Steal on hard drives!


Recommended Posts

SioPao, you should work for echostar!! thats where i work!! just down at the 460/I-81 interchange!!

I did order just 1 drive just for kicks. i hope i get it!!

i can assume that they are NOT making a profit off the drives at that low price, wholesale on those drives in 1000 quantities is like

$60/drive!!

Ya, it is much better for the company in the long run as far as customer satisfaction, return buyers, and word of mouth referrerals. But in all honesty, when people are ordering 8-10 drives each, it's almost absurd. Almost abusing their good nature if they honor the price. That's why I thought the 1 drive per household would be a good compromise.

and i agree with that also. I i recieved one drive i'd be happy. Not as happy as the TWO that i ordered, but extremely happy. ;)

SioPao, you should work for echostar!! thats where i work!! just down at the 460/I-81 interchange!!

I did order just 1 drive just for kicks. i hope i get it!!

Haha, I'm doing a co-op out in Roanoke now. I go to V-Tech, still living in Blacksburg. When this is over, I may try to work for someone like Echostar over the summer since I'm staying here for classes.

And ya, I ordered just 1 160 in my first order. But later I ordered the 250 and maybe another 160, don't really remember.

Same here!!! Let's hope and pray! I got 4 of those 200's for a RAID0...I just don't know where to store them, LOL!

you would have some sweet speed on those!! you might even manage to saturate

your PCI bus!! and to have 800GB w/ that speed... (me drools...)

if you need help storing them, you could always gut an old case of its

3.5inch rack and get some liquid nails and fasten it somewhere inside your case.

other than that make them external drives w/ firewire or usb2!!

if all else fails i have a full tower server case that can hold 8 3.5 inch drives!!

you can put them there... in my house... eh eh eh :devil:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm content with my dual charger for now, but this actually sounds quite nice - and it's less expensive than I was expecting. As for the company, they can name themselves "Nazirapist" for all I care.
    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!