Xbox One X


Recommended Posts

On 8/23/2017 at 3:20 PM, dwLostCat said:

 

 

I see your perspective, but you took my original comment too personally; it wasn't directed at you, it was simply what came to mind after watching the reveal video. My "a fool and his money are soon parted" comment was meant as a commentary on this 1.1, 1.2 version trend that both MS and Sony are guilty of with the current console generation. I find this style of releases for these consoles deplorable.

 

I personally purchased the original Xbox One for the Master Chief Collection and it was the worst experience I've had with any console, ever. Not only was MCC embarrassingly incomplete and lacking any real network support, the UI, speed, and functionality of the XB1 itself on release was a clear step backwards from what the 360 had established. I sold off that PoS console and then this trend began of consoles being re-released, insulting the true fans who were suckered into buying rushed versions of inferior hardware and half-assed software. It is gross, is sickens me. I returned to PC gaming and have watched from the sideline as this non-sense continues. 

 

 

Edited by Andrew
2 minutes ago, dwLostCat said:

(Note to self: People consider it being called an idiot when they weren't.)

 

2.5 months is a long wait for awesomeness. =)

 

The X1 did have more than its share of issues when I got it, can't deny that.

I hope the install time is sorted. PS4 takes seconds / minutes - my XO sometimes took hours... Not even patching anything, just installing off disc!

1 minute ago, WildWayz said:

I hope the install time is sorted. PS4 takes seconds / minutes - my XO sometimes took hours... Not even patching anything, just installing off disc!

Yeah, but they didn't make it clear how much was installling off the disc and how much was downloading patches.  Some of those patches were admittedly nuts.

 

Fortunately I didn't really do discs this gen on X.  I got a bunch for the PS4 Pro because I'm not even sure if I'll keep it long term, but I'm sure they'll be worthless by the time I let it go anyway.

 

Apparently my ISP has decided to get me 50mb internet by the end of the year, so I'll probably go back to digital.

It's kind of funny how, oh, 4 years ago, the idea of digital only was this huge no no by gamers, but now as time goes on everyones going digital.  I think the last game on disc i bought was 3 years ago?   The long time PC gamers have been doing the digital only option forever I'd say, specially the steam lovers out there.  

31 minutes ago, George P said:

It's kind of funny how, oh, 4 years ago, the idea of digital only was this huge no no by gamers, but now as time goes on everyones going digital.  I think the last game on disc i bought was 3 years ago?   The long time PC gamers have been doing the digital only option forever I'd say, specially the steam lovers out there.  

I've done the opposite, gone from digital only on the Xbox One to only buying games on disc on the PS4, due to the resale value and that i can buy far cheaper and often preowned.

On 8/26/2017 at 0:09 PM, George P said:

It's kind of funny how, oh, 4 years ago, the idea of digital only was this huge no no by gamers, but now as time goes on everyones going digital.  I think the last game on disc i bought was 3 years ago?   The long time PC gamers have been doing the digital only option forever I'd say, specially the steam lovers out there.  

I still think if there were obvious benefits (say lower cost of new games, for example) people would've been happy to buy an all digital console.  They weren't really giving a solid presentation as to why the users would want it that way, IMO.

 

I have been almost all digital for a long time, and it's only recently (depending on the game, of course) I'm starting to regret it.  But, supposedly I get a major ISP upgrade this year so that won't last.

Have 100Mbps at the moment and will shortly be getting 1Gbps in the coming months and still will refuse to go digital ever until discs are no longer pressed. Xbox install times is because largely it updates as it installs. Disconnect from the net before hand if you don't have a decent connection.

 

Tomb Raider comparison. 

 

 

I think that going forward the system will be smart about updates and we could start to see smaller ones in the future.  As long as you're not getting any new content and the updates are fixes, then they should be small. 

One could say that PC gaming hasn't really been jumping by leaps and bounds for quite some time now.  We've been getting held back by developers need to be able to get their games to play on the weaker consoles for the past 10+ years. 

 

Now with the X, consoles are getting into PC spec territory and the games won't be as held back as they were. 

 

I think we'll finally see a meaningful jump in game graphics with the next consoles, probably around 2020.  Bumping the res up to 4k is just one step of what's possible. 

I agree. I don't think it is the case with the Pro / XOX - but the next major release WILL be 4K 60Hz. It has to be.

The Jaguar chip holds back so much. Changing it to something much more modern will improve things massively. Technology is moving ahead again with cooler / smaller chips etc.

 

31 minutes ago, George P said:

One could say that PC gaming hasn't really been jumping by leaps and bounds for quite some time now.  We've been getting held back by developers need to be able to get their games to play on the weaker consoles for the past 10+ years. 

