Which Next Gen Console do you plan on buying?


If you're planning on purchasing a Next Gen Console what will it be?  

81 members have voted

  1. 1. If you're planning on purchasing a Next Gen Console what will it be?

    • Xbox Series X
    • PlayStation 5
    • Xbox Series S (rumoured Digital 1080p version)
    • PlayStation 5 Digital Edition


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22 minutes ago, SnoopZ said:

One of the benefits will be backwards compatibility, so hopefully most of our games will work on Next Gen, I don't think I could wait 2-3 years.

Almost all.  Everything that's already BC on Xbox will work on XSX (along with the X1 library of course) and most PS4 games on the PS5.

 

There might be some glitches at first on some titles but there shouldn't be anything to worry about.

where is option "Nothing because its waste of money"?

I will be going with the Series X. All of my back catalog being playable and not having to have multiple generations at the start is nice. My PS4 hasn't been turned on or used in about 3 years. It has a thick layer of dust on it right now.

10 hours ago, Jester124 said:

I will be going with the Series X. All of my back catalog being playable and not having to have multiple generations at the start is nice. My PS4 hasn't been turned on or used in about 3 years. It has a thick layer of dust on it right now.

Don't you enjoy the PS4 exclusives?

 

I'm the opposite I can't think of any Xbox exclusives and the only ones I can think of are Forza and Gears.

10 hours ago, SnoopZ said:

Don't you enjoy the PS4 exclusives?

 

I'm the opposite I can't think of any Xbox exclusives and the only ones I can think of are Forza and Gears.

The exclusives that I did care about also hit the PC, then again a lot of the Xbox titles are now doing the same, but I do like the Xbox play anywhere. When I want the console feel, I can jump on my one x for any of the supported games.

 

Forza and gears are good and really looking forward to the new Halo.

 

the other big problem for me is the controller. While I can use it, the PlayStation controllers have always been uncomfortable. Once the 360 controller was released, it has been hard to switch off of Xbox designed controllers.

4 minutes ago, Jester124 said:

The exclusives that I did care about also hit the PC, then again a lot of the Xbox titles are now doing the same, but I do like the Xbox play anywhere. When I want the console feel, I can jump on my one x for any of the supported games.

 

Forza and gears are good and really looking forward to the new Halo.

 

the other big problem for me is the controller. While I can use it, the PlayStation controllers have always been uncomfortable. Once the 360 controller was released, it has been hard to switch off of Xbox designed controllers.

something tells me XBOX may not have true exclusives any more since Microsoft is pushing their PC support hard again with the likes play anywhere and soon xCloud will have a PC app too. That makes it a hard sell for me.

 

the new PS5 controller is quite the redesign; I'm interested in demos coming to stores so I can see how it feels in my hands. Hard to write it off until then.

14 minutes ago, Brandon H said:

something tells me XBOX may not have true exclusives any more since Microsoft is pushing their PC support hard again with the likes play anywhere and soon xCloud will have a PC app too. That makes it a hard sell for me.

 

the new PS5 controller is quite the redesign; I'm interested in demos coming to stores so I can see how it feels in my hands. Hard to write it off until then.

I've been switching between my current PC build and Xbox for a long time.  Xbox One X is the first time I almost felt I could stay on the console full time.  Smooth running, beautiful games, just doesn't have the framerates for everything and my TV pretty much sucks.

 

I'm replacing my current audiovisual setup soon, and I won't even need a PC anymore after the Series X except for legacy titles.  I'm sure I'll eventually come back again.

27 minutes ago, LostCat said:

I've been switching between my current PC build and Xbox for a long time.  Xbox One X is the first time I almost felt I could stay on the console full time.  Smooth running, beautiful games, just doesn't have the framerates for everything and my TV pretty much sucks.

 

I'm replacing my current audiovisual setup soon, and I won't even need a PC anymore after the Series X except for legacy titles.  I'm sure I'll eventually come back again.

I prefer PC gaming because I want control over how I play games, 60fps is a must for me and we are already seeing many signs where a lot of games could be 30fps on the next gen consoles already and that for me doesn't bold well.

 

Throw in the flexibility of being able to choose what controls I want, frame rate, visuals settings, resolution, mods and countless other benefits, console look like quite a poor deal to me but that's just me.

 

It also helps that the PC tends to play 95% of games better where they look and run better on the PC then consoles, that is likely going to be the same with the next gen once the hype bubble burst.

