoe Pro, and what Microsoft used for its Modern design icons, Segoe MDL2 Assets.

      The new font is called Segoe UI Variable and as the name implies, it’s meant to vary slightly depending on the use case. Segoe UI itself for example was originally designed to be optimal at 9pt sizes, while Segoe UI Variable tweaks the letter weight and tracking depending on the size.

      For smaller text, the letters are more tightly tracked, have more weight and are more open, while at display size, text isn’t quite as tightly tracked and has amplified letter terminals. For those not familiar, tracking refers to the overall horizontal spacing between font characters. This is not to be confused with kerning, which refers to the proportional spacing between two individual letters, whereas tracking refers to, say, an entire word.

      On the subject of change, we should touch on the fact that Microsoft is set to fully remove Flash from Windows 10 in July. While support for Flash was dropped by Adobe on December 31, 2020, and Microsoft released a manual update to remove it back in October of the same year, it was, as the name implies, not necessarily mandatory. Starting in July, the Redmond giant is set to push out the update to Windows 10 v1809 and above, automagically removing the media plugin.

      To that end, the firm is also removing any update blocks for versions 2004 and 20H2 (May 2020 Update, October 2020 Update), allowing folks to freely upgrade to these supported variants. We’re on the verge of a new feature update anyway, so it’s not much of a surprise that Microsoft wants folks on the latest Windows 10 version, if possible.

      Last but not least, to the dismay of perhaps three people, Windows 10X is allegedly delayed indefinitely, as Microsoft focuses on Windows 10 proper.

      Since its original unveil at the end of 2019 with the dual-screen Surface Neo and Duo, the former device was delayed out of its Holiday 2020 release window, and Windows 10X was repurposed for single-screen devices - in stark contrast to its initial 'dual-screen devices first' approach. For now, it seems that the Redmond firm is putting 10X on the backburner, focusing its resources on the expected Sun Valley UI refresh coming to Windows 10 later this year.

      Games galore


      In a rather surprising announcement, Microsoft decided to take the wraps off a sizeable selection of titles now supporting FPS Boost. More than quadrupling the number of supported games from 23 to 97, the latest additions include Dying Light, a number of LEGO games, ReCore, and more, with supported framerates from 60 to 120FPS.

      There are good news on the Game Pass front as well, with FIFA 21, Red Dead Online, Psychonauts, Outlast 2 and many others either already available or joining the subscription very soon. Additionally, folks in the U.S. also get four months of Spotify Premium with Game Pass Ultimate, though this is available for new users only.

      On the revenue share front, Microsoft dropped its cut from 30% to 12% on PC, and was planning to do the same on console, but it will no longer do so. An interesting tidbit about the company’s strategy relates to exactly why it lowered its split. As per the court documents filed in January, this is done “in exchange for the grant of streaming rights to Microsoft.”, in other words, xCloud. It’s not exactly clear whether the proposal was far enough along to even be discussed with console publishers, but for the time being, the revenue split on Xbox remains 30/70.

      If you don’t think that’s such a great deal, maybe some of the Deals with Gold will pique your interest, like the discounts for Borderlands 3, Control, PAYDAY 2: Crimewave Edition, and others.

      However, if you have no desire to buy more games and already own the latest iteration of Flight Simulator or the spin-off title Minecraft Dungeons, it’s worth checking for updates, as both first-party games have received a number of enhancements and fixes.

      Dev channel
      The latest monthly Office Insider build on the Mac has added the ‘Share to Teams’ capability in Outlook, and more. Microsoft has announced its automation tool for security testing AI systems, dubbed Counterfit. Live transcriptions will soon be added for unscheduled and channel meetings in Teams. Microsoft has announced Reading Progress for Teams for education. Whiteboard now has improved Teams integration, support for rich content like images and stickers, and more. The Redmond giant has detailed more education features coming through August. Excel on the web now supports Power BI-connected PivotTables. Microsoft has delivered oxygen, ventilators, and more to support India’s COVID-19 response. New customization options are now available for Reply-all Storm Protection in Microsoft 365. Microsoft customers in the EU will be able to store all their data in the region by 2022. The Redmond firm has warned of a widespread gift card scam targeting organizations. Logging off
      We end the week with a refreshed Azure logo, an interesting Defender bug, and some Surface firmware updates.



      Starting with Azure, Microsoft has decided that the logo for its cloud service needed a bit of a Fluent Design facelift, and as such unveiled a brand-new icon. Ditching the angular shape of the old logo, this one is much more reminiscent of say, the Visual Studio icon, though in some cases, it may remind folks of the Adobe or Autodesk logos.

      On the flip side, what wasn’t needed was a rather weird Microsoft Defender bug, which ended up creating “thousands” of files in users' boot drives. Some folks saw small files less than 2KB in size, while other users reported multiple GBs of storage being eaten up. A fix is already rolling out, and if you’re on Microsoft Defender engine version 1.1.18100.5, you’ll be bumped up to 1.1.18100.6 following this update.

      Finally, for owners of the Surface Pro 4, Studio, Laptop 1,2, and 4, Microsoft has released a slew of firmware updates meant to bring stability and security enhancements.