 

Now with the X, consoles are getting into PC spec territory and the games won't be as held back as they were. 

 

I think we'll finally see a meaningful jump in game graphics with the next consoles, probably around 2020.  Bumping the res up to 4k is just one step of what's possible. 

yep, pretty much sums it up, seeing 8k textures running on DSR on a 4k monitor@60fps via my 1080ti sig rig is a sight to see ;) console heads who make the leap will wet their little tidy whiteys :p ill probs just pick up a cheap 2nd hand One S for downstairs, still waiting for the killer One X title....that isnt cross platform play, until then its mileage for me varies.

20 minutes ago, Skiver said:

Can't believe I missed out on the Scorpio edition :(

I will sell you the one I am getting for $1000... :p

 

I almost missed out myself.  Got mine in a few days before MS announced they were sold out.  All you are missing is a diff case design.  Other hardware should be the same.

8 minutes ago, techbeck said:

I will sell you the one I am getting for $1000... :p

 

I almost missed out myself.  Got mine in a few days before MS announced they were sold out.  All you are missing is a diff case design.  Other hardware should be the same.

 

$2000 or no deal... hold on a second!?

 

If I'm honest I probably wouldn't have pre-ordered had I have been around when it was announced. A Couple of unexpected outgoings have left me a little short at the moment so I won't be ordering mine until I can be sure I'll have the funds.

16 minutes ago, Skiver said:

$2000 or no deal... hold on a second!?

 

If I'm honest I probably wouldn't have pre-ordered had I have been around when it was announced. A Couple of unexpected outgoings have left me a little short at the moment so I won't be ordering mine until I can be sure I'll have the funds.

sensible lad sensible :) no point getting into cc debt for a bit of tech IMO.

Im in the same boat got 50% set aside for a new big 4k gsync mon by end of the year i should have enough HDR is probs out due to the costs they reckoning for gsyc big 35 UW HDRs knocking around £1500, thats just way too much.

 

Toying with a good 43ish 4k HDR TV and just putting up with 60hz on hdmi, pity they didnt have DP :) on a wall bracket just above my samsung 27" main display. Gaming and media on the TV, windows on the 27

2 minutes ago, Mando said:

sensible lad sensible :) no point getting into cc debt for a bit of tech IMO.

Im in the same boat got 50% set aside for a new big 4k gsync mon by end of the year i should have enough HDR is probs out due to the costs they reckoning for gsyc big 35 UW HDRs knocking around £1500, thats just way too much.

Yea, I am waiting on buying my 4k TV myself.  I have the funds, just looking for a deal.

Just now, techbeck said:

Yea, I am waiting on buying my 4k TV myself.  I have the funds, just looking for a deal.

saw some cracking HDR pro (they do both types of HDR) under £450 mate. starting at 43" LG deffo and sammys.

4 minutes ago, Mando said:

saw some cracking HDR pro (they do both types of HDR) under £450 mate. starting at 43" LG deffo and sammys.

Ooh do you have links? I've been looking out for a HDR Pro TV around that size. 

On 8/25/2017 at 0:50 PM, madd-hatter said:

 

I see your perspective, but you took my original comment too personally; it wasn't directed at you, it was simply what came to mind after watching the reveal video. My "a fool and his money are soon parted" comment was meant as a commentary on this 1.1, 1.2 version trend that both MS and Sony are guilty of with the current console generation. I find this style of releases for these consoles deplorable.

 

I personally purchased the original Xbox One for the Master Chief Collection and it was the worst experience I've had with any console, ever. Not only was MCC embarrassingly incomplete and lacking any real network support, the UI, speed, and functionality of the XB1 itself on release was a clear step backwards from what the 360 had established. I sold off that PoS console and then this trend began of consoles being re-released, insulting the true fans who were suckered into buying rushed versions of inferior hardware and half-assed software. It is gross, is sickens me. I returned to PC gaming and have watched from the sideline as this non-sense continues. 

It isn't just MS and Sony. Apple do it with every device, the iPad being the one that comes to mind. It's Apple that started the inferior release craze AFAIK, so you've got them to thank for the rest of the stupid industry following the control freaks yet again.

 

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • TeraCopy 4.0 Build 26 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. TeraCopy 4.0 Build 26 changelog: Added support for receiving files via the LocalSend protocol. Improved exception handling and automated bug report upload. Fixed several minor bugs and small memory leaks. Build 26 (June 24) Fixed a rare exception when a transfer completed. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. Download: TeraCopy 4.0 Build 26 | 14.5 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Briefly used Turbo Pascal (and Turbo C++) in 97 and soon after that I bought PC magazine that included a full version of Delphi 2. I still use Delphi today, some 29 years later.
    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      458
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!