Just now, Paul1979UK said:

I prefer PC gaming because I want control over how I play games, 60fps is a must for me and we are already seeing many signs where a lot of games could be 30fps on the next gen consoles already and that for me doesn't bold well.

 

Throw in the flexibility of being able to choose what controls I want, frame rate, visuals settings, resolution, mods and countless other benefits, console look like quite a poor deal to me but that's just me.

 

It also helps that the PC tends to play 95% of games better where they look and run better on the PC then consoles, that is likely going to be the same with the next gen once the hype bubble burst.

We are?  I haven't seen that.  They should all be targeting 60 or more on both platforms from what I've read.  PS5 might be less capable of keeping it steady, but we'll see.

 

Unless you mean the tech demo...when has a tech demo ever been like finished games?

 

Consoles support KB+M now though I believe it's up to the game devs per specific games, and I rarely see a game look better on PC than Xbox One X as is.  I'll give you that traditionally everything you say is why people have stuck with PC gaming.

 

Personally, I can't stand running any games in a window, would always want the game running at its best resolution, and hate how much money you have to spend on components to get a smooth experience at max details.  This is not the first gen I've considered being done with PC gaming, but it's likely the first time that will succeed.

53 minutes ago, Brandon H said:

something tells me XBOX may not have true exclusives any more since Microsoft is pushing their PC support hard again with the likes play anywhere and soon xCloud will have a PC app too. That makes it a hard sell for me.

 

the new PS5 controller is quite the redesign; I'm interested in demos coming to stores so I can see how it feels in my hands. Hard to write it off until then.

Good point, but still dislike the analog placements. They don't feel as natural when I am playing. With Sony keeping them the same, I don't see the new controller being to much different in feel for me.

 

36 minutes ago, LostCat said:

I've been switching between my current PC build and Xbox for a long time.  Xbox One X is the first time I almost felt I could stay on the console full time.  Smooth running, beautiful games, just doesn't have the framerates for everything and my TV pretty much sucks.

 

I'm replacing my current audiovisual setup soon, and I won't even need a PC anymore after the Series X except for legacy titles.  I'm sure I'll eventually come back again.

I am the same way. some games just feel more suited to the console experience and I don't always want to be sitting at my desk as I am WfH from my job and spend way to much time at it already. Being able to get comfy on the couch and play is a must. While I love PC gaming and I built a machine that will last me a couple more years, keeping it "Up to date" get to be expensive and the wife gets mad at me lol.

The gaming PC argument is overblown in the grand scheme of things.  I have a pretty good gaming PC, GTX 1070 OC, so no ray tracing support, and considering how much I had to pay for this card I'm not looking to upgrade, or have a need to, anytime soon.  That doesn't mean I don't own and play my Xbox One either, and with Game Pass Ultimate giving me the chance to jump between PC and console whenever I feel like it with one sub?  Why not?   

 

Sometimes I just want to game at 4k on my 55" tv and sometimes I'm ok with gaming on my 32" 1080p PC.  

 

I also expect to see more PS games coming to PC in time, 90%, if not a little more, of the games Sony already talked about are coming to PC as well, and maybe Xbox to.   So I see that "I have a gaming PC" argument starting to take effect on the PS side in the future.  Then it makes things interesting at least, and I wonder how many will go full PC only at that point?

Xbox Series X on day one and maybe a PS5 down the line depending on the games that come along.
I figure all the current games are backwards compatible, and I can sell my current Xbox One X for a bit of cash to ease the cash spent

 

I used to be a PC only gamer for years, and I still am for some games (FPS are just not something I can do on a controller), then I became a PC gamer with an Xbox with the original one arrived, then I picked up a PS4 to play Last Of Us and Uncharted and Spiderman all of which I enjoyed and I'm currently playing LastOfUs2 which is again excellent.

 

So it's 
PC for FPS 
PS for exclusives that I like the look of (basically if naughty dog developed for the Xbox I wouldn't need a Playstation)

Xbox for everything else

 

I'd be getting the disc versions as you can resell the games afterward, I have no interest in multiplayer at all (Unless you're talking Mario Kart64 or something in an arcade cabinet 😉 ), so I generally play through the story and then sell the game

 

 

On 7/2/2020 at 8:13 PM, LostCat said:

We are?  I haven't seen that.  They should all be targeting 60 or more on both platforms from what I've read.  PS5 might be less capable of keeping it steady, but we'll see.