      Missed any of the previous columns? Be sure to have a look right here.



      If you’d like to get a daily digest of news from Neowin, we now have a Newsletter you can sign up to either via the ‘Get our newsletter’ widget in the sidebar, or this link.

    • By indospot
      Minecraft Dungeons gets cross-platform cloud saves, but you have to sync manually
      by João Carrasqueira

      Mojang Studios' Minecraft dungeon-crawler spin-off Minecraft Dungeons was launched almost one year ago on all major platforms at the time, but it was oddly missing the ability to carry your save data across different devices if you chose to buy the game on more than one console. Now, the developers have announced that the feature is available as part of today's update for the game, version 1.8.8.0.

      Cloud saves will allow players to sync their Heroes to the cloud, which they can then use to play on another console. However, the process isn't as automatic or fluid as some might hope. The game's Hero Select screen will have a new option that allows you to upload a specific Hero to the cloud, as well as download them to your console if you've already uploaded one. You have to do this manually every time you switch platforms, and there's a limit of 20 heroes that can be saved on the cloud at any given time.

      Additionally, it's worth noting that DLC purchases don't carry over from platform to platform, so if you have equipped items from a specific DLC pack, they will be removed from your Hero when you load it up on a platform where you haven't bought the DLC. You also can't play on DLC maps unless you buy them on the platform you want to play on.

      There have been four DLC packs released since the game's launch, so to be unable to carry over those purchases across platforms is likely going to be a problem for many players, and it takes away a significant portion of the impact of cloud saves. Regardless, if you happen to have bought the game and its DLC packs across more than one platform, this may be good news for you. Earlier this year, Mojang announced that over 10 million people had bought Minecraft Dungeons, so there's a solid fanbase that might have use for the feature.

      Aside from that, today's patch includes a number of fixes and tweaks, including multiple crashes that have been addressed and a handful of other issues. The game is also now available in Chinese Traditional and Simplified variants across all platforms.

    • By indospot
      Almost 100 games now support FPS Boost on Xbox Series X|S
      by João Carrasqueira



      Microsoft's FPS Boost technology can allow backwards compatible games to obtain higher framerates on the latest Xbox Series X|S consoles, and it debuted a couple of months ago with just five games, eventually growing to 23 supported titles with two subsequent updates. Now, Microsoft has dropped the biggest update to FPS Boost yet, more than quadrupling the total number of supported games for a total of 97 titles.

      The blog post detailing every game that supports FPS Boost was updated today, as spotted by Twitter user Wario64, and it includes plenty of notable games and franchises including Assassin's Creed, Far Cry, and many more. Out of the 97 games supported, 42 can now run at up to 120Hz if you have an Xbox Series X, while the Series S can only deliver the same framerate on 31 of them.

      Here's the full list of newly-added supported games:

      Alien Isolation Anthem Assassin’s Creed III Remastered Assassin’s Creed Rogue Remastered Assassin’s Creed The Ezio Collection Assassin’s Creed Unity Battle Chasers: Nightwar Battlefield Hardline Beholder Complete Edition Dead Island Definitive Edition Dead Island: Riptide Definitive Edition Deus Ex Mankind Divided DiRT 4 Dishonored: Death of the Outsider Don’t Starve: Giant Edition Dragon Age: Inquisition Dungeon Defenders II Dying Light Far Cry 5 Far Cry New Dawn Far Cry Primal Gears of War 4 Golf with your Friends Halo Wars 2 Halo: Spartan Assault Hollow Knight: Voidheart Edition Homefront: The Revolution Hyperscape Island Saver LEGO Batman 3: Beyond Gotham LEGO Jurassic World LEGO Marvel Super Heroes 2 LEGO Marvel Superheroes LEGO Marvel’s Avengers LEGO STAR WARS: The Force Awakens LEGO The Hobbit LEGO The Incredibles LEGO Worlds Life is Strange Life is Strange 2 Lords of the Fallen Mad Max Metro 2033 Redux Metro: Last Light Redux Monster Energy Supercross 3 MotoGP 20 Moving Out My Friend Pedro My Time at Portia Overcooked! 2 Paladins Power Rangers: Battle for the Grid Prey Realm Royale ReCore Shadow of the Tomb Raider Definitive Edition Shadow Warrior 2 Sleeping Dogs Definitive Edition SMITE Steep Super Lucky’s Tale SUPERHOT The Evil Within 2 (PsychoBreak 2 in Japan) The Gardens Between The LEGO Movie 2 Videogame The LEGO Movie Videogame Tom Clancy’s The Division Tomb Raider: Definitive Edition Totally Reliable Delivery Service Two Point Hospital Unruly Heroes Untitled Goose Game Wasteland 3 Watch_Dogs Yakuza 6: The Song of Life It's worth noting that 20 out of the 97 games supported by FPS Boost will have the feature off by default on the Xbox Series X, which usually means that sacrifices have to be made in resolution to obtain the higher framerate, thus Microsoft believes it's best for players to choose how they prefer to play.

      Microsoft also points out that many of the games that support FPS Boost are available as part of a Game Pass subscription, so this is yet another boon subscribers are getting at no additional cost.