Recommended Posts

On 02/03/2023 at 15:53, wrack said:

Just binged on Season 2. This show is turning out to be better than a lot other junk on TV. 

 

And the Season 3, first 2 episodes, niceeeeeee 😍

Strange New Worlds only has one season…

Think you mean to post here, 

 

  • 4 weeks later...
On 28/03/2023 at 20:35, nerim said:

I have yet to see any episodes beyond the pilot...so what's a good one to watch first that has a good old "classic TOS" feel to it? (I picked up the DVD set at Wally World yesterday lol.) 

Thx! :)

IMHO, they all do. All the episodes are primarily independent of each other and the only commonality is Pike's pending death and the Gorn.

I don't understand why they brought back the Gorn. Such a silly b-movie monster suit, not unlike the Mugato (sp?) and a couple of other TOS "monsters" that never belonged in an otherwise intelligent and mature series. But, oh well! 🙄

On 30/03/2023 at 09:48, nerim said:

I don't understand why they brought back the Gorn. Such a silly b-movie monster suit, not unlike the Mugato (sp?) and a couple of other TOS "monsters" that never belonged in an otherwise intelligent and mature series. But, oh well! 🙄

You may not like it but you don’t understand why they did it? Really?

To a casual audience, the Gorn was kinda iconic, it was in the end credits I believe and has been featured many times in imagery of the original series.

They have been referenced MANY times since the TOS era and are an established part of lore. It’s a tie in for history’s sake and a buy in for casual viewers.

Plus, they are expanding them beyond their original characterisation. But hey, for every person who lambasts using an old race, there’s someone who also lambasts them bringing in a new one.

  • Like 1
On 30/03/2023 at 09:48, nerim said:

I don't understand why they brought back the Gorn. Such a silly b-movie monster suit, not unlike the Mugato (sp?) and a couple of other TOS "monsters" that never belonged in an otherwise intelligent and mature series. But, oh well! 🙄

Well, let's see.  Here is an image of the Gorn from TOS..

Gorn - Wikipedia

And here's one from SNW.

WATCH: Star Trek: Strange New Worlds - The Gorn Reborn | Star Trek

 

I think they look pretty damn worthy of coming back, personally!  They've been completely revamped, successfully so IMO, unlike Disco's "space orc" Klingons...

 

  • Like 3
On 30/03/2023 at 13:48, FloatingFatMan said:

I think they look pretty damn worthy of coming back, personally!  They've been completely revamped, successfully so IMO

Don’t you dare agree with me over Star Trek. It makes me feel dirty 🤣

On 30/03/2023 at 10:12, nerim said:

Wow. 

A strong argument!

  • 3 weeks later...

Well, we have our Klingons, and they look like TMP/TNG style and not funky Discovery version.  That should make some out there happy at least.

  • Like 2
On 19/04/2023 at 17:58, George P said:

Well, we have our Klingons, and they look like TMP/TNG style and not funky Discovery version.  That should make some out there happy at least.

But... Klingons of that era are meant to be SMOOTH browed, as per Enterprise, due to the augment virus...

On 19/04/2023 at 19:40, Dick Montage said:

I thought it only affected some Klingons?

Enough that every single Klingon seen in classic Trek was a smoothie... :p  The impression was that it would infect ALL Klingons and last for several generations.  I mean, don't get me wrong, I actually enjoyed season 1 of SNW and this won't put me off, but can we PLEASE have a little bit of consistency?  The space orcs from Discovery were bad enough...

On 19/04/2023 at 21:43, FloatingFatMan said:

Enough that every single Klingon seen in classic Trek was a smoothie... :p  The impression was that it would infect ALL Klingons and last for several generations.  I mean, don't get me wrong, I actually enjoyed season 1 of SNW and this won't put me off, but can we PLEASE have a little bit of consistency?  The space orcs from Discovery were bad enough...

When did that virus go out?  How far did it actually spread out?  Is there any canon on this or just some vauge bits?   So much of the leftovers from TOS was due to crap 60s budget and effects and now we're stuck trying to work around them in 2023.  At this point I'd be fine with them redoing all of TOS in a type of soft reboot.   They'll never do it though,  just retell the older episodes with updated visuals and new sets so everything fits together.    God knows it's full of it's own errors and retcons to begin with.    

On 19/04/2023 at 20:12, George P said:

When did that virus go out?  How far did it actually spread out?  Is there any canon on this or just some vauge bits?   So much of the leftovers from TOS was due to crap 60s budget and effects and now we're stuck trying to work around them in 2023.  At this point I'd be fine with them redoing all of TOS in a type of soft reboot.   They'll never do it though,  just retell the older episodes with updated visuals and new sets so everything fits together.    God knows it's full of it's own errors and retcons to begin with.    

Honestly, I would rather Enterprise hadn't tried to explain the smooth brows... Some things are better left a mystery.

Season 2 looks great!

Also, I distinctly remember Worf commenting in TNG that the smooth brow period was a short one that was best left forgotten, or something 😛 

  • Like 3
On 19/04/2023 at 23:39, Steven P. said:

Season 2 looks great!

Also, I distinctly remember Worf commenting in TNG that the smooth brow period was a short one that was best left forgotten, or something 😛 

That was DS9 episode Trials and Tribble-ations. On seeing a smooth browed Klingon for the first time, the crew query him and he snaps back "We do not discuss it with outsiders".

  • 4 weeks later...
On 30/03/2023 at 09:57, Dick Montage said:

A strong argument!

It wasn't even meant to be an argument, thanks. It was a reaction of...befuddlement? Amusement? I can't even remember what it was about. But it was 2 or 3 months ago, and I'm lucky to be alive and in one piece today, and that's a fact. 😔

Well, I've watched the entire 1st season, and really liked it overall, but there are a few things that really, really bug me:

A) The comic-relief episodes, like the one about being trapped in a fantasy role play thing,  Please get back to real ones, where the ship & crew are actually doing what they are getting paid to do...fly around the galaxy & explore & meet new people...

B)  Stop dancing around/glossing over the ramifications of breaking the rules/laws/procedures.... this is supposed to be a somewhat serious show that revolves around the seriousness of exploring the galaxy, all it's wonders, AND it's dangers...first the Doc, then #1....

 

bring back da #1 Babe dammit !

C)   The rapid increase in hatchethead/non-binary/spikebutch people (started in ST: Burrhamner, now moving forward in SNW :(  .... please stop with that & bring back some normal-looking crew members that don't resemble a prehistoric abortion with a buzz saw gone bad...

D)  Christine...oh Christine... so smokingly hot & fiesty, but sometimes so clueless, and other times not so much.... she's supposed to be a civilian nurse something or other, but OTOH, appears to be way too familiar with almost all of the Enterprise's systems & tech for someone who is not even an official Starfleet crewmember...

 

However, she definitely sold the kissing scene with Spock on the bridge,

so I can live with that :D

E)  Hammer....loved his character

 

& really bummed about his fate, but

it will be interesting to see where this leads.. (p.s. I know already but won't spoil it for everyone who doesn't)

F)  The Gorn... enuff with them already !  They aren't the only mean, nasty, scary, evil species in the universe after all !

Edited by WaynesWorld

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!