 

Unless you mean the tech demo...when has a tech demo ever been like finished games?

 

Consoles support KB+M now though I believe it's up to the game devs per specific games, and I rarely see a game look better on PC than Xbox One X as is.  I'll give you that traditionally everything you say is why people have stuck with PC gaming.

 

Personally, I can't stand running any games in a window, would always want the game running at its best resolution, and hate how much money you have to spend on components to get a smooth experience at max details.  This is not the first gen I've considered being done with PC gaming, but it's likely the first time that will succeed.

The tech demo was one of them but many of the games they showed for the PS5 and Xbox Series X was 30fps and many were confirmed afterwards.

 

It stands to reason really, the cpu doesn't just magically means 60fps like some think, it really depends on how developers use the hardware and from what I find, as the PC pulls ahead, games for consoles target 30fps because it gives the illusion that it's keeping up, beside, the real flaw with consoles is actually being a fixed platform with locked down hardware, what that means is developers that target 30fps will look much better than the ones that target 60fps regardless of how much power is on hand and that seems to be the pattern of consoles that try to compete with the PC, the Switch being the exception but they don't even try to compete on that one so they do their own thing with ironically the weakest hardware targeting 60fps for many games.

 

As for keyboard and mouse, that is only possible on consoles if developers target 60fps, gamepads work reasonably well at 30fps but mouse movement looks really bad at 30fps, it's the reason why VR needs higher frame rates, it's the fast movement of the head, it's the same with a mouse.

 

As for running games at their best, that can be expensive but if you end up targeting console resolutions and visuals, PC gaming can be done quite cheap without really having to upgrade for quite some time, it only becomes expensive if you want the best.

9 hours ago, George P said:

The gaming PC argument is overblown in the grand scheme of things.  I have a pretty good gaming PC, GTX 1070 OC, so no ray tracing support, and considering how much I had to pay for this card I'm not looking to upgrade, or have a need to, anytime soon.  That doesn't mean I don't own and play my Xbox One either, and with Game Pass Ultimate giving me the chance to jump between PC and console whenever I feel like it with one sub?  Why not?   

 

Sometimes I just want to game at 4k on my 55" tv and sometimes I'm ok with gaming on my 32" 1080p PC.  

 

I also expect to see more PS games coming to PC in time, 90%, if not a little more, of the games Sony already talked about are coming to PC as well, and maybe Xbox to.   So I see that "I have a gaming PC" argument starting to take effect on the PS side in the future.  Then it makes things interesting at least, and I wonder how many will go full PC only at that point?

To be honest with you, if we look at how this gen of consoles went, a lot of games that used to be console exclusives are on the PC now and many games that are exclusive to the PS4 or the Xbox One but not both, many of which are on the PC or coming to the PC and it's looking like that trend is continuing for next gen, this for me is making the PC the best platform for gaming because not only do multiplats look and run better 95 out of a 100 times on the PC compared to consoles but a lot of games that are exclusive to one console or the other are coming to the PC meaning you would have to buy both consoles to cover them all, throw in the PC has a lot of exclusives and this gen of consoles has made the PC the platform of choice for me.

Still no Xbox Series S takers I'm a little surprised, or maybe the specs are rumoured to be too low.

 

I wonder if MS surprise the community and follow Sony and release a discless  Series X instead of or in addition for $100 less, they must be considering it surely?

Edited by SnoopZ
7 hours ago, SnoopZ said:

Still no Xbox Series S takers I'm a little surprised, or maybe the specs are rumoured to be too low.

 

I wonder if MS surprise the community and follow Sony and release a discless  Series X instead of or in addition for $100 less, they must be considering it surely?

Once we have more info on the Series S and a price it could be the sleeper hit of the gen.  There are a number of holiday console buyers who are looking at price for sure and if it gives you better than One X performance at the least, could be what lots of kids end up with as gifts to start.  You could always upsell them the more powerful Series X later on, when it's also cheaper.  

7 hours ago, margrave said:

I know this will not be a popular answer, but I just pre-ordered one of the new Atari units! Walnut all the way!

 

https://atari-vcs.mybigcommerce.com

I actually backed the campaign when it first launched. 

 

I cancelled my IGG pledge after properly researching it 

1 hour ago, George P said:

Once we have more info on the Series S and a price it could be the sleeper hit of the gen.  There are a number of holiday console buyers who are looking at price for sure and if it gives you better than One X performance at the least, could be what lots of kids end up with as gifts to start.  You could always upsell them the more powerful Series X later on, when it's also cheaper.  

Yes that is a possibility, it would need to be at least $100 cheaper than the PS5 digital, I don't believe MS could go any lower in price.

 

Imagine if the PS5 digital was $300 then MS have a big problem, although I can't see that happening.

28 minutes ago, SnoopZ said:

Yes that is a possibility, it would need to be at least $100 cheaper than the PS5 digital, I don't believe MS could go any lower in price.

 

Imagine if the PS5 digital was $300 then MS have a big problem, although I can't see that happening.

I think it'll be hard for the PS5 Digital to go that low, and I think the reason Sony is doing a digital to start is because the disc version will probably be on the high end of expectations so harder to sell.   We're all expecting $500 for PS5 and Series X, so $400 for PS5 digital, but who knows for sure?   Sony's got some funky expensive cooling solution going on, thus why the PS5 is so huge.  That could all jack up the price more than we think.

 

I know it's all cat and mouse games between the two but if Sony felt confident about the PS5 pricing they could've said it by now and started pre-orders already, they have the advantage coming off of the PS4 success.   The reason they're holding off is because they're not quite sure of how low they can go probably, and don't feel safe going first because they expect to get undercut by MS for sure.

37 minutes ago, George P said:

I think it'll be hard for the PS5 Digital to go that low, and I think the reason Sony is doing a digital to start is because the disc version will probably be on the high end of expectations so harder to sell.   We're all expecting $500 for PS5 and Series X, so $400 for PS5 digital, but who knows for sure?   Sony's got some funky expensive cooling solution going on, thus why the PS5 is so huge.  That could all jack up the price more than we think.

 

I know it's all cat and mouse games between the two but if Sony felt confident about the PS5 pricing they could've said it by now and started pre-orders already, they have the advantage coming off of the PS4 success.   The reason they're holding off is because they're not quite sure of how low they can go probably, and don't feel safe going first because they expect to get undercut by MS for sure.

I can't seem to find the date Sony revealed the PS4 pricing, however they waited until MS revealed first their price on June 10 2013, so we're already nearly a month beyond that.

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I was surprised by how well-designed the web portal is. It is fast, pretty, and properly categorized. Well done! Once you have your books loaded, you can highlight or underline text, add annotations, bookmark pages, check the table of contents, and ask AI about the selected text. Unfortunately, the Krono has no built-in vocabulary, but again, that is something a third-party reader could fix. Overall, the built-in reader is light and snappy, with just the minimum amount of features for a regular user to enjoy reading books. The Krono has no built-in reading tracking, so stat nerds will have to look for third-party reading apps. However, you can set a daily reading goal, and the reader will notify you when you reach it (for example, one hour). You can also set a reminder to read at a certain time, and when the time comes, the Krono will light up its back LEDs and unlock itself to nudge you. Other than that, the rear LEDs do nothing, not even showing charging progress, which is an unfortunate misopportunity if you ask me. Quirks aside, Krono's Android runs quite snappily and bug-free. Early reviews of the Krono criticized its Android 13-based software quite a lot, but now, the reader runs Android 15, and its software has fixed plenty of initial complaints. I never experienced any issues with built-in apps. AI attempts The DuRoBo Krono comes with a built-in AI chatbot. There is no information on what model powers this thing, but the system says it was "trained by Google." You can launch the bot from the app list or by double-pressing the dial. It works just like any other chatbot, and you can ask it anything by typing or using voice input. The AI saves your chats, and you can rename, export, or delete them. DuRoBo AI requires an active internet connection, and it does not work offline. Its reach and capabilities are also limited. You can only chat in the app and use it in the reader app as a makeshift vocabulary. However, the implementation is kinda awkward. You can only send a selected portion of text to AI without giving it any requests or instructions. I highlighted the word "dumb," and it apologized to me for not being useful. You also cannot ask follow-up questions or send the generated response to a separate chat. The chatbot is also slow, even with fast Wi-Fi, making the overall experience quite frustrating, which makes me again wish for the ability to remap the double press to something else. Spark, the standard voice recording app, also uses AI for note summarization and transcribing. Neither feature works offline, unfortunately. Spark records notes up to 30 minutes using Krono's dual microphones, and you can rename or export notes. Transcription quality is decent, and the speed is alright, but you can find much better solutions in the Google Play Store. What I like about Spark is that transcribed notes are not locked, and you can always type more to elaborate on your ideas, which is handy. Overall, I like that the Krono is not shoving AI down my throat, but to be honest, there is really not that much to shove. AI features here feel raw and need improvements to be more useful. Battery Life Like most E-Ink readers, the Krono has fantastic battery life. Even with a clock as a screensaver, its standby power consumption is incredibly low. And when in use, you can get weeks of reading on a single charge. Without the front light, my unit never sipped more than one or two percent of battery during a one-hour reading session. It was nice to see plenty of battery-related settings. You can limit charging at 80% to protect battery health long-term, check the number of charging cycles, manufacturing/first-time use date, battery health, and the maximum capacity. Additionally, the Krono lets you select what hardware remains enabled when sleeping. This lets you keep Wi-Fi and Bluetooth on (say, if you want to receive notifications, for some reason) and keep audio playing when locked. Turning these features off effectively eliminates any standby battery drain. I left my Krono sitting for 24 hours with a clock screensaver on, and it did not drop a single percent. The pretty big 3,950 mAh battery justifies the device's thickness and ensures you do not have to charge it for long periods. Speaking of charging, it is capped at only 10W, which is a bit disappointing, as getting such a big battery to 100% takes a notably long time in the era of super-fast charging smartphones. DuRoBo Moodi The Moodi is a standalone, optional accessory for your Krono. It is a wireless remote with two customizable buttons that you can use to flip pages, control media, or scroll webpages. The accessory connects via Bluetooth. Despite having a built-in rechargeable battery, it is extremely light. While the Moodi's shape and form factor is not what I would call particularly ergonomic, it is not uncomfortable to hold and use. The Moodi comes with six removable magnetic buttons with various smiley faces. Buttons sit securely, and they have nice-feeling, albeit a little loud, clicks. It is a cute touch that adds a little more fun and character to the device. There is also an accented power button and a single status LED. The latter displays charging status and connection mode. The Moodi supports three modes: Reading: Buttons work as volume buttons, allowing you to flip pages in the built-in reader or other apps that support page turning with volume buttons. Media: Buttons work as skip forward/backward, which is useful when listening to audiobooks, podcasts, or music. Scroll: The third mode lets you scroll pages in the web browser or any other application The Krono properly detects the Moodi and presents you with an on-screen guide when you connect it for the first time (it also displays the battery level). However, you can only change modes by holding both buttons for a few seconds. It is also worth noting that the Moodi works with other devices. I connected it to my iPhone and it let me adjust volume or control media playback. Sadly, the scroll did not work, so you cannot use it to waste time scrolling TikToks. Overall, the Moodi is a cute little accessory, which I can recommend for those who read a lot. It is very useful for remote page flipping when you do not want to burden your hands by holding the Krono all the time. I only wish DuRoBo included a lanyard for the built-in loop. As for the battery life, after using the Moodi for a few days, I only managed to drop several percent of its 90 mAh battery. Despite the small size, it is rated for weeks of use, which is pretty impressive. At $35.99, I cannot say the Moodi is a must-have accessory, but I see the appeal. I prefer using the Krono with its Smart Dial, as I rarely read for more than 40-60 minutes in one sitting. However, if you have a stand and like reading for long periods, the Moodi is the right thing to have. It is a bit more expensive than regular page flippers on Amazon, but it is on par with similar products from Kobo or BOOX. Plus, it has a little more fun to it with removable buttons and better integration into the Krono. Conclusion At the end of the day, DuRoBo Krono is a nice pocket-sized e-reader. Its software focuses on the main things without trying to be everything at once. The smart dial idea is unique and great, and I wish more manufacturers had something similar in their devices. The display is also good, with an even frontlight and "always-on" support. I did not notice any deal-breaking issues with the Krono. However, you can feel that the idea needs some improvements, such as a slightly stiffer dial in a more ergonomic location, perhaps a little more premium materials, and better software customization. I hope the company won't give up on the idea and improve the dial and ergonomics in the second generation. Buy DuRoBo Krono Black - $279.99 on Amazon Buy DuRoBo Krono White - $279.99 on Amazon Buy DuRoBo Moodi - $35.99 on Amazon As an Amazon Associate, we earn from qualifying purchases.
    • In what way is any of what I said incorrect? To install an update you need to close all browser instances, upping it from once a month to once a fortnight is an inconvenience for users. Particularly when updates don't offer functionality that users want (notably copilot). Security updates should come as they are needed, not on a release schedule